mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-02 08:42:48 +00:00
0e3d540892
This contains the full eti (panel, form, menu) extensions. bmake glue to follow. Obtained from: ftp://ftp.clark.net/pub/dickey/ncurses
1269 lines
28 KiB
C
1269 lines
28 KiB
C
/*
|
|
* bs.c - original author: Bruce Holloway
|
|
* salvo option by: Chuck A DeGaul
|
|
* with improved user interface, autoconfiguration and code cleanup
|
|
* by Eric S. Raymond <esr@snark.thyrsus.com>
|
|
* v1.2 with color support and minor portability fixes, November 1990
|
|
* v2.0 featuring strict ANSI/POSIX conformance, November 1993.
|
|
* v2.1 with ncurses mouse support, September 1995
|
|
*
|
|
* $Id: bs.c,v 1.24 1999/08/21 23:14:38 tom Exp $
|
|
*/
|
|
|
|
#include <test.priv.h>
|
|
|
|
#include <signal.h>
|
|
#include <ctype.h>
|
|
#include <string.h>
|
|
#include <assert.h>
|
|
#include <time.h>
|
|
|
|
#ifndef SIGIOT
|
|
#define SIGIOT SIGABRT
|
|
#endif
|
|
|
|
#ifndef A_UNDERLINE /* BSD curses */
|
|
#define beep() write(1,"\007",1);
|
|
#define cbreak crmode
|
|
#define saveterm savetty
|
|
#define resetterm resetty
|
|
#define nocbreak nocrmode
|
|
#define strchr index
|
|
#endif /* !A_UNDERLINE */
|
|
|
|
static int getcoord(int);
|
|
|
|
/*
|
|
* Constants for tuning the random-fire algorithm. It prefers moves that
|
|
* diagonal-stripe the board with a stripe separation of srchstep. If
|
|
* no such preferred moves are found, srchstep is decremented.
|
|
*/
|
|
#define BEGINSTEP 3 /* initial value of srchstep */
|
|
|
|
/* miscellaneous constants */
|
|
#define SHIPTYPES 5
|
|
#define OTHER (1-turn)
|
|
#define PLAYER 0
|
|
#define COMPUTER 1
|
|
#define MARK_HIT 'H'
|
|
#define MARK_MISS 'o'
|
|
#define CTRLC '\003' /* used as terminate command */
|
|
#define FF '\014' /* used as redraw command */
|
|
|
|
/* coordinate handling */
|
|
#define BWIDTH 10
|
|
#define BDEPTH 10
|
|
|
|
/* display symbols */
|
|
#define SHOWHIT '*'
|
|
#define SHOWSPLASH ' '
|
|
#define IS_SHIP(c) (isupper(c) ? TRUE : FALSE)
|
|
|
|
/* how to position us on player board */
|
|
#define PYBASE 3
|
|
#define PXBASE 3
|
|
#define PY(y) (PYBASE + (y))
|
|
#define PX(x) (PXBASE + (x)*3)
|
|
#define pgoto(y, x) (void)move(PY(y), PX(x))
|
|
|
|
/* how to position us on cpu board */
|
|
#define CYBASE 3
|
|
#define CXBASE 48
|
|
#define CY(y) (CYBASE + (y))
|
|
#define CX(x) (CXBASE + (x)*3)
|
|
#define CYINV(y) ((y) - CYBASE)
|
|
#define CXINV(x) (((x) - CXBASE) / 3)
|
|
#define cgoto(y, x) (void)move(CY(y), CX(x))
|
|
|
|
#define ONBOARD(x, y) (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)
|
|
|
|
/* other board locations */
|
|
#define COLWIDTH 80
|
|
#define PROMPTLINE 21 /* prompt line */
|
|
#define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */
|
|
#define SXBASE 63
|
|
#define MYBASE SYBASE - 1 /* diagram caption */
|
|
#define MXBASE 64
|
|
#define HYBASE SYBASE - 1 /* help area */
|
|
#define HXBASE 0
|
|
|
|
/* this will need to be changed if BWIDTH changes */
|
|
static char numbers[] = " 0 1 2 3 4 5 6 7 8 9";
|
|
|
|
static char carrier[] = "Aircraft Carrier";
|
|
static char battle[] = "Battleship";
|
|
static char sub[] = "Submarine";
|
|
static char destroy[] = "Destroyer";
|
|
static char ptboat[] = "PT Boat";
|
|
|
|
static char name[40];
|
|
static char dftname[] = "stranger";
|
|
|
|
/* direction constants */
|
|
#define E 0
|
|
#define SE 1
|
|
#define S 2
|
|
#define SW 3
|
|
#define W 4
|
|
#define NW 5
|
|
#define N 6
|
|
#define NE 7
|
|
static int xincr[8] = {1, 1, 0, -1, -1, -1, 0, 1};
|
|
static int yincr[8] = {0, 1, 1, 1, 0, -1, -1, -1};
|
|
|
|
/* current ship position and direction */
|
|
static int curx = (BWIDTH / 2);
|
|
static int cury = (BDEPTH / 2);
|
|
|
|
typedef struct
|
|
{
|
|
char *name; /* name of the ship type */
