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freebsd/games/hack/hack.do_wear.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

337 lines
7.4 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.do_wear.c - version 1.0.3 */
#include "hack.h"
#include <stdio.h>
extern char *nomovemsg;
extern char quitchars[];
extern char *Doname();
off_msg(otmp) register struct obj *otmp; {
pline("You were wearing %s.", doname(otmp));
}
doremarm() {
register struct obj *otmp;
if(!uarm && !uarmh && !uarms && !uarmg) {
pline("Not wearing any armor.");
return(0);
}
otmp = (!uarmh && !uarms && !uarmg) ? uarm :
(!uarms && !uarm && !uarmg) ? uarmh :
(!uarmh && !uarm && !uarmg) ? uarms :
(!uarmh && !uarm && !uarms) ? uarmg :
getobj("[", "take off");
if(!otmp) return(0);
if(!(otmp->owornmask & (W_ARMOR - W_ARM2))) {
pline("You can't take that off.");
return(0);
}
if( otmp == uarmg && uwep && uwep->cursed ) { /* myers@uwmacc */
pline("You seem not able to take off the gloves while holding your weapon.");
return(0);
}
(void) armoroff(otmp);
return(1);
}
doremring() {
if(!uleft && !uright){
pline("Not wearing any ring.");
return(0);
}
if(!uleft)
return(dorr(uright));
if(!uright)
return(dorr(uleft));
if(uleft && uright) while(1) {
char answer;
pline("What ring, Right or Left? [ rl?]");
if(index(quitchars, (answer = readchar())))
return(0);
switch(answer) {
case 'l':
case 'L':
return(dorr(uleft));
case 'r':
case 'R':
return(dorr(uright));
case '?':
(void) doprring();
/* might look at morc here %% */
}
}
/* NOTREACHED */
#ifdef lint
return(0);
#endif lint
}
dorr(otmp) register struct obj *otmp; {
if(cursed(otmp)) return(0);
ringoff(otmp);
off_msg(otmp);
return(1);
}
cursed(otmp) register struct obj *otmp; {
if(otmp->cursed){
pline("You can't. It appears to be cursed.");
return(1);
}
return(0);
}
armoroff(otmp) register struct obj *otmp; {
register int delay = -objects[otmp->otyp].oc_delay;
if(cursed(otmp)) return(0);
setworn((struct obj *) 0, otmp->owornmask & W_ARMOR);
if(delay) {
nomul(delay);
switch(otmp->otyp) {
case HELMET:
nomovemsg = "You finished taking off your helmet.";
break;
case PAIR_OF_GLOVES:
nomovemsg = "You finished taking off your gloves";
break;
default:
nomovemsg = "You finished taking off your suit.";
}
} else {
off_msg(otmp);
}
return(1);
}
doweararm() {
register struct obj *otmp;
register int delay;
register int err = 0;
long mask = 0;
otmp = getobj("[", "wear");
if(!otmp) return(0);
if(otmp->owornmask & W_ARMOR) {
pline("You are already wearing that!");
return(0);
}
if(otmp->otyp == HELMET){
if(uarmh) {
pline("You are already wearing a helmet.");
err++;
} else
mask = W_ARMH;
} else if(otmp->otyp == SHIELD){
if(uarms) pline("You are already wearing a shield."), err++;
if(uwep && uwep->otyp == TWO_HANDED_SWORD)
pline("You cannot wear a shield and wield a two-handed sword."), err++;
if(!err) mask = W_ARMS;
} else if(otmp->otyp == PAIR_OF_GLOVES) {
if(uarmg) {
pline("You are already wearing gloves.");
err++;
} else
if(uwep && uwep->cursed) {
pline("You cannot wear gloves over your weapon.");
err++;
} else
mask = W_ARMG;
} else {
if(uarm) {
if(otmp->otyp != ELVEN_CLOAK || uarm2) {
pline("You are already wearing some armor.");
err++;
}
}
if(!err) mask = W_ARM;
}
if(otmp == uwep && uwep->cursed) {
if(!err++)
pline("%s is welded to your hand.", Doname(uwep));
}
if(err) return(0);
setworn(otmp, mask);
if(otmp == uwep)
setuwep((struct obj *) 0);
delay = -objects[otmp->otyp].oc_delay;
if(delay){
nomul(delay);
nomovemsg = "You finished your dressing manoeuvre.";
}
otmp->known = 1;
return(1);
}
dowearring() {
register struct obj *otmp;
