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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
118 lines
3.1 KiB
C
118 lines
3.1 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)init_field.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "robots.h"
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/*
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* init_field:
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* Lay down the initial pattern whih is constant across all levels,
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* and initialize all the global variables.
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*/
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init_field()
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{
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register int i;
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register WINDOW *wp;
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register int j;
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static bool first = TRUE;
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static char *desc[] = {
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"Directions:",
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"",
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"y k u",
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" \\|/",
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"h- -l",
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" /|\\",
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"b j n",
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"",
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"Commands:",
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"",
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"w: wait for end",
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"t: teleport",
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"q: quit",
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"^L: redraw screen",
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"",
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"Legend:",
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"",
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"+: robot",
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"*: junk heap",
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"@: you",
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"",
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"Score: 0",
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NULL
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};
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Dead = FALSE;
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Waiting = FALSE;
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flushok(stdscr, TRUE);
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Score = 0;
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erase();
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move(0, 0);
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addch('+');
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for (i = 1; i < Y_FIELDSIZE; i++) {
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move(i, 0);
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addch('|');
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}
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move(Y_FIELDSIZE, 0);
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addch('+');
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for (i = 1; i < X_FIELDSIZE; i++)
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addch('-');
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addch('+');
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if (first)
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refresh();
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move(0, 1);
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for (i = 1; i < X_FIELDSIZE; i++)
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addch('-');
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addch('+');
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for (i = 1; i < Y_FIELDSIZE; i++) {
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move(i, X_FIELDSIZE);
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addch('|');
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}
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if (first)
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refresh();
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for (i = 0; desc[i] != NULL; i++) {
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move(i, X_FIELDSIZE + 2);
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addstr(desc[i]);
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}
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if (first)
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refresh();
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first = FALSE;
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#ifdef FANCY
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if (Pattern_roll)
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Next_move = &Move_list[-1];
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#endif
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}
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