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265 lines
9.0 KiB
Plaintext
265 lines
9.0 KiB
Plaintext
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#------------------------------------------------------------------------------
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# $File: console,v 1.18 2010/09/20 19:19:17 rrt Exp $
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# Console game magic
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# Toby Deshane <hac@shoelace.digivill.net>
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# ines: file(1) magic for Marat's iNES Nintendo Entertainment System
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# ROM dump format
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0 string NES\032 iNES ROM dump,
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>4 byte x %dx16k PRG
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>5 byte x \b, %dx8k CHR
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>6 byte&0x01 =0x1 \b, [Vert.]
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>6 byte&0x01 =0x0 \b, [Horiz.]
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>6 byte&0x02 =0x2 \b, [SRAM]
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>6 byte&0x04 =0x4 \b, [Trainer]
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>6 byte&0x04 =0x8 \b, [4-Scr]
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#------------------------------------------------------------------------------
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# gameboy: file(1) magic for the Nintendo (Color) Gameboy raw ROM format
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#
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0x104 belong 0xCEED6666 Gameboy ROM:
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>0x134 string >\0 "%.16s"
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>0x146 byte 0x03 \b,[SGB]
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>0x147 byte 0x00 \b, [ROM ONLY]
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>0x147 byte 0x01 \b, [ROM+MBC1]
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>0x147 byte 0x02 \b, [ROM+MBC1+RAM]
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>0x147 byte 0x03 \b, [ROM+MBC1+RAM+BATT]
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>0x147 byte 0x05 \b, [ROM+MBC2]
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>0x147 byte 0x06 \b, [ROM+MBC2+BATTERY]
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>0x147 byte 0x08 \b, [ROM+RAM]
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>0x147 byte 0x09 \b, [ROM+RAM+BATTERY]
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>0x147 byte 0x0B \b, [ROM+MMM01]
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>0x147 byte 0x0C \b, [ROM+MMM01+SRAM]
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>0x147 byte 0x0D \b, [ROM+MMM01+SRAM+BATT]
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>0x147 byte 0x0F \b, [ROM+MBC3+TIMER+BATT]
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>0x147 byte 0x10 \b, [ROM+MBC3+TIMER+RAM+BATT]
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>0x147 byte 0x11 \b, [ROM+MBC3]
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>0x147 byte 0x12 \b, [ROM+MBC3+RAM]
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>0x147 byte 0x13 \b, [ROM+MBC3+RAM+BATT]
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>0x147 byte 0x19 \b, [ROM+MBC5]
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>0x147 byte 0x1A \b, [ROM+MBC5+RAM]
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>0x147 byte 0x1B \b, [ROM+MBC5+RAM+BATT]
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>0x147 byte 0x1C \b, [ROM+MBC5+RUMBLE]
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>0x147 byte 0x1D \b, [ROM+MBC5+RUMBLE+SRAM]
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>0x147 byte 0x1E \b, [ROM+MBC5+RUMBLE+SRAM+BATT]
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>0x147 byte 0x1F \b, [Pocket Camera]
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>0x147 byte 0xFD \b, [Bandai TAMA5]
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>0x147 byte 0xFE \b, [Hudson HuC-3]
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>0x147 byte 0xFF \b, [Hudson HuC-1]
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>0x148 byte 0 \b, ROM: 256Kbit
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>0x148 byte 1 \b, ROM: 512Kbit
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>0x148 byte 2 \b, ROM: 1Mbit
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>0x148 byte 3 \b, ROM: 2Mbit
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>0x148 byte 4 \b, ROM: 4Mbit
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>0x148 byte 5 \b, ROM: 8Mbit
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>0x148 byte 6 \b, ROM: 16Mbit
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>0x148 byte 0x52 \b, ROM: 9Mbit
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>0x148 byte 0x53 \b, ROM: 10Mbit
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>0x148 byte 0x54 \b, ROM: 12Mbit
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>0x149 byte 1 \b, RAM: 16Kbit
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>0x149 byte 2 \b, RAM: 64Kbit
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>0x149 byte 3 \b, RAM: 128Kbit
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>0x149 byte 4 \b, RAM: 1Mbit
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#>0x14e long x \b, CRC: %x
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#------------------------------------------------------------------------------
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# genesis: file(1) magic for the Sega MegaDrive/Genesis raw ROM format
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#
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0x100 string SEGA Sega MegaDrive/Genesis raw ROM dump
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>0x120 string >\0 Name: "%.16s"
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>0x110 string >\0 %.16s
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>0x1B0 string RA with SRAM
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#------------------------------------------------------------------------------
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# genesis: file(1) magic for the Super MegaDrive ROM dump format
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#
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0x280 string EAGN Super MagicDrive ROM dump
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>0 byte x %dx16k blocks
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>2 byte 0 \b, last in series or standalone
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>2 byte >0 \b, split ROM
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>8 byte 0xAA
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>9 byte 0xBB
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#------------------------------------------------------------------------------
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# genesis: file(1) alternate magic for the Super MegaDrive ROM dump format
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#
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0x280 string EAMG Super MagicDrive ROM dump
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>0 byte x %dx16k blocks
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>2 byte x \b, last in series or standalone
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>8 byte 0xAA
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>9 byte 0xBB
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#------------------------------------------------------------------------------
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# smsgg: file(1) magic for Sega Master System and Game Gear ROM dumps
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#
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# Does not detect all images. Very preliminary guesswork. Need more data
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# on format.
