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289 lines
10 KiB
C
289 lines
10 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* def.objects.h - version 1.0.3 */
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/* objects have letter " % ) ( 0 _ ` [ ! ? / = * */
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#include "config.h"
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#include "def.objclass.h"
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struct objclass objects[] = {
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{ "strange object", NULL, NULL, 1, 0,
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ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 },
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{ "amulet of Yendor", NULL, NULL, 1, 0,
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AMULET_SYM, 100, 0, 2, 0, 0, 0 },
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#define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\
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FOOD_SYM, prob, delay, weight, 0, 0, nutrition }
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/* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */
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/* food 4 can be read */
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/* food 5 improves your vision */
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/* food 6 makes you stronger (like Popeye) */
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/* foods CORPSE up to CORPSE+52 are cadavers */
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FOOD("food ration", 50, 5, 4, 800),
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FOOD("tripe ration", 20, 1, 2, 200),
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FOOD("pancake", 3, 1, 1, 200),
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FOOD("dead lizard", 3, 0, 1, 40),
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FOOD("fortune cookie", 7, 0, 1, 40),
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FOOD("carrot", 2, 0, 1, 50),
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FOOD("tin", 7, 0, 1, 0),
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FOOD("orange", 1, 0, 1, 80),
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FOOD("apple", 1, 0, 1, 50),
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FOOD("pear", 1, 0, 1, 50),
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FOOD("melon", 1, 0, 1, 100),
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FOOD("banana", 1, 0, 1, 80),
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FOOD("candy bar", 1, 0, 1, 100),
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FOOD("egg", 1, 0, 1, 80),
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FOOD("clove of garlic", 1, 0, 1, 40),
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FOOD("lump of royal jelly", 0, 0, 1, 200),
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FOOD("dead human", 0, 4, 40, 400),
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FOOD("dead giant ant", 0, 1, 3, 30),
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FOOD("dead giant bat", 0, 1, 3, 30),
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FOOD("dead centaur", 0, 5, 50, 500),
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FOOD("dead dragon", 0, 15, 150, 1500),
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FOOD("dead floating eye", 0, 1, 1, 10),
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FOOD("dead freezing sphere", 0, 1, 1, 10),
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FOOD("dead gnome", 0, 1, 10, 100),
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FOOD("dead hobgoblin", 0, 2, 20, 200),
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FOOD("dead stalker", 0, 4, 40, 400),
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FOOD("dead jackal", 0, 1, 10, 100),
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FOOD("dead kobold", 0, 1, 10, 100),
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FOOD("dead leprechaun", 0, 4, 40, 400),
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FOOD("dead mimic", 0, 4, 40, 400),
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FOOD("dead nymph", 0, 4, 40, 400),
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FOOD("dead orc", 0, 2, 20, 200),
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FOOD("dead purple worm", 0, 7, 70, 700),
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FOOD("dead quasit", 0, 2, 20, 200),
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FOOD("dead rust monster", 0, 5, 50, 500),
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FOOD("dead snake", 0, 1, 10, 100),
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FOOD("dead troll", 0, 4, 40, 400),
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FOOD("dead umber hulk", 0, 5, 50, 500),
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FOOD("dead vampire", 0, 4, 40, 400),
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FOOD("dead wraith", 0, 1, 1, 10),
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FOOD("dead xorn", 0, 7, 70, 700),
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FOOD("dead yeti", 0, 7, 70, 700),
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FOOD("dead zombie", 0, 1, 3, 30),
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FOOD("dead acid blob", 0, 1, 3, 30),
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FOOD("dead giant beetle", 0, 1, 1, 10),
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FOOD("dead cockatrice", 0, 1, 3, 30),
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FOOD("dead dog", 0, 2, 20, 200),
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FOOD("dead ettin", 0, 1, 3, 30),
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FOOD("dead fog cloud", 0, 1, 1, 10),
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FOOD("dead gelatinous cube", 0, 1, 10, 100),
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FOOD("dead homunculus", 0, 2, 20, 200),
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FOOD("dead imp", 0, 1, 1, 10),
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FOOD("dead jaguar", 0, 3, 30, 300),
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FOOD("dead killer bee", 0, 1, 1, 10),
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FOOD("dead leocrotta", 0, 5, 50, 500),
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FOOD("dead minotaur", 0, 7, 70, 700),
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FOOD("dead nurse", 0, 4, 40, 400),
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FOOD("dead owlbear", 0, 7, 70, 700),
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FOOD("dead piercer", 0, 2, 20, 200),
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FOOD("dead quivering blob", 0, 1, 10, 100),
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FOOD("dead giant rat", 0, 1, 3, 30),
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FOOD("dead giant scorpion", 0, 1, 10, 100),
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FOOD("dead tengu", 0, 3, 30, 300),
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FOOD("dead unicorn", 0, 3, 30, 300),
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FOOD("dead violet fungi", 0, 1, 10, 100),
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FOOD("dead long worm", 0, 5, 50, 500),
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/* %% wt of long worm should be proportional to its length */
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FOOD("dead xan", 0, 3, 30, 300),
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FOOD("dead yellow light", 0, 1, 1, 10),
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FOOD("dead zruty", 0, 6, 60, 600),
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/* weapons ... - ROCK come several at a time */
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/* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */
