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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
650 lines
13 KiB
C
650 lines
13 KiB
C
/*
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* Copyright (c) 1988, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* This code is derived from software contributed to Berkeley by
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* Timothy C. Stoehr.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)room.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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/*
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* room.c
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*
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* This source herein may be modified and/or distributed by anybody who
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* so desires, with the following restrictions:
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* 1.) No portion of this notice shall be removed.
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* 2.) Credit shall not be taken for the creation of this source.
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* 3.) This code is not to be traded, sold, or used for personal
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* gain or profit.
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*
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*/
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#include "rogue.h"
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room rooms[MAXROOMS];
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boolean rooms_visited[MAXROOMS];
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extern short blind;
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extern boolean detect_monster, jump, passgo, no_skull, ask_quit;
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extern char *nick_name, *fruit, *save_file, *press_space;
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#define NOPTS 7
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struct option {
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char *prompt;
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boolean is_bool;
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char **strval;
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boolean *bval;
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} options[NOPTS] = {
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{
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"Show position only at end of run (\"jump\"): ",
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1, (char **) 0, &jump
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},
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{
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"Follow turnings in passageways (\"passgo\"): ",
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1, (char **) 0, &passgo
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},
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{
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"Don't print skull when killed (\"noskull\" or \"notombstone\"): ",
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1, (char **) 0, &no_skull
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},
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{
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"Ask player before saying 'Okay, bye-bye!' (\"askquit\"): ",
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1, (char **) 0, &ask_quit
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},
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{
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"Name (\"name\"): ",
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0, &nick_name
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},
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{
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"Fruit (\"fruit\"): ",
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0, &fruit
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},
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{
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"Save file (\"file\"): ",
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0, &save_file
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}
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};
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light_up_room(rn)
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int rn;
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{
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short i, j;
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if (!blind) {
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for (i = rooms[rn].top_row;
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i <= rooms[rn].bottom_row; i++) {
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for (j = rooms[rn].left_col;
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j <= rooms[rn].right_col; j++) {
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if (dungeon[i][j] & MONSTER) {
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object *monster;
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if (monster = object_at(&level_monsters, i, j)) {
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dungeon[monster->row][monster->col] &= (~MONSTER);
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monster->trail_char =
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get_dungeon_char(monster->row, monster->col);
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dungeon[monster->row][monster->col] |= MONSTER;
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}
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}
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mvaddch(i, j, get_dungeon_char(i, j));
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}
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}
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mvaddch(rogue.row, rogue.col, rogue.fchar);
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}
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}
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light_passage(row, col)
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{
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short i, j, i_end, j_end;
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if (blind) {
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return;
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}
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i_end = (row < (DROWS-2)) ? 1 : 0;
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j_end = (col < (DCOLS-1)) ? 1 : 0;
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for (i = ((row > MIN_ROW) ? -1 : 0); i <= i_end; i++) {
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for (j = ((col > 0) ? -1 : 0); j <= j_end; j++) {
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if (can_move(row, col, row+i, col+j)) {
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mvaddch(row+i, col+j, get_dungeon_char(row+i, col+j));
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}
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}
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}
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}
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darken_room(rn)
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short rn;
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{
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short i, j;
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for (i = rooms[rn].top_row + 1; i < rooms[rn].bottom_row; i++) {
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for (j = rooms[rn].left_col + 1; j < rooms[rn].right_col; j++) {
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if (blind) {
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mvaddch(i, j, ' ');
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} else {
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if (!(dungeon[i][j] & (OBJECT | STAIRS)) &&
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!(detect_monster && (dungeon[i][j] & MONSTER))) {
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if (!imitating(i, j)) {
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mvaddch(i, j, ' ');
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}
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if ((dungeon[i][j] & TRAP) && (!(dungeon[i][j] & HIDDEN))) {
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mvaddch(i, j, '^');
