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freebsd/games/trek/trek.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

381 lines
13 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*
* @(#)trek.h 8.1 (Berkeley) 5/31/93
*/
/*
** Global Declarations
**
** Virtually all non-local variable declarations are made in this
** file. Exceptions are those things which are initialized, which
** are defined in "externs.c", and things which are local to one
** program file.
**
** So far as I know, nothing in here must be preinitialized to
** zero.
**
** You may have problems from the loader if you move this to a
** different machine. These things actually get allocated in each
** source file, which UNIX allows; however, you may (on other
** systems) have to change everything in here to be "extern" and
** actually allocate stuff in "externs.c"
*/
/* external function definitions */
extern double franf(); /* floating random number function */
extern double sqrt(); /* square root */
extern double sin(), cos(); /* trig functions */
extern double atan2(); /* fancy arc tangent function */
extern double log(); /* log base e */
extern double pow(); /* power function */
extern double fabs(); /* absolute value function */
extern double exp(); /* exponential function */
/********************* GALAXY **************************/
/* galactic parameters */
# define NSECTS 10 /* dimensions of quadrant in sectors */
# define NQUADS 8 /* dimension of galazy in quadrants */
# define NINHAB 32 /* number of quadrants which are inhabited */
struct quad /* definition for each quadrant */
{
char bases; /* number of bases in this quadrant */
char klings; /* number of Klingons in this quadrant */
char holes; /* number of black holes in this quadrant */
int scanned; /* star chart entry (see below) */
char stars; /* number of stars in this quadrant */
char qsystemname; /* starsystem name (see below) */
};
# define Q_DISTRESSED 0200
# define Q_SYSTEM 077
/* systemname conventions:
* 1 -> NINHAB index into Systemname table for live system.
* + Q_DISTRESSED distressed starsystem -- systemname & Q_SYSTEM
* is the index into the Event table which will
* have the system name
* 0 dead or nonexistent starsystem
*
* starchart ("scanned") conventions:
* 0 -> 999 taken as is
* -1 not yet scanned ("...")
* 1000 supernova ("///")
* 1001 starbase + ??? (".1.")
*/
/* ascii names of systems */
extern char *Systemname[NINHAB];
/* quadrant definition */
struct quad Quad[NQUADS][NQUADS];
/* defines for sector map (below) */
# define EMPTY '.'
# define STAR '*'
# define BASE '#'
# define ENTERPRISE 'E'
# define QUEENE 'Q'
# define KLINGON 'K'
# define INHABIT '@'
# define HOLE ' '
/* current sector map */
char Sect[NSECTS][NSECTS];
/************************ DEVICES ******************************/
# define NDEV 16 /* max number of devices */
/* device tokens */
# define WARP 0 /* warp engines */
# define SRSCAN 1 /* short range scanners */
# define LRSCAN 2 /* long range scanners */
# define PHASER 3 /* phaser control */
# define TORPED 4 /* photon torpedo control */
# define IMPULSE 5 /* impulse engines */
# define SHIELD 6 /* shield control */
# define COMPUTER 7 /* on board computer */
# define SSRADIO 8 /* subspace radio */
# define LIFESUP 9 /* life support systems */
# define SINS 10 /* Space Inertial Navigation System */
# define CLOAK 11 /* cloaking device */
# define XPORTER 12 /* transporter */
# define SHUTTLE 13 /* shuttlecraft */
/* device names */
struct device
{
char *name; /* device name */
char *person; /* the person who fixes it */
};
struct device Device[NDEV];
/*************************** EVENTS ****************************/
# define NEVENTS 12 /* number of different event types */
# define E_LRTB 1 /* long range tractor beam */
# define E_KATSB 2 /* Klingon attacks starbase */
# define E_KDESB 3 /* Klingon destroys starbase */
# define E_ISSUE 4 /* distress call is issued */
# define E_ENSLV 5 /* Klingons enslave a quadrant */
# define E_REPRO 6 /* a Klingon is reproduced */
# define E_FIXDV 7 /* fix a device */
# define E_ATTACK 8 /* Klingon attack during rest period */
# define E_SNAP 9 /* take a snapshot for time warp */
# define E_SNOVA 10 /* supernova occurs */
# define E_GHOST 0100 /* ghost of a distress call if ssradio out */
# define E_HIDDEN 0200 /* event that is unreportable because ssradio out */
# define E_EVENT 077 /* mask to get event code */
struct event
{
char x, y; /* coordinates */
double date; /* trap stardate */
char evcode; /* event type */
char systemname; /* starsystem name */
};
/* systemname conventions:
* 1 -> NINHAB index into Systemname table for reported distress calls
*
* evcode conventions:
* 1 -> NEVENTS-1 event type
* + E_HIDDEN unreported (SSradio out)
* + E_GHOST actually already expired
* 0 unallocated
*/
# define MAXEVENTS 25 /* max number of concurrently pending events */
struct event Event[MAXEVENTS]; /* dynamic event list; one entry per pending event */
/***************************** KLINGONS *******************************/
struct kling
{
char x, y; /* coordinates */
int power; /* power left */
double dist; /* distance to Enterprise */
double avgdist; /* average over this move */
char srndreq; /* set if surrender has been requested */
};
# define MAXKLQUAD 9 /* maximum klingons per quadrant */
/********************** MISCELLANEOUS ***************************/
/* condition codes */
# define GREEN 0
# define DOCKED 1
# define YELLOW 2
# define RED 3
/* starbase coordinates */
# define MAXBASES 9 /* maximum number of starbases in galaxy */
/* distress calls */
# define MAXDISTR 5 /* maximum concurrent distress calls */
/* phaser banks */
# define NBANKS 6 /* number of phaser banks */
struct xy
{
char x, y; /* coordinates */
};
/*
* note that much of the stuff in the following structs CAN NOT
* be moved around!!!!
