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db21d4f4fc
Submitted by: Max Khon <fjoe@husky.iclub.nsu.ru>
404 lines
12 KiB
C
404 lines
12 KiB
C
/*
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* file: sbcard.h
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*/
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typedef struct _sbdev_info {
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} sbdev_info ;
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extern int sbc_major, sbc_minor ;
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/*
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* sound blaster registers
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*/
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#define SBDSP_RST 0x6
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#define DSP_READ (io_base + 0xA)
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#define DSP_WRITE (io_base + 0xC)
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#define SBDSP_CMD 0xC
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#define SBDSP_STATUS 0xC
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#define DSP_DATA_AVAIL (io_base + 0xE)
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#define DSP_DATA_AVL16 (io_base + 0xF)
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#define SB_MIX_ADDR 0x4
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#define SB_MIX_DATA 0x5
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#if 0
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#define OPL3_LEFT (io_base + 0x0)
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#define OPL3_RIGHT (io_base + 0x2)
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#define OPL3_BOTH (io_base + 0x8)
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#endif
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/*
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* DSP Commands. There are many, and in many cases they are used explicitly
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*/
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/* these are not used except for programmed I/O (not in this driver) */
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#define DSP_DAC8 0x10 /* direct DAC output */
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#define DSP_ADC8 0x20 /* direct ADC input */
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/* these should be used in the SB 1.0 */
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#define DSP_CMD_DAC8 0x14 /* single cycle 8-bit dma out */
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#define DSP_CMD_ADC8 0x24 /* single cycle 8-bit dma in */
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/* these should be used in the SB 2.0 and 2.01 */
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#define DSP_CMD_DAC8_AUTO 0x1c /* auto 8-bit dma out */
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#define DSP_CMD_ADC8_AUTO 0x2c /* auto 8-bit dma out */
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#define DSP_CMD_HSSIZE 0x48 /* high speed dma count */
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#define DSP_CMD_HSDAC_AUTO 0x90 /* high speed dac, auto */
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#define DSP_CMD_HSADC_AUTO 0x98 /* high speed adc, auto */
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/* SBPro commands. Some cards (JAZZ, SMW) also support 16 bits */
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/* prepare for dma input */
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#define DSP_CMD_DMAMODE(stereo, bit16) (0xA0 | (stereo ? 8:0) | (bit16 ? 4:0))
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#define DSP_CMD_DAC2 0x16 /* 2-bit adpcm dma out (cont) */
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#define DSP_CMD_DAC2S 0x17 /* 2-bit adpcm dma out (start) */
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#define DSP_CMD_DAC2S_AUTO 0x1f /* auto 2-bit adpcm dma out (start) */
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/* SB16 commands */
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#define DSP_CMD_O16 0xb0
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#define DSP_CMD_I16 0xb8
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#define DSP_CMD_O8 0xc0
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#define DSP_CMD_I8 0xc8
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#define DSP_MODE_U8MONO 0x00
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#define DSP_MODE_U8STEREO 0x20
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#define DSP_MODE_S16MONO 0x10
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#define DSP_MODE_S16STEREO 0x30
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#define DSP_CMD_SPKON 0xD1
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#define DSP_CMD_SPKOFF 0xD3
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#define DSP_CMD_SPKR(on) (0xD1 | (on ? 0:2))
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#define DSP_CMD_DMAPAUSE_8 0xD0
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#define DSP_CMD_DMAPAUSE_16 0xD5
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#define DSP_CMD_DMAEXIT_8 0xDA
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#define DSP_CMD_DMAEXIT_16 0xD9
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#define DSP_CMD_TCONST 0x40 /* set time constant */
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#define DSP_CMD_HSDAC 0x91 /* high speed dac */
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#define DSP_CMD_HSADC 0x99 /* high speed adc */
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#define DSP_CMD_GETVER 0xE1
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#define DSP_CMD_GETID 0xE7 /* return id bytes */
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#define DSP_CMD_OUT16 0x41 /* send parms for dma out on sb16 */
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#define DSP_CMD_IN16 0x42 /* send parms for dma in on sb16 */
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#if 0 /*** unknown ***/
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#define DSP_CMD_FA 0xFA /* get version from prosonic*/
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#define DSP_CMD_FB 0xFB /* set irq/dma for prosonic*/
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#endif
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/*
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* in fact, for the SB16, dma commands are as follows:
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*
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* cmd, mode, len_low, len_high.