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}
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}
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}
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}
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}
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}
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get_dungeon_char(row, col)
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register row, col;
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{
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register unsigned short mask = dungeon[row][col];
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if (mask & MONSTER) {
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return(gmc_row_col(row, col));
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}
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if (mask & OBJECT) {
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object *obj;
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obj = object_at(&level_objects, row, col);
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return(get_mask_char(obj->what_is));
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}
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if (mask & (TUNNEL | STAIRS | HORWALL | VERTWALL | FLOOR | DOOR)) {
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if ((mask & (TUNNEL| STAIRS)) && (!(mask & HIDDEN))) {
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return(((mask & STAIRS) ? '%' : '#'));
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}
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if (mask & HORWALL) {
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return('-');
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}
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if (mask & VERTWALL) {
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return('|');
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}
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if (mask & FLOOR) {
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if (mask & TRAP) {
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if (!(dungeon[row][col] & HIDDEN)) {
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return('^');
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}
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}
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return('.');
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}
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if (mask & DOOR) {
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if (mask & HIDDEN) {
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if (((col > 0) && (dungeon[row][col-1] & HORWALL)) ||
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((col < (DCOLS-1)) && (dungeon[row][col+1] & HORWALL))) {
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return('-');
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} else {
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return('|');
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}
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} else {
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return('+');
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}
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}
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}
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return(' ');
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}
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get_mask_char(mask)
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register unsigned short mask;
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{
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switch(mask) {
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case SCROL:
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return('?');
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case POTION:
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return('!');
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case GOLD:
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return('*');
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case FOOD:
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return(':');
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case WAND:
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return('/');
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case ARMOR:
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return(']');
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case WEAPON:
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return(')');
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case RING:
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return('=');
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case AMULET:
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return(',');
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default:
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return('~'); /* unknown, something is wrong */
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}
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}
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gr_row_col(row, col, mask)
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short *row, *col;
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unsigned short mask;
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{
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short rn;
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short r, c;
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do {
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r = get_rand(MIN_ROW, DROWS-2);
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c = get_rand(0, DCOLS-1);
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rn = get_room_number(r, c);
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} while ((rn == NO_ROOM) ||
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(!(dungeon[r][c] & mask)) ||
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(dungeon[r][c] & (~mask)) ||
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(!(rooms[rn].is_room & (R_ROOM | R_MAZE))) ||
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((r == rogue.row) && (c == rogue.col)));
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*row = r;
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*col = c;
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}
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gr_room()
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{
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short i;
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do {
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i = get_rand(0, MAXROOMS-1);
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} while (!(rooms[i].is_room & (R_ROOM | R_MAZE)));
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return(i);
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}
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party_objects(rn)
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{
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short i, j, nf = 0;
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object *obj;
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short n, N, row, col;
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boolean found;
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N = ((rooms[rn].bottom_row - rooms[rn].top_row) - 1) *
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((rooms[rn].right_col - rooms[rn].left_col) - 1);
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n = get_rand(5, 10);
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if (n > N) {
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n = N - 2;
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}
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for (i = 0; i < n; i++) {
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for (j = found = 0; ((!found) && (j < 250)); j++) {
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row = get_rand(rooms[rn].top_row+1,
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rooms[rn].bottom_row-1);
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col = get_rand(rooms[rn].left_col+1,
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rooms[rn].right_col-1);
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if ((dungeon[row][col] == FLOOR) || (dungeon[row][col] == TUNNEL)) {
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found = 1;
