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cfab3bdd89
before trying to coalesce. Forgetting to splay caused us to miss many opportunities for coalescing.
291 lines
6.6 KiB
C
291 lines
6.6 KiB
C
/*-
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* Copyright (c) 2004 Tim J. Robbins.
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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/*
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* "Set of characters" ADT implemented as a splay tree of extents, with
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* a lookup table cache to simplify looking up the first bunch of
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* characters (which are presumably more common than others).
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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#include <assert.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#include <wchar.h>
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#include <wctype.h>
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#include "cset.h"
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static struct csnode * cset_delete(struct csnode *, wchar_t);
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static __inline int cset_rangecmp(struct csnode *, wchar_t);
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static struct csnode * cset_splay(struct csnode *, wchar_t);
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/*
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* cset_alloc --
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* Allocate a set of characters.
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*/
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struct cset *
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cset_alloc(void)
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{
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struct cset *cs;
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if ((cs = malloc(sizeof(*cs))) == NULL)
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return (NULL);
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cs->cs_root = NULL;
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cs->cs_classes = NULL;
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cs->cs_havecache = false;
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cs->cs_invert = false;
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return (cs);
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}
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/*
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* cset_add --
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* Add a character to the set.
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*/
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bool
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cset_add(struct cset *cs, wchar_t ch)
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{
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struct csnode *csn, *ncsn;
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wchar_t oval;
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cs->cs_havecache = false;
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/*
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* Inserting into empty tree; new item becomes the root.
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*/
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if (cs->cs_root == NULL) {
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csn = malloc(sizeof(*cs->cs_root));
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if (csn == NULL)
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return (false);
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csn->csn_left = csn->csn_right = NULL;
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csn->csn_min = csn->csn_max = ch;
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cs->cs_root = csn;
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return (true);
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}
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/*
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* Splay to check whether the item already exists, and otherwise,
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* where we should put it.
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*/
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csn = cs->cs_root = cset_splay(cs->cs_root, ch);
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/*
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* Avoid adding duplicate nodes.
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*/
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if (cset_rangecmp(csn, ch) == 0)
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return (true);
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/*
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* Allocate a new node and make it the new root.
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*/
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ncsn = malloc(sizeof(*ncsn));
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if (ncsn == NULL)
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return (false);
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ncsn->csn_min = ncsn->csn_max = ch;
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if (cset_rangecmp(csn, ch) < 0) {
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ncsn->csn_left = csn->csn_left;
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ncsn->csn_right = csn;
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csn->csn_left = NULL;
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} else {
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ncsn->csn_right = csn->csn_right;
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ncsn->csn_left = csn;
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csn->csn_right = NULL;
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}
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cs->cs_root = ncsn;
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/*
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* Coalesce with left and right neighbours if possible.
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*/
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if (ncsn->csn_left != NULL) {
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ncsn->csn_left = cset_splay(ncsn->csn_left, ncsn->csn_min - 1);
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if (ncsn->csn_left->csn_max == ncsn->csn_min - 1) {
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oval = ncsn->csn_left->csn_min;
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ncsn->csn_left = cset_delete(ncsn->csn_left,
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ncsn->csn_left->csn_min);
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ncsn->csn_min = oval;
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}
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}
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if (ncsn->csn_right != NULL) {
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ncsn->csn_right = cset_splay(ncsn->csn_right,
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ncsn->csn_max + 1);
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if (ncsn->csn_right->csn_min == ncsn->csn_max + 1) {
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oval = ncsn->csn_right->csn_max;
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ncsn->csn_right = cset_delete(ncsn->csn_right,
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ncsn->csn_right->csn_min);
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ncsn->csn_max = oval;
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}
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}
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return (true);
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}
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/*
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* cset_in_hard --
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* Determine whether a character is in the set without using
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* the cache.
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*/
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bool
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cset_in_hard(struct cset *cs, wchar_t ch)
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{
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struct csclass *csc;
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for (csc = cs->cs_classes; csc != NULL; csc = csc->csc_next)
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if (csc->csc_invert ^ iswctype(ch, csc->csc_type) != 0)
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return (cs->cs_invert ^ true);
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if (cs->cs_root != NULL) {
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cs->cs_root = cset_splay(cs->cs_root, ch);
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return (cs->cs_invert ^ cset_rangecmp(cs->cs_root, ch) == 0);
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}
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return (cs->cs_invert ^ false);
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}
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/*
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* cset_cache --
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* Update the cache.
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*/
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void
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cset_cache(struct cset *cs)
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{
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wchar_t i;
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for (i = 0; i < CS_CACHE_SIZE; i++)
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cs->cs_cache[i] = cset_in_hard(cs, i);
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cs->cs_havecache = true;
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}
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/*
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* cset_invert --
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* Invert the character set.
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*/
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void
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cset_invert(struct cset *cs)
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{
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cs->cs_invert ^= true;
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cs->cs_havecache = false;
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}
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/*
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* cset_addclass --
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* Add a wctype()-style character class to the set, optionally
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* inverting it.
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*/
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bool
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cset_addclass(struct cset *cs, wctype_t type, bool invert)
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{
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struct csclass *csc;
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csc = malloc(sizeof(*csc));
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if (csc == NULL)
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return (false);
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csc->csc_type = type;
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csc->csc_invert = invert;
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csc->csc_next = cs->cs_classes;
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cs->cs_classes = csc;
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cs->cs_havecache = false;
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return (true);
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}
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static __inline int
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cset_rangecmp(struct csnode *t, wchar_t ch)
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{
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if (ch < t->csn_min)
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return (-1);
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if (ch > t->csn_max)
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return (1);
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return (0);
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}
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static struct csnode *
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cset_splay(struct csnode *t, wchar_t ch)
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{
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struct csnode N, *l, *r, *y;
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/*
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* Based on public domain code from Sleator.
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*/
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assert(t != NULL);
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N.csn_left = N.csn_right = NULL;
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l = r = &N;
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for (;;) {
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if (cset_rangecmp(t, ch) < 0) {
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if (t->csn_left != NULL &&
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cset_rangecmp(t->csn_left, ch) < 0) {
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y = t->csn_left;
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t->csn_left = y->csn_right;
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y->csn_right = t;
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t = y;
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}
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if (t->csn_left == NULL)
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break;
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r->csn_left = t;
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r = t;
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t = t->csn_left;
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} else if (cset_rangecmp(t, ch) > 0) {
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if (t->csn_right != NULL &&
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cset_rangecmp(t->csn_right, ch) > 0) {
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y = t->csn_right;
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t->csn_right = y->csn_left;
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y->csn_left = t;
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t = y;
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}
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if (t->csn_right == NULL)
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break;
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l->csn_right = t;
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l = t;
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t = t->csn_right;
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} else
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break;
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}
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l->csn_right = t->csn_left;
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r->csn_left = t->csn_right;
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t->csn_left = N.csn_right;
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t->csn_right = N.csn_left;
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return (t);
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}
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static struct csnode *
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cset_delete(struct csnode *t, wchar_t ch)
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{
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struct csnode *x;
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assert(t != NULL);
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t = cset_splay(t, ch);
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assert(cset_rangecmp(t, ch) == 0);
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if (t->csn_left == NULL)
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x = t->csn_right;
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else {
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x = cset_splay(t->csn_left, ch);
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x->csn_right = t->csn_right;
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}
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free(t);
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return x;
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}
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