|
|
int hits; /* how many times has this ship been hit? */
|
|
char symbol; /* symbol for game purposes */
|
|
int length; /* length of ship */
|
|
char x, y; /* coordinates of ship start point */
|
|
unsigned char dir; /* direction of `bow' */
|
|
bool placed; /* has it been placed on the board? */
|
|
}
|
|
ship_t;
|
|
|
|
static bool checkplace(int b, ship_t *ss, int vis);
|
|
|
|
#define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE }
|
|
|
|
static ship_t plyship[SHIPTYPES] =
|
|
{
|
|
SHIPIT(carrier, 'A', 5),
|
|
SHIPIT(battle, 'B', 4),
|
|
SHIPIT(destroy, 'D', 3),
|
|
SHIPIT(sub, 'S', 3),
|
|
SHIPIT(ptboat, 'P', 2),
|
|
};
|
|
|
|
static ship_t cpuship[SHIPTYPES] =
|
|
{
|
|
SHIPIT(carrier, 'A', 5),
|
|
SHIPIT(battle, 'B', 4),
|
|
SHIPIT(destroy, 'D', 3),
|
|
SHIPIT(sub, 'S', 3),
|
|
SHIPIT(ptboat, 'P', 2),
|
|
};
|
|
|
|
/* "Hits" board, and main board. */
|
|
static char hits[2][BWIDTH][BDEPTH];
|
|
static char board[2][BWIDTH][BDEPTH];
|
|
|
|
static int turn; /* 0=player, 1=computer */
|
|
static int plywon=0, cpuwon=0; /* How many games has each won? */
|
|
|
|
static int salvo, blitz, closepack;
|
|
|
|
#define PR (void)addstr
|
|
|
|
static RETSIGTYPE uninitgame(int sig) GCC_NORETURN;
|
|
|
|
static RETSIGTYPE uninitgame(int sig GCC_UNUSED)
|
|
/* end the game, either normally or due to signal */
|
|
{
|
|
clear();
|
|
(void)refresh();
|
|
(void)resetterm();
|
|
(void)echo();
|
|
(void)endwin();
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
|
|
static void announceopts(void)
|
|
/* announce which game options are enabled */
|
|
{
|
|
if (salvo || blitz || closepack)
|
|
{
|
|
(void) printw("Playing optional game (");
|
|
if (salvo)
|
|
(void) printw("salvo, ");
|
|
else
|
|
(void) printw("nosalvo, ");
|
|
if (blitz)
|
|
(void) printw("blitz ");
|
|
else
|
|
(void) printw("noblitz, ");
|
|
if (closepack)
|
|
(void) printw("closepack)");
|
|
else
|
|
(void) printw("noclosepack)");
|
|
}
|
|
else
|
|
(void) printw(
|
|
"Playing standard game (noblitz, nosalvo, noclosepack)");
|
|
}
|
|
|
|
static void intro(void)
|
|
{
|
|
char *tmpname;
|
|
|
|
srand((unsigned)(time(0L)+getpid())); /* Kick the random number generator */
|
|
|
|
(void) signal(SIGINT,uninitgame);
|
|
(void) signal(SIGINT,uninitgame);
|
|
(void) signal(SIGIOT,uninitgame); /* for assert(3) */
|
|
if(signal(SIGQUIT,SIG_IGN) != SIG_IGN)
|
|
(void)signal(SIGQUIT,uninitgame);
|
|
|
|
if((tmpname = getlogin()) != 0)
|
|
{
|
|
(void)strcpy(name,tmpname);
|
|
name[0] = toupper(name[0]);
|
|
}
|
|
else
|
|
(void)strcpy(name,dftname);
|
|
|
|
(void)initscr();
|
|
#ifdef KEY_MIN
|
|
keypad(stdscr, TRUE);
|
|
#endif /* KEY_MIN */
|
|
(void)saveterm();
|
|
(void)nonl();
|
|
(void)cbreak();
|
|
(void)noecho();
|
|
|
|
#ifdef PENGUIN
|
|
(void)clear();
|
|
(void)mvaddstr(4,29,"Welcome to Battleship!");
|
|
(void)move(8,0);
|
|
PR(" \\\n");
|
|
PR(" \\ \\ \\\n");
|
|
PR(" \\ \\ \\ \\ \\_____________\n");
|
|
PR(" \\ \\ \\_____________ \\ \\/ |\n");
|
|
PR(" \\ \\/ \\ \\/ |\n");
|
|
PR(" \\/ \\_____/ |__\n");
|
|
PR(" ________________/ |\n");
|
|
PR(" \\ S.S. Penguin |\n");
|
|
PR(" \\ /\n");
|
|
PR(" \\___________________________________________________/\n");
|
|
|
|
(void) mvaddstr(22,27,"Hit any key to continue..."); (void)refresh();
|
|
(void) getch();
|
|
#endif /* PENGUIN */
|
|
|
|
#ifdef A_COLOR
|
|
start_color();
|
|
|
|
init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK);
|
|
init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK);
|
|
init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK);
|
|
init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK);
|
|
init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK);
|
|
init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK);
|
|