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}
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}
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if (found) {
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obj = gr_object();
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place_at(obj, row, col);
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nf++;
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}
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}
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return(nf);
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}
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get_room_number(row, col)
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register row, col;
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{
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short i;
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for (i = 0; i < MAXROOMS; i++) {
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if ((row >= rooms[i].top_row) && (row <= rooms[i].bottom_row) &&
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(col >= rooms[i].left_col) && (col <= rooms[i].right_col)) {
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return(i);
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}
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}
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return(NO_ROOM);
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}
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is_all_connected()
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{
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short i, starting_room;
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for (i = 0; i < MAXROOMS; i++) {
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rooms_visited[i] = 0;
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if (rooms[i].is_room & (R_ROOM | R_MAZE)) {
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starting_room = i;
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}
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}
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visit_rooms(starting_room);
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for (i = 0; i < MAXROOMS; i++) {
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if ((rooms[i].is_room & (R_ROOM | R_MAZE)) && (!rooms_visited[i])) {
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return(0);
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}
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}
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return(1);
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}
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visit_rooms(rn)
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int rn;
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{
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short i;
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short oth_rn;
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rooms_visited[rn] = 1;
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for (i = 0; i < 4; i++) {
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oth_rn = rooms[rn].doors[i].oth_room;
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if ((oth_rn >= 0) && (!rooms_visited[oth_rn])) {
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visit_rooms(oth_rn);
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}
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}
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}
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draw_magic_map()
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{
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short i, j, ch, och;
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unsigned short mask = (HORWALL | VERTWALL | DOOR | TUNNEL | TRAP | STAIRS |
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MONSTER);
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unsigned short s;
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for (i = 0; i < DROWS; i++) {
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for (j = 0; j < DCOLS; j++) {
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s = dungeon[i][j];
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if (s & mask) {
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if (((ch = mvinch(i, j)) == ' ') ||
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((ch >= 'A') && (ch <= 'Z')) || (s & (TRAP | HIDDEN))) {
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och = ch;
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dungeon[i][j] &= (~HIDDEN);
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if (s & HORWALL) {
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ch = '-';
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} else if (s & VERTWALL) {
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ch = '|';
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} else if (s & DOOR) {
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ch = '+';
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} else if (s & TRAP) {
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ch = '^';
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} else if (s & STAIRS) {
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ch = '%';
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} else if (s & TUNNEL) {
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ch = '#';
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} else {
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continue;
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}
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if ((!(s & MONSTER)) || (och == ' ')) {
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addch(ch);
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}
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if (s & MONSTER) {
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object *monster;
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if (monster = object_at(&level_monsters, i, j)) {
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monster->trail_char = ch;
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}
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}
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}
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}
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}
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}
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}
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dr_course(monster, entering, row, col)
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object *monster;
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boolean entering;
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short row, col;
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{
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short i, j, k, rn;
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short r, rr;
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monster->row = row;
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monster->col = col;
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if (mon_sees(monster, rogue.row, rogue.col)) {
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monster->trow = NO_ROOM;
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return;
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}
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rn = get_room_number(row, col);
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if (entering) { /* entering room */
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/* look for door to some other room */
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r = get_rand(0, MAXROOMS-1);
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for (i = 0; i < MAXROOMS; i++) {
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rr = (r + i) % MAXROOMS;
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if ((!(rooms[rr].is_room & (R_ROOM | R_MAZE))) || (rr == rn)) {
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continue;
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}
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for (k = 0; k < 4; k++) {
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if (rooms[rr].doors[k].oth_room == rn) {
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monster->trow = rooms[rr].doors[k].oth_row;
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monster->tcol = rooms[rr].doors[k].oth_col;
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if ((monster->trow == row) &&