*/
/* information regarding the state of the starship */
struct
{
double warp; /* warp factor */
double warp2; /* warp factor squared */
double warp3; /* warp factor cubed */
char shldup; /* shield up flag */
char cloaked; /* set if cloaking device on */
int energy; /* starship's energy */
int shield; /* energy in shields */
double reserves; /* life support reserves */
int crew; /* ship's complement */
int brigfree; /* space left in brig */
char torped; /* torpedoes */
char cloakgood; /* set if we have moved */
int quadx; /* quadrant x coord */
int quady; /* quadrant y coord */
int sectx; /* sector x coord */
int secty; /* sector y coord */
char cond; /* condition code */
char sinsbad; /* Space Inertial Navigation System condition */
char *shipname; /* name of current starship */
char ship; /* current starship */
int distressed; /* number of distress calls */
} Ship;
/* sinsbad is set if SINS is working but not calibrated */
/* game related information, mostly scoring */
struct
{
int killk; /* number of klingons killed */
int deaths; /* number of deaths onboard Enterprise */
char negenbar; /* number of hits on negative energy barrier */
char killb; /* number of starbases killed */
int kills; /* number of stars killed */
char skill; /* skill rating of player */
char length; /* length of game */
char killed; /* set if you were killed */
char killinhab; /* number of inhabited starsystems killed */
char tourn; /* set if a tournament game */
char passwd[15]; /* game password */
char snap; /* set if snapshot taken */
char helps; /* number of help calls */
int captives; /* total number of captives taken */
} Game;
/* per move information */
struct
{
char free; /* set if a move is free */
char endgame; /* end of game flag */
char shldchg; /* set if shields changed this move */
char newquad; /* set if just entered this quadrant */
char resting; /* set if this move is a rest */
double time; /* time used this move */
} Move;
/* parametric information */
struct
{
char bases; /* number of starbases */
char klings; /* number of klingons */
double date; /* stardate */
double time; /* time left */
double resource; /* Federation resources */
int energy; /* starship's energy */
int shield; /* energy in shields */
double reserves; /* life support reserves */
int crew; /* size of ship's complement */
int brigfree; /* max possible number of captives */
char torped; /* photon torpedos */
double damfac[NDEV]; /* damage factor */
double dockfac; /* docked repair time factor */
double regenfac; /* regeneration factor */
int stopengy; /* energy to do emergency stop */
int shupengy; /* energy to put up shields */
int klingpwr; /* Klingon initial power */
int warptime; /* time chewer multiplier */
double phasfac; /* Klingon phaser power eater factor */
char moveprob[6]; /* probability that a Klingon moves */
double movefac[6]; /* Klingon move distance multiplier */
double eventdly[NEVENTS]; /* event time multipliers */
double navigcrud[2]; /* navigation crudup factor */
int cloakenergy; /* cloaking device energy per stardate */
double damprob[NDEV]; /* damage probability */
double hitfac; /* Klingon attack factor */
int klingcrew; /* number of Klingons in a crew */
double srndrprob; /* surrender probability */
int energylow; /* low energy mark (cond YELLOW) */
} Param;
/* Sum of damage probabilities must add to 1000 */
/* other information kept in a snapshot */
struct
{
char bases; /* number of starbases */
char klings; /* number of klingons */
double date; /* stardate */
double time; /* time left */
double resource; /* Federation resources */
char distressed; /* number of currently distressed quadrants */
struct event *eventptr[NEVENTS]; /* pointer to event structs */
struct xy base[MAXBASES]; /* locations of starbases */
} Now;
/* Other stuff, not dumped in a snapshot */
struct
{
struct kling klingon[MAXKLQUAD]; /* sorted Klingon list */
char nkling; /* number of Klingons in this sector */
/* < 0 means automatic override mode */
char fast; /* set if speed > 300 baud */
struct xy starbase; /* starbase in current quadrant */
char snapshot[sizeof Quad + sizeof Event + sizeof Now]; /* snapshot for time warp */
char statreport; /* set to get a status report on a srscan */
} Etc;
/*
* eventptr is a pointer to the event[] entry of the last
* scheduled event of each type. Zero if no such event scheduled.
*/
/* Klingon move indicies */
# define KM_OB 0 /* Old quadrant, Before attack */
# define KM_OA 1 /* Old quadrant, After attack */
# define KM_EB 2 /* Enter quadrant, Before attack */
# define KM_EA 3 /* Enter quadrant, After attack */
# define KM_LB 4 /* Leave quadrant, Before attack */
# define KM_LA 5 /* Leave quadrant, After attack */
/* you lose codes */
# define L_NOTIME 1 /* ran out of time */
# define L_NOENGY 2 /* ran out of energy */
# define L_DSTRYD 3 /* destroyed by a Klingon */
# define L_NEGENB 4 /* ran into the negative energy barrier */
# define L_SUICID 5 /* destroyed in a nova */
# define L_SNOVA 6 /* destroyed in a supernova */
# define L_NOLIFE 7 /* life support died (so did you) */
# define L_NOHELP 8 /* you could not be rematerialized */
# define L_TOOFAST 9 /* pretty stupid going at warp 10 */
# define L_STAR 10 /* ran into a star */
# define L_DSTRCT 11 /* self destructed */
# define L_CAPTURED 12 /* captured by Klingons */
# define L_NOCREW 13 /* you ran out of crew */
/****************** COMPILE OPTIONS ***********************/
/* Trace info */
# define xTRACE 1
int Trace;