init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK);
|
|
init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);
|
|
#endif /* A_COLOR */
|
|
|
|
#ifdef NCURSES_MOUSE_VERSION
|
|
(void) mousemask(BUTTON1_CLICKED, (mmask_t *)NULL);
|
|
#endif /* NCURSES_MOUSE_VERSION*/
|
|
}
|
|
|
|
/* VARARGS1 */
|
|
static void prompt(int n, NCURSES_CONST char *f, const char *s)
|
|
/* print a message at the prompt line */
|
|
{
|
|
(void) move(PROMPTLINE + n, 0);
|
|
(void) clrtoeol();
|
|
(void) printw(f, s);
|
|
(void) refresh();
|
|
}
|
|
|
|
static void error(NCURSES_CONST char *s)
|
|
{
|
|
(void) move(PROMPTLINE + 2, 0);
|
|
(void) clrtoeol();
|
|
if (s)
|
|
{
|
|
(void) addstr(s);
|
|
(void) beep();
|
|
}
|
|
}
|
|
|
|
static void placeship(int b, ship_t *ss, int vis)
|
|
{
|
|
int l;
|
|
|
|
for(l = 0; l < ss->length; ++l)
|
|
{
|
|
int newx = ss->x + l * xincr[ss->dir];
|
|
int newy = ss->y + l * yincr[ss->dir];
|
|
|
|
board[b][newx][newy] = ss->symbol;
|
|
if (vis)
|
|
{
|
|
pgoto(newy, newx);
|
|
(void) addch((chtype)ss->symbol);
|
|
}
|
|
}
|
|
ss->hits = 0;
|
|
}
|
|
|
|
static int rnd(int n)
|
|
{
|
|
return(((rand() & 0x7FFF) % n));
|
|
}
|
|
|
|
static void randomplace(int b, ship_t *ss)
|
|
/* generate a valid random ship placement into px,py */
|
|
{
|
|
register int bwidth = BWIDTH - ss->length;
|
|
register int bdepth = BDEPTH - ss->length;
|
|
|
|
do {
|
|
ss->y = rnd(bdepth);
|
|
ss->x = rnd(bwidth);
|
|
ss->dir = rnd(2) ? E : S;
|
|
} while
|
|
(!checkplace(b, ss, FALSE));
|
|
}
|
|
|
|
static void initgame(void)
|
|
{
|
|
int i, j, unplaced;
|
|
ship_t *ss;
|
|
|
|
(void) clear();
|
|
(void) mvaddstr(0,35,"BATTLESHIPS");
|
|
(void) move(PROMPTLINE + 2, 0);
|
|
announceopts();
|
|
|
|
memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
|
|
memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2);
|
|
for (i = 0; i < SHIPTYPES; i++)
|
|
{
|
|
ss = cpuship + i;
|
|
|
|
ss->x =
|
|
ss->y =
|
|
ss->dir =
|
|
ss->hits = 0;
|
|
ss->placed = FALSE;
|
|
|
|
ss = plyship + i;
|
|
|
|
ss->x =
|
|
ss->y =
|
|
ss->dir =
|
|
ss->hits = 0;
|
|
ss->placed = FALSE;
|
|
}
|
|
|
|
/* draw empty boards */
|
|
(void) mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board");
|
|
(void) mvaddstr(PYBASE - 1, PXBASE - 3,numbers);
|
|
for(i=0; i < BDEPTH; ++i)
|
|
{
|
|
(void) mvaddch(PYBASE + i, PXBASE - 3, (chtype)(i + 'A'));
|
|
#ifdef A_COLOR
|
|
if (has_colors())
|
|
attron(COLOR_PAIR(COLOR_BLUE));
|
|
#endif /* A_COLOR */
|
|
(void) addch(' ');
|
|
for (j = 0; j < BWIDTH; j++)
|
|
(void) addstr(" . ");
|
|
#ifdef A_COLOR
|
|
attrset(0);
|
|
#endif /* A_COLOR */
|
|
(void) addch(' ');
|
|
(void) addch((chtype)(i + 'A'));
|
|
}
|
|
(void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3,numbers);
|
|
(void) mvaddstr(CYBASE - 2, CXBASE + 7,"Hit/Miss Board");
|
|
(void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers);
|
|
for(i=0; i < BDEPTH; ++i)
|
|
{
|
|
(void) mvaddch(CYBASE + i, CXBASE - 3, (chtype)(i + 'A'));
|
|
#ifdef A_COLOR
|
|
if (has_colors())
|
|
attron(COLOR_PAIR(COLOR_BLUE));
|
|
#endif /* A_COLOR */
|
|
(void) addch(' ');
|
|
for (j = 0; j < BWIDTH; j++)
|
|
(void) addstr(" . ");
|
|
#ifdef A_COLOR
|
|
attrset(0);
|
|
#endif /* A_COLOR */
|
|
(void) addch(' ');
|
|
(void) addch((chtype)(i + 'A'));
|
|
}
|
|
|
|
(void) mvaddstr(CYBASE + BDEPTH,CXBASE - 3,numbers);
|
|
|
|
(void) mvprintw(HYBASE, HXBASE,
|
|
"To position your ships: move the cursor to a spot, then");
|
|
(void) mvprintw(HYBASE+1,HXBASE,
|
|
"type the first letter of a ship type to select it, then");
|
|
(void) mvprintw(HYBASE+2,HXBASE,
|
|
"type a direction ([hjkl] or [4862]), indicating how the");
|
|
(void) mvprintw(HYBASE+3,HXBASE,
|
|
"ship should be pointed. You may also type a ship letter");
|
|
(void) mvprintw(HYBASE+4,HXBASE,
