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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
879 lines
23 KiB
C
879 lines
23 KiB
C
/* main.c */
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#include <sys/types.h>
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#include "header.h"
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#include <pwd.h>
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static char copyright[]="\nLarn is copyrighted 1986 by Noah Morgan.\n";
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int srcount=0; /* line counter for showstr() */
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int dropflag=0; /* if 1 then don't lookforobject() next round */
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int rmst=80; /* random monster creation counter */
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int userid; /* the players login user id number */
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char nowelcome=0,nomove=0; /* if (nomove) then don't count next iteration as a move */
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static char viewflag=0;
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/* if viewflag then we have done a 99 stay here and don't showcell in the main loop */
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char restorflag=0; /* 1 means restore has been done */
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static char cmdhelp[] = "\
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Cmd line format: larn [-slicnh] [-o<optsifle>] [-##] [++]\n\
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-s show the scoreboard\n\
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-l show the logfile (wizard id only)\n\
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-i show scoreboard with inventories of dead characters\n\
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-c create new scoreboard (wizard id only)\n\
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-n suppress welcome message on starting game\n\
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-## specify level of difficulty (example: -5)\n\
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-h print this help text\n\
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++ restore game from checkpoint file\n\
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-o<optsfile> specify .larnopts filename to be used instead of \"~/.larnopts\"\n\
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";
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#ifdef VT100
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static char *termtypes[] = { "vt100", "vt101", "vt102", "vt103", "vt125",
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"vt131", "vt140", "vt180", "vt220", "vt240", "vt241", "vt320", "vt340",
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"vt341" };
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#endif VT100
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/*
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************
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MAIN PROGRAM
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************
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*/
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main(argc,argv)
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int argc;
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char **argv;
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{
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register int i,j;
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int hard;
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char *ptr=0,*ttype;
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struct passwd *pwe;
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/*
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* first task is to identify the player
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*/
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#ifndef VT100
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init_term(); /* setup the terminal (find out what type) for termcap */
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#endif VT100
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if (((ptr = getlogin()) == 0) || (*ptr==0)) /* try to get login name */
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if (pwe=getpwuid(getuid())) /* can we get it from /etc/passwd? */
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ptr = pwe->pw_name;
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else
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if ((ptr = getenv("USER")) == 0)
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if ((ptr = getenv("LOGNAME")) == 0)
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{
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noone: write(2, "Can't find your logname. Who Are You?\n",39);
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exit();
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}
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if (ptr==0) goto noone;
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if (strlen(ptr)==0) goto noone;
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/*
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* second task is to prepare the pathnames the player will need
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*/
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strcpy(loginname,ptr); /* save loginname of the user for logging purposes */
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strcpy(logname,ptr); /* this will be overwritten with the players name */
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if ((ptr = getenv("HOME")) == 0) ptr = ".";
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strcpy(savefilename, ptr);
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strcat(savefilename, "/Larn.sav"); /* save file name in home directory */
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sprintf(optsfile, "%s/.larnopts",ptr); /* the .larnopts filename */
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/*
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* now malloc the memory for the dungeon
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*/
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cell = (struct cel *)malloc(sizeof(struct cel)*(MAXLEVEL+MAXVLEVEL)*MAXX*MAXY);
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if (cell == 0) died(-285); /* malloc failure */
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lpbuf = malloc((5* BUFBIG)>>2); /* output buffer */
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inbuffer = malloc((5*MAXIBUF)>>2); /* output buffer */
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if ((lpbuf==0) || (inbuffer==0)) died(-285); /* malloc() failure */
