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freebsd/sys/contrib/dev/acpica/pswalk.c
Mike Smith 926328c406 Initial import of the Intel-maintained ACPI Component Architecture. This
is Intel's reference implementation of the core operating-system ACPI
support.  (This import is on the vendor branch.)
2000-10-28 05:01:06 +00:00

728 lines
23 KiB
C

/******************************************************************************
*
* Module Name: pswalk - Parser routines to walk parsed op tree(s)
* $Revision: 47 $
*
*****************************************************************************/
/******************************************************************************
*
* 1. Copyright Notice
*
* Some or all of this work - Copyright (c) 1999, Intel Corp. All rights
* reserved.
*
* 2. License
*
* 2.1. This is your license from Intel Corp. under its intellectual property
* rights. You may have additional license terms from the party that provided
* you this software, covering your right to use that party's intellectual
* property rights.
*
* 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
* copy of the source code appearing in this file ("Covered Code") an
* irrevocable, perpetual, worldwide license under Intel's copyrights in the
* base code distributed originally by Intel ("Original Intel Code") to copy,
* make derivatives, distribute, use and display any portion of the Covered
* Code in any form, with the right to sublicense such rights; and
*
* 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
* license (with the right to sublicense), under only those claims of Intel
* patents that are infringed by the Original Intel Code, to make, use, sell,
* offer to sell, and import the Covered Code and derivative works thereof
* solely to the minimum extent necessary to exercise the above copyright
* license, and in no event shall the patent license extend to any additions
* to or modifications of the Original Intel Code. No other license or right
* is granted directly or by implication, estoppel or otherwise;
*
* The above copyright and patent license is granted only if the following
* conditions are met:
*
* 3. Conditions
*
* 3.1. Redistribution of Source with Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification with rights to further distribute source must include
* the above Copyright Notice, the above License, this list of Conditions,
* and the following Disclaimer and Export Compliance provision. In addition,
* Licensee must cause all Covered Code to which Licensee contributes to
* contain a file documenting the changes Licensee made to create that Covered
* Code and the date of any change. Licensee must include in that file the
* documentation of any changes made by any predecessor Licensee. Licensee
* must include a prominent statement that the modification is derived,
* directly or indirectly, from Original Intel Code.
*
* 3.2. Redistribution of Source with no Rights to Further Distribute Source.
* Redistribution of source code of any substantial portion of the Covered
* Code or modification without rights to further distribute source must
* include the following Disclaimer and Export Compliance provision in the
* documentation and/or other materials provided with distribution. In
* addition, Licensee may not authorize further sublicense of source of any
* portion of the Covered Code, and must include terms to the effect that the
* license from Licensee to its licensee is limited to the intellectual
* property embodied in the software Licensee provides to its licensee, and
* not to intellectual property embodied in modifications its licensee may
* make.
*
* 3.3. Redistribution of Executable. Redistribution in executable form of any
* substantial portion of the Covered Code or modification must reproduce the
* above Copyright Notice, and the following Disclaimer and Export Compliance
* provision in the documentation and/or other materials provided with the
* distribution.
*
* 3.4. Intel retains all right, title, and interest in and to the Original
* Intel Code.
*
* 3.5. Neither the name Intel nor any other trademark owned or controlled by
* Intel shall be used in advertising or otherwise to promote the sale, use or
* other dealings in products derived from or relating to the Covered Code
* without prior written authorization from Intel.
*
* 4. Disclaimer and Export Compliance
*
* 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
* HERE. ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
* IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT, ASSISTANCE,
* INSTALLATION, TRAINING OR OTHER SERVICES. INTEL WILL NOT PROVIDE ANY
* UPDATES, ENHANCEMENTS OR EXTENSIONS. INTEL SPECIFICALLY DISCLAIMS ANY
* IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
* PARTICULAR PURPOSE.
*
* 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
* OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
* COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
* SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
* CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
* HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES. THESE LIMITATIONS
* SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
* LIMITED REMEDY.
*
* 4.3. Licensee shall not export, either directly or indirectly, any of this
* software or system incorporating such software without first obtaining any
* required license or other approval from the U. S. Department of Commerce or
* any other agency or department of the United States Government. In the
* event Licensee exports any such software from the United States or
* re-exports any such software from a foreign destination, Licensee shall
* ensure that the distribution and export/re-export of the software is in
* compliance with all laws, regulations, orders, or other restrictions of the
* U.S. Export Administration Regulations. Licensee agrees that neither it nor
* any of its subsidiaries will export/re-export any technical data, process,
* software, or service, directly or indirectly, to any country for which the
* United States government or any agency thereof requires an export license,
* other governmental approval, or letter of assurance, without first obtaining
* such license, approval or letter.
