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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
124 lines
4.7 KiB
Modula-2
124 lines
4.7 KiB
Modula-2
/*-
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)monop.def 5.5 (Berkeley) 5/31/93
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*/
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# include "monop.h"
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# include "deck.h"
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bool fixing, /* set if fixing up debt */
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trading, /* set if in process of trading */
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told_em, /* set if told user he's out of debt */
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spec; /* set if moving by card to RR or UTIL */
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char *name_list[MAX_PL+2], /* list of players' names */
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*comlist[] = { /* list of normal commands */
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"quit", /* 0 */ "print", /* 1 */
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"where", /* 2 */ "own holdings", /* 3 */
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"holdings", /* 4 */ "mortgage", /* 5 */
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"unmortgage", /* 6 */ "buy houses", /* 7 */
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"sell houses", /* 8 */ "card", /* 9 */
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"pay", /* 10 */ "trade", /* 11 */
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"resign", /* 12 */ "save", /* 13 */
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"restore", /* 14 */ "roll", /* 15 */
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"", /* 16 */
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0
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},
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*yn[] = { /* list of commands for yes/no answers */
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"yes", /* 0 */ "no", /* 1 */
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"quit", /* 2 */ "print", /* 3 */
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"where", /* 4 */ "own holdings", /* 5 */
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"holdings", /* 6 */
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0
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},
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*lucky_mes[] = { /* "got lucky" messages */
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"You lucky stiff", "You got lucky",
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"What a lucky person!", "You must have a 4-leaf clover",
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"My, my! Aren't we lucky!", "Luck smiles upon you",
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"You got lucky this time", "Lucky person!",
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"Your karma must certainly be together",
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"How beautifully Cosmic", "Wow, you must be really with it"
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/* "I want your autograph", -- Save for later */
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};
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int player, /* current player number */
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num_play, /* current number of players */
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num_doub, /* # of doubles current player rolled */
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/* # of "got lucky" messages */
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num_luck = sizeof lucky_mes / sizeof (char *),
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/* list of command functions */
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buy_houses(), card(), do_move(), do_move(), list(), list_all(),
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mortgage(), pay(), printboard(), quit(), resign(), restore(),
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rub(), save(), sell_houses(), trade(),
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unmortgage(), where(),
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(*func[])() = { /* array of function calls for commands */
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quit, /* quit game |* 0 *| */
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printboard, /* print board |* 1 *| */
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where, /* where players are |* 2 *| */
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list, /* own holdings |* 3 *| */
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list_all, /* holdings list |* 4 *| */
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mortgage, /* mortgage property |* 5 *| */
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unmortgage, /* unmortgage property |* 6 *| */
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buy_houses, /* buy houses |* 7 *| */
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sell_houses, /* sell houses |* 8 *| */
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card, /* card for jail |* 9 *| */
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pay, /* pay for jail |* 10 *| */
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trade, /* trade |* 11 *| */
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resign, /* resign |* 12 *| */
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save, /* save game |* 13 *| */
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restore, /* restore game |* 14 *| */
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do_move, /* roll |* 15 *| */
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do_move /* "" |* 16 *| */
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};
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DECK deck[2]; /* Chance and Community Chest */
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PLAY *play, /* player structure array ("calloc"ed) */
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*cur_p; /* pointer to current player's struct */
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RR_S rr[N_RR]; /* raildroad descriptions */
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UTIL_S util[2]; /* utility descriptions */
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MON mon[N_MON] = { /* monopoly descriptions */
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# include "mon.dat"
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};
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PROP prop[N_PROP] = { /* typical properties */
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# include "prop.dat"
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};
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SQUARE board[N_SQRS+1] = { /* board itself (+1 for Jail) */
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# include "brd.dat"
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};
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