|
|
"followed by `r' to position it randomly, or type `R' to");
|
|
(void) mvprintw(HYBASE+5,HXBASE,
|
|
"place all remaining ships randomly.");
|
|
|
|
(void) mvaddstr(MYBASE, MXBASE, "Aiming keys:");
|
|
(void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9");
|
|
(void) mvaddstr(SYBASE+1, SXBASE, " \\|/ \\|/ ");
|
|
(void) mvaddstr(SYBASE+2, SXBASE, "h-+-l 4-+-6");
|
|
(void) mvaddstr(SYBASE+3, SXBASE, " /|\\ /|\\ ");
|
|
(void) mvaddstr(SYBASE+4, SXBASE, "b j n 1 2 3");
|
|
|
|
/* have the computer place ships */
|
|
for(ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
|
|
{
|
|
randomplace(COMPUTER, ss);
|
|
placeship(COMPUTER, ss, FALSE);
|
|
}
|
|
|
|
ss = (ship_t *)NULL;
|
|
do {
|
|
char c, docked[SHIPTYPES + 2], *cp = docked;
|
|
|
|
/* figure which ships still wait to be placed */
|
|
*cp++ = 'R';
|
|
for (i = 0; i < SHIPTYPES; i++)
|
|
if (!plyship[i].placed)
|
|
*cp++ = plyship[i].symbol;
|
|
*cp = '\0';
|
|
|
|
/* get a command letter */
|
|
prompt(1, "Type one of [%s] to pick a ship.", docked+1);
|
|
do {
|
|
c = getcoord(PLAYER);
|
|
} while
|
|
(!strchr(docked, c));
|
|
|
|
if (c == 'R')
|
|
(void) ungetch('R');
|
|
else
|
|
{
|
|
/* map that into the corresponding symbol */
|
|
for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
|
|
if (ss->symbol == c)
|
|
break;
|
|
|
|
prompt(1, "Type one of [hjklrR] to place your %s.", ss->name);
|
|
pgoto(cury, curx);
|
|
}
|
|
|
|
do {
|
|
c = getch();
|
|
} while
|
|
(!strchr("hjklrR", c) || c == FF);
|
|
|
|
if (c == FF)
|
|
{
|
|
(void)clearok(stdscr, TRUE);
|
|
(void)refresh();
|
|
}
|
|
else if (c == 'r')
|
|
{
|
|
prompt(1, "Random-placing your %s", ss->name);
|
|
randomplace(PLAYER, ss);
|
|
placeship(PLAYER, ss, TRUE);
|
|
error((char *)NULL);
|
|
ss->placed = TRUE;
|
|
}
|
|
else if (c == 'R')
|
|
{
|
|
prompt(1, "Placing the rest of your fleet at random...", "");
|
|
for (ss = plyship; ss < plyship + SHIPTYPES; ss++)
|
|
if (!ss->placed)
|
|
{
|
|
randomplace(PLAYER, ss);
|
|
placeship(PLAYER, ss, TRUE);
|
|
ss->placed = TRUE;
|
|
}
|
|
error((char *)NULL);
|
|
}
|
|
else if (strchr("hjkl8462", c))
|
|
{
|
|
ss->x = curx;
|
|
ss->y = cury;
|
|
|
|
switch(c)
|
|
{
|
|
case 'k': case '8': ss->dir = N; break;
|
|
case 'j': case '2': ss->dir = S; break;
|
|
case 'h': case '4': ss->dir = W; break;
|
|
case 'l': case '6': ss->dir = E; break;
|
|
}
|
|
|
|
if (checkplace(PLAYER, ss, TRUE))
|
|
{
|
|
placeship(PLAYER, ss, TRUE);
|
|
error((char *)NULL);
|
|
ss->placed = TRUE;
|
|
}
|
|
}
|
|
|
|
for (unplaced = i = 0; i < SHIPTYPES; i++)
|
|
unplaced += !plyship[i].placed;
|
|
} while
|
|
(unplaced);
|
|
|
|
turn = rnd(2);
|
|
|
|
(void) mvprintw(HYBASE, HXBASE,
|
|
"To fire, move the cursor to your chosen aiming point ");
|
|
(void) mvprintw(HYBASE+1, HXBASE,
|
|
"and strike any key other than a motion key. ");
|
|
(void) mvprintw(HYBASE+2, HXBASE,
|
|
" ");
|
|
(void) mvprintw(HYBASE+3, HXBASE,
|
|
" ");
|
|
(void) mvprintw(HYBASE+4, HXBASE,
|
|
" ");
|
|
(void) mvprintw(HYBASE+5, HXBASE,
|
|
" ");
|
|
|
|
(void) prompt(0, "Press any key to start...", "");
|
|
(void) getch();
|
|
}
|
|
|
|
static int getcoord(int atcpu)
|
|
{
|
|
int ny, nx, c;
|
|
|
|
if (atcpu)
|
|
cgoto(cury,curx);
|
|
else
|
|
pgoto(cury, curx);
|
|
(void)refresh();
|
|
for (;;)
|
|
{
|
|
if (atcpu)
|
|
{
|
|
(void) mvprintw(CYBASE + BDEPTH+1, CXBASE+11, "(%d, %c)", curx, 'A'+cury);
|
|
cgoto(cury, curx);
|
|
}
|
|
else
|
|
{
|
|
(void) mvprintw(PYBASE + BDEPTH+1, PXBASE+11, "(%d, %c)", curx, 'A'+cury);
|
|
pgoto(cury, curx);
|
|
}
|
|
|
|
switch(c = getch())
|
|
{
|
|
case 'k': case '8':
|
|
#ifdef KEY_MIN
|
|
case KEY_UP:
|
|
#endif /* KEY_MIN */
|
|
ny = cury+BDEPTH-1; nx = curx;
|
|
break;
|
|
case 'j': case '2':
|
|
#ifdef KEY_MIN
|
|
case KEY_DOWN:
|
|