*
*****************************************************************************/
#include "acpi.h"
#include "amlcode.h"
#include "acparser.h"
#include "acdispat.h"
#include "acnamesp.h"
#include "acinterp.h"
#define _COMPONENT PARSER
MODULE_NAME ("pswalk")
/*******************************************************************************
*
* FUNCTION: AcpiPsGetNextWalkOp
*
* PARAMETERS: WalkState - Current state of the walk
* Op - Current Op to be walked
* AscendingCallback - Procedure called when Op is complete
*
* RETURN: Status
*
* DESCRIPTION: Get the next Op in a walk of the parse tree.
*
******************************************************************************/
ACPI_STATUS
AcpiPsGetNextWalkOp (
ACPI_WALK_STATE *WalkState,
ACPI_PARSE_OBJECT *Op,
ACPI_PARSE_UPWARDS AscendingCallback)
{
ACPI_PARSE_OBJECT *Next;
ACPI_PARSE_OBJECT *Parent;
ACPI_PARSE_OBJECT *GrandParent;
ACPI_STATUS Status;
FUNCTION_TRACE_PTR ("PsGetNextWalkOp", Op);
/* Check for a argument only if we are descending in the tree */
if (WalkState->NextOpInfo != NEXT_OP_UPWARD)
{
/* Look for an argument or child of the current op */
Next = AcpiPsGetArg (Op, 0);
if (Next)
{
/* Still going downward in tree (Op is not completed yet) */
WalkState->PrevOp = Op;
WalkState->NextOp = Next;
WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
return_ACPI_STATUS (AE_OK);
}
/*
* No more children, this Op is complete. Save Next and Parent
* in case the Op object gets deleted by the callback routine
*/
Next = Op->Next;
Parent = Op->Parent;
Status = AscendingCallback (WalkState, Op);
switch (Status)
{
case AE_CTRL_TERMINATE:
/*
* A control method was terminated via a RETURN statement.
* The walk of this method is complete.
*/
WalkState->PrevOp = WalkState->Origin;
WalkState->NextOp = NULL;
return_ACPI_STATUS (AE_OK);
break;
case AE_CTRL_FALSE:
/*
* Either an IF/WHILE Predicate was false or we encountered a BREAK
* opcode. In both cases, we do not execute the rest of the
* package; We simply close out the parent (finishing the walk of
* this branch of the tree) and continue execution at the parent
* level.
*/
Next = Parent->Next;
Status = AE_OK;
/*
* If there is a sibling to the parent, we must close out the
* parent now, because we are going to continue to go downward (to
* the sibling) in the parse tree.
*/
if (Next)
{
Status = AscendingCallback (WalkState, Parent);
/* The parent sibling will be next */
WalkState->PrevOp = Op;
WalkState->NextOp = Next;
WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
/* Continue downward */
return_ACPI_STATUS (AE_OK);
}
/*
* Drop into the loop below because we are moving upwards in
* the tree
*/
break;
default:
/*
* If we are back to the starting point, the walk is complete.
*/
if (Op == WalkState->Origin)
{
/* Reached the point of origin, the walk is complete */
WalkState->PrevOp = Op;
WalkState->NextOp = NULL;
return_ACPI_STATUS (Status);
}
/*
* Check for a sibling to the current op. A sibling means
* we are still going "downward" in the tree.
*/
if (Next)
{
/* There is a sibling, it will be next */
WalkState->PrevOp = Op;
WalkState->NextOp = Next;
WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
/* Continue downward */
return_ACPI_STATUS (Status);
}
/*
* No sibling, but check status.
* Abort on error from callback routine
*/
if (ACPI_FAILURE (Status))
{
/* Next op will be the parent */
WalkState->PrevOp = Op;
WalkState->NextOp = Parent;
WalkState->NextOpInfo = NEXT_OP_UPWARD;
return_ACPI_STATUS (Status);
}
/*
* Drop into the loop below because we are moving upwards in
* the tree
*/
break;
}
}
else
{
/*
* We are resuming a walk, and we were (are) going upward in the tree.
* So, we want to drop into the parent loop below.
*/
Parent = Op;
}
/*
* Look for a sibling of the current Op's parent
* Continue moving up the tree until we find a node that has not been
* visited, or we get back to where we started.
*/
while (Parent)
{
/* We are moving up the tree, therefore this parent Op is complete */
GrandParent = Parent->Parent;
Next = Parent->Next;
Status = AscendingCallback (WalkState, Parent);
switch (Status)
{
case AE_CTRL_FALSE:
/*
* Either an IF/WHILE Predicate was false or we encountered a
* BREAK opcode. In both cases, we do not execute the rest of the
* package; We simply close out the parent (finishing the walk of
* this branch of the tree) and continue execution at the parent
* level.
