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09b0f76735
user who run game Slightly modify game to understand pre-created score file
74 lines
2.9 KiB
Makefile
74 lines
2.9 KiB
Makefile
# @(#)Makefile 5.12 (Berkeley) 5/30/93
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# EXTRA
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# Incorporates code to gather additional performance statistics
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# SYSV
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# Use system III/V (instead of V7) type ioctl calls
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# BSD
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# Use BSD specific features (mostly timer and signal stuff)
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# BSD4.1
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# Use BSD4.1 to avoid some 4.2 dependencies (must be used with
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# BSD above; do not mix with SYSV)
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# HIDEBYLINK
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# If defined, the program attempts to hide from ps
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# DOCHECKPOINTS
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# If not defined, checkpoint files are periodically written by the
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# larn process (no forking) if enabled in the .larnopts description
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# file. Checkpointing is handy on an unreliable system, but takes
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# CPU. Inclusion of DOCHECKPOINTS will cause fork()ing to perform the
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# checkpoints (again if enabled in the .larnopts file). This usually
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# avoids pauses in larn while the checkpointing is being done (on
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# large machines).
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# VER
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# This is the version of the software, example: 12
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# SUBVER
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# This is the revision of the software, example: 1
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# FLUSHNO=#
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# Set the input queue excess flushing threshold (default 5)
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# NOVARARGS
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# Define for systems that don't have varargs (a default varargs will
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# be used).
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# MACRORND
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# Define to use macro version of rnd() and rund() (fast and big)
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# UIDSCORE
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# Define to use user id's to manage scoreboard. Leaving this out will
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# cause player id's from the file ".playerids" to be used instead.
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# (.playerids is created upon demand). Only one entry per id # is
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# allowed in each scoreboard (winning & non-winning).
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# VT100
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# Compile for using vt100 family of terminals. Omission of this
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# define will cause larn to use termcap, but it will be MUCH slower
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# due to an extra layer of output interpretation. Also, only VT100
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# mode allows 2 different standout modes, inverse video, and bold video.
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# And only in VT100 mode is the scrolling region of the terminal used
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# (much nicer than insert/delete line sequences to simulate it, if
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# VT100 is omitted).
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# NONAP
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# This causes napms() to return immediately instead of delaying n
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# milliseconds. This define may be needed on some systems if the nap
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# stuff does not work correctly (possible hang). nap() is primarilly
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# used to delay for effect when casting missile type spells.
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# NOLOG
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# Turn off logging.
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PROG= larn
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MAN6= larn.6
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CFLAGS+=-DBSD -DVER=12 -DSUBVER=0 -DNONAP -DUIDSCORE -fwritable-strings
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SRCS= main.c object.c create.c tok.c display.c global.c data.c io.c \
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monster.c store.c diag.c help.c config.c nap.c bill.c scores.c \
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signal.c moreobj.c movem.c regen.c fortune.c savelev.c
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DPADD= ${LIBTERMCAP} ${LIBCOMPAT}
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LDADD= -ltermcap -lcompat
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HIDEGAME=hidegame
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beforeinstall:
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(cd ${.CURDIR}/datfiles; ${INSTALL} -c -o ${BINOWN} -g ${BINGRP} \
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-m ${NOBINMODE} larnmaze larnopts larn.help \
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${DESTDIR}${SHAREDIR}/games/larn)
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${INSTALL} -c -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
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${DESTDIR}/var/games/larn/lscore12.0
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${INSTALL} -c -o ${BINOWN} -g ${BINGRP} -m 660 /dev/null \
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${DESTDIR}/var/games/larn/llog12.0
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.include <bsd.prog.mk>
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