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lcreat((char*)0); newgame(); /* set the initial clock */ hard= -1;
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#ifdef VT100
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/*
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* check terminal type to avoid users who have not vt100 type terminals
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*/
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ttype = getenv("TERM");
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for (j=1, i=0; i<sizeof(termtypes)/sizeof(char *); i++)
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if (strcmp(ttype,termtypes[i]) == 0) { j=0; break; }
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if (j)
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{
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lprcat("Sorry, Larn needs a VT100 family terminal for all it's features.\n"); lflush();
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exit();
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}
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#endif VT100
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/*
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* now make scoreboard if it is not there (don't clear)
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*/
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if (access(scorefile,0) == -1) /* not there */
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makeboard();
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/*
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* now process the command line arguments
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*/
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for (i=1; i<argc; i++)
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{
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if (argv[i][0] == '-')
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switch(argv[i][1])
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{
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case 's': showscores(); exit(); /* show scoreboard */
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case 'l': /* show log file */
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diedlog(); exit();
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case 'i': showallscores(); exit(); /* show all scoreboard */
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case 'c': /* anyone with password can create scoreboard */
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lprcat("Preparing to initialize the scoreboard.\n");
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if (getpassword() != 0) /*make new scoreboard*/
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{
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makeboard(); lprc('\n'); showscores();
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}
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exit();
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case 'n': /* no welcome msg */ nowelcome=1; argv[i][0]=0; break;
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case '0': case '1': case '2': case '3': case '4': case '5':
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case '6': case '7': case '8': case '9': /* for hardness */
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sscanf(&argv[i][1],"%d",&hard);
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break;
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case 'h': /* print out command line arguments */
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write(1,cmdhelp,sizeof(cmdhelp)); exit();
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case 'o': /* specify a .larnopts filename */
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strncpy(optsfile,argv[i]+2,127); break;
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default: printf("Unknown option <%s>\n",argv[i]); exit();
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};
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if (argv[i][0] == '+')
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{
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clear(); restorflag = 1;
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if (argv[i][1] == '+')
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{
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hitflag=1; restoregame(ckpfile); /* restore checkpointed game */
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}
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i = argc;
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}
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}
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readopts(); /* read the options file if there is one */
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#ifdef UIDSCORE
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userid = geteuid(); /* obtain the user's effective id number */
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#else UIDSCORE
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userid = getplid(logname); /* obtain the players id number */
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#endif UIDSCORE
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if (userid < 0) { write(2,"Can't obtain playerid\n",22); exit(); }
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#ifdef HIDEBYLINK
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/*
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* this section of code causes the program to look like something else to ps
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*/
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if (strcmp(psname,argv[0])) /* if a different process name only */
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{
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if ((i=access(psname,1)) < 0)
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{ /* link not there */
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if (link(argv[0],psname)>=0)
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{
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argv[0] = psname; execv(psname,argv);
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}
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}
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else
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unlink(psname);
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}
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for (i=1; i<argc; i++)
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{
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szero(argv[i]); /* zero the argument to avoid ps snooping */
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}