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/* weapons AXE, SWORD, THSWORD are good for worm-cutting */
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/* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */
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#define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\
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WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 }
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WEAPON("arrow", 7, 0, 6, 6),
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WEAPON("sling bullet", 7, 0, 4, 6),
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WEAPON("crossbow bolt", 7, 0, 4, 6),
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WEAPON("dart", 7, 0, 3, 2),
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WEAPON("rock", 6, 1, 3, 3),
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WEAPON("boomerang", 2, 3, 9, 9),
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WEAPON("mace", 9, 3, 6, 7),
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WEAPON("axe", 6, 3, 6, 4),
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WEAPON("flail", 6, 3, 6, 5),
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WEAPON("long sword", 8, 3, 8, 12),
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WEAPON("two handed sword", 6, 4, 12, 6),
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WEAPON("dagger", 6, 3, 4, 3),
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WEAPON("worm tooth", 0, 4, 2, 2),
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WEAPON("crysknife", 0, 3, 10, 10),
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WEAPON("spear", 6, 3, 6, 8),
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WEAPON("bow", 6, 3, 4, 6),
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WEAPON("sling", 5, 3, 6, 6),
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WEAPON("crossbow", 6, 3, 4, 6),
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{ "whistle", "whistle", NULL, 0, 0,
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TOOL_SYM, 90, 0, 2, 0, 0, 0 },
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{ "magic whistle", "whistle", NULL, 0, 0,
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TOOL_SYM, 10, 0, 2, 0, 0, 0 },
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{ "expensive camera", NULL, NULL, 1, 1,
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TOOL_SYM, 0, 0, 3, 0, 0, 0 },
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{ "ice box", "large box", NULL, 0, 0,
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TOOL_SYM, 0, 0, 40, 0, 0, 0 },
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{ "pick-axe", NULL, NULL, 1, 1,
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TOOL_SYM, 0, 0, 5, 6, 3, 0 },
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{ "can opener", NULL, NULL, 1, 1,
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TOOL_SYM, 0, 0, 1, 0, 0, 0 },
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{ "heavy iron ball", NULL, NULL, 1, 0,
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BALL_SYM, 100, 0, 20, 0, 0, 0 },
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{ "iron chain", NULL, NULL, 1, 0,
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CHAIN_SYM, 100, 0, 20, 0, 0, 0 },
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{ "enormous rock", NULL, NULL, 1, 0,
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ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 },
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#define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\
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ARMOR_SYM, prob, delay, 8, ac, can, 0 }
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ARMOR("helmet", 3, 1, 9, 0),
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ARMOR("plate mail", 5, 5, 3, 2),
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ARMOR("splint mail", 8, 5, 4, 1),
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ARMOR("banded mail", 10, 5, 4, 0),
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ARMOR("chain mail", 10, 5, 5, 1),
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ARMOR("scale mail", 10, 5, 6, 0),
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ARMOR("ring mail", 15, 5, 7, 0),
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/* the armors below do not rust */
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ARMOR("studded leather armor", 13, 3, 7, 1),
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ARMOR("leather armor", 17, 3, 8, 0),
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ARMOR("elven cloak", 5, 0, 9, 3),
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ARMOR("shield", 3, 0, 9, 0),
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ARMOR("pair of gloves", 1, 1, 9, 0),
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#define POTION(name,color) { name, color, NULL, 0, 1,\
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POTION_SYM, 0, 0, 2, 0, 0, 0 }
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POTION("restore strength", "orange"),
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POTION("booze", "bubbly"),
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POTION("invisibility", "glowing"),
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POTION("fruit juice", "smoky"),
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POTION("healing", "pink"),
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POTION("paralysis", "puce"),
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POTION("monster detection", "purple"),
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POTION("object detection", "yellow"),
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POTION("sickness", "white"),
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POTION("confusion", "swirly"),
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POTION("gain strength", "purple-red"),
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POTION("speed", "ruby"),
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POTION("blindness", "dark green"),
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POTION("gain level", "emerald"),
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POTION("extra healing", "sky blue"),
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POTION("levitation", "brown"),
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POTION(NULL, "brilliant blue"),
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POTION(NULL, "clear"),
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POTION(NULL, "magenta"),
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POTION(NULL, "ebony"),
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#define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\
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SCROLL_SYM, prob, 0, 3, 0, 0, 0 }
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SCROLL("mail", "KIRJE", 0),
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SCROLL("enchant armor", "ZELGO MER", 6),
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SCROLL("destroy armor", "JUYED AWK YACC", 5),
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SCROLL("confuse monster", "NR 9", 5),
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SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4),
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SCROLL("blank paper", "READ ME", 3),
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SCROLL("remove curse", "PRATYAVAYAH", 6),
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SCROLL("enchant weapon", "DAIYEN FOOELS", 6),
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SCROLL("damage weapon", "HACKEM MUCHE", 5),
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SCROLL("create monster", "LEP GEX VEN ZEA", 5),
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SCROLL("taming", "PRIRUTSENIE", 1),
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SCROLL("genocide", "ELBIB YLOH",2),