#endif /* KEY_MIN */
|
|
ny = cury+1; nx = curx;
|
|
break;
|
|
case 'h': case '4':
|
|
#ifdef KEY_MIN
|
|
case KEY_LEFT:
|
|
#endif /* KEY_MIN */
|
|
ny = cury; nx = curx+BWIDTH-1;
|
|
break;
|
|
case 'l': case '6':
|
|
#ifdef KEY_MIN
|
|
case KEY_RIGHT:
|
|
#endif /* KEY_MIN */
|
|
ny = cury; nx = curx+1;
|
|
break;
|
|
case 'y': case '7':
|
|
#ifdef KEY_MIN
|
|
case KEY_A1:
|
|
#endif /* KEY_MIN */
|
|
ny = cury+BDEPTH-1; nx = curx+BWIDTH-1;
|
|
break;
|
|
case 'b': case '1':
|
|
#ifdef KEY_MIN
|
|
case KEY_C1:
|
|
#endif /* KEY_MIN */
|
|
ny = cury+1; nx = curx+BWIDTH-1;
|
|
break;
|
|
case 'u': case '9':
|
|
#ifdef KEY_MIN
|
|
case KEY_A3:
|
|
#endif /* KEY_MIN */
|
|
ny = cury+BDEPTH-1; nx = curx+1;
|
|
break;
|
|
case 'n': case '3':
|
|
#ifdef KEY_MIN
|
|
case KEY_C3:
|
|
#endif /* KEY_MIN */
|
|
ny = cury+1; nx = curx+1;
|
|
break;
|
|
case FF:
|
|
nx = curx; ny = cury;
|
|
(void)clearok(stdscr, TRUE);
|
|
(void)refresh();
|
|
break;
|
|
#ifdef NCURSES_MOUSE_VERSION
|
|
case KEY_MOUSE:
|
|
{
|
|
MEVENT myevent;
|
|
|
|
getmouse(&myevent);
|
|
if (atcpu
|
|
&& myevent.y >= CY(0) && myevent.y <= CY(BDEPTH)
|
|
&& myevent.x >= CX(0) && myevent.x <= CX(BDEPTH))
|
|
{
|
|
curx = CXINV(myevent.x);
|
|
cury = CYINV(myevent.y);
|
|
return(' ');
|
|
}
|
|
else
|
|
{
|
|
beep();
|
|
continue;
|
|
}
|
|
}
|
|
/* no fall through */
|
|
#endif /* NCURSES_MOUSE_VERSION */
|
|
|
|
default:
|
|
if (atcpu)
|
|
(void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " ");
|
|
else
|
|
(void) mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, " ");
|
|
return(c);
|
|
}
|
|
|
|
curx = nx % BWIDTH;
|
|
cury = ny % BDEPTH;
|
|
}
|
|
}
|
|
|
|
static bool collidecheck(int b, int y, int x)
|
|
/* is this location on the selected zboard adjacent to a ship? */
|
|
{
|
|
bool collide;
|
|
|
|
/* anything on the square */
|
|
if ((collide = IS_SHIP(board[b][x][y])) != FALSE)
|
|
return(collide);
|
|
|
|
/* anything on the neighbors */
|
|
if (!closepack)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 8; i++)
|
|
{
|
|
int xend, yend;
|
|
|
|
yend = y + yincr[i];
|
|
xend = x + xincr[i];
|
|
if (ONBOARD(xend, yend)
|
|
&& IS_SHIP(board[b][xend][yend])) {
|
|
collide = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
return(collide);
|
|
}
|
|
|
|
static bool checkplace(int b, ship_t *ss, int vis)
|
|
{
|
|
int l, xend, yend;
|
|
|
|
/* first, check for board edges */
|
|
xend = ss->x + ss->length * xincr[ss->dir];
|
|
yend = ss->y + ss->length * yincr[ss->dir];
|
|
if (!ONBOARD(xend, yend))
|
|
{
|
|
if (vis)
|
|
switch(rnd(3))
|
|
{
|
|
case 0:
|
|
error("Ship is hanging from the edge of the world");
|
|
break;
|
|
case 1:
|
|
error("Try fitting it on the board");
|
|
break;
|
|
case 2:
|
|
error("Figure I won't find it if you put it there?");
|
|
break;
|
|
}
|
|
return(FALSE);
|
|
}
|
|
|
|
for(l = 0; l < ss->length; ++l)
|
|
{
|
|
if(collidecheck(b, ss->y+l*yincr[ss->dir], ss->x+l*xincr[ss->dir]))
|
|
{
|
|
if (vis)
|
|
switch(rnd(3))
|
|
{
|
|
case 0:
|
|
error("There's already a ship there");
|
|
break;
|
|
case 1:
|
|
error("Collision alert! Aaaaaagh!");
|
|
break;
|
|
case 2:
|
|
error("Er, Admiral, what about the other ship?");
|
|
break;
|
|
}
|
|
return(FALSE);
|
|
}
|
|
}
|
|
return(TRUE);
|
|
}
|
|
|
|
static int awinna(void)
|
|
{
|
|
int i, j;
|
|
ship_t *ss;
|
|
|
|
for(i=0; i<2; ++i)
|
|
{
|
|
ss = (i) ? cpuship : plyship;
|
|
for(j=0; j < SHIPTYPES; ++j, ++ss)
|
|
if(ss->length > ss->hits)
|
|
break;
|
|
if (j == SHIPTYPES)
|
|
return(OTHER);
|
|
}
|
|
return(-1);
|
|
}
|
|
|
|
static ship_t *hitship(int x, int y)
|
|
/* register a hit on the targeted ship */
|
|
{
|
|
ship_t *sb, *ss;
|
|
char sym;
|
|
int oldx, oldy;
|
|
|
|
getyx(stdscr, oldy, oldx);
|
|
sb = (turn) ? plyship : cpuship;
|
|