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#endif HIDEBYLINK
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if (access(savefilename,0)==0) /* restore game if need to */
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{
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clear(); restorflag = 1;
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hitflag=1; restoregame(savefilename); /* restore last game */
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}
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sigsetup(); /* trap all needed signals */
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sethard(hard); /* set up the desired difficulty */
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setupvt100(); /* setup the terminal special mode */
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if (c[HP]==0) /* create new game */
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{
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makeplayer(); /* make the character that will play */
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newcavelevel(0);/* make the dungeon */
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predostuff = 1; /* tell signals that we are in the welcome screen */
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if (nowelcome==0) welcome(); /* welcome the player to the game */
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}
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drawscreen(); /* show the initial dungeon */
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predostuff = 2; /* tell the trap functions that they must do a showplayer()
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from here on */
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/* nice(1); /* games should be run niced */
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yrepcount = hit2flag = 0;
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while (1)
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{
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if (dropflag==0) lookforobject(); /* see if there is an object here */
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else dropflag=0; /* don't show it just dropped an item */
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if (hitflag==0) { if (c[HASTEMONST]) movemonst(); movemonst(); } /* move the monsters */
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if (viewflag==0) showcell(playerx,playery); else viewflag=0; /* show stuff around player */
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if (hit3flag) flushall();
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hitflag=hit3flag=0; nomove=1;
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bot_linex(); /* update bottom line */
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while (nomove)
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{
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if (hit3flag) flushall();
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nomove=0; parse();
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} /* get commands and make moves */
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regen(); /* regenerate hp and spells */
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if (c[TIMESTOP]==0)
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if (--rmst <= 0)
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{ rmst = 120-(level<<2); fillmonst(makemonst(level)); }
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}
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}
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/*
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showstr()
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show character's inventory
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*/
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showstr()
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{
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register int i,number;
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for (number=3, i=0; i<26; i++)
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if (iven[i]) number++; /* count items in inventory */
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t_setup(number); qshowstr(); t_endup(number);
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}
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qshowstr()
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{
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register int i,j,k,sigsav;
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srcount=0; sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
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if (c[GOLD]) { lprintf(".) %d gold pieces",(long)c[GOLD]); srcount++; }
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for (k=26; k>=0; k--)
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if (iven[k])
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{ for (i=22; i<84; i++)
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for (j=0; j<=k; j++) if (i==iven[j]) show3(j); k=0; }
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lprintf("\nElapsed time is %d. You have %d mobuls left",(long)((gtime+99)/100+1),(long)((TIMELIMIT-gtime)/100));
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more(); nosignal=sigsav;
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}
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/*
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* subroutine to clear screen depending on # lines to display
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*/
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t_setup(count)
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register int count;
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{
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if (count<20) /* how do we clear the screen? */
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{
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cl_up(79,count); cursor(1,1);
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}
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else
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{
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resetscroll(); clear();
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}
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}
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/*
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* subroutine to restore normal display screen depending on t_setup()
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*/
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t_endup(count)
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register int count;
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{
