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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
307 lines
7.8 KiB
C
307 lines
7.8 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)trade.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "monop.ext"
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struct trd_st { /* how much to give to other player */
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int trader; /* trader number */
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int cash; /* amount of cash */
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int gojf; /* # get-out-of-jail-free cards */
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OWN *prop_list; /* property list */
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};
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typedef struct trd_st TRADE;
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static char *list[MAX_PRP+2];
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static int used[MAX_PRP];
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static TRADE trades[2];
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trade() {
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reg int tradee, i;
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trading = TRUE;
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for (i = 0; i < 2; i++) {
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trades[i].cash = 0;
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trades[i].gojf = FALSE;
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trades[i].prop_list = NULL;
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}
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over:
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if (num_play == 1) {
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printf("There ain't no-one around to trade WITH!!\n");
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return;
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}
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if (num_play > 2) {
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tradee = getinp("Which player do you wish to trade with? ",
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name_list);
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if (tradee == num_play)
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return;
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if (tradee == player) {
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printf("You can't trade with yourself!\n");
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goto over;
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}
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}
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else
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tradee = 1 - player;
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get_list(0, player);
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get_list(1, tradee);
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if (getyn("Do you wish a summary? ") == 0)
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summate();
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if (getyn("Is the trade ok? ") == 0)
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do_trade();
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}
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/*
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* This routine gets the list of things to be trader for the
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* player, and puts in the structure given.
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*/
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get_list(struct_no, play_no)
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int struct_no, play_no; {
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reg int sn, pn;
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reg PLAY *pp;
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int numin, prop, num_prp;
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OWN *op;
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TRADE *tp;
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for (numin = 0; numin < MAX_PRP; numin++)
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used[numin] = FALSE;
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sn = struct_no, pn = play_no;
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pp = &play[pn];
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tp = &trades[sn];
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tp->trader = pn;
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printf("player %s (%d):\n", pp->name, pn+1);
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if (pp->own_list) {
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numin = set_list(pp->own_list);
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for (num_prp = numin; num_prp; ) {
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prop = getinp("Which property do you wish to trade? ",
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list);
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if (prop == numin)
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break;
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else if (used[prop])
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printf("You've already allocated that.\n");
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else {
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num_prp--;
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used[prop] = TRUE;
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for (op = pp->own_list; prop--; op = op->next)
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continue;
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add_list(pn, &(tp->prop_list), sqnum(op->sqr));
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}
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}
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}
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if (pp->money > 0) {
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printf("You have $%d. ", pp->money);
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tp->cash = get_int("How much are you trading? ");
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}
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if (pp->num_gojf > 0) {
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once_more:
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printf("You have %d get-out-of-jail-free cards. ",pp->num_gojf);
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tp->gojf = get_int("How many are you trading? ");
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if (tp->gojf > pp->num_gojf) {
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printf("You don't have that many. Try again.\n");
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goto once_more;
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}
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}
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}
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/*
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* This routine sets up the list of tradable property.
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*/
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set_list(the_list)
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reg OWN *the_list; {
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reg int i;
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reg OWN *op;
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i = 0;
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for (op = the_list; op; op = op->next)
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if (!used[i])
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list[i++] = op->sqr->name;
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list[i++] = "done";
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list[i--] = 0;
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return i;
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}
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/*
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* This routine summates the trade.
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*/
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summate() {
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reg bool some;
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reg int i;
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reg TRADE *tp;
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OWN *op;
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for (i = 0; i < 2; i++) {
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tp = &trades[i];
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some = FALSE;
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printf("Player %s (%d) gives:\n", play[tp->trader].name,
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tp->trader+1);
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if (tp->cash > 0)
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printf("\t$%d\n", tp->cash), some++;
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if (tp->gojf > 0)
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printf("\t%d get-out-of-jail-free card(s)\n", tp->gojf),
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some++;
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if (tp->prop_list) {
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for (op = tp->prop_list; op; op = op->next)
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putchar('\t'), printsq(sqnum(op->sqr), TRUE);
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some++;
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}
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if (!some)
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printf("\t-- Nothing --\n");
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}
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}
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/*
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* This routine actually executes the trade.
