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freebsd/games/larn/main.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

879 lines
23 KiB
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/* main.c */
#include <sys/types.h>
#include "header.h"
#include <pwd.h>
static char copyright[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
int srcount=0; /* line counter for showstr() */
int dropflag=0; /* if 1 then don't lookforobject() next round */
int rmst=80; /* random monster creation counter */
int userid; /* the players login user id number */
char nowelcome=0,nomove=0; /* if (nomove) then don't count next iteration as a move */
static char viewflag=0;
/* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
char restorflag=0; /* 1 means restore has been done */
static char cmdhelp[] = "\
Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
-s show the scoreboard\n\
-l show the logfile (wizard id only)\n\
-i show scoreboard with inventories of dead characters\n\
-c create new scoreboard (wizard id only)\n\
-n suppress welcome message on starting game\n\
-## specify level of difficulty (example: -5)\n\
-h print this help text\n\
++ restore game from checkpoint file\n\
-o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
";
#ifdef VT100
static char *termtypes[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
"vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
"vt341" };
#endif VT100
/*
************
MAIN PROGRAM
************
*/
main(argc,argv)
int argc;
char **argv;
{
register int i,j;
int hard;
char *ptr=0,*ttype;
struct passwd *pwe;
/*
* first task is to identify the player
*/
#ifndef VT100
init_term(); /* setup the terminal (find out what type) for termcap */
#endif VT100
if (((ptr = getlogin()) == 0) || (*ptr==0)) /* try to get login name */
if (pwe=getpwuid(getuid())) /* can we get it from /etc/passwd? */
ptr = pwe->pw_name;
else
if ((ptr = getenv("USER")) == 0)
if ((ptr = getenv("LOGNAME")) == 0)
{
noone: write(2, "Can't find your logname. Who Are You?\n",39);
exit();
}
if (ptr==0) goto noone;
if (strlen(ptr)==0) goto noone;
/*
* second task is to prepare the pathnames the player will need
*/
strcpy(loginname,ptr); /* save loginname of the user for logging purposes */
strcpy(logname,ptr); /* this will be overwritten with the players name */
if ((ptr = getenv("HOME")) == 0) ptr = ".";
strcpy(savefilename, ptr);
strcat(savefilename, "/Larn.sav"); /* save file name in home directory */
sprintf(optsfile, "%s/.larnopts",ptr); /* the .larnopts filename */
/*
* now malloc the memory for the dungeon
*/
cell = (struct cel *)malloc(sizeof(struct cel)*(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY);
if (cell == 0) died(-285); /* malloc failure */
lpbuf = malloc((5* BUFBIG)>>2); /* output buffer */
inbuffer = malloc((5*MAXIBUF)>>2); /* output buffer */
if ((lpbuf==0) || (inbuffer==0)) died(-285); /* malloc() failure */
lcreat((char*)0); newgame(); /* set the initial clock */ hard= -1;
#ifdef VT100
/*
* check terminal type to avoid users who have not vt100 type terminals
*/
ttype = getenv("TERM");
for (j=1, i=0; i<sizeof(termtypes)/sizeof(char *); i++)
if (strcmp(ttype,termtypes[i]) == 0) { j=0; break; }
if (j)
{
lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
exit();
}
#endif VT100
/*
* now make scoreboard if it is not there (don't clear)
*/
if (access(scorefile,0) == -1) /* not there */
makeboard();
