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(yes I know I should have done one commit rod....)
126 lines
5.9 KiB
Plaintext
126 lines
5.9 KiB
Plaintext
this file is: /sys/miscfs/devfs/README
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to enable: add
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options DEVFS
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to your config file..
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expect it to be highly useless for a while,
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as the only device that registers itself is the floppy.
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it works like this:
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There is a tree of nodes that describe the layout of the DEVFS as seen by
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the drivers.. they add nodes to this tree. This is called the 'back' layer
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for reasons that will become obvious in a second. Think of it as a
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BLUEPRINT of the DEVFS tree. Each back node has associated with it
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a "devnode" struct, that holds information about the device
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(or directory) and a pointer to the vnode if one has been associated
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with that node. The back node itself can be considered to be
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a directory entry, and contains the default name of the device,
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and a link to the directory that holds it. The devnode can be
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considered the inode.
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When you mount the devfs somewhere (you can mount it multiple times in
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multiple places), a front layer is created that contains a tree of 'front'
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nodes.
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Think of this as a Transparency, layed over the top of the blueprint.
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(or possibly a photocopy).
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The front and back nodes are identical in type, but the back nodes
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are reserved for kernel use only, and are protected from the user.
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To start with there is a 1:1 relationship between the front nodes
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and the backing nodes, however once the front plane has been created
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the nodes can be moved around within that plane (or deleted).
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Think of this as the ability to revise a transparency...
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the blueprint is untouched.
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There is a "devnode" struct associated with each front note also.
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Front nodes that refer to devices, use the same "devnode" struct that is used
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by their associated backing node, so that multiple front nodes that
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point to the same device will use the same "devnode" struct, and through
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that, the same vnode, ops, modification times, flags, owner and group.
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Front nodes representing directories and symlinks have their own
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"devnode" structs, and may therefore differ. (have different vnodes)
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i.e. if you have two devfs trees mounted, you can change the
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directories in one without changing the other.
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e.g. remove or rename nodes
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Multiple mountings are like multiple transparencies,
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each showing through to the original blueprint.
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Information that is to be shared between these mounts is stored
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in the 'backing' node for that object. Once you have erased 'front'
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object, there is no memory of where the backing object was, and
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except for the possibility of searching the entire backing tree
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for the node with the correct major/minor/type, I don't see that
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it is easily recovered.. Particularly as there will eventually be
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(I hope) devices that go direct from the backing node to the driver
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without going via the cdevsw table.. they may not even have
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major/minor numbers.
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I see 'mount -u' as a possible solution to recovering a broken dev tree.
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Because non device nodes (directories and symlinks) have their own
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"devnode" structs on each layer, these may have different
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flags, owners, and contents on each layer.
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e.g. if you have a chroot tree like erf.tfs.com has, you
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may want different permissions or owners on the chroot mount of the DEVFS
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than you want in the real one. You might also want to delete some sensitive
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devices from the chroot tree.
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Directories also have backing nodes but there is nothing to stop
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the user from removing a front node from the directory front node.
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(except permissions of course). This is because the front directory
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nodes keep their own records as to which front nodes are members
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of that directory and do not refer to their original backing node
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for this information.
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The front nodes may be moved to other directories (including
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directories) however this does not break the linkage between the
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backing nodes and the front nodes. The backing node never moves. If
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a driver decides to remove a device from the backing tree, the FS
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code follows the links to all the front nodes linked to that backing
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node, and deletes them, no matter where they've been moved to.
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(active vnodes are redirected to point to the deadfs).
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If a directory has been moved, and a new backing node is inserted
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into it's own back node, the new front node will appear in that front
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directory, even though it's been moved, because the directory that
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gets the front node is found via the links and not by name.
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a mount -u might be considered to be a request to 'refresh' the
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plane that controls to the mount being updated.. that would have the
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effect of 're-propogating' through any backing nodes that find they
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have no front nodes in that plane.
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NOTES FOR RELEASE 1.1
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1/ this is very preliminary
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2/ Attempts to unmount a devfs structure while you are 'IN' in will
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result in a message "hanging vnode" and the system will panic.
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(in fact I see this even not being in it :( )
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3/ the dates of all nodes is '0' i.e. 00:00 1st Jan 1970 UTC.
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It appears 'time' in the kernel hasn't been started at the time that
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the devfs is started up. (when the first device registers itself).
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The workaround is to interpret 0 to be the same as 'boottime'.
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This may actually become a 'feature'.
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5/notably, the VFS hasn't been started yet either so the devfs has to be careful
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to not use VFS features during probe time.
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6/ many features are not present yet..
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e.g. symlinks, a comprehensive registration interface (only a crude one)
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ability to unlink and mv nodes.
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7/ I'm pretty sure my use of vnodes is bad and it may be 'losing'
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them, or alternatively, corrupting things.. I need a vnode specialist
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to look at this.
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8/ The back and front node structures have become very similar with time
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and I decided to merge them to a single structure,
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which is called a "dev_name" struct, as they can be thought of
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as the analogue of a directory entry, except that they are linked
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together rather than in an array. The "devnode" struct can be considered
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analogous to the inodes of a UFS.
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There may still be artifacts in the code that reflect that the front and
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back nodes were once different structs.
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