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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
565 lines
12 KiB
C
565 lines
12 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)move.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include <termios.h>
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#include "mille.h"
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#ifndef unctrl
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#include "unctrl.h"
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#endif
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# ifdef attron
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# include <term.h>
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# define _tty cur_term->Nttyb
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# endif attron
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/*
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* @(#)move.c 1.2 (Berkeley) 3/28/83
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*/
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#undef CTRL
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#define CTRL(c) (c - 'A' + 1)
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char *Movenames[] = {
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"M_DISCARD", "M_DRAW", "M_PLAY", "M_ORDER"
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};
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domove()
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{
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reg PLAY *pp;
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reg int i, j;
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reg bool goodplay;
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pp = &Player[Play];
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if (Play == PLAYER)
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getmove();
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else
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calcmove();
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Next = FALSE;
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goodplay = TRUE;
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switch (Movetype) {
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case M_DISCARD:
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if (haspicked(pp)) {
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if (pp->hand[Card_no] == C_INIT)
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if (Card_no == 6)
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Finished = TRUE;
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else
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error("no card there");
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else {
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if (issafety(pp->hand[Card_no])) {
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error("discard a safety?");
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goodplay = FALSE;
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break;
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}
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Discard = pp->hand[Card_no];
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pp->hand[Card_no] = C_INIT;
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Next = TRUE;
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if (Play == PLAYER)
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account(Discard);
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}
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}
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else
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error("must pick first");
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break;
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case M_PLAY:
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goodplay = playcard(pp);
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break;
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case M_DRAW:
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Card_no = 0;
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if (Topcard <= Deck)
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error("no more cards");
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else if (haspicked(pp))
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error("already picked");
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else {
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pp->hand[0] = *--Topcard;
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#ifdef DEBUG
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if (Debug)
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fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
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#endif
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acc:
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if (Play == COMP) {
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account(*Topcard);
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if (issafety(*Topcard))
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pp->safety[*Topcard-S_CONV] = S_IN_HAND;
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}
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if (pp->hand[1] == C_INIT && Topcard > Deck) {
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Card_no = 1;
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pp->hand[1] = *--Topcard;
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#ifdef DEBUG
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if (Debug)
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fprintf(outf, "DOMOVE: Draw %s\n", C_name[*Topcard]);
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#endif
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goto acc;
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}
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pp->new_battle = FALSE;
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pp->new_speed = FALSE;
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}
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break;
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case M_ORDER:
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break;
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}
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/*
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* move blank card to top by one of two methods. If the
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* computer's hand was sorted, the randomness for picking
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* between equally valued cards would be lost
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*/
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if (Order && Movetype != M_DRAW && goodplay && pp == &Player[PLAYER])
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sort(pp->hand);
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else
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for (i = 1; i < HAND_SZ; i++)
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if (pp->hand[i] == C_INIT) {
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for (j = 0; pp->hand[j] == C_INIT; j++)
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if (j >= HAND_SZ) {
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j = 0;
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break;
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}
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pp->hand[i] = pp->hand[j];
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pp->hand[j] = C_INIT;
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}
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if (Topcard <= Deck)
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check_go();
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if (Next)
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nextplay();
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}
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/*
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* Check and see if either side can go. If they cannot,
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* the game is over
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*/
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check_go() {
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reg CARD card;
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reg PLAY *pp, *op;
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reg int i;
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for (pp = Player; pp < &Player[2]; pp++) {
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op = (pp == &Player[COMP] ? &Player[PLAYER] : &Player[COMP]);
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for (i = 0; i < HAND_SZ; i++) {
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card = pp->hand[i];
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if (issafety(card) || canplay(pp, op, card)) {
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#ifdef DEBUG
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if (Debug) {
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fprintf(outf, "CHECK_GO: can play %s (%d), ", C_name[card], card);
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fprintf(outf, "issafety(card) = %d, ", issafety(card));
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fprintf(outf, "canplay(pp, op, card) = %d\n", canplay(pp, op, card));
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}
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#endif
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return;
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}
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#ifdef DEBUG
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else if (Debug)
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fprintf(outf, "CHECK_GO: cannot play %s\n",
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C_name[card]);
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#endif
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}
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}
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Finished = TRUE;
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}
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playcard(pp)
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reg PLAY *pp;
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{
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reg int v;
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reg CARD card;
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/*
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* check and see if player has picked
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*/
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switch (pp->hand[Card_no]) {
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default:
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if (!haspicked(pp))
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mustpick:
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return error("must pick first");
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case C_GAS_SAFE: case C_SPARE_SAFE:
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case C_DRIVE_SAFE: case C_RIGHT_WAY:
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break;
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}