/*
* now process the command line arguments
*/
for (i=1; i<argc; i++)
{
if (argv[i][0] == '-')
switch(argv[i][1])
{
case 's': showscores(); exit(); /* show scoreboard */
case 'l': /* show log file */
diedlog(); exit();
case 'i': showallscores(); exit(); /* show all scoreboard */
case 'c': /* anyone with password can create scoreboard */
lprcat("Preparing to initialize the scoreboard.\n");
if (getpassword() != 0) /*make new scoreboard*/
{
makeboard(); lprc('\n'); showscores();
}
exit();
case 'n': /* no welcome msg */ nowelcome=1; argv[i][0]=0; break;
case '0': case '1': case '2': case '3': case '4': case '5':
case '6': case '7': case '8': case '9': /* for hardness */
sscanf(&argv[i][1],"%d",&hard);
break;
case 'h': /* print out command line arguments */
write(1,cmdhelp,sizeof(cmdhelp)); exit();
case 'o': /* specify a .larnopts filename */
strncpy(optsfile,argv[i]+2,127); break;
default: printf("Unknown option <%s>\n",argv[i]); exit();
};
if (argv[i][0] == '+')
{
clear(); restorflag = 1;
if (argv[i][1] == '+')
{
hitflag=1; restoregame(ckpfile); /* restore checkpointed game */
}
i = argc;
}
}
readopts(); /* read the options file if there is one */
#ifdef UIDSCORE
userid = geteuid(); /* obtain the user's effective id number */
#else UIDSCORE
userid = getplid(logname); /* obtain the players id number */
#endif UIDSCORE
if (userid < 0) { write(2,"Can't obtain playerid\n",22); exit(); }
#ifdef HIDEBYLINK
/*
* this section of code causes the program to look like something else to ps
*/
if (strcmp(psname,argv[0])) /* if a different process name only */
{
if ((i=access(psname,1)) < 0)
{ /* link not there */
if (link(argv[0],psname)>=0)
{
argv[0] = psname; execv(psname,argv);
}
}
else
unlink(psname);
}
for (i=1; i<argc; i++)
{
szero(argv[i]); /* zero the argument to avoid ps snooping */
}
#endif HIDEBYLINK
if (access(savefilename,0)==0) /* restore game if need to */
{
clear(); restorflag = 1;
hitflag=1; restoregame(savefilename); /* restore last game */
}
sigsetup(); /* trap all needed signals */
sethard(hard); /* set up the desired difficulty */
setupvt100(); /* setup the terminal special mode */
if (c[HP]==0) /* create new game */
{
makeplayer(); /* make the character that will play */
newcavelevel(0);/* make the dungeon */
predostuff = 1; /* tell signals that we are in the welcome screen */
if (nowelcome==0) welcome(); /* welcome the player to the game */
}
drawscreen(); /* show the initial dungeon */
predostuff = 2; /* tell the trap functions that they must do a showplayer()
from here on */
/* nice(1); /* games should be run niced */
yrepcount = hit2flag = 0;
while (1)
{
if (dropflag==0) lookforobject(); /* see if there is an object here */
else dropflag=0; /* don't show it just dropped an item */
if (hitflag==0) { if (c[HASTEMONST]) movemonst(); movemonst(); } /* move the monsters */
if (viewflag==0) showcell(playerx,playery); else viewflag=0; /* show stuff around player */
if (hit3flag) flushall();
hitflag=hit3flag=0; nomove=1;
bot_linex(); /* update bottom line */
while (nomove)
{
if (hit3flag) flushall();
nomove=0; parse();
} /* get commands and make moves */
regen(); /* regenerate hp and spells */
if (c[TIMESTOP]==0)
if (--rmst <= 0)
{ rmst = 120-(level<<2); fillmonst(makemonst(level)); }
}
}
/*
showstr()
show character's inventory
*/
showstr()
{
register int i,number;
for (number=3, i=0; i<26; i++)
if (iven[i]) number++; /* count items in inventory */