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SCROLL("light", "VERR YED HORRE", 10),
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SCROLL("teleportation", "VENZAR BORGAVVE", 5),
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SCROLL("gold detection", "THARR", 4),
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SCROLL("food detection", "YUM YUM", 1),
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SCROLL("identify", "KERNOD WEL", 18),
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SCROLL("magic mapping", "ELAM EBOW", 5),
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SCROLL("amnesia", "DUAM XNAHT", 3),
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SCROLL("fire", "ANDOVA BEGARIN", 5),
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SCROLL("punishment", "VE FORBRYDERNE", 1),
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SCROLL(NULL, "VELOX NEB", 0),
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SCROLL(NULL, "FOOBIE BLETCH", 0),
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SCROLL(NULL, "TEMOV", 0),
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SCROLL(NULL, "GARVEN DEH", 0),
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#define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\
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WAND_SYM, prob, 0, 3, flags, 0, 0 }
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WAND("light", "iridium", 10, NODIR),
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WAND("secret door detection", "tin", 5, NODIR),
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WAND("create monster", "platinum", 5, NODIR),
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WAND("wishing", "glass", 1, NODIR),
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WAND("striking", "zinc", 9, IMMEDIATE),
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WAND("slow monster", "balsa", 5, IMMEDIATE),
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WAND("speed monster", "copper", 5, IMMEDIATE),
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WAND("undead turning", "silver", 5, IMMEDIATE),
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WAND("polymorph", "brass", 5, IMMEDIATE),
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WAND("cancellation", "maple", 5, IMMEDIATE),
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WAND("teleportation", "pine", 5, IMMEDIATE),
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WAND("make invisible", "marble", 9, IMMEDIATE),
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WAND("digging", "iron", 5, RAY),
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WAND("magic missile", "aluminium", 10, RAY),
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WAND("fire", "steel", 5, RAY),
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WAND("sleep", "curved", 5, RAY),
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WAND("cold", "short", 5, RAY),
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WAND("death", "long", 1, RAY),
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WAND(NULL, "oak", 0, 0),
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WAND(NULL, "ebony", 0, 0),
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WAND(NULL, "runed", 0, 0),
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#define RING(name,stone,spec) { name, stone, NULL, 0, 0,\
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RING_SYM, 0, 0, 1, spec, 0, 0 }
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RING("adornment", "engagement", 0),
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RING("teleportation", "wooden", 0),
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RING("regeneration", "black onyx", 0),
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RING("searching", "topaz", 0),
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RING("see invisible", "pearl", 0),
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RING("stealth", "sapphire", 0),
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RING("levitation", "moonstone", 0),
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RING("poison resistance", "agate", 0),
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RING("aggravate monster", "tiger eye", 0),
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RING("hunger", "shining", 0),
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RING("fire resistance", "gold", 0),
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RING("cold resistance", "copper", 0),
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RING("protection from shape changers", "diamond", 0),
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RING("conflict", "jade", 0),
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RING("gain strength", "ruby", SPEC),
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RING("increase damage", "silver", SPEC),
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RING("protection", "granite", SPEC),
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RING("warning", "wire", 0),
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RING("teleport control", "iron", 0),
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RING(NULL, "ivory", 0),
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RING(NULL, "blackened", 0),
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/* gems ************************************************************/
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#define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\
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GEM_SYM, prob, 0, 1, 0, 0, gval }
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GEM("diamond", "blue", 1, 4000),
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GEM("ruby", "red", 1, 3500),
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GEM("sapphire", "blue", 1, 3000),
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GEM("emerald", "green", 1, 2500),
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GEM("turquoise", "green", 1, 2000),
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GEM("aquamarine", "blue", 1, 1500),
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GEM("tourmaline", "green", 1, 1000),
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GEM("topaz", "yellow", 1, 900),
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GEM("opal", "yellow", 1, 800),
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GEM("garnet", "dark", 1, 700),
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GEM("amethyst", "violet", 2, 650),
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GEM("agate", "green", 2, 600),
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GEM("onyx", "white", 2, 550),
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GEM("jasper", "yellowish brown", 2, 500),
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GEM("jade", "green", 2, 450),
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GEM("worthless piece of blue glass", "blue", 20, 0),
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GEM("worthless piece of red glass", "red", 20, 0),
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GEM("worthless piece of yellow glass", "yellow", 20, 0),
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GEM("worthless piece of green glass", "green", 20, 0),
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{ NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }
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};
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char obj_symbols[] = {
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ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM,
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BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM,
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WAND_SYM, RING_SYM, GEM_SYM, 0 };
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int bases[sizeof(obj_symbols)];
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