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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
111 lines
3.6 KiB
C
111 lines
3.6 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)play.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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# include "getpar.h"
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# include <setjmp.h>
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/*
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** INSTRUCTION READ AND MAIN PLAY LOOP
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**
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** Well folks, this is it. Here we have the guts of the game.
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** This routine executes moves. It sets up per-move variables,
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** gets the command, and executes the command. After the command,
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** it calls events() to use up time, attack() to have Klingons
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** attack if the move was not free, and checkcond() to check up
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** on how we are doing after the move.
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*/
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extern int abandon(), capture(), shield(), computer(), dcrept(),
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destruct(), dock(), help(), impulse(), lrscan(),
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warp(), dumpgame(), rest(), srscan(),
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myreset(), torped(), visual(), setwarp(), undock(), phaser();
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struct cvntab Comtab[] =
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{
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"abandon", "", abandon, 0,
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"ca", "pture", capture, 0,
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"cl", "oak", shield, -1,
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"c", "omputer", computer, 0,
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"da", "mages", dcrept, 0,
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"destruct", "", destruct, 0,
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"do", "ck", dock, 0,
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"help", "", help, 0,
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"i", "mpulse", impulse, 0,
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"l", "rscan", lrscan, 0,
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"m", "ove", warp, 0,
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"p", "hasers", phaser, 0,
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"ram", "", warp, 1,
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"dump", "", dumpgame, 0,
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"r", "est", rest, 0,
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"sh", "ield", shield, 0,
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"s", "rscan", srscan, 0,
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"st", "atus", srscan, -1,
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"terminate", "", myreset, 0,
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"t", "orpedo", torped, 0,
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"u", "ndock", undock, 0,
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"v", "isual", visual, 0,
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"w", "arp", setwarp, 0,
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0
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};
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myreset()
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{
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extern jmp_buf env;
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longjmp(env, 1);
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}
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play()
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{
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struct cvntab *r;
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while (1)
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{
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Move.free = 1;
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Move.time = 0.0;
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Move.shldchg = 0;
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Move.newquad = 0;
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Move.resting = 0;
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skiptonl(0);
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r = getcodpar("\nCommand", Comtab);
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(*r->value)(r->value2);
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events(0);
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attack(0);
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checkcond();
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}
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}
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