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if (count<18) /* how did we clear the screen? */
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draws(0,MAXX,0,(count>MAXY) ? MAXY : count);
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else
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{
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drawscreen(); setscroll();
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}
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}
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/*
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function to show the things player is wearing only
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*/
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showwear()
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{
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register int i,j,sigsav,count;
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sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
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srcount=0;
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for (count=2,j=0; j<=26; j++) /* count number of items we will display */
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if (i=iven[j])
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switch(i)
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{
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case OLEATHER: case OPLATE: case OCHAIN:
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case ORING: case OSTUDLEATHER: case OSPLINT:
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case OPLATEARMOR: case OSSPLATE: case OSHIELD:
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count++;
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};
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t_setup(count);
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for (i=22; i<84; i++)
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for (j=0; j<=26; j++)
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if (i==iven[j])
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switch(i)
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{
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case OLEATHER: case OPLATE: case OCHAIN:
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case ORING: case OSTUDLEATHER: case OSPLINT:
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case OPLATEARMOR: case OSSPLATE: case OSHIELD:
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show3(j);
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};
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more(); nosignal=sigsav; t_endup(count);
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}
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/*
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function to show the things player can wield only
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*/
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showwield()
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{
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register int i,j,sigsav,count;
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sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
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srcount=0;
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for (count=2,j=0; j<=26; j++) /* count how many items */
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if (i=iven[j])
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switch(i)
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{
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case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
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case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
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case OSPIRITSCARAB: case OCUBEofUNDEAD:
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case OPOTION: case OSCROLL: break;
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default: count++;
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};
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t_setup(count);
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for (i=22; i<84; i++)
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for (j=0; j<=26; j++)
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if (i==iven[j])
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switch(i)
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{
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case ODIAMOND: case ORUBY: case OEMERALD: case OSAPPHIRE:
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case OBOOK: case OCHEST: case OLARNEYE: case ONOTHEFT:
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case OSPIRITSCARAB: case OCUBEofUNDEAD:
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case OPOTION: case OSCROLL: break;
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default: show3(j);
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};
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more(); nosignal=sigsav; t_endup(count);
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}
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/*
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* function to show the things player can read only
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*/
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showread()
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{
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register int i,j,sigsav,count;
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sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
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srcount=0;
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for (count=2,j=0; j<=26; j++)
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switch(iven[j])
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{
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case OBOOK: case OSCROLL: count++;
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};
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t_setup(count);
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for (i=22; i<84; i++)
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for (j=0; j<=26; j++)
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if (i==iven[j])
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switch(i)
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{
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case OBOOK: case OSCROLL: show3(j);
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};
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more(); nosignal=sigsav; t_endup(count);
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}
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/*