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#
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# FIXME: need a little more info...;P
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#
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#0 byte 0xF3
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#>1 byte 0xED Sega Master System/Game Gear ROM dump
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#>1 byte 0x31 Sega Master System/Game Gear ROM dump
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#>1 byte 0xDB Sega Master System/Game Gear ROM dump
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#>1 byte 0xAF Sega Master System/Game Gear ROM dump
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#>1 byte 0xC3 Sega Master System/Game Gear ROM dump
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#------------------------------------------------------------------------------
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# dreamcast: file(1) uncertain magic for the Sega Dreamcast VMU image format
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#
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0 belong 0x21068028 Sega Dreamcast VMU game image
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0 string LCDi Dream Animator file
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#------------------------------------------------------------------------------
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# v64: file(1) uncertain magic for the V64 format N64 ROM dumps
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#
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0 belong 0x37804012 V64 Nintendo 64 ROM dump
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# From: "Nelson A. de Oliveira" <naoliv@gmail.com>
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# Nintendo .nds
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192 string \044\377\256Qi\232 Nintendo DS Game ROM Image
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# Nintendo .gba
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0 string \056\000\000\352$\377\256Qi Nintendo Game Boy Advance ROM Image
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#------------------------------------------------------------------------------
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# msx: file(1) magic for MSX game cartridge dumps
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# Too simple - MPi
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#0 beshort 0x4142 MSX game cartridge dump
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#------------------------------------------------------------------------------
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# Sony Playstation executables (Adam Sjoegren <asjo@diku.dk>) :
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0 string PS-X\ EXE Sony Playstation executable
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# Area:
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>113 string x (%s)
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#------------------------------------------------------------------------------
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# Microsoft Xbox executables .xbe (Esa Hyytiä <ehyytia@cc.hut.fi>)
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0 string XBEH XBE, Microsoft Xbox executable
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# probabilistic checks whether signed or not
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>0x0004 ulelong =0x0
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>>&2 ulelong =0x0
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>>>&2 ulelong =0x0 \b, not signed
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>0x0004 ulelong >0
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>>&2 ulelong >0
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>>>&2 ulelong >0 \b, signed
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# expect base address of 0x10000
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>0x0104 ulelong =0x10000
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>>(0x0118-0x0FF60) ulelong&0x80000007 0x80000007 \b, all regions
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>>(0x0118-0x0FF60) ulelong&0x80000007 !0x80000007
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>>>(0x0118-0x0FF60) ulelong >0 (regions:
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>>>>(0x0118-0x0FF60) ulelong &0x00000001 NA
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>>>>(0x0118-0x0FF60) ulelong &0x00000002 Japan
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>>>>(0x0118-0x0FF60) ulelong &0x00000004 Rest_of_World
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>>>>(0x0118-0x0FF60) ulelong &0x80000000 Manufacturer
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>>>(0x0118-0x0FF60) ulelong >0 \b)
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# --------------------------------
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# Microsoft Xbox data file formats
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0 string XIP0 XIP, Microsoft Xbox data
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0 string XTF0 XTF, Microsoft Xbox data
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# Atari Lynx cartridge dump (EXE/BLL header)
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# From: "Stefan A. Haubenthal" <polluks@web.de>
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# Double-check that the image type matches too, 0x8008 conflicts with
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# 8 character OMF-86 object file headers.