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card = pp->hand[Card_no];
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#ifdef DEBUG
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if (Debug)
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fprintf(outf, "PLAYCARD: Card = %s\n", C_name[card]);
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#endif
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Next = FALSE;
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switch (card) {
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case C_200:
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if (pp->nummiles[C_200] == 2)
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return error("only two 200's per hand");
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case C_100: case C_75:
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if (pp->speed == C_LIMIT)
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return error("limit of 50");
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case C_50:
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if (pp->mileage + Value[card] > End)
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return error("puts you over %d", End);
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case C_25:
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if (!pp->can_go)
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return error("cannot move now");
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pp->nummiles[card]++;
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v = Value[card];
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pp->total += v;
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pp->hand_tot += v;
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if ((pp->mileage += v) == End)
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check_ext(FALSE);
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break;
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case C_GAS: case C_SPARE: case C_REPAIRS:
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if (pp->battle != opposite(card))
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return error("can't play \"%s\"", C_name[card]);
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pp->battle = card;
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if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
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pp->can_go = TRUE;
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break;
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case C_GO:
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if (pp->battle != C_INIT && pp->battle != C_STOP
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&& !isrepair(pp->battle))
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return error("cannot play \"Go\" on a \"%s\"",
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C_name[pp->battle]);
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pp->battle = C_GO;
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pp->can_go = TRUE;
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break;
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case C_END_LIMIT:
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if (pp->speed != C_LIMIT)
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return error("not limited");
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pp->speed = C_END_LIMIT;
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break;
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case C_EMPTY: case C_FLAT: case C_CRASH:
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case C_STOP:
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pp = &Player[other(Play)];
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if (!pp->can_go)
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return error("opponent cannot go");
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else if (pp->safety[safety(card) - S_CONV] == S_PLAYED)
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protected:
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return error("opponent is protected");
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pp->battle = card;
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pp->new_battle = TRUE;
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pp->can_go = FALSE;
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pp = &Player[Play];
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break;
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case C_LIMIT:
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pp = &Player[other(Play)];
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if (pp->speed == C_LIMIT)
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return error("opponent has limit");
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if (pp->safety[S_RIGHT_WAY] == S_PLAYED)
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goto protected;
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pp->speed = C_LIMIT;
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pp->new_speed = TRUE;
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pp = &Player[Play];
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break;
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case C_GAS_SAFE: case C_SPARE_SAFE:
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case C_DRIVE_SAFE: case C_RIGHT_WAY:
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if (pp->battle == opposite(card)
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|| (card == C_RIGHT_WAY && pp->speed == C_LIMIT)) {
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if (!(card == C_RIGHT_WAY && !isrepair(pp->battle))) {
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pp->battle = C_GO;
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pp->can_go = TRUE;
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}
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if (card == C_RIGHT_WAY && pp->speed == C_LIMIT)
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pp->speed = C_INIT;
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if (pp->new_battle
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|| (pp->new_speed && card == C_RIGHT_WAY)) {
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pp->coups[card - S_CONV] = TRUE;
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pp->total += SC_COUP;
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pp->hand_tot += SC_COUP;
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pp->coupscore += SC_COUP;
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}
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}
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/*
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* if not coup, must pick first
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*/
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else if (pp->hand[0] == C_INIT && Topcard > Deck)
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goto mustpick;
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pp->safety[card - S_CONV] = S_PLAYED;
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pp->total += SC_SAFETY;
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pp->hand_tot += SC_SAFETY;
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if ((pp->safescore += SC_SAFETY) == NUM_SAFE * SC_SAFETY) {
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pp->total += SC_ALL_SAFE;
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pp->hand_tot += SC_ALL_SAFE;
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}
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if (card == C_RIGHT_WAY) {
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if (pp->speed == C_LIMIT)
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pp->speed = C_INIT;
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if (pp->battle == C_STOP || pp->battle == C_INIT) {
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pp->can_go = TRUE;
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pp->battle = C_INIT;
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}
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if (!pp->can_go && isrepair(pp->battle))
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pp->can_go = TRUE;
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}
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Next = -1;
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break;
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case C_INIT:
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error("no card there");
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Next = -1;
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break;
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}
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if (pp == &Player[PLAYER])
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account(card);
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pp->hand[Card_no] = C_INIT;
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Next = (Next == -1 ? FALSE : TRUE);
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return TRUE;
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}
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getmove()
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{
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reg char c, *sp;
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#ifdef EXTRAP
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static bool last_ex = FALSE; /* set if last command was E */
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if (last_ex) {
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undoex();
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prboard();
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last_ex = FALSE;
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}
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#endif
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for (;;) {
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prompt(MOVEPROMPT);
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leaveok(Board, FALSE);
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refresh();
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while ((c = readch()) == killchar() || c == erasechar())
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continue;
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if (islower(c))
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c = toupper(c);
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if (isprint(c) && !isspace(c)) {
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addch(c);
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refresh();
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}
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switch (c) {
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case 'P': /* Pick */
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Movetype = M_DRAW;
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goto ret;
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case 'U': /* Use Card */
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case 'D': /* Discard Card */
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if ((Card_no = getcard()) < 0)
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break;
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Movetype = (c == 'U' ? M_PLAY : M_DISCARD);
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goto ret;