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* function to show the things player can eat only
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*/
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showeat()
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{
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register int i,j,sigsav,count;
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sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
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srcount=0;
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for (count=2,j=0; j<=26; j++)
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switch(iven[j])
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{
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case OCOOKIE: count++;
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};
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t_setup(count);
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for (i=22; i<84; i++)
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for (j=0; j<=26; j++)
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if (i==iven[j])
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switch(i)
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{
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case OCOOKIE: show3(j);
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};
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more(); nosignal=sigsav; t_endup(count);
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}
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/*
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function to show the things player can quaff only
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*/
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showquaff()
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{
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register int i,j,sigsav,count;
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sigsav=nosignal; nosignal=1; /* don't allow ^c etc */
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srcount=0;
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for (count=2,j=0; j<=26; j++)
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switch(iven[j])
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{
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case OPOTION: count++;
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};
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t_setup(count);
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for (i=22; i<84; i++)
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for (j=0; j<=26; j++)
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if (i==iven[j])
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switch(i)
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{
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case OPOTION: show3(j);
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};
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more(); nosignal=sigsav; t_endup(count);
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}
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show1(idx,str2)
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register int idx;
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register char *str2[];
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{
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if (str2==0) lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
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else if (*str2[ivenarg[idx]]==0) lprintf("\n%c) %s",idx+'a',objectname[iven[idx]]);
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else lprintf("\n%c) %s of%s",idx+'a',objectname[iven[idx]],str2[ivenarg[idx]]);
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}
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show3(index)
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register int index;
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{
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switch(iven[index])
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{
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case OPOTION: show1(index,potionname); break;
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case OSCROLL: show1(index,scrollname); break;
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case OLARNEYE: case OBOOK: case OSPIRITSCARAB:
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case ODIAMOND: case ORUBY: case OCUBEofUNDEAD:
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case OEMERALD: case OCHEST: case OCOOKIE:
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case OSAPPHIRE: case ONOTHEFT: show1(index,(char **)0); break;
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default: lprintf("\n%c) %s",index+'a',objectname[iven[index]]);
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if (ivenarg[index]>0) lprintf(" + %d",(long)ivenarg[index]);
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else if (ivenarg[index]<0) lprintf(" %d",(long)ivenarg[index]);
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break;
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}
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if (c[WIELD]==index) lprcat(" (weapon in hand)");
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if ((c[WEAR]==index) || (c[SHIELD]==index)) lprcat(" (being worn)");
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if (++srcount>=22) { srcount=0; more(); clear(); }
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}
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/*
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subroutine to randomly create monsters if needed
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*/
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randmonst()
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{
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if (c[TIMESTOP]) return; /* don't make monsters if time is stopped */
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if (--rmst <= 0)
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{
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rmst = 120 - (level<<2); fillmonst(makemonst(level));
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}
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}
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/*
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parse()
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get and execute a command
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*/
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parse()
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{
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register int i,j,k,flag;