*/
Parent = GrandParent;
Next = GrandParent->Next;
GrandParent = GrandParent->Parent;
Status = AscendingCallback (WalkState, Parent);
/* Now continue to the next node in the tree */
break;
case AE_CTRL_TRUE:
/*
* Predicate of a WHILE was true and the loop just completed an
* execution. Go back to the start of the loop and reevaluate the
* predicate.
*/
Op = WalkState->ControlState->Control.PredicateOp;
WalkState->ControlState->Common.State = CONTROL_PREDICATE_EXECUTING;
/*
* AcpiEvaluate the predicate again (next)
* Because we will traverse WHILE tree again
*/
WalkState->PrevOp = Op->Parent;
WalkState->NextOp = Op;
WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
return_ACPI_STATUS (AE_OK);
break;
case AE_CTRL_TERMINATE:
/*
* A control method was terminated via a RETURN statement.
* The walk of this method is complete.
*/
WalkState->PrevOp = WalkState->Origin;
WalkState->NextOp = NULL;
return_ACPI_STATUS (AE_OK);
break;
}
/*
* If we are back to the starting point, the walk is complete.
*/
if (Parent == WalkState->Origin)
{
/* Reached the point of origin, the walk is complete */
WalkState->PrevOp = Parent;
WalkState->NextOp = NULL;
return_ACPI_STATUS (Status);
}
/*
* If there is a sibling to this parent (it is not the starting point
* Op), then we will visit it.
*/
if (Next)
{
/* found sibling of parent */
WalkState->PrevOp = Parent;
WalkState->NextOp = Next;
WalkState->NextOpInfo = NEXT_OP_DOWNWARD;
return_ACPI_STATUS (Status);
}
/*
* No sibling, check for an error from closing the parent
* (Also, AE_PENDING if a method call was encountered)
*/
if (ACPI_FAILURE (Status))
{
WalkState->PrevOp = Parent;
WalkState->NextOp = GrandParent;
WalkState->NextOpInfo = NEXT_OP_UPWARD;
return_ACPI_STATUS (Status);
}
/* No siblings, no errors, just move up one more level in the tree */
Op = Parent;
Parent = GrandParent;
WalkState->PrevOp = Op;
}
/* Got all the way to the top of the tree, we must be done! */
/* However, the code should have terminated in the loop above */
WalkState->NextOp = NULL;
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiPsWalkLoop
*
* PARAMETERS: WalkList - State of the walk
* StartOp - Starting Op of the subtree to be walked
* DescendingCallback - Procedure called when a new Op is
* encountered
* AscendingCallback - Procedure called when Op is complete
*
* RETURN: Status
*
* DESCRIPTION: Perform a walk of the parsed AML tree. Begins and terminates at
* the StartOp.
*
******************************************************************************/
ACPI_STATUS
AcpiPsWalkLoop (
ACPI_WALK_LIST *WalkList,
ACPI_PARSE_OBJECT *StartOp,
ACPI_PARSE_DOWNWARDS DescendingCallback,
ACPI_PARSE_UPWARDS AscendingCallback)
{
ACPI_STATUS Status = AE_OK;
ACPI_WALK_STATE *WalkState;
ACPI_PARSE_OBJECT *Op = StartOp;
FUNCTION_TRACE_PTR ("PsWalkLoop", StartOp);
WalkState = AcpiDsGetCurrentWalkState (WalkList);
/* Walk entire subtree, visiting all nodes depth-first */
while (Op)
{
if (WalkState->NextOpInfo != NEXT_OP_UPWARD)
{
Status = DescendingCallback (Op->Opcode, Op, WalkState, NULL);
}
/*
* A TRUE exception means that an ELSE was detected, but the IF
* predicate evaluated TRUE.
*/
if (Status == AE_CTRL_TRUE)
{
/*
* Ignore the entire ELSE block by moving on to the the next opcode.
* And we do that by simply going up in the tree (either to the next
* sibling or to the parent) from here.
*/
WalkState->NextOpInfo = NEXT_OP_UPWARD;
}
/* Get the next node (op) in the depth-first walk */
Status = AcpiPsGetNextWalkOp (WalkState, Op, AscendingCallback);
/*
* A PENDING exception means that a control method invocation has been
* detected
*/
if (Status == AE_CTRL_PENDING)
{
/* Transfer control to the called control method */
Status = AcpiDsCallControlMethod (WalkList, WalkState, Op);
/*
* If the transfer to the new method method call worked, a new walk
* state was created -- get it
*/
WalkState = AcpiDsGetCurrentWalkState (WalkList);
}
/* Abort the walk on any exception */
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
Op = WalkState->NextOp;
}
return_ACPI_STATUS (AE_OK);
}
/*******************************************************************************
*
* FUNCTION: AcpiPsWalkParsedAml
*
* PARAMETERS: StartOp - Starting Op of the subtree to be walked
* EndOp - Where to terminate the walk
* DescendingCallback - Procedure called when a new Op is
* encountered
* AscendingCallback - Procedure called when Op is complete
*
* RETURN: Status
*
* DESCRIPTION: Top level interface to walk the parsed AML tree. Handles
* preemption of executing control methods.