if((sym = board[OTHER][x][y]) == 0)
|
|
return((ship_t *)NULL);
|
|
for(ss = sb; ss < sb + SHIPTYPES; ++ss)
|
|
if(ss->symbol == sym)
|
|
{
|
|
if (++ss->hits < ss->length) /* still afloat? */
|
|
return((ship_t *)NULL);
|
|
else /* sunk! */
|
|
{
|
|
int i, j;
|
|
|
|
if (!closepack)
|
|
for (j = -1; j <= 1; j++)
|
|
{
|
|
int bx = ss->x + j * xincr[(ss->dir + 2) % 8];
|
|
int by = ss->y + j * yincr[(ss->dir + 2) % 8];
|
|
|
|
for (i = -1; i <= ss->length; ++i)
|
|
{
|
|
int x1, y1;
|
|
|
|
x1 = bx + i * xincr[ss->dir];
|
|
y1 = by + i * yincr[ss->dir];
|
|
if (ONBOARD(x1, y1))
|
|
{
|
|
hits[turn][x1][y1] = MARK_MISS;
|
|
if (turn % 2 == PLAYER)
|
|
{
|
|
cgoto(y1, x1);
|
|
#ifdef A_COLOR
|
|
if (has_colors())
|
|
attron(COLOR_PAIR(COLOR_GREEN));
|
|
#endif /* A_COLOR */
|
|
(void)addch(MARK_MISS);
|
|
#ifdef A_COLOR
|
|
attrset(0);
|
|
#endif /* A_COLOR */
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < ss->length; ++i)
|
|
{
|
|
int x1 = ss->x + i * xincr[ss->dir];
|
|
int y1 = ss->y + i * yincr[ss->dir];
|
|
|
|
hits[turn][x1][y1] = ss->symbol;
|
|
if (turn % 2 == PLAYER)
|
|
{
|
|
cgoto(y1, x1);
|
|
(void) addch((chtype)(ss->symbol));
|
|
}
|
|
}
|
|
|
|
(void) move(oldy, oldx);
|
|
return(ss);
|
|
}
|
|
}
|
|
(void) move(oldy, oldx);
|
|
return((ship_t *)NULL);
|
|
}
|
|
|
|
static int plyturn(void)
|
|
{
|
|
ship_t *ss;
|
|
bool hit;
|
|
NCURSES_CONST char *m = NULL;
|
|
|
|
prompt(1, "Where do you want to shoot? ", "");
|
|
for (;;)
|
|
{
|
|
(void) getcoord(COMPUTER);
|
|
if (hits[PLAYER][curx][cury])
|
|
{
|
|
prompt(1, "You shelled this spot already! Try again.", "");
|
|
beep();
|
|
}
|
|
else
|
|
break;
|
|
}
|
|
hit = IS_SHIP(board[COMPUTER][curx][cury]);
|
|
hits[PLAYER][curx][cury] = (hit ? MARK_HIT : MARK_MISS);
|
|
cgoto(cury, curx);
|
|
#ifdef A_COLOR
|
|
if (has_colors()) {
|
|
if (hit)
|
|
attron(COLOR_PAIR(COLOR_RED));
|
|
else
|
|
attron(COLOR_PAIR(COLOR_GREEN));
|
|
}
|
|
#endif /* A_COLOR */
|
|
(void) addch((chtype)hits[PLAYER][curx][cury]);
|
|
#ifdef A_COLOR
|
|
attrset(0);
|
|
#endif /* A_COLOR */
|
|
|
|
prompt(1, "You %s.", hit ? "scored a hit" : "missed");
|
|
if(hit && (ss = hitship(curx, cury)))
|
|
{
|
|
switch(rnd(5))
|
|
{
|
|
case 0:
|
|
m = " You sank my %s!";
|
|
break;
|
|
case 1:
|
|
m = " I have this sinking feeling about my %s....";
|
|
break;
|
|
case 2:
|
|
m = " My %s has gone to Davy Jones's locker!";
|
|
break;
|
|
case 3:
|
|
m = " Glub, glub -- my %s is headed for the bottom!";
|
|
break;
|
|
case 4:
|
|
m = " You'll pick up survivors from my %s, I hope...!";
|
|
break;
|
|
}
|
|
(void)printw(m, ss->name);
|
|
(void)beep();
|
|
return(awinna() == -1);
|
|
}
|
|
return (hit);
|
|
}
|
|
|
|
static int sgetc(const char *s)
|
|
{
|
|
const char *s1;
|
|
int ch;
|
|
|
|
(void)refresh();
|
|
for(;;)
|
|
{
|
|
ch = getch();
|
|
if (islower(ch))
|
|
ch = toupper(ch);
|
|
if (ch == CTRLC)
|
|
uninitgame(0);
|
|
for (s1=s; *s1 && ch != *s1; ++s1)
|
|
continue;
|
|
if (*s1)
|
|
{
|
|
(void) addch((chtype)ch);
|
|
(void)refresh();
|
|
return(ch);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static void randomfire(int *px, int *py)
|
|
/* random-fire routine -- implements simple diagonal-striping strategy */
|
|
{
|
|
static int turncount = 0;
|
|
static int srchstep = BEGINSTEP;
|
|
static int huntoffs; /* Offset on search strategy */
|
|
int ypossible[BWIDTH * BDEPTH], xpossible[BWIDTH * BDEPTH], nposs;
|
|
int ypreferred[BWIDTH * BDEPTH], xpreferred[BWIDTH * BDEPTH], npref;
|
|
int x, y, i;
|
|
|
|
if (turncount++ == 0)
|
|
huntoffs = rnd(srchstep);
|
|
|
|
/* first, list all possible moves */
|
|
nposs = npref = 0;
|
|
for (x = 0; x < BWIDTH; x++)
|
|
for (y = 0; y < BDEPTH; y++)
|
|
if (!hits[COMPUTER][x][y])
|
|
{
|
|
xpossible[nposs] = x;
|
|
ypossible[nposs] = y;