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*
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* cmd is a combination of DSP_DMA16 or DSP_DMA8 and
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*/
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#define DSP_DMA16 0xb0
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#define DSP_DMA8 0xc0
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# define DSP_F16_DAC 0x00
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# define DSP_F16_ADC 0x08
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# define DSP_F16_AUTO 0x04
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# define DSP_F16_FIFO_ON 0x02
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/*
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* mode is a combination of the following:
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*/
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#define DSP_F16_STEREO 0x20
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#define DSP_F16_SIGNED 0x10
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#define IMODE_NONE 0
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#define IMODE_OUTPUT PCM_ENABLE_OUTPUT
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#define IMODE_INPUT PCM_ENABLE_INPUT
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#define IMODE_INIT 3
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#define IMODE_MIDI 4
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#define NORMAL_MIDI 0
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#define UART_MIDI 1
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/*
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* values used for bd_flags in SoundBlaster driver
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*/
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#define BD_F_HISPEED 0x0001 /* doing high speed ... */
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#define BD_F_JAZZ16 0x0002 /* jazz16 detected */
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#define BD_F_JAZZ16_2 0x0004 /* jazz16 type 2 */
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#define BD_F_DUP_MIDI 0x0008 /* duplex midi */
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#define BD_F_MIX_MASK 0x0070 /* up to 8 mixers (I know of 3) */
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#define BD_F_MIX_CT1335 0x0010 /* CT1335 */
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#define BD_F_MIX_CT1345 0x0020 /* CT1345 */
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#define BD_F_MIX_CT1745 0x0030 /* CT1745 */
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#define BD_F_SB16 0x0100 /* this is a SB16 */
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#define BD_F_SB16X 0x0200 /* this is a vibra16X or clone */
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#define BD_F_MIDIBUSY 0x0400 /* midi busy */
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#define BD_F_ESS 0x0800 /* this is an ESS chip */
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/*
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* on some SB16 cards, at times I swap DMA channels. Remember this
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* so that they can be restored later.
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*/
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#define BD_F_SWAPPED 0x1000 /* have swapped DMA channels */
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/*
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* sound/sb_mixer.h
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*
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* Definitions for the SB Pro and SB16 mixers
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*
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* Copyright by Hannu Savolainen 1993
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are
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* met: 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer. 2.
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* Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* Modified: Hunyue Yau Jan 6 1994 Added defines for the Sound Galaxy NX Pro
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* mixer.
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*
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*/
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#define SBPRO_RECORDING_DEVICES \
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(SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
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/* Same as SB Pro, unless I find otherwise */
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#define SGNXPRO_RECORDING_DEVICES SBPRO_RECORDING_DEVICES
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#define SBPRO_MIXER_DEVICES \
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(SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_LINE | SOUND_MASK_MIC | \
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SOUND_MASK_CD | SOUND_MASK_VOLUME)
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/*
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* SG NX Pro has treble and bass settings on the mixer. The 'speaker' channel
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* is the COVOX/DisneySoundSource emulation volume control on the mixer. It
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* does NOT control speaker volume. Should have own mask eventually?