t_setup(number); qshowstr(); t_endup(number);
}
qshowstr()
{
register int i,j,k,sigsav;
srcount=0; sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
if (c[GOLD]) { lprintf(".) %d gold pieces",(long)c[GOLD]); srcount++; }
for (k=26; k>=0; k--)
if (iven[k])
{ for (i=22; i<84; i++)
for (j=0; j<=k; j++) if (i==iven[j]) show3(j); k=0; }
lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime+99)/100+1),(long)((TIMELIMIT-gtime)/100));
more(); nosignal=sigsav;
}
/*
* subroutine to clear screen depending on # lines to display
*/
t_setup(count)
register int count;
{
if (count<20) /* how do we clear the screen? */
{
cl_up(79,count); cursor(1,1);
}
else
{
resetscroll(); clear();
}
}
/*
* subroutine to restore normal display screen depending on t_setup()
*/
t_endup(count)
register int count;
{
if (count<18) /* how did we clear the screen? */
draws(0,MAXX,0,(count>MAXY) ? MAXY : count);
else
{
drawscreen(); setscroll();
}
}
/*
function to show the things player is wearing only
*/
showwear()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++) /* count number of items we will display */
if (i=iven[j])
switch(i)
{
case OLEATHER: case OPLATE: case OCHAIN:
case ORING: case OSTUDLEATHER: case OSPLINT:
case OPLATEARMOR: case OSSPLATE: case OSHIELD:
count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case OLEATHER: case OPLATE: case OCHAIN:
case ORING: case OSTUDLEATHER: case OSPLINT:
case OPLATEARMOR: case OSSPLATE: case OSHIELD:
show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
/*
function to show the things player can wield only
*/
showwield()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++) /* count how many items */
if (i=iven[j])
switch(i)
{
case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
case OSPIRITSCARAB: case OCUBEofUNDEAD:
case OPOTION: case OSCROLL: break;
default: count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
case OSPIRITSCARAB: case OCUBEofUNDEAD:
case OPOTION: case OSCROLL: break;
default: show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
/*
* function to show the things player can read only
*/
showread()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++)
switch(iven[j])
{
case OBOOK: case OSCROLL: count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case OBOOK: case OSCROLL: show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
/*
* function to show the things player can eat only
*/
showeat()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++)
switch(iven[j])
{
case OCOOKIE: count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case OCOOKIE: show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
/*
function to show the things player can quaff only
*/
showquaff()
{
register int i,j,sigsav,count;
sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
srcount=0;
for (count=2,j=0; j<=26; j++)
switch(iven[j])
{
case OPOTION: count++;
};
t_setup(count);
for (i=22; i<84; i++)
for (j=0; j<=26; j++)
if (i==iven[j])
switch(i)
{
case OPOTION: show3(j);
};
more(); nosignal=sigsav; t_endup(count);
}
show1(idx,str2)
register int idx;
register char *str2[];
{
if (str2==0) lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
else if (*str2[ivenarg[idx]]==0) lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
else lprintf("\n%c) %s of%s",idx+'a',objectname[iven[idx]],str2[ivenarg[idx]]);
}
show3(index)
register int index;
{
switch(iven[index])