|
|
nposs++;
|
|
if (((x+huntoffs) % srchstep) != (y % srchstep))
|
|
{
|
|
xpreferred[npref] = x;
|
|
ypreferred[npref] = y;
|
|
npref++;
|
|
}
|
|
}
|
|
|
|
if (npref)
|
|
{
|
|
i = rnd(npref);
|
|
|
|
*px = xpreferred[i];
|
|
*py = ypreferred[i];
|
|
}
|
|
else if (nposs)
|
|
{
|
|
i = rnd(nposs);
|
|
|
|
*px = xpossible[i];
|
|
*py = ypossible[i];
|
|
|
|
if (srchstep > 1)
|
|
--srchstep;
|
|
}
|
|
else
|
|
{
|
|
error("No moves possible?? Help!");
|
|
exit(EXIT_FAILURE);
|
|
/*NOTREACHED*/
|
|
}
|
|
}
|
|
|
|
#define S_MISS 0
|
|
#define S_HIT 1
|
|
#define S_SUNK -1
|
|
|
|
static int cpufire(int x, int y)
|
|
/* fire away at given location */
|
|
{
|
|
bool hit, sunk;
|
|
ship_t *ss = NULL;
|
|
|
|
hits[COMPUTER][x][y] = (hit = (board[PLAYER][x][y])) ? MARK_HIT : MARK_MISS;
|
|
(void) mvprintw(PROMPTLINE, 0,
|
|
"I shoot at %c%d. I %s!", y + 'A', x, hit ? "hit" : "miss");
|
|
if ((sunk = (hit && (ss = hitship(x, y)))) != 0)
|
|
(void) printw(" I've sunk your %s", ss->name);
|
|
(void)clrtoeol();
|
|
|
|
pgoto(y, x);
|
|
#ifdef A_COLOR
|
|
if (has_colors()) {
|
|
if (hit)
|
|
attron(COLOR_PAIR(COLOR_RED));
|
|
else
|
|
attron(COLOR_PAIR(COLOR_GREEN));
|
|
}
|
|
#endif /* A_COLOR */
|
|
(void)addch((chtype)(hit ? SHOWHIT : SHOWSPLASH));
|
|
#ifdef A_COLOR
|
|
attrset(0);
|
|
#endif /* A_COLOR */
|
|
|
|
return ((hit ? (sunk ? S_SUNK : S_HIT) : S_MISS) ? TRUE : FALSE);
|
|
}
|
|
|
|
/*
|
|
* This code implements a fairly irregular FSM, so please forgive the rampant
|
|
* unstructuredness below. The five labels are states which need to be held
|
|
* between computer turns.
|
|
*/
|
|
static bool cputurn(void)
|
|
{
|
|
#define POSSIBLE(x, y) (ONBOARD(x, y) && !hits[COMPUTER][x][y])
|
|
#define RANDOM_FIRE 0
|
|
#define RANDOM_HIT 1
|
|
#define HUNT_DIRECT 2
|
|
#define FIRST_PASS 3
|
|
#define REVERSE_JUMP 4
|
|
#define SECOND_PASS 5
|
|
static int next = RANDOM_FIRE;
|
|
static bool used[4];
|
|
static ship_t ts;
|
|
int navail, x, y, d, n;
|
|
int hit = S_MISS;
|
|
|
|
switch(next)
|
|
{
|
|
case RANDOM_FIRE: /* last shot was random and missed */
|
|
refire:
|
|
randomfire(&x, &y);
|
|
if (!(hit = cpufire(x, y)))
|
|
next = RANDOM_FIRE;
|
|
else
|
|
{
|
|
ts.x = x; ts.y = y;
|
|
ts.hits = 1;
|
|
next = (hit == S_SUNK) ? RANDOM_FIRE : RANDOM_HIT;
|
|
}
|
|
break;
|
|
|
|
case RANDOM_HIT: /* last shot was random and hit */
|
|
used[E/2] = used[S/2] = used[W/2] = used[N/2] = FALSE;
|
|
/* FALLTHROUGH */
|
|
|
|
case HUNT_DIRECT: /* last shot hit, we're looking for ship's long axis */
|
|
for (d = navail = 0; d < 4; d++)
|
|
{
|
|
x = ts.x + xincr[d*2]; y = ts.y + yincr[d*2];
|
|
if (!used[d] && POSSIBLE(x, y))
|
|
navail++;
|
|
else
|
|
used[d] = TRUE;
|
|
}
|
|
if (navail == 0) /* no valid places for shots adjacent... */
|
|
goto refire; /* ...so we must random-fire */
|
|
else
|
|
{
|
|
for (d = 0, n = rnd(navail) + 1; n; n--)
|
|
while (used[d])
|
|
d++;
|
|
|
|
assert(d <= 4);
|
|
|
|
used[d] = FALSE;
|
|
x = ts.x + xincr[d*2];
|
|
y = ts.y + yincr[d*2];
|
|
|
|
assert(POSSIBLE(x, y));
|
|
|
|
if (!(hit = cpufire(x, y)))
|
|
next = HUNT_DIRECT;
|
|
else
|
|
{
|
|
ts.x = x; ts.y = y; ts.dir = d*2; ts.hits++;
|
|
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case FIRST_PASS: /* we have a start and a direction now */
|
|
x = ts.x + xincr[ts.dir];
|
|
y = ts.y + yincr[ts.dir];
|
|
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
|
|
{
|
|
ts.x = x; ts.y = y; ts.hits++;
|
|
next = (hit == S_SUNK) ? RANDOM_FIRE : FIRST_PASS;
|
|
}
|
|
else
|
|
next = REVERSE_JUMP;
|
|
break;
|
|
|
|
case REVERSE_JUMP: /* nail down the ship's other end */
|
|
d = ts.dir + 4;
|
|
x = ts.x + ts.hits * xincr[d];
|
|
y = ts.y + ts.hits * yincr[d];
|
|
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
|
|
{
|
|
