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0d687f3b75
XXX: This code is sick, and so are some of the "fixes".
146 lines
4.4 KiB
C
146 lines
4.4 KiB
C
/*-
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* Copyright (c) 1991, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* The game adventure was originally written in Fortran by Will Crowther
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* and Don Woods. It was later translated to C and enhanced by Jim
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* Gillogly. This code is derived from software contributed to Berkeley
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* by Jim Gillogly at The Rand Corporation.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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#if 0
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static char sccsid[] = "@(#)done.c 8.1 (Berkeley) 5/31/93";
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#endif
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static const char rcsid[] =
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"$FreeBSD$";
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#endif /* not lint */
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/* Re-coding of advent in C: termination routines */
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#include <stdio.h>
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#include "hdr.h"
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int
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score() /* sort of like 20000 */
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{ int scor,i;
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mxscor=scor=0;
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for (i=50; i<=maxtrs; i++)
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{ if (ptext[i].txtlen==0) continue;
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k=12;
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if (i==chest) k=14;
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if (i>chest) k=16;
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if (prop[i]>=0) scor += 2;
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if (place[i]==3&&prop[i]==0) scor += k-2;
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mxscor += k;
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}
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scor += (maxdie-numdie)*10;
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mxscor += maxdie*10;
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if (!(scorng||gaveup)) scor += 4;
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mxscor += 4;
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if (dflag!=0) scor += 25;
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mxscor += 25;
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if (closng) scor += 25;
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mxscor += 25;
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if (closed)
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{ if (bonus==0) scor += 10;
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if (bonus==135) scor += 25;
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if (bonus==134) scor += 30;
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if (bonus==133) scor += 45;
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}
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mxscor += 45;
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if (place[magzin]==108) scor++;
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mxscor++;
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scor += 2;
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mxscor += 2;
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for (i=1; i<=hntmax; i++)
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if (hinted[i]) scor -= hints[i][2];
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return(scor);
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}
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void
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done(entry) /* entry=1 means goto 13000 */ /* game is over */
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int entry; /* entry=2 means goto 20000 */ /* 3=19000 */
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{ int i,sc;
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if (entry==1) mspeak(1);
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if (entry==3) rspeak(136);
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printf("\n\n\nYou scored %d out of a ",(sc=score()));
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printf("possible %d using %d turns.\n",mxscor,turns);
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for (i=1; i<=clsses; i++)
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if (cval[i]>=sc)
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{ speak(&ctext[i]);
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if (i==clsses-1)
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{ printf("To achieve the next higher rating");
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printf(" would be a neat trick!\n\n");
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printf("Congratulations!!\n");
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exit(0);
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}
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k=cval[i]+1-sc;
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printf("To achieve the next higher rating, you need");
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printf(" %d more point",k);
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if (k==1) printf(".\n");
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else printf("s.\n");
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exit(0);
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}
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printf("You just went off my scale!!!\n");
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exit(0);
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}
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void
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die(entry) /* label 90 */
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int entry;
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{ int i;
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if (entry != 99)
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{ rspeak(23);
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oldlc2=loc;
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}
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if (closng) /* 99 */
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{ rspeak(131);
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numdie++;
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done(2);
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}
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yea=yes(81+numdie*2,82+numdie*2,54);
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numdie++;
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if (numdie==maxdie || !yea) done(2);
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place[water]=0;
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place[oil]=0;
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if (toting(lamp)) prop[lamp]=0;
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for (i=100; i>=1; i--)
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{ if (!toting(i)) continue;
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k=oldlc2;
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if (i==lamp) k=1;
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drop(i,k);
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}
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loc=3;
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oldloc=loc;
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}
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