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*/
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do_trade() {
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move_em(&trades[0], &trades[1]);
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move_em(&trades[1], &trades[0]);
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}
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/*
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* This routine does a switch from one player to another
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*/
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move_em(from, to)
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TRADE *from, *to; {
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reg PLAY *pl_fr, *pl_to;
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reg OWN *op;
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pl_fr = &play[from->trader];
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pl_to = &play[to->trader];
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pl_fr->money -= from->cash;
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pl_to->money += from->cash;
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pl_fr->num_gojf -= from->gojf;
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pl_to->num_gojf += from->gojf;
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for (op = from->prop_list; op; op = op->next) {
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add_list(to->trader, &(pl_to->own_list), sqnum(op->sqr));
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op->sqr->owner = to->trader;
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del_list(from->trader, &(pl_fr->own_list), sqnum(op->sqr));
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}
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set_ownlist(to->trader);
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}
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/*
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* This routine lets a player resign
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*/
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resign() {
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reg int i, new_own;
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reg OWN *op;
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SQUARE *sqp;
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if (cur_p->money <= 0) {
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switch (board[cur_p->loc].type) {
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case UTIL:
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case RR:
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case PRPTY:
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new_own = board[cur_p->loc].owner;
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break;
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default: /* Chance, taxes, etc */
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new_own = num_play;
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break;
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}
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if (new_own == num_play)
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printf("You would resign to the bank\n");
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else
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printf("You would resign to %s\n", name_list[new_own]);
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}
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else if (num_play == 1) {
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new_own = num_play;
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printf("You would resign to the bank\n");
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}
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else {
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name_list[num_play] = "bank";
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do {
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new_own = getinp("Who do you wish to resign to? ",
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name_list);
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if (new_own == player)
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printf("You can't resign to yourself!!\n");
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} while (new_own == player);
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name_list[num_play] = "done";
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}
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if (getyn("Do you really want to resign? ", yn) != 0)
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return;
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if (num_play == 1) {
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printf("Then NOBODY wins (not even YOU!)\n");
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exit(0);
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}
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if (new_own < num_play) { /* resign to player */
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printf("resigning to player\n");
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trades[0].trader = new_own;
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trades[0].cash = trades[0].gojf = 0;
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trades[0].prop_list = NULL;
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trades[1].trader = player;
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trades[1].cash = cur_p->money > 0 ? cur_p->money : 0;
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trades[1].gojf = cur_p->num_gojf;
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trades[1].prop_list = cur_p->own_list;
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do_trade();
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}
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else { /* resign to bank */
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printf("resigning to bank\n");
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for (op = cur_p->own_list; op; op = op->next) {
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sqp = op->sqr;
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sqp->owner = -1;
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sqp->desc->morg = FALSE;
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if (sqp->type == PRPTY) {
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isnot_monop(sqp->desc->mon_desc);
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sqp->desc->houses = 0;
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}
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}
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if (cur_p->num_gojf)
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ret_card(cur_p);
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}
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for (i = player; i < num_play; i++) {
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name_list[i] = name_list[i+1];
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if (i + 1 < num_play)
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cpy_st(&play[i], &play[i+1], sizeof (PLAY));
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}
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name_list[num_play--] = 0;
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for (i = 0; i < N_SQRS; i++)
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if (board[i].owner > player)
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--board[i].owner;
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player = --player < 0 ? num_play - 1 : player;
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next_play();
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if (num_play < 2) {
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printf("\nThen %s WINS!!!!!\n", play[0].name);
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printhold(0);
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printf("That's a grand worth of $%d.\n",
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play[0].money+prop_worth(&play[0]));
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exit(0);
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}
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}
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