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horizonal resolution (width). In those cases fb_bpp ended up completely wrong -- as in 6 bytes per pixel or something like that. Since we already have a way to calculate fb_depth given the masks and fb_bpp is effectively the same as fb_depth, all we need to do is make sure fb_bpp is rounded to the next multiple of the number of bits in a byte -- we assume we can divide by the number of bits in a byte throughout vt(4). While here: - simplify how we calculate fb_depth. - use fb_bpp instead of fb_depth to calculate fb_stride; we know we can divide fb_bpp. - don't limit fb_width and fb_height by VT_FB_DEFAULT_WIDTH and VT_FB_DEFAULT_HEIGHT (resp.). Those constants have not relation to the size of the frame buffer. This at least fixes "lower-resolution" Macs. We're talking 1280x1024 or so. There still is a problem with 27" Macs, which typically have a horizontal resolution over 2K. PR: 193745 (partial) Ok'd by: emaste@ |
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