ts.x = x; ts.y = y; ts.dir = d; ts.hits++;
|
|
next = (hit == S_SUNK) ? RANDOM_FIRE : SECOND_PASS;
|
|
}
|
|
else
|
|
next = RANDOM_FIRE;
|
|
break;
|
|
|
|
case SECOND_PASS: /* kill squares not caught on first pass */
|
|
x = ts.x + xincr[ts.dir];
|
|
y = ts.y + yincr[ts.dir];
|
|
if (POSSIBLE(x, y) && (hit = cpufire(x, y)))
|
|
{
|
|
ts.x = x; ts.y = y; ts.hits++;
|
|
next = (hit == S_SUNK) ? RANDOM_FIRE: SECOND_PASS;
|
|
break;
|
|
}
|
|
else
|
|
next = RANDOM_FIRE;
|
|
break;
|
|
}
|
|
|
|
/* check for continuation and/or winner */
|
|
if (salvo)
|
|
{
|
|
(void)refresh();
|
|
(void)sleep(1);
|
|
}
|
|
if (awinna() != -1)
|
|
return(FALSE);
|
|
|
|
#ifdef DEBUG
|
|
(void) mvprintw(PROMPTLINE + 2, 0,
|
|
"New state %d, x=%d, y=%d, d=%d",
|
|
next, x, y, d);
|
|
#endif /* DEBUG */
|
|
return ((hit) ? TRUE : FALSE);
|
|
}
|
|
|
|
static
|
|
int playagain(void)
|
|
{
|
|
int j;
|
|
ship_t *ss;
|
|
|
|
for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++)
|
|
for(j = 0; j < ss->length; j++)
|
|
{
|
|
cgoto(ss->y + j * yincr[ss->dir], ss->x + j * xincr[ss->dir]);
|
|
(void)addch((chtype)ss->symbol);
|
|
}
|
|
|
|
if(awinna())
|
|
++cpuwon;
|
|
else
|
|
++plywon;
|
|
j = 18 + strlen(name);
|
|
if(plywon >= 10)
|
|
++j;
|
|
if(cpuwon >= 10)
|
|
++j;
|
|
(void) mvprintw(1,(COLWIDTH-j)/2,
|
|
"%s: %d Computer: %d",name,plywon,cpuwon);
|
|
|
|
prompt(2, (awinna()) ? "Want to be humiliated again, %s [yn]? "
|
|
: "Going to give me a chance for revenge, %s [yn]? ",name);
|
|
return(sgetc("YN") == 'Y');
|
|
}
|
|
|
|
static void do_options(int c, char *op[])
|
|
{
|
|
register int i;
|
|
|
|
if (c > 1)
|
|
{
|
|
for (i=1; i<c; i++)
|
|
{
|
|
switch(op[i][0])
|
|
{
|
|
default:
|
|
case '?':
|
|
(void) fprintf(stderr, "Usage: battle [-s | -b] [-c]\n");
|
|
(void) fprintf(stderr, "\tWhere the options are:\n");
|
|
(void) fprintf(stderr, "\t-s : play a salvo game\n");
|
|
(void) fprintf(stderr, "\t-b : play a blitz game\n");
|
|
(void) fprintf(stderr, "\t-c : ships may be adjacent\n");
|
|
exit(EXIT_FAILURE);
|
|
break;
|
|
case '-':
|
|
switch(op[i][1])
|
|
{
|
|
case 'b':
|
|
blitz = 1;
|
|
if (salvo == 1)
|
|
{
|
|
(void) fprintf(stderr,
|
|
"Bad Arg: -b and -s are mutually exclusive\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
break;
|
|
case 's':
|
|
salvo = 1;
|
|
if (blitz == 1)
|
|
{
|
|
(void) fprintf(stderr,
|
|
"Bad Arg: -s and -b are mutually exclusive\n");
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
break;
|
|
case 'c':
|
|
closepack = 1;
|
|
break;
|
|
default:
|
|
(void) fprintf(stderr,
|
|
"Bad arg: type \"%s ?\" for usage message\n", op[0]);
|
|
exit(EXIT_FAILURE);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static int scount(int who)
|
|
{
|
|
register int i, shots;
|
|
register ship_t *sp;
|
|
|
|
if (who)
|
|
sp = cpuship; /* count cpu shots */
|
|
else
|
|
sp = plyship; /* count player shots */
|
|
|
|
for (i=0, shots = 0; i < SHIPTYPES; i++, sp++)
|
|
{
|
|
if (sp->hits >= sp->length)
|
|
continue; /* dead ship */
|
|
else
|
|
shots++;
|
|
}
|
|
return(shots);
|
|
}
|
|
|
|
int main(int argc, char *argv[])
|
|
{
|
|
do_options(argc, argv);
|
|
|
|
intro();
|
|
do {
|
|
initgame();
|
|
while(awinna() == -1)
|
|
{
|
|
if (!blitz)
|
|
{
|
|
if (!salvo)
|
|
{
|
|
if(turn)
|
|
(void) cputurn();
|
|
else
|
|
(void) plyturn();
|
|
}
|
|
else
|
|
{
|
|
register int i;
|
|
|
|
i = scount(turn);
|
|
while (i--)
|
|
{
|
|
if (turn)
|
|
{
|
|
if (cputurn() && awinna() != -1)
|
|
i = 0;
|
|
}
|
|
else
|
|
{
|
|
if (plyturn() && awinna() != -1)
|
|
i = 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else
|
|
while(turn ? cputurn() : plyturn())
|
|
continue;
|
|
turn = OTHER;
|
|
}
|
|
} while
|
|
(playagain());
|
|
uninitgame(0);
|
|
/*NOTREACHED*/
|
|
}
|
|
|
|
/* bs.c ends here */
|