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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
90 lines
2.8 KiB
C
90 lines
2.8 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)make_level.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "robots.h"
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/*
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* make_level:
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* Make the current level
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*/
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make_level()
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{
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register int i;
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register COORD *cp;
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register WINDOW *wp;
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register int x, *endp;
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reset_count();
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for (i = 1; i < Y_FIELDSIZE; i++)
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for (x = 1; x < X_FIELDSIZE; x++)
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if (Field[i][x] != 0)
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mvaddch(i, x, ' ');
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if (My_pos.y > 0)
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mvaddch(My_pos.y, My_pos.x, ' ');
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Waiting = FALSE;
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Wait_bonus = 0;
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leaveok(stdscr, FALSE);
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for (cp = Robots; cp < &Robots[MAXROBOTS]; cp++)
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cp->y = -1;
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My_pos.y = -1;
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bzero(Field, sizeof Field);
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Min.y = Y_FIELDSIZE;
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Min.x = X_FIELDSIZE;
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Max.y = 0;
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Max.x = 0;
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if ((i = Level * 10) > MAXROBOTS)
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i = MAXROBOTS;
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Num_robots = i;
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while (i-- > 0) {
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cp = rnd_pos();
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Robots[i] = *cp;
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Field[cp->y][cp->x]++;
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if (cp->y < Min.y)
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Min.y = cp->y;
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if (cp->x < Min.x)
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Min.x = cp->x;
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if (cp->y > Max.y)
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Max.y = cp->y;
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if (cp->x > Max.x)
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Max.x = cp->x;
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}
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My_pos = *rnd_pos();
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refresh();
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}
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