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398ac038db
can place itself into n distributions, where n >= 1.
150 lines
3.1 KiB
Makefile
150 lines
3.1 KiB
Makefile
# from: @(#)bsd.prog.mk 5.26 (Berkeley) 6/25/91
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# $Id: bsd.prog.mk,v 1.50 1997/05/23 08:38:46 asami Exp $
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.if exists(${.CURDIR}/../Makefile.inc)
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.include "${.CURDIR}/../Makefile.inc"
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.endif
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.SUFFIXES: .out .o .c .cc .cxx .C .y .l .s .S
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CFLAGS+=${COPTS} ${DEBUG_FLAGS}
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.if defined(DESTDIR)
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CFLAGS+= -I${DESTDIR}/usr/include
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CXXINCLUDES+= -I${DESTDIR}/usr/include/g++
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.endif
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.if !defined(DEBUG_FLAGS)
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STRIP?= -s
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.endif
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.if defined(NOSHARED)
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LDFLAGS+= -static
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.endif
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.if defined(DESTDIR)
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LDDESTDIR?= -L${DESTDIR}${SHLIBDIR} -L${DESTDIR}/usr/lib
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# LDDESTDIR+= -nostdlib
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.endif
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.if defined(PROG)
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.if defined(SRCS)
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DPSRCS+= ${SRCS:M*.h}
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OBJS+= ${SRCS:N*.h:R:S/$/.o/g}
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${PROG}: ${DPSRCS} ${OBJS}
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${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDDESTDIR} ${LDADD}
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.else !defined(SRCS)
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SRCS= ${PROG}.c
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# Always make an intermediate object file because:
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# - it saves time rebuilding when only the library has changed
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# - the name of the object gets put into the executable symbol table instead of
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# the name of a variable temporary object.
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# - it's useful to keep objects around for crunching.
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OBJS= ${PROG}.o
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${PROG}: ${DPSRCS} ${OBJS}
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${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDDESTDIR} ${LDADD}
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.endif
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.if !defined(MAN1) && !defined(MAN2) && !defined(MAN3) && \
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!defined(MAN4) && !defined(MAN5) && !defined(MAN6) && \
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!defined(MAN7) && !defined(MAN8) && !defined(NOMAN)
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MAN1= ${PROG}.1
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.endif
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.endif
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.MAIN: all
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all: objwarn ${PROG} all-man _SUBDIR
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.if !target(clean)
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clean: _SUBDIR
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rm -f a.out Errs errs mklog ${PROG} ${OBJS} ${CLEANFILES}
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.if defined(CLEANDIRS) && !empty(CLEANDIRS)
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rm -rf ${CLEANDIRS}
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.endif
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.endif
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.if defined(PROG)
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_EXTRADEPEND:
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echo ${PROG}: `${CC} -Wl,-f ${CFLAGS} ${LDFLAGS} ${LDDESTDIR} \
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${LDADD:S/^/-Wl,/}` >> ${DEPENDFILE}
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.endif
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.if !target(install)
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.if !target(beforeinstall)
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beforeinstall:
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.endif
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realinstall: beforeinstall
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.if defined(PROG)
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${INSTALL} ${COPY} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \
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${INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR}
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.endif
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.if defined(HIDEGAME)
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(cd ${DESTDIR}/usr/games; rm -f ${PROG}; ln -s dm ${PROG}; \
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chown games:bin ${PROG})
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.endif
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.if defined(LINKS) && !empty(LINKS)
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@set ${LINKS}; \
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while test $$# -ge 2; do \
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l=${DESTDIR}$$1; \
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shift; \
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t=${DESTDIR}$$1; \
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shift; \
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${ECHO} $$t -\> $$l; \
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rm -f $$t; \
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ln ${LN_FLAGS} $$l $$t; \
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done; true
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.endif
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install: afterinstall _SUBDIR
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.if !defined(NOMAN)
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afterinstall: realinstall maninstall
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.else
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afterinstall: realinstall
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.endif
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.endif
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DISTRIBUTION?= bin
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.if !target(distribute)
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distribute: _SUBDIR
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.for dist in ${DISTRIBUTION}
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cd ${.CURDIR} ; $(MAKE) install DESTDIR=${DISTDIR}/${dist} SHARED=copies
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.endfor
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.endif
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.if !target(lint)
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lint: ${SRCS} _SUBDIR
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.if defined(PROG)
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@${LINT} ${LINTFLAGS} ${CFLAGS} ${.ALLSRC} | more 2>&1
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.endif
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.endif
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.if defined(NOTAGS)
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tags:
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.endif
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.if !target(tags)
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tags: ${SRCS} _SUBDIR
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.if defined(PROG)
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@cd ${.CURDIR} && gtags ${GTAGSFLAGS}
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.if defined(HTML)
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@cd ${.CURDIR} && htags ${HTAGSFLAGS}
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.endif
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.endif
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.endif
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.if !defined(NOMAN)
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.include <bsd.man.mk>
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.elif !target(maninstall)
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maninstall:
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all-man:
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.endif
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.include <bsd.dep.mk>
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.include <bsd.obj.mk>
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