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while (1)
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{
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k = yylex();
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switch(k) /* get the token from the input and switch on it */
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{
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case 'h': moveplayer(4); return; /* west */
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case 'H': run(4); return; /* west */
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case 'l': moveplayer(2); return; /* east */
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case 'L': run(2); return; /* east */
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case 'j': moveplayer(1); return; /* south */
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case 'J': run(1); return; /* south */
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case 'k': moveplayer(3); return; /* north */
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case 'K': run(3); return; /* north */
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case 'u': moveplayer(5); return; /* northeast */
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case 'U': run(5); return; /* northeast */
|
||
case 'y': moveplayer(6); return; /* northwest */
|
||
case 'Y': run(6); return; /* northwest */
|
||
case 'n': moveplayer(7); return; /* southeast */
|
||
case 'N': run(7); return; /* southeast */
|
||
case 'b': moveplayer(8); return; /* southwest */
|
||
case 'B': run(8); return; /* southwest */
|
||
|
||
case '.': if (yrepcount) viewflag=1; return; /* stay here */
|
||
|
||
case 'w': yrepcount=0; wield(); return; /* wield a weapon */
|
||
|
||
case 'W': yrepcount=0; wear(); return; /* wear armor */
|
||
|
||
case 'r': yrepcount=0;
|
||
if (c[BLINDCOUNT]) { cursors(); lprcat("\nYou can't read anything when you're blind!"); } else
|
||
if (c[TIMESTOP]==0) readscr(); return; /* to read a scroll */
|
||
|
||
case 'q': yrepcount=0; if (c[TIMESTOP]==0) quaff(); return; /* quaff a potion */
|
||
|
||
case 'd': yrepcount=0; if (c[TIMESTOP]==0) dropobj(); return; /* to drop an object */
|
||
|
||
case 'c': yrepcount=0; cast(); return; /* cast a spell */
|
||
|
||
case 'i': yrepcount=0; nomove=1; showstr(); return; /* status */
|
||
|
||
case 'e': yrepcount=0;
|
||
if (c[TIMESTOP]==0) eatcookie(); return; /* to eat a fortune cookie */
|
||
|
||
case 'D': yrepcount=0; seemagic(0); nomove=1; return; /* list spells and scrolls */
|
||
|
||
case '?': yrepcount=0; help(); nomove=1; return; /* give the help screen*/
|
||
|
||
case 'S': clear(); lprcat("Saving . . ."); lflush();
|
||
savegame(savefilename); wizard=1; died(-257); /* save the game - doesn't return */
|
||
|
||
case 'Z': yrepcount=0; if (c[LEVEL]>9) { oteleport(1); return; }
|
||
cursors(); lprcat("\nAs yet, you don't have enough experience to use teleportation");
|
||
return; /* teleport yourself */
|
||
|
||
case '^': /* identify traps */ flag=yrepcount=0; cursors();
|
||
lprc('\n'); for (j=playery-1; j<playery+2; j++)
|
||
{
|
||
if (j < 0) j=0; if (j >= MAXY) break;
|
||
for (i=playerx-1; i<playerx+2; i++)
|
||
{
|
||
if (i < 0) i=0; if (i >= MAXX) break;
|
||
switch(item[i][j])
|
||
{
|
||
case OTRAPDOOR: case ODARTRAP:
|
||
case OTRAPARROW: case OTELEPORTER:
|
||
lprcat("\nIts "); lprcat(objectname[item[i][j]]); flag++;
|
||
};
|
||
}
|
||
}
|
||
if (flag==0) lprcat("\nNo traps are visible");
|
||
return;
|
||
|
||
#if WIZID
|
||
case '_': /* this is the fudge player password for wizard mode*/
|
||
yrepcount=0; cursors(); nomove=1;
|
||
if (userid!=wisid)
|
||
{
|
||
lprcat("Sorry, you are not empowered to be a wizard.\n");
|
||
scbr(); /* system("stty -echo cbreak"); */
|
||
lflush(); return;
|
||
}
|
||
if (getpassword()==0)
|
||
{
|
||
scbr(); /* system("stty -echo cbreak"); */ return;
|
||
}
|
||
wizard=1; scbr(); /* system("stty -echo cbreak"); */
|
||
for (i=0; i<6; i++) c[i]=70; iven[0]=iven[1]=0;
|
||
take(OPROTRING,50); take(OLANCE,25); c[WIELD]=1;
|
||
c[LANCEDEATH]=1; c[WEAR] = c[SHIELD] = -1;
|
||
raiseexperience(6000000L); c[AWARENESS] += 25000;
|
||
{
|
||
register int i,j;
|
||
for (i=0; i<MAXY; i++)
|
||
for (j=0; j<MAXX; j++) know[j][i]=1;
|
||
for (i=0; i<SPNUM; i++) spelknow[i]=1;
|
||
for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' ';
|
||
for (i=0; i<MAXPOTION; i++) potionname[i][0]=' ';
|
||
}
|
||
for (i=0; i<MAXSCROLL; i++)
|
||
if (strlen(scrollname[i])>2) /* no null items */
|
||
{ item[i][0]=OSCROLL; iarg[i][0]=i; }
|
||
for (i=MAXX-1; i>MAXX-1-MAXPOTION; i--)
|
||
if (strlen(potionname[i-MAXX+MAXPOTION])>2) /* no null items */
|
||
{ item[i][0]=OPOTION; iarg[i][0]=i-MAXX+MAXPOTION; }
|
||
for (i=1; i<MAXY; i++)
|
||
{ item[0][i]=i; iarg[0][i]=0; }
|
||
for (i=MAXY; i<MAXY+MAXX; i++)
|
||
{ item[i-MAXY][MAXY-1]=i; iarg[i-MAXY][MAXY-1]=0; }
|
||
for (i=MAXX+MAXY; i<MAXX+MAXY+MAXY; i++)
|
||
{ item[MAXX-1][i-MAXX-MAXY]=i; iarg[MAXX-1][i-MAXX-MAXY]=0; }
|
||
c[GOLD]+=25000; drawscreen(); return;
|
||
#endif
|
||
|
||
case 'T': yrepcount=0; cursors(); if (c[SHIELD] != -1) { c[SHIELD] = -1; lprcat("\nYour shield is off"); bottomline(); } else
|
||
if (c[WEAR] != -1) { c[WEAR] = -1; lprcat("\nYour armor is off"); bottomline(); }
|
||
else lprcat("\nYou aren't wearing anything");
|
||
return;
|
||
|
||
case 'g': cursors();
|
||
lprintf("\nThe stuff you are carrying presently weighs %d pounds",(long)packweight());
|
||
case ' ': yrepcount=0; nomove=1; return;
|
||
|
||
case 'v': yrepcount=0; cursors();
|
||
lprintf("\nCaverns of Larn, Version %d.%d, Diff=%d",(long)VERSION,(long)SUBVERSION,(long)c[HARDGAME]);
|
||
if (wizard) lprcat(" Wizard"); nomove=1;
|
||
if (cheat) lprcat(" Cheater");
|
||
lprcat(copyright);
|
||
return;
|
||
|
||
case 'Q': yrepcount=0; quit(); nomove=1; return; /* quit */
|
||
|
||
case 'L'-64: yrepcount=0; drawscreen(); nomove=1; return; /* look */
|
||
|
||
#if WIZID
|
||
#ifdef EXTRA
|
||
case 'A': yrepcount=0; nomove=1; if (wizard) { diag(); return; } /* create diagnostic file */
|
||
return;
|
||
#endif
|
||
#endif
|
||
case 'P': cursors();
|
||
if (outstanding_taxes>0)
|
||
lprintf("\nYou presently owe %d gp in taxes.",(long)outstanding_taxes);
|
||
else
|
||
lprcat("\nYou do not owe any taxes.");
|
||
return;
|
||
};
|
||
}
|
||
}
|
||
|
||
parse2()
|
||
{
|
||
if (c[HASTEMONST]) movemonst(); movemonst(); /* move the monsters */
|
||
randmonst(); regen();
|
||
}
|
||
|
||
run(dir)
|
||
int dir;
|
||
{
|
||
register int i;
|
||
i=1; while (i)
|
||
{
|
||
i=moveplayer(dir);
|
||
if (i>0) { if (c[HASTEMONST]) movemonst(); movemonst(); randmonst(); regen(); }
|
||
if (hitflag) i=0;
|
||
if (i!=0) showcell(playerx,playery);
|
||
}
|
||
}
|
||
|
||
/*
|
||
function to wield a weapon
|
||
*/
|
||
wield()
|
||
{
|
||
register int i;
|
||
while (1)
|
||
{
|
||
if ((i = whatitem("wield"))=='\33') return;
|
||
if (i != '.')