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(monster->tcol == col)) {
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continue;
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}
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return;
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}
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}
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}
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/* look for door to dead end */
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for (i = rooms[rn].top_row; i <= rooms[rn].bottom_row; i++) {
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for (j = rooms[rn].left_col; j <= rooms[rn].right_col; j++) {
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if ((i != monster->row) && (j != monster->col) &&
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(dungeon[i][j] & DOOR)) {
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monster->trow = i;
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monster->tcol = j;
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return;
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}
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}
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}
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/* return monster to room that he came from */
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for (i = 0; i < MAXROOMS; i++) {
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for (j = 0; j < 4; j++) {
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if (rooms[i].doors[j].oth_room == rn) {
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for (k = 0; k < 4; k++) {
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if (rooms[rn].doors[k].oth_room == i) {
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monster->trow = rooms[rn].doors[k].oth_row;
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monster->tcol = rooms[rn].doors[k].oth_col;
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return;
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}
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}
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}
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}
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}
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/* no place to send monster */
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monster->trow = NO_ROOM;
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} else { /* exiting room */
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if (!get_oth_room(rn, &row, &col)) {
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monster->trow = NO_ROOM;
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} else {
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monster->trow = row;
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monster->tcol = col;
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}
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}
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}
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get_oth_room(rn, row, col)
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short rn, *row, *col;
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{
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short d = -1;
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if (*row == rooms[rn].top_row) {
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d = UPWARD/2;
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} else if (*row == rooms[rn].bottom_row) {
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d = DOWN/2;
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} else if (*col == rooms[rn].left_col) {
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d = LEFT/2;
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} else if (*col == rooms[rn].right_col) {
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d = RIGHT/2;
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}
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if ((d != -1) && (rooms[rn].doors[d].oth_room >= 0)) {
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*row = rooms[rn].doors[d].oth_row;
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*col = rooms[rn].doors[d].oth_col;
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return(1);
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}
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return(0);
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}
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edit_opts()
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{
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char save[NOPTS+1][DCOLS];
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short i, j;
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short ch;
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boolean done = 0;
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char buf[MAX_OPT_LEN + 2];
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for (i = 0; i < NOPTS+1; i++) {
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for (j = 0; j < DCOLS; j++) {
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save[i][j] = mvinch(i, j);
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}
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if (i < NOPTS) {
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opt_show(i);
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}
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}
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opt_go(0);
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i = 0;
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while (!done) {
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refresh();
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ch = rgetchar();
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CH:
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switch(ch) {
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case '\033':
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done = 1;
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break;
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case '\012':
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case '\015':
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if (i == (NOPTS - 1)) {
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mvaddstr(NOPTS, 0, press_space);
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refresh();
|
|
wait_for_ack();
|
|
done = 1;
|
|
} else {
|
|
i++;
|
|
opt_go(i);
|
|
}
|
|
break;
|
|
case '-':
|
|
if (i > 0) {
|
|
opt_go(--i);
|
|
} else {
|
|
sound_bell();
|
|
}
|
|
break;
|
|
case 't':
|
|
case 'T':
|
|
case 'f':
|
|
case 'F':
|
|
if (options[i].is_bool) {
|
|
*(options[i].bval) = (((ch == 't') || (ch == 'T')) ? 1 : 0);
|
|
opt_show(i);
|
|
opt_go(++i);
|
|
break;
|
|
}
|
|
default:
|
|
if (options[i].is_bool) {
|
|
sound_bell();
|
|
break;
|
|
}
|
|
j = 0;
|
|
if ((ch == '\010') || ((ch >= ' ') && (ch <= '~'))) {
|
|
opt_erase(i);
|
|
do {
|
|
if ((ch >= ' ') && (ch <= '~') && (j < MAX_OPT_LEN)) {
|
|
buf[j++] = ch;
|
|
buf[j] = '\0';
|
|
addch(ch);
|
|
} else if ((ch == '\010') && (j > 0)) {
|
|
buf[--j] = '\0';
|
|
move(i, j + strlen(options[i].prompt));
|
|
addch(' ');
|
|
move(i, j + strlen(options[i].prompt));
|
|
}
|
|
refresh();
|
|
ch = rgetchar();
|
|
} while ((ch != '\012') && (ch != '\015') && (ch != '\033'));
|
|
if (j != 0) {
|
|
(void) strcpy(*(options[i].strval), buf);
|
|
}
|
|
opt_show(i);
|
|
goto CH;
|
|
} else {
|
|
sound_bell();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < NOPTS+1; i++) {
|
|
move(i, 0);
|
|
for (j = 0; j < DCOLS; j++) {
|
|
addch(save[i][j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
opt_show(i)
|
|
int i;
|
|
{
|
|
char *s;
|
|
struct option *opt = &options[i];
|
|
|
|
opt_erase(i);
|
|
|
|
if (opt->is_bool) {
|
|
s = *(opt->bval) ? "True" : "False";
|
|
} else {
|
|
s = *(opt->strval);
|
|
}
|
|
addstr(s);
|
|
}
|
|
|
|
opt_erase(i)
|
|
int i;
|
|
{
|
|
struct option *opt = &options[i];
|
|
|
|
mvaddstr(i, 0, opt->prompt);
|
|
clrtoeol();
|
|
}
|
|
|
|
opt_go(i)
|
|
int i;
|
|
{
|
|
move(i, strlen(options[i].prompt));
|
|
}
|
|
|
|
do_shell()
|
|
{
|
|
#ifdef UNIX
|
|
char *sh;
|
|
|
|
md_ignore_signals();
|
|
if (!(sh = md_getenv("SHELL"))) {
|
|
sh = "/bin/sh";
|
|
}
|
|
move(LINES-1, 0);
|
|
refresh();
|
|
stop_window();
|
|
printf("\nCreating new shell...\n");
|
|
md_shell(sh);
|
|
start_window();
|
|
wrefresh(curscr);
|
|
md_heed_signals();
|
|
#endif
|
|
}
|