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*/
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#define SGNXPRO_MIXER_DEVICES \
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(SBPRO_MIXER_DEVICES | SOUND_MASK_BASS | \
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SOUND_MASK_TREBLE | SOUND_MASK_SPEAKER )
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#define SB16_RECORDING_DEVICES \
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(SOUND_MASK_SYNTH | SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD)
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#define SB16_MIXER_DEVICES \
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(SOUND_MASK_SYNTH | SOUND_MASK_PCM | SOUND_MASK_SPEAKER | \
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SOUND_MASK_LINE | SOUND_MASK_MIC | SOUND_MASK_CD | \
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SOUND_MASK_IGAIN | SOUND_MASK_OGAIN | \
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SOUND_MASK_VOLUME | SOUND_MASK_BASS | SOUND_MASK_TREBLE)
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/*
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* Mixer registers
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*
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* NOTE! RECORD_SRC == IN_FILTER
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*/
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/*
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* Mixer registers of SB Pro
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*/
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#define VOC_VOL 0x04
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#define MIC_VOL 0x0A
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#define MIC_MIX 0x0A
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#define RECORD_SRC 0x0C
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#define IN_FILTER 0x0C
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#define OUT_FILTER 0x0E
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#define MASTER_VOL 0x22
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#define FM_VOL 0x26
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#define CD_VOL 0x28
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#define LINE_VOL 0x2E
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#define IRQ_NR 0x80
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#define DMA_NR 0x81
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#define IRQ_STAT 0x82
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/*
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* Additional registers on the SG NX Pro
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*/
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#define COVOX_VOL 0x42
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#define TREBLE_LVL 0x44
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#define BASS_LVL 0x46
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#define FREQ_HI (1 << 3)/* Use High-frequency ANFI filters */
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#define FREQ_LOW 0 /* Use Low-frequency ANFI filters */
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#define FILT_ON 0 /* Yes, 0 to turn it on, 1 for off */
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#define FILT_OFF (1 << 5)
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#define MONO_DAC 0x00
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#define STEREO_DAC 0x02
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/*
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* Mixer registers of SB16
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*/
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#define SB16_IMASK_L 0x3d
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#define SB16_IMASK_R 0x3e
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#define SB16_OMASK 0x3c
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#ifndef __SB_MIXER_C__
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mixer_tab sbpro_mix;
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mixer_tab sb16_mix;
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#ifdef __SGNXPRO__
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mixer_tab sgnxpro_mix;
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#endif
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static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES];
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static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES];
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#else /* __SB_MIXER_C__ defined */
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mixer_tab sbpro_mix = {
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PMIX_ENT(SOUND_MIXER_VOLUME, 0x22, 4, 4, 0x22, 0, 4),
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PMIX_ENT(SOUND_MIXER_BASS, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_TREBLE, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_SYNTH, 0x26, 4, 4, 0x26, 0, 4),
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PMIX_ENT(SOUND_MIXER_PCM, 0x04, 4, 4, 0x04, 0, 4),
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PMIX_ENT(SOUND_MIXER_SPEAKER, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_LINE, 0x2e, 4, 4, 0x2e, 0, 4),
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PMIX_ENT(SOUND_MIXER_MIC, 0x0a, 0, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_CD, 0x28, 4, 4, 0x28, 0, 4),
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PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0)
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};
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#ifdef __SGNXPRO__
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mixer_tab sgnxpro_mix = {
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PMIX_ENT(SOUND_MIXER_VOLUME, 0x22, 4, 4, 0x22, 0, 4),
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PMIX_ENT(SOUND_MIXER_BASS, 0x46, 0, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_TREBLE, 0x44, 0, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_SYNTH, 0x26, 4, 4, 0x26, 0, 4),
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PMIX_ENT(SOUND_MIXER_PCM, 0x04, 4, 4, 0x04, 0, 4),
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PMIX_ENT(SOUND_MIXER_SPEAKER, 0x42, 0, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_LINE, 0x2e, 4, 4, 0x2e, 0, 4),
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PMIX_ENT(SOUND_MIXER_MIC, 0x0a, 0, 3, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_CD, 0x28, 4, 4, 0x28, 0, 4),
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PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_RECLEV, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_IGAIN, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_OGAIN, 0x00, 0, 0, 0x00, 0, 0)
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};
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#endif
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mixer_tab sb16_mix = {
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PMIX_ENT(SOUND_MIXER_VOLUME, 0x30, 3, 5, 0x31, 3, 5),
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PMIX_ENT(SOUND_MIXER_BASS, 0x46, 4, 4, 0x47, 4, 4),
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PMIX_ENT(SOUND_MIXER_TREBLE, 0x44, 4, 4, 0x45, 4, 4),
