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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
251 lines
6.5 KiB
C
251 lines
6.5 KiB
C
/*
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* Copyright (c) 1982, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)init.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "mille.h"
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/*
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* @(#)init.c 1.1 (Berkeley) 4/1/82
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*/
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init() {
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reg PLAY *pp;
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reg int i, j;
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reg CARD card;
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bzero(Numseen, sizeof Numseen);
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Numgos = 0;
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for (i = 0; i < 2; i++) {
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pp = &Player[i];
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pp->hand[0] = C_INIT;
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for (j = 0; j < NUM_SAFE; j++) {
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pp->safety[j] = S_UNKNOWN;
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pp->coups[j] = FALSE;
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}
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for (j = 1; j < HAND_SZ; j++) {
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pp->hand[j] = *--Topcard;
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if (i == COMP) {
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account(card = *Topcard);
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if (issafety(card))
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pp->safety[card - S_CONV] = S_IN_HAND;
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}
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}
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pp->mileage = 0;
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pp->hand_tot = 0;
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pp->safescore = 0;
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pp->coupscore = 0;
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pp->can_go = FALSE;
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pp->speed = C_INIT;
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pp->battle = C_INIT;
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pp->new_speed = FALSE;
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pp->new_battle = FALSE;
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for (j = 0; j < NUM_MILES; j++)
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pp->nummiles[j] = 0;
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}
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if (Order)
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sort(Player[PLAYER].hand);
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Discard = C_INIT;
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Finished = FALSE;
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End = 700;
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}
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shuffle() {
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reg int i, r;
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reg CARD temp;
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for (i = 0; i < DECK_SZ; i++) {
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r = roll(1, DECK_SZ) - 1;
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if (r < 0 || r > DECK_SZ - 1) {
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fprintf(stderr, "shuffle: card no. error: %d\n", r);
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die(1);
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}
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temp = Deck[r];
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Deck[r] = Deck[i];
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Deck[i] = temp;
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}
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Topcard = &Deck[DECK_SZ];
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}
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newboard() {
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register int i;
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register PLAY *pp;
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static int first = TRUE;
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if (first) {
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werase(Board);
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werase(Score);
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mvaddstr(5, 0, "--HAND--");
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mvaddch(6, 0, 'P');
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mvaddch(7, 0, '1');
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mvaddch(8, 0, '2');
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mvaddch(9, 0, '3');
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mvaddch(10, 0, '4');
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mvaddch(11, 0, '5');
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mvaddch(12, 0, '6');
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mvaddstr(13, 0, "--BATTLE--");
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mvaddstr(15, 0, "--SPEED--");
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mvaddstr(5, 20, "--DECK--");
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mvaddstr(7, 20, "--DISCARD--");
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mvaddstr(13, 20, "--BATTLE--");
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mvaddstr(15, 20, "--SPEED--");
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mvwaddstr(Miles, 0, 0, "--MILEAGE--");
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mvwaddstr(Miles, 0, 41, "--MILEAGE--");
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Sh_discard = -1;
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for (pp = Player; pp <= &Player[COMP]; pp++) {
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for (i = 0; i < HAND_SZ; i++)
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pp->sh_hand[i] = -1;
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pp->sh_battle = -1;
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pp->sh_speed = -1;
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pp->sh_mileage = -1;
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}
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first = FALSE;
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}
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else {
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for (i = 0; i < 5; i++) {
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move(i, 0);
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clrtoeol();
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}
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wmove(Miles, 1, 0);
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wclrtobot(Miles);
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wmove(Board, MOVE_Y + 1, MOVE_X);
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wclrtoeol(Board);
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wmove(Board, MOVE_Y + 2, MOVE_X);
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wclrtoeol(Board);
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}
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Sh_discard = -1;
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for (pp = Player; pp <= &Player[COMP]; pp++) {
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for (i = 0; i < NUM_SAFE; i++)
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pp->sh_safety[i] = FALSE;
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for (i = 0; i < NUM_MILES; i++)
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pp->sh_nummiles[i] = 0;
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pp->sh_safescore = -1;
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}
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newscore();
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}
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newscore() {
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reg int i, new;
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register PLAY *pp;
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static int was_full = -1;
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static int last_win = -1;
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if (was_full < 0)
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was_full = (Window != W_FULL);
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stdscr = Score;
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move(0, 22);
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new = FALSE;
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if (inch() != 'Y') {
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erase();
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mvaddstr(0, 22, "You Comp Value");
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mvaddstr(1, 2, "Milestones Played");
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mvaddstr(2, 8, "Each Safety");
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mvaddstr(3, 5, "All 4 Safeties");
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mvaddstr(4, 3, "Each Coup Fourre");
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mvaddstr(2, 37, "100");
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mvaddstr(3, 37, "300");
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mvaddstr(4, 37, "300");
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new = TRUE;
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}
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else if ((Window == W_FULL || Finished) ^ was_full) {
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move(5, 1);
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clrtobot();
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new = TRUE;
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}
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else if (Window != last_win)
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new = TRUE;
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if (new) {
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for (i = 0; i < SCORE_Y; i++)
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mvaddch(i, 0, '|');
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move(SCORE_Y - 1, 1);
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for (i = 0; i < SCORE_X; i++)
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addch('_');
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for (pp = Player; pp <= &Player[COMP]; pp++) {
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pp->sh_hand_tot = -1;
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pp->sh_total = -1;
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pp->sh_games = -1;
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pp->sh_safescore = -1;
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}
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}
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Player[PLAYER].was_finished = !Finished;
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Player[COMP].was_finished = !Finished;
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if (Window == W_FULL || Finished) {
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if (!was_full || new) {
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mvaddstr(5, 5, "Trip Completed");
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mvaddstr(6, 10, "Safe Trip");
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mvaddstr(7, 5, "Delayed Action");
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mvaddstr(8, 10, "Extension");
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mvaddstr(9, 11, "Shut-Out");
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mvaddstr(10, 21, "---- ---- -----");
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mvaddstr(11, 9, "Hand Total");
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mvaddstr(12, 20, "----- -----");
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mvaddstr(13, 6, "Overall Total");
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mvaddstr(14, 15, "Games");
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mvaddstr(5, 37, "400");
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mvaddstr(6, 37, "300");
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mvaddstr(7, 37, "300");
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mvaddstr(8, 37, "200");
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mvaddstr(9, 37, "500");
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}
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}
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else
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if (was_full || new) {
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mvaddstr(5, 21, "---- ---- -----");
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mvaddstr(6, 9, "Hand Total");
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mvaddstr(7, 20, "----- -----");
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mvaddstr(8, 6, "Overall Total");
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mvaddstr(9, 15, "Games");
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mvaddstr(11, 2, "p: pick");
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mvaddstr(12, 2, "u: use #");
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mvaddstr(13, 2, "d: discard #");
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mvaddstr(14, 2, "w: toggle window");
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mvaddstr(11, 21, "q: quit");
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if (!Order)
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mvaddstr(12, 21, "o: order hand");
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else
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mvaddstr(12, 21, "o: stop ordering");
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mvaddstr(13, 21, "s: save");
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mvaddstr(14, 21, "r: reprint");
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}
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stdscr = Board;
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was_full = (Window == W_FULL || Finished);
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last_win = Window;
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}
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