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0 beshort 0x8008
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>6 string BS93 Lynx homebrew cartridge
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>>2 beshort x \b, RAM start $%04x
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>6 string LYNX Lynx cartridge
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>>2 beshort x \b, RAM start $%04x
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# Opera file system that is used on the 3DO console
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# From: Serge van den Boom <svdb@stack.nl>
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0 string \x01ZZZZZ\x01 3DO "Opera" file system
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# From Gürkan Sengün <gurkan@linuks.mine.nu>, www.linuks.mine.nu
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0 string GBS Nintendo Gameboy Music/Audio Data
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12 string GameBoy\ Music\ Module Nintendo Gameboy Music Module
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# Playstations Patch Files from: From: Thomas Klausner <tk@giga.or.at>
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0 string PPF30 Playstation Patch File version 3.0
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>5 byte 0 \b, PPF 1.0 patch
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>5 byte 1 \b, PPF 2.0 patch
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>5 byte 2 \b, PPF 3.0 patch
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>>56 byte 0 \b, Imagetype BIN (any)
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>>56 byte 1 \b, Imagetype GI (PrimoDVD)
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>>57 byte 0 \b, Blockcheck disabled
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>>57 byte 1 \b, Blockcheck enabled
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>>58 byte 0 \b, Undo data not available
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>>58 byte 1 \b, Undo data available
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>6 string x \b, description: %s
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0 string PPF20 Playstation Patch File version 2.0
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>5 byte 0 \b, PPF 1.0 patch
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>5 byte 1 \b, PPF 2.0 patch
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>>56 lelong >0 \b, size of file to patch %d
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>6 string x \b, description: %s
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0 string PPF10 Playstation Patch File version 1.0
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>5 byte 0 \b, Simple Encoding
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>6 string x \b, description: %s
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# From: Daniel Dawson <ddawson@icehouse.net>
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# SNES9x .smv "movie" file format.
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0 string SMV\x1A SNES9x input recording
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>0x4 lelong x \b, version %d
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# version 4 is latest so far
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>0x4 lelong <5
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>>0x8 ledate x \b, recorded at %s
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>>0xc lelong >0 \b, rerecorded %d times
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>>0x10 lelong x \b, %d frames long
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>>0x14 byte >0 \b, data for controller(s):
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>>>0x14 byte &0x1 #1
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>>>0x14 byte &0x2 #2
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>>>0x14 byte &0x4 #3
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>>>0x14 byte &0x8 #4
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>>>0x14 byte &0x10 #5
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>>0x15 byte ^0x1 \b, begins from snapshot
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>>0x15 byte &0x1 \b, begins from reset
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>>0x15 byte ^0x2 \b, NTSC standard
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>>0x15 byte &0x2 \b, PAL standard
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>>0x17 byte &0x1 \b, settings:
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# WIP1Timing not used as of version 4
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>>>0x4 lelong <4
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>>>>0x17 byte &0x2 WIP1Timing
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>>>0x17 byte &0x4 Left+Right
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>>>0x17 byte &0x8 VolumeEnvX
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>>>0x17 byte &0x10 FakeMute
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>>>0x17 byte &0x20 SyncSound
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# New flag as of version 4
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>>>0x4 lelong >3
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>>>>0x17 byte &0x80 NoCPUShutdown
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>>0x4 lelong <4
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>>>0x18 lelong >0x23
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>>>>0x20 leshort !0
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>>>>>0x20 lestring16 x \b, metadata: "%s"
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>>0x4 lelong >3
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>>>0x24 byte >0 \b, port 1:
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>>>>0x24 byte 1 joypad
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>>>>0x24 byte 2 mouse
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>>>>0x24 byte 3 SuperScope
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>>>>0x24 byte 4 Justifier
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>>>>0x24 byte 5 multitap
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>>>0x24 byte >0 \b, port 2:
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>>>>0x25 byte 1 joypad
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>>>>0x25 byte 2 mouse
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>>>>0x25 byte 3 SuperScope
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>>>>0x25 byte 4 Justifier
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>>>>0x25 byte 5 multitap
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>>>0x18 lelong >0x43
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>>>>0x40 leshort !0
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>>>>>0x40 lestring16 x \b, metadata: "%s"
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>>0x17 byte &0x40 \b, ROM:
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>>>(0x18.l-26) lelong x CRC32 0x%08x
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>>>(0x18.l-23) string x "%s"
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# Type: scummVM savegame files
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# From: Sven Hartge <debian@ds9.argh.org>
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0 string SCVM ScummVM savegame
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>12 string >\0 "%s"
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