long mask = 0;
long oldprop;
if(uleft && uright){
pline("There are no more ring-fingers to fill.");
return(0);
}
otmp = getobj("=", "wear");
if(!otmp) return(0);
if(otmp->owornmask & W_RING) {
pline("You are already wearing that!");
return(0);
}
if(otmp == uleft || otmp == uright) {
pline("You are already wearing that.");
return(0);
}
if(otmp == uwep && uwep->cursed) {
pline("%s is welded to your hand.", Doname(uwep));
return(0);
}
if(uleft) mask = RIGHT_RING;
else if(uright) mask = LEFT_RING;
else do {
char answer;
pline("What ring-finger, Right or Left? ");
if(index(quitchars, (answer = readchar())))
return(0);
switch(answer){
case 'l':
case 'L':
mask = LEFT_RING;
break;
case 'r':
case 'R':
mask = RIGHT_RING;
break;
}
} while(!mask);
setworn(otmp, mask);
if(otmp == uwep)
setuwep((struct obj *) 0);
oldprop = u.uprops[PROP(otmp->otyp)].p_flgs;
u.uprops[PROP(otmp->otyp)].p_flgs |= mask;
switch(otmp->otyp){
case RIN_LEVITATION:
if(!oldprop) float_up();
break;
case RIN_PROTECTION_FROM_SHAPE_CHANGERS:
rescham();
break;
case RIN_GAIN_STRENGTH:
u.ustr += otmp->spe;
u.ustrmax += otmp->spe;
if(u.ustr > 118) u.ustr = 118;
if(u.ustrmax > 118) u.ustrmax = 118;
flags.botl = 1;
break;
case RIN_INCREASE_DAMAGE:
u.udaminc += otmp->spe;
break;
}
prinv(otmp);
return(1);
}
ringoff(obj)
register struct obj *obj;
{
register long mask;
mask = obj->owornmask & W_RING;
setworn((struct obj *) 0, obj->owornmask);
if(!(u.uprops[PROP(obj->otyp)].p_flgs & mask))
impossible("Strange... I didnt know you had that ring.");
u.uprops[PROP(obj->otyp)].p_flgs &= ~mask;
switch(obj->otyp) {
case RIN_FIRE_RESISTANCE:
/* Bad luck if the player is in hell... --jgm */
if (!Fire_resistance && dlevel >= 30) {
pline("The flames of Hell burn you to a crisp.");
killer = "stupidity in hell";
done("burned");
}
break;
case RIN_LEVITATION:
if(!Levitation) { /* no longer floating */
float_down();
}
break;
case RIN_GAIN_STRENGTH:
u.ustr -= obj->spe;
u.ustrmax -= obj->spe;
if(u.ustr > 118) u.ustr = 118;
if(u.ustrmax > 118) u.ustrmax = 118;
flags.botl = 1;
break;
case RIN_INCREASE_DAMAGE:
u.udaminc -= obj->spe;
break;
}
}
find_ac(){
register int uac = 10;
if(uarm) uac -= ARM_BONUS(uarm);
if(uarm2) uac -= ARM_BONUS(uarm2);
if(uarmh) uac -= ARM_BONUS(uarmh);
if(uarms) uac -= ARM_BONUS(uarms);
if(uarmg) uac -= ARM_BONUS(uarmg);
if(uleft && uleft->otyp == RIN_PROTECTION) uac -= uleft->spe;
if(uright && uright->otyp == RIN_PROTECTION) uac -= uright->spe;
if(uac != u.uac){
u.uac = uac;
flags.botl = 1;
}
}
glibr(){
register struct obj *otmp;
int xfl = 0;
if(!uarmg) if(uleft || uright) {
/* Note: at present also cursed rings fall off */
pline("Your %s off your fingers.",
(uleft && uright) ? "rings slip" : "ring slips");
xfl++;
if((otmp = uleft) != Null(obj)){
ringoff(uleft);
dropx(otmp);
}
if((otmp = uright) != Null(obj)){
ringoff(uright);
dropx(otmp);
}
}
if((otmp = uwep) != Null(obj)){
/* Note: at present also cursed weapons fall */
setuwep((struct obj *) 0);
dropx(otmp);
pline("Your weapon %sslips from your hands.",
xfl ? "also " : "");
}
}
struct obj *
some_armor(){
register struct obj *otmph = uarm;
if(uarmh && (!otmph || !rn2(4))) otmph = uarmh;
if(uarmg && (!otmph || !rn2(4))) otmph = uarmg;
if(uarms && (!otmph || !rn2(4))) otmph = uarms;
return(otmph);
}
corrode_armor(){
register struct obj *otmph = some_armor();
if(otmph){
if(otmph->rustfree ||
otmph->otyp == ELVEN_CLOAK ||
otmph->otyp == LEATHER_ARMOR ||
otmph->otyp == STUDDED_LEATHER_ARMOR) {
pline("Your %s not affected!",
aobjnam(otmph, "are"));
return;
}
pline("Your %s!", aobjnam(otmph, "corrode"));
otmph->spe--;
}
}