|
||
{
|
||
if (i=='*') showwield();
|
||
else if (iven[i-'a']==0) { ydhi(i); return; }
|
||
else if (iven[i-'a']==OPOTION) { ycwi(i); return; }
|
||
else if (iven[i-'a']==OSCROLL) { ycwi(i); return; }
|
||
else if ((c[SHIELD]!= -1) && (iven[i-'a']==O2SWORD)) { lprcat("\nBut one arm is busy with your shield!"); return; }
|
||
else { c[WIELD]=i-'a'; if (iven[i-'a'] == OLANCE) c[LANCEDEATH]=1; else c[LANCEDEATH]=0; bottomline(); return; }
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
common routine to say you don't have an item
|
||
*/
|
||
ydhi(x)
|
||
int x;
|
||
{ cursors(); lprintf("\nYou don't have item %c!",x); }
|
||
ycwi(x)
|
||
int x;
|
||
{ cursors(); lprintf("\nYou can't wield item %c!",x); }
|
||
|
||
/*
|
||
function to wear armor
|
||
*/
|
||
wear()
|
||
{
|
||
register int i;
|
||
while (1)
|
||
{
|
||
if ((i = whatitem("wear"))=='\33') return;
|
||
if (i != '.')
|
||
{
|
||
if (i=='*') showwear(); else
|
||
switch(iven[i-'a'])
|
||
{
|
||
case 0: ydhi(i); return;
|
||
case OLEATHER: case OCHAIN: case OPLATE: case OSTUDLEATHER:
|
||
case ORING: case OSPLINT: case OPLATEARMOR: case OSSPLATE:
|
||
if (c[WEAR] != -1) { lprcat("\nYou're already wearing some armor"); return; }
|
||
c[WEAR]=i-'a'; bottomline(); return;
|
||
case OSHIELD: if (c[SHIELD] != -1) { lprcat("\nYou are already wearing a shield"); return; }
|
||
if (iven[c[WIELD]]==O2SWORD) { lprcat("\nYour hands are busy with the two handed sword!"); return; }
|
||
c[SHIELD] = i-'a'; bottomline(); return;
|
||
default: lprcat("\nYou can't wear that!");
|
||
};
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
function to drop an object
|
||
*/
|
||
dropobj()
|
||
{
|
||
register int i;
|
||
register char *p;
|
||
long amt;
|
||
p = &item[playerx][playery];
|
||
while (1)
|
||
{
|
||
if ((i = whatitem("drop"))=='\33') return;
|
||
if (i=='*') showstr(); else
|
||
{
|
||
if (i=='.') /* drop some gold */
|
||
{
|
||
if (*p) { lprcat("\nThere's something here already!"); return; }
|
||
lprcat("\n\n");
|
||
cl_dn(1,23);
|
||
lprcat("How much gold do you drop? ");
|
||
if ((amt=readnum((long)c[GOLD])) == 0) return;
|
||
if (amt>c[GOLD])
|
||
{ lprcat("\nYou don't have that much!"); return; }
|
||
if (amt<=32767)
|
||
{ *p=OGOLDPILE; i=amt; }
|
||
else if (amt<=327670L)
|
||
{ *p=ODGOLD; i=amt/10; amt = 10*i; }
|
||
else if (amt<=3276700L)
|
||
{ *p=OMAXGOLD; i=amt/100; amt = 100*i; }
|
||
else if (amt<=32767000L)
|
||
{ *p=OKGOLD; i=amt/1000; amt = 1000*i; }
|
||
else
|
||
{ *p=OKGOLD; i=32767; amt = 32767000L; }
|
||
c[GOLD] -= amt;
|
||
lprintf("You drop %d gold pieces",(long)amt);
|
||
iarg[playerx][playery]=i; bottomgold();
|
||
know[playerx][playery]=0; dropflag=1; return;
|
||
}
|
||
drop_object(i-'a');
|
||
return;
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
* readscr() Subroutine to read a scroll one is carrying
|
||
*/
|
||
readscr()
|
||
{
|
||
register int i;
|
||
while (1)
|
||
{
|
||
if ((i = whatitem("read"))=='\33') return;
|
||
if (i != '.')