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case 'O': /* Order */
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Order = !Order;
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if (Window == W_SMALL) {
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if (!Order)
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mvwaddstr(Score, 12, 21,
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"o: order hand");
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else
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mvwaddstr(Score, 12, 21,
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"o: stop ordering");
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wclrtoeol(Score);
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}
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Movetype = M_ORDER;
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goto ret;
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case 'Q': /* Quit */
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rub(); /* Same as a rubout */
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break;
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case 'W': /* Window toggle */
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Window = nextwin(Window);
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newscore();
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prscore(TRUE);
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wrefresh(Score);
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break;
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case 'R': /* Redraw screen */
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case CTRL('L'):
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wrefresh(curscr);
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break;
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case 'S': /* Save game */
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On_exit = FALSE;
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save();
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break;
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case 'E': /* Extrapolate */
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#ifdef EXTRAP
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if (last_ex)
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break;
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Finished = TRUE;
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if (Window != W_FULL)
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newscore();
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prscore(FALSE);
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wrefresh(Score);
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last_ex = TRUE;
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Finished = FALSE;
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#else
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error("%c: command not implemented", c);
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#endif
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break;
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case '\r': /* Ignore RETURNs and */
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case '\n': /* Line Feeds */
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case ' ': /* Spaces */
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case '\0': /* and nulls */
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break;
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#ifdef DEBUG
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case 'Z': /* Debug code */
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if (!Debug && outf == NULL) {
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char buf[MAXPATHLEN];
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prompt(FILEPROMPT);
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leaveok(Board, FALSE);
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refresh();
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sp = buf;
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while ((*sp = readch()) != '\n') {
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if (*sp == killchar())
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goto over;
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else if (*sp == erasechar()) {
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if (--sp < buf)
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sp = buf;
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else {
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addch('\b');
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if (*sp < ' ')
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addch('\b');
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clrtoeol();
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}
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}
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else
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addstr(unctrl(*sp++));
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refresh();
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}
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*sp = '\0';
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leaveok(Board, TRUE);
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if ((outf = fopen(buf, "w")) == NULL)
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perror(buf);
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setbuf(outf, (char *)NULL);
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}
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Debug = !Debug;
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break;
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#endif
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default:
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error("unknown command: %s", unctrl(c));
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break;
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}
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}
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ret:
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leaveok(Board, TRUE);
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}
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/*
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* return whether or not the player has picked
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*/
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haspicked(pp)
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reg PLAY *pp; {
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reg int card;
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if (Topcard <= Deck)
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return TRUE;
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switch (pp->hand[Card_no]) {
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case C_GAS_SAFE: case C_SPARE_SAFE:
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case C_DRIVE_SAFE: case C_RIGHT_WAY:
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card = 1;
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break;
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default:
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card = 0;
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break;
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}
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return (pp->hand[card] != C_INIT);
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}
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account(card)
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reg CARD card; {
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reg CARD oppos;
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if (card == C_INIT)
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return;
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++Numseen[card];
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if (Play == COMP)
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switch (card) {
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case C_GAS_SAFE:
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case C_SPARE_SAFE:
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case C_DRIVE_SAFE:
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oppos = opposite(card);
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Numgos += Numcards[oppos] - Numseen[oppos];
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break;
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case C_CRASH:
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case C_FLAT:
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case C_EMPTY:
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case C_STOP:
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Numgos++;
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break;
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}
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}
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prompt(promptno)
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int promptno;
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{
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static char *names[] = {
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">>:Move:",
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"Really?",
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"Another hand?",
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"Another game?",
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"Save game?",
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"Same file?",
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"file:",
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"Extension?",
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"Overwrite file?",
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};
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static int last_prompt = -1;
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if (promptno == last_prompt)
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move(MOVE_Y, MOVE_X + strlen(names[promptno]) + 1);
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else {
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move(MOVE_Y, MOVE_X);
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if (promptno == MOVEPROMPT)
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standout();
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addstr(names[promptno]);
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if (promptno == MOVEPROMPT)
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standend();
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addch(' ');
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last_prompt = promptno;
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}
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clrtoeol();
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}
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sort(hand)
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reg CARD *hand;
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{
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reg CARD *cp, *tp;
|
|
reg CARD temp;
|
|
|
|
cp = hand;
|
|
hand += HAND_SZ;
|
|
for ( ; cp < &hand[-1]; cp++)
|
|
for (tp = cp + 1; tp < hand; tp++)
|
|
if (*cp > *tp) {
|
|
temp = *cp;
|
|
*cp = *tp;
|
|
*tp = temp;
|
|
}
|
|
}
|
|
|