{
case OPOTION: show1(index,potionname); break;
case OSCROLL: show1(index,scrollname); break;
case OLARNEYE: case OBOOK: case OSPIRITSCARAB:
case ODIAMOND: case ORUBY: case OCUBEofUNDEAD:
case OEMERALD: case OCHEST: case OCOOKIE:
case OSAPPHIRE: case ONOTHEFT: show1(index,(char **)0); break;
default: lprintf("\n%c) %s",index+'a',objectname[iven[index]]);
if (ivenarg[index]>0) lprintf(" + %d",(long)ivenarg[index]);
else if (ivenarg[index]<0) lprintf(" %d",(long)ivenarg[index]);
break;
}
if (c[WIELD]==index) lprcat(" (weapon in hand)");
if ((c[WEAR]==index) || (c[SHIELD]==index)) lprcat(" (being worn)");
if (++srcount>=22) { srcount=0; more(); clear(); }
}
/*
subroutine to randomly create monsters if needed
*/
randmonst()
{
if (c[TIMESTOP]) return; /* don't make monsters if time is stopped */
if (--rmst <= 0)
{
rmst = 120 - (level<<2); fillmonst(makemonst(level));
}
}
/*
parse()
get and execute a command
*/
parse()
{
register int i,j,k,flag;
while (1)
{
k = yylex();
switch(k) /* get the token from the input and switch on it */
{
case 'h': moveplayer(4); return; /* west */
case 'H': run(4); return; /* west */
case 'l': moveplayer(2); return; /* east */
case 'L': run(2); return; /* east */
case 'j': moveplayer(1); return; /* south */
case 'J': run(1); return; /* south */
case 'k': moveplayer(3); return; /* north */
case 'K': run(3); return; /* north */
case 'u': moveplayer(5); return; /* northeast */
case 'U': run(5); return; /* northeast */
case 'y': moveplayer(6); return; /* northwest */
case 'Y': run(6); return; /* northwest */
case 'n': moveplayer(7); return; /* southeast */
case 'N': run(7); return; /* southeast */
case 'b': moveplayer(8); return; /* southwest */
case 'B': run(8); return; /* southwest */
case '.': if (yrepcount) viewflag=1; return; /* stay here */
case 'w': yrepcount=0; wield(); return; /* wield a weapon */
case 'W': yrepcount=0; wear(); return; /* wear armor */
case 'r': yrepcount=0;
if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
if (c[TIMESTOP]==0) readscr(); return; /* to read a scroll */
case 'q': yrepcount=0; if (c[TIMESTOP]==0) quaff(); return; /* quaff a potion */
case 'd': yrepcount=0; if (c[TIMESTOP]==0) dropobj(); return; /* to drop an object */
case 'c': yrepcount=0; cast(); return; /* cast a spell */
case 'i': yrepcount=0; nomove=1; showstr(); return; /* status */
case 'e': yrepcount=0;
if (c[TIMESTOP]==0) eatcookie(); return; /* to eat a fortune cookie */
case 'D': yrepcount=0; seemagic(0); nomove=1; return; /* list spells and scrolls */
case '?': yrepcount=0; help(); nomove=1; return; /* give the help screen*/
case 'S': clear(); lprcat("Saving . . ."); lflush();
savegame(savefilename); wizard=1; died(-257); /* save the game - doesn't return */
case 'Z': yrepcount=0; if (c[LEVEL]>9) { oteleport(1); return; }
cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
return; /* teleport yourself */
case '^': /* identify traps */ flag=yrepcount=0; cursors();
lprc('\n'); for (j=playery-1; j<playery+2; j++)
{
if (j < 0) j=0; if (j >= MAXY) break;
for (i=playerx-1; i<playerx+2; i++)
{
if (i < 0) i=0; if (i >= MAXX) break;
switch(item[i][j])
{
case OTRAPDOOR: case ODARTRAP:
case OTRAPARROW: case OTELEPORTER:
lprcat("\nIts "); lprcat(objectname[item[i][j]]); flag++;
};
}
}
if (flag==0) lprcat("\nNo traps are visible");
return;
#if WIZID
case '_': /* this is the fudge player password for wizard mode*/