*
* NOTE: The EndOp is usually only different from the StartOp if
* we don't want to visit the StartOp during the tree descent.
*
******************************************************************************/
ACPI_STATUS
mmmmAcpiPsWalkParsedAml (
ACPI_PARSE_OBJECT *StartOp,
ACPI_PARSE_OBJECT *EndOp,
ACPI_OPERAND_OBJECT *MthDesc,
ACPI_NAMESPACE_NODE *StartNode,
ACPI_OPERAND_OBJECT **Params,
ACPI_OPERAND_OBJECT **CallerReturnDesc,
ACPI_OWNER_ID OwnerId,
ACPI_PARSE_DOWNWARDS DescendingCallback,
ACPI_PARSE_UPWARDS AscendingCallback)
{
ACPI_PARSE_OBJECT *Op;
ACPI_WALK_STATE *WalkState;
ACPI_OPERAND_OBJECT *ReturnDesc;
ACPI_STATUS Status;
ACPI_WALK_LIST WalkList;
ACPI_WALK_LIST *PrevWalkList;
FUNCTION_TRACE_PTR ("PsWalkParsedAml", StartOp);
/* Parameter Validation */
if (!StartOp || !EndOp)
{
return (AE_BAD_PARAMETER);
}
/* Initialize a new walk list */
WalkList.WalkState = NULL;
WalkState = AcpiDsCreateWalkState (OwnerId, EndOp, MthDesc, &WalkList);
if (!WalkState)
{
return_ACPI_STATUS (AE_NO_MEMORY);
}
/* TBD: [Restructure] TEMP until we pass WalkState to the interpreter
*/
PrevWalkList = AcpiGbl_CurrentWalkList;
AcpiGbl_CurrentWalkList = &WalkList;
if (StartNode)
{
/* Push start scope on scope stack and make it current */
Status = AcpiDsScopeStackPush (StartNode, ACPI_TYPE_METHOD, WalkState);
if (ACPI_FAILURE (Status))
{
return_ACPI_STATUS (Status);
}
}
if (MthDesc)
{
/* Init arguments if this is a control method */
/* TBD: [Restructure] add walkstate as a param */
AcpiDsMethodDataInitArgs (Params, MTH_NUM_ARGS, WalkState);
}
Op = StartOp;
Status = AE_OK;
/*
* Execute the walk loop as long as there is a valid Walk State. This
* handles nested control method invocations without recursion.
*/
DEBUG_PRINT (TRACE_PARSE, ("PsWalkParsedAml: Op=%p EndOp=%p State=%p\n",
Op, EndOp, WalkState));
while (WalkState)
{
if (ACPI_SUCCESS (Status))
{
Status = AcpiPsWalkLoop (&WalkList, Op, DescendingCallback,
AscendingCallback);
}
DEBUG_PRINT (TRACE_PARSE,
("PsWalkParsedAml: Completed one call to walk loop, State=%p\n",
WalkState));
/* We are done with this walk, move on to the parent if any */
BREAKPOINT3;
WalkState = AcpiDsPopWalkState (&WalkList);
/* Extract return value before we delete WalkState */
ReturnDesc = WalkState->ReturnDesc;
DEBUG_PRINT (TRACE_PARSE,
("PsWalkParsedAml: ReturnValue=%p, State=%p\n",
WalkState->ReturnDesc, WalkState));
/* Reset the current scope to the beginning of scope stack */
AcpiDsScopeStackClear (WalkState);
/*
* If we just returned from the execution of a control method,
* there's lots of cleanup to do
*/
if (WalkState->MethodDesc)
{
AcpiDsTerminateControlMethod (WalkState);
}
/* Delete this walk state and all linked control states */
AcpiDsDeleteWalkState (WalkState);
/* Check if we have restarted a preempted walk */
WalkState = AcpiDsGetCurrentWalkState (&WalkList);
if (WalkState &&
ACPI_SUCCESS (Status))
{
/* There is another walk state, restart it */
/*
* If the method returned value is not used by the parent,
* The object is deleted
*/
AcpiDsRestartControlMethod (WalkState, ReturnDesc);
/* Get the next Op to process */
Op = WalkState->NextOp;
}
/*
* Just completed a 1st-level method, save the final internal return
* value (if any)
*/
else if (CallerReturnDesc)
{
*CallerReturnDesc = ReturnDesc; /* NULL if no return value */
}
else if (ReturnDesc)
{
/* Caller doesn't want it, must delete it */
AcpiCmRemoveReference (ReturnDesc);
}
}
AcpiGbl_CurrentWalkList = PrevWalkList;
return_ACPI_STATUS (Status);
}