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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
93 lines
3.2 KiB
C
93 lines
3.2 KiB
C
/*
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* Copyright (c) 1982, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)varpush.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include <paths.h>
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# include "mille.h"
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/*
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* @(#)varpush.c 1.1 (Berkeley) 4/1/82
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*/
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int read(), write();
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/*
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* push variables around via the routine func() on the file
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* channel file. func() is either read or write.
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*/
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varpush(file, func)
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reg int file;
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reg int (*func)(); {
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int temp;
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(*func)(file, (char *) &Debug, sizeof Debug);
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(*func)(file, (char *) &Finished, sizeof Finished);
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(*func)(file, (char *) &Order, sizeof Order);
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(*func)(file, (char *) &End, sizeof End);
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(*func)(file, (char *) &On_exit, sizeof On_exit);
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(*func)(file, (char *) &Handstart, sizeof Handstart);
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(*func)(file, (char *) &Numgos, sizeof Numgos);
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(*func)(file, (char *) Numseen, sizeof Numseen);
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(*func)(file, (char *) &Play, sizeof Play);
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(*func)(file, (char *) &Window, sizeof Window);
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(*func)(file, (char *) Deck, sizeof Deck);
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(*func)(file, (char *) &Discard, sizeof Discard);
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(*func)(file, (char *) Player, sizeof Player);
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if (func == read) {
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read(file, (char *) &temp, sizeof temp);
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Topcard = &Deck[temp];
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#ifdef DEBUG
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if (Debug) {
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char buf[80];
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over:
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printf("Debug file:");
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gets(buf);
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if ((outf = fopen(buf, "w")) == NULL) {
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perror(buf);
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goto over;
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}
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if (strcmp(buf, _PATH_DEVNULL) != 0)
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setbuf(outf, (char *)NULL);
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}
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#endif
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}
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else {
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temp = Topcard - Deck;
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write(file, (char *) &temp, sizeof temp);
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}
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}
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