yrepcount=0; cursors(); nomove=1;
if (userid!=wisid)
{
lprcat("Sorry, you are not empowered to be a wizard.\n");
scbr(); /* system("stty -echo cbreak"); */
lflush(); return;
}
if (getpassword()==0)
{
scbr(); /* system("stty -echo cbreak"); */ return;
}
wizard=1; scbr(); /* system("stty -echo cbreak"); */
for (i=0; i<6; i++) c[i]=70; iven[0]=iven[1]=0;
take(OPROTRING,50); take(OLANCE,25); c[WIELD]=1;
c[LANCEDEATH]=1; c[WEAR] = c[SHIELD] = -1;
raiseexperience(6000000L); c[AWARENESS] += 25000;
{
register int i,j;
for (i=0; i<MAXY; i++)
for (j=0; j<MAXX; j++) know[j][i]=1;
for (i=0; i<SPNUM; i++) spelknow[i]=1;
for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
}
for (i=0; i<MAXSCROLL; i++)
if (strlen(scrollname[i])>2) /* no null items */
{ item[i][0]=OSCROLL; iarg[i][0]=i; }
for (i=MAXX-1; i>MAXX-1-MAXPOTION; i--)
if (strlen(potionname[i-MAXX+MAXPOTION])>2) /* no null items */
{ item[i][0]=OPOTION; iarg[i][0]=i-MAXX+MAXPOTION; }
for (i=1; i<MAXY; i++)
{ item[0][i]=i; iarg[0][i]=0; }
for (i=MAXY; i<MAXY+MAXX; i++)
{ item[i-MAXY][MAXY-1]=i; iarg[i-MAXY][MAXY-1]=0; }
for (i=MAXX+MAXY; i<MAXX+MAXY+MAXY; i++)
{ item[MAXX-1][i-MAXX-MAXY]=i; iarg[MAXX-1][i-MAXX-MAXY]=0; }
c[GOLD]+=25000; drawscreen(); return;
#endif
case 'T': yrepcount=0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else
if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); }
else lprcat("\nYou aren't wearing anything");
return;
case 'g': cursors();
lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
case ' ': yrepcount=0; nomove=1; return;
case 'v': yrepcount=0; cursors();
lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION,(long)SUBVERSION,(long)c[HARDGAME]);
if (wizard) lprcat(" Wizard"); nomove=1;
if (cheat) lprcat(" Cheater");
lprcat(copyright);
return;
case 'Q': yrepcount=0; quit(); nomove=1; return; /* quit */
case 'L'-64: yrepcount=0; drawscreen(); nomove=1; return; /* look */
#if WIZID
#ifdef EXTRA
case 'A': yrepcount=0; nomove=1; if (wizard) { diag(); return; } /* create diagnostic file */
return;
#endif
#endif
case 'P': cursors();
if (outstanding_taxes>0)
lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes);
else
lprcat("\nYou do not owe any taxes.");
return;
};
}
}
parse2()
{
if (c[HASTEMONST]) movemonst(); movemonst(); /* move the monsters */
randmonst(); regen();
}
run(dir)
int dir;
{
register int i;
i=1; while (i)
{
i=moveplayer(dir);
if (i>0) { if (c[HASTEMONST]) movemonst(); movemonst(); randmonst(); regen(); }
if (hitflag) i=0;
if (i!=0) showcell(playerx,playery);
}
}
/*
function to wield a weapon
*/
wield()
{
register int i;
while (1)
{
if ((i = whatitem("wield"))=='\33') return;
if (i != '.')
{
if (i=='*') showwield();
else if (iven[i-'a']==0) { ydhi(i); return; }
else if (iven[i-'a']==OPOTION) { ycwi(i); return; }
else if (iven[i-'a']==OSCROLL) { ycwi(i); return; }
else if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) { lprcat("\nBut one arm is busy with your shield!"); return; }
else { c[WIELD]=i-'a'; if (iven[i-'a'] == OLANCE) c[LANCEDEATH]=1; else c[LANCEDEATH]=0; bottomline(); return; }
}
}
}
/*
common routine to say you don't have an item
*/
ydhi(x)
int x;
{ cursors(); lprintf("\nYou don't have item %c!",x); }
ycwi(x)
int x;
{ cursors(); lprintf("\nYou can't wield item %c!",x); }
/*
function to wear armor
*/
wear()
{
register int i;
while (1)
{
if ((i = whatitem("wear"))=='\33') return;
if (i != '.')
