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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
149 lines
4.1 KiB
C
149 lines
4.1 KiB
C
/*
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* Copyright (c) 1982, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)end.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "mille.h"
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/*
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* @(#)end.c 1.1 (Berkeley) 4/1/82
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*/
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/*
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* print out the score as if it was final, and add the totals for
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* the end-of-games points to the user who deserves it (if any).
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*/
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finalscore(pp)
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reg PLAY *pp; {
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reg int temp, tot, num;
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if (pp->was_finished == Finished)
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return;
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pp->was_finished = Finished;
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num = pp - Player;
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temp = num * 6 + 21 + 1;
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for (tot = 5; tot <= 9; tot++)
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mvaddstr(tot, temp, " 0");
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if (pp->mileage == End) {
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mvaddstr(5, temp, "40");
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tot = SC_TRIP;
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if (pp->nummiles[C_200] == 0) {
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mvaddstr(6, temp, "30");
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tot = SC_TRIP + SC_SAFE;
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}
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if (Topcard <= Deck) {
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mvaddstr(7, temp, "30");
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tot += SC_DELAY;
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}
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if (End == 1000) {
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mvaddstr(8, temp, "20");
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tot += SC_EXTENSION;
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}
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if (Player[other(num)].mileage == 0) {
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mvaddstr(9, temp, "50");
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tot += SC_SHUT_OUT;
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}
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pp->total += tot;
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pp->hand_tot += tot;
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}
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}
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# ifdef EXTRAP
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static int Last_tot[2]; /* last tot used for extrapolate */
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/*
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* print out the score as if it was final, and add the totals for
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* the end-of-games points to the user who deserves it (if any).
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*/
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extrapolate(pp)
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reg PLAY *pp; {
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reg int x, num, tot, count;
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num = pp - Player;
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tot += SC_TRIP + SC_DELAY + SC_EXT;
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x = num * 6 + 21 + 3;
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for (tot = 5; tot <= 9; tot++)
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mvaddch(tot, x, '0');
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x -= 2;
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pp = &Player[other(num)];
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for (count = 0, tot = 0; tot < NUM_SAFE; tot++)
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if (pp->safety[tot] != S_PLAYED)
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count += SC_SAFE;
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mvprintw(3, x, "%3d", count);
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tot += count;
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if (count == 400) {
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mvaddstr(4, x, "30");
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tot += SC_ALL_SAFE;
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}
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pp = &Player[num];
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for (count = 0, tot = 0; tot < NUM_SAFE; tot++)
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if (pp->safety[tot] != S_PLAYED)
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count += SC_COUP / 10;
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mvprintw(4, x - 1, "%3d", count);
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tot += count;
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tot += 1000 - pp->mileage;
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mvaddstr(5, x, "40");
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mvaddstr(7, x, "30");
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mvaddstr(8, x, "20");
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if (pp->nummiles[C_200] == 0) {
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mvaddstr(6, x, "30");
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tot = SC_TRIP + SC_SAFE;
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}
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if (Player[other(num)].mileage == 0) {
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mvaddstr(9, x, "50");
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tot += SC_SHUT_OUT;
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}
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pp->total += tot;
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pp->hand_tot += tot;
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Last_tot[num] = tot;
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}
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undoex() {
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reg PLAY *pp;
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reg int i;
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i = 0;
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for (pp = Player; pp < &Player[2]; pp++) {
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pp->total -= Last_tot[i];
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pp->hand_tot -= Last_tot[i++];
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}
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}
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# endif
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