|
||
{
|
||
if (i=='*') showread(); else
|
||
{
|
||
if (iven[i-'a']==OSCROLL) { read_scroll(ivenarg[i-'a']); iven[i-'a']=0; return; }
|
||
if (iven[i-'a']==OBOOK) { readbook(ivenarg[i-'a']); iven[i-'a']=0; return; }
|
||
if (iven[i-'a']==0) { ydhi(i); return; }
|
||
lprcat("\nThere's nothing on it to read"); return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
* subroutine to eat a cookie one is carrying
|
||
*/
|
||
eatcookie()
|
||
{
|
||
register int i;
|
||
char *p;
|
||
while (1)
|
||
{
|
||
if ((i = whatitem("eat"))=='\33') return;
|
||
if (i != '.')
|
||
if (i=='*') showeat(); else
|
||
{
|
||
if (iven[i-'a']==OCOOKIE)
|
||
{
|
||
lprcat("\nThe cookie was delicious.");
|
||
iven[i-'a']=0;
|
||
if (!c[BLINDCOUNT])
|
||
{
|
||
if (p=fortune(fortfile))
|
||
{
|
||
lprcat(" Inside you find a scrap of paper that says:\n");
|
||
lprcat(p);
|
||
}
|
||
}
|
||
return;
|
||
}
|
||
if (iven[i-'a']==0) { ydhi(i); return; }
|
||
lprcat("\nYou can't eat that!"); return;
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
* subroutine to quaff a potion one is carrying
|
||
*/
|
||
quaff()
|
||
{
|
||
register int i;
|
||
while (1)
|
||
{
|
||
if ((i = whatitem("quaff"))=='\33') return;
|
||
if (i != '.')
|
||
{
|
||
if (i=='*') showquaff(); else
|
||
{
|
||
if (iven[i-'a']==OPOTION) { quaffpotion(ivenarg[i-'a']); iven[i-'a']=0; return; }
|
||
if (iven[i-'a']==0) { ydhi(i); return; }
|
||
lprcat("\nYou wouldn't want to quaff that, would you? "); return;
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
/*
|
||
function to ask what player wants to do
|
||
*/
|
||
whatitem(str)
|
||
char *str;
|
||
{
|
||
int i;
|
||
cursors(); lprintf("\nWhat do you want to %s [* for all] ? ",str);
|
||
i=0; while (i>'z' || (i<'a' && i!='*' && i!='\33' && i!='.')) i=getchar();
|
||
if (i=='\33') lprcat(" aborted");
|
||
return(i);
|
||
}
|
||
|
||
/*
|
||
subroutine to get a number from the player
|
||
and allow * to mean return amt, else return the number entered
|
||
*/
|
||
unsigned long readnum(mx)
|
||
long mx;
|
||
{
|
||
register int i;
|
||
register unsigned long amt=0;
|
||
sncbr();
|
||
if ((i=getchar()) == '*') amt = mx; /* allow him to say * for all gold */
|
||
else
|
||
while (i != '\n')
|
||
{
|
||
if (i=='\033') { scbr(); lprcat(" aborted"); return(0); }
|
||
if ((i <= '9') && (i >= '0') && (amt<99999999))
|
||
amt = amt*10+i-'0';
|
||
i = getchar();
|
||
}
|
||
scbr(); return(amt);
|
||
}
|
||
|
||
#ifdef HIDEBYLINK
|
||
/*
|
||
* routine to zero every byte in a string
|
||
*/
|
||
szero(str)
|
||
register char *str;
|
||
{
|
||
while (*str)
|
||
*str++ = 0;
|
||
}
|
||
#endif HIDEBYLINK
|