{
if (i=='*') showwear(); else
switch(iven[i-'a'])
{
case 0: ydhi(i); return;
case OLEATHER: case OCHAIN: case OPLATE: case OSTUDLEATHER:
case ORING: case OSPLINT: case OPLATEARMOR: case OSSPLATE:
if (c[WEAR] != -1) { lprcat("\nYou're already wearing some armor"); return; }
c[WEAR]=i-'a'; bottomline(); return;
case OSHIELD: if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; }
if (iven[c[WIELD]]==O2SWORD) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
c[SHIELD] = i-'a'; bottomline(); return;
default: lprcat("\nYou can't wear that!");
};
}
}
}
/*
function to drop an object
*/
dropobj()
{
register int i;
register char *p;
long amt;
p = &item[playerx][playery];
while (1)
{
if ((i = whatitem("drop"))=='\33') return;
if (i=='*') showstr(); else
{
if (i=='.') /* drop some gold */
{
if (*p) { lprcat("\nThere's something here already!"); return; }
lprcat("\n\n");
cl_dn(1,23);
lprcat("How much gold do you drop? ");
if ((amt=readnum((long)c[GOLD])) == 0) return;
if (amt>c[GOLD])
{ lprcat("\nYou don't have that much!"); return; }
if (amt<=32767)
{ *p=OGOLDPILE; i=amt; }
else if (amt<=327670L)
{ *p=ODGOLD; i=amt/10; amt = 10*i; }
else if (amt<=3276700L)
{ *p=OMAXGOLD; i=amt/100; amt = 100*i; }
else if (amt<=32767000L)
{ *p=OKGOLD; i=amt/1000; amt = 1000*i; }
else
{ *p=OKGOLD; i=32767; amt = 32767000L; }
c[GOLD] -= amt;
lprintf("You drop %d gold pieces",(long)amt);
iarg[playerx][playery]=i; bottomgold();
know[playerx][playery]=0; dropflag=1; return;
}
drop_object(i-'a');
return;
}
}
}
/*
* readscr() Subroutine to read a scroll one is carrying
*/
readscr()
{
register int i;
while (1)
{
if ((i = whatitem("read"))=='\33') return;
if (i != '.')
{
if (i=='*') showread(); else
{
if (iven[i-'a']==OSCROLL) { read_scroll(ivenarg[i-'a']); iven[i-'a']=0; return; }
if (iven[i-'a']==OBOOK) { readbook(ivenarg[i-'a']); iven[i-'a']=0; return; }
if (iven[i-'a']==0) { ydhi(i); return; }
lprcat("\nThere's nothing on it to read"); return;
}
}
}
}
/*
* subroutine to eat a cookie one is carrying
*/
eatcookie()
{
register int i;
char *p;
while (1)
{
if ((i = whatitem("eat"))=='\33') return;
if (i != '.')
if (i=='*') showeat(); else
{
if (iven[i-'a']==OCOOKIE)
{
lprcat("\nThe cookie was delicious.");
iven[i-'a']=0;
if (!c[BLINDCOUNT])
{
if (p=fortune(fortfile))
{
lprcat(" Inside you find a scrap of paper that says:\n");
lprcat(p);
}
}
return;
}
if (iven[i-'a']==0) { ydhi(i); return; }
lprcat("\nYou can't eat that!"); return;
}
}
}
/*
* subroutine to quaff a potion one is carrying
*/
quaff()
{
register int i;
while (1)
{
if ((i = whatitem("quaff"))=='\33') return;
if (i != '.')
{
if (i=='*') showquaff(); else
{
if (iven[i-'a']==OPOTION) { quaffpotion(ivenarg[i-'a']); iven[i-'a']=0; return; }
if (iven[i-'a']==0) { ydhi(i); return; }
lprcat("\nYou wouldn't want to quaff that, would you? "); return;
}
}
}
}
/*
function to ask what player wants to do
*/
whatitem(str)
char *str;
{
int i;
cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str);
i=0; while (i>'z' || (i<'a' && i!='*' && i!='\33' && i!='.')) i=getchar();
if (i=='\33') lprcat(" aborted");
return(i);
}
/*
subroutine to get a number from the player
and allow * to mean return amt, else return the number entered
*/
unsigned long readnum(mx)
long mx;
{
register int i;
register unsigned long amt=0;
sncbr();
if ((i=getchar()) == '*') amt = mx; /* allow him to say * for all gold */
else
while (i != '\n')
{
if (i=='\033') { scbr(); lprcat(" aborted"); return(0); }
if ((i <= '9') && (i >= '0') && (amt<99999999))
amt = amt*10+i-'0';
i = getchar();
}
scbr(); return(amt);
}
#ifdef HIDEBYLINK
/*
* routine to zero every byte in a string
*/
szero(str)
register char *str;
{
while (*str)
*str++ = 0;
}
#endif HIDEBYLINK