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PMIX_ENT(SOUND_MIXER_SYNTH, 0x34, 3, 5, 0x35, 3, 5),
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PMIX_ENT(SOUND_MIXER_PCM, 0x32, 3, 5, 0x33, 3, 5),
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PMIX_ENT(SOUND_MIXER_SPEAKER, 0x3b, 6, 2, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_LINE, 0x38, 3, 5, 0x39, 3, 5),
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PMIX_ENT(SOUND_MIXER_MIC, 0x3a, 3, 5, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_CD, 0x36, 3, 5, 0x37, 3, 5),
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PMIX_ENT(SOUND_MIXER_IMIX, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_ALTPCM, 0x00, 0, 0, 0x00, 0, 0),
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PMIX_ENT(SOUND_MIXER_RECLEV, 0x3f, 6, 2, 0x40, 6, 2), /* Obsol,Use IGAIN*/
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PMIX_ENT(SOUND_MIXER_IGAIN, 0x3f, 6, 2, 0x40, 6, 2),
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PMIX_ENT(SOUND_MIXER_OGAIN, 0x41, 6, 2, 0x42, 6, 2)
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};
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#ifdef SM_GAMES /* Master volume is lower and PCM & FM
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* volumes higher than with SB Pro. This
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* improves the sound quality */
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static u_short levels[SOUND_MIXER_NRDEVICES] =
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{
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0x2020, /* Master Volume */
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0x4b4b, /* Bass */
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0x4b4b, /* Treble */
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0x6464, /* FM */
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0x6464, /* PCM */
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0x4b4b, /* PC Speaker */
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0x4b4b, /* Ext Line */
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0x0000, /* Mic */
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0x4b4b, /* CD */
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0x4b4b, /* Recording monitor */
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0x4b4b, /* SB PCM */
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0x4b4b, /* Recording level */
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0x4b4b, /* Input gain */
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0x4b4b}; /* Output gain */
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#else /* If the user selected just plain SB Pro */
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static u_short levels[SOUND_MIXER_NRDEVICES] =
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{
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0x5a5a, /* Master Volume */
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0x4b4b, /* Bass */
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0x4b4b, /* Treble */
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0x4b4b, /* FM */
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0x4b4b, /* PCM */
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0x4b4b, /* PC Speaker */
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0x4b4b, /* Ext Line */
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0x1010, /* Mic */
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0x4b4b, /* CD */
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0x4b4b, /* Recording monitor */
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0x4b4b, /* SB PCM */
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0x4b4b, /* Recording level */
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0x4b4b, /* Input gain */
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0x4b4b}; /* Output gain */
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#endif /* SM_GAMES */
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static u_char sb16_recmasks_L[SOUND_MIXER_NRDEVICES] =
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{
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0x00, /* SOUND_MIXER_VOLUME */
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0x00, /* SOUND_MIXER_BASS */
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0x00, /* SOUND_MIXER_TREBLE */
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0x40, /* SOUND_MIXER_SYNTH */
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0x00, /* SOUND_MIXER_PCM */
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0x00, /* SOUND_MIXER_SPEAKER */
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0x10, /* SOUND_MIXER_LINE */
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0x01, /* SOUND_MIXER_MIC */
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0x04, /* SOUND_MIXER_CD */
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0x00, /* SOUND_MIXER_IMIX */
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0x00, /* SOUND_MIXER_ALTPCM */
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0x00, /* SOUND_MIXER_RECLEV */
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0x00, /* SOUND_MIXER_IGAIN */
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0x00 /* SOUND_MIXER_OGAIN */
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};
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static u_char sb16_recmasks_R[SOUND_MIXER_NRDEVICES] =
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{
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0x00, /* SOUND_MIXER_VOLUME */
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0x00, /* SOUND_MIXER_BASS */
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0x00, /* SOUND_MIXER_TREBLE */
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0x20, /* SOUND_MIXER_SYNTH */
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0x00, /* SOUND_MIXER_PCM */
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0x00, /* SOUND_MIXER_SPEAKER */
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0x08, /* SOUND_MIXER_LINE */
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0x01, /* SOUND_MIXER_MIC */
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0x02, /* SOUND_MIXER_CD */
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0x00, /* SOUND_MIXER_IMIX */
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0x00, /* SOUND_MIXER_ALTPCM */
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0x00, /* SOUND_MIXER_RECLEV */
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0x00, /* SOUND_MIXER_IGAIN */
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0x00 /* SOUND_MIXER_OGAIN */
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};
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/*
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* Recording sources (SB Pro)
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*/
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#endif /* __SB_MIXER_C__ */
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#define SRC_MIC 1 /* Select Microphone recording source */
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#define SRC_CD 3 /* Select CD recording source */
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#define SRC_LINE 7 /* Use Line-in for recording source */
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