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freebsd/games/hack/hack.save.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

239 lines
5.8 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.save.c - version 1.0.3 */
#include "hack.h"
extern char genocided[60]; /* defined in Decl.c */
extern char fut_geno[60]; /* idem */
#include <signal.h>
#include <unistd.h>
extern char SAVEF[], nul[];
extern char pl_character[PL_CSIZ];
extern struct obj *restobjchn();
extern struct monst *restmonchn();
dosave(){
if(dosave0(0)) {
settty("Be seeing you ...\n");
exit(0);
}
#ifdef lint
return(0);
#endif lint
}
#ifndef NOSAVEONHANGUP
hangup(){
(void) dosave0(1);
exit(1);
}
#endif NOSAVEONHANGUP
/* returns 1 if save successful */
dosave0(hu) int hu; {
register fd, ofd;
int tmp; /* not register ! */
(void) signal(SIGHUP, SIG_IGN);
(void) signal(SIGINT, SIG_IGN);
if((fd = creat(SAVEF, FMASK)) < 0) {
if(!hu) pline("Cannot open save file. (Continue or Quit)");
(void) unlink(SAVEF); /* ab@unido */
return(0);
}
if(flags.moonphase == FULL_MOON) /* ut-sally!fletcher */
u.uluck--; /* and unido!ab */
savelev(fd,dlevel);
saveobjchn(fd, invent);
saveobjchn(fd, fcobj);
savemonchn(fd, fallen_down);
tmp = getuid();
bwrite(fd, (char *) &tmp, sizeof tmp);
bwrite(fd, (char *) &flags, sizeof(struct flag));
bwrite(fd, (char *) &dlevel, sizeof dlevel);
bwrite(fd, (char *) &maxdlevel, sizeof maxdlevel);
bwrite(fd, (char *) &moves, sizeof moves);
bwrite(fd, (char *) &u, sizeof(struct you));
if(u.ustuck)
bwrite(fd, (char *) &(u.ustuck->m_id), sizeof u.ustuck->m_id);
bwrite(fd, (char *) pl_character, sizeof pl_character);
bwrite(fd, (char *) genocided, sizeof genocided);
bwrite(fd, (char *) fut_geno, sizeof fut_geno);
savenames(fd);
for(tmp = 1; tmp <= maxdlevel; tmp++) {
extern int hackpid;
extern boolean level_exists[];
if(tmp == dlevel || !level_exists[tmp]) continue;
glo(tmp);
if((ofd = open(lock, 0)) < 0) {
if(!hu) pline("Error while saving: cannot read %s.", lock);
(void) close(fd);
(void) unlink(SAVEF);
if(!hu) done("tricked");
return(0);
}
getlev(ofd, hackpid, tmp);
(void) close(ofd);
bwrite(fd, (char *) &tmp, sizeof tmp); /* level number */
savelev(fd,tmp); /* actual level */
(void) unlink(lock);
}
(void) close(fd);
glo(dlevel);
(void) unlink(lock); /* get rid of current level --jgm */
glo(0);
(void) unlink(lock);
return(1);
}
dorecover(fd)
register fd;
{
register nfd;
int tmp; /* not a register ! */
unsigned mid; /* idem */
struct obj *otmp;
extern boolean restoring;
restoring = TRUE;
getlev(fd, 0, 0);
invent = restobjchn(fd);
for(otmp = invent; otmp; otmp = otmp->nobj)
if(otmp->owornmask)
setworn(otmp, otmp->owornmask);
fcobj = restobjchn(fd);
fallen_down = restmonchn(fd);
mread(fd, (char *) &tmp, sizeof tmp);
if(tmp != getuid()) { /* strange ... */
(void) close(fd);
(void) unlink(SAVEF);
puts("Saved game was not yours.");
restoring = FALSE;
return(0);
}
mread(fd, (char *) &flags, sizeof(struct flag));
mread(fd, (char *) &dlevel, sizeof dlevel);
mread(fd, (char *) &maxdlevel, sizeof maxdlevel);
mread(fd, (char *) &moves, sizeof moves);
mread(fd, (char *) &u, sizeof(struct you));
if(u.ustuck)
mread(fd, (char *) &mid, sizeof mid);
mread(fd, (char *) pl_character, sizeof pl_character);
mread(fd, (char *) genocided, sizeof genocided);
mread(fd, (char *) fut_geno, sizeof fut_geno);
restnames(fd);
while(1) {
if(read(fd, (char *) &tmp, sizeof tmp) != sizeof tmp)
break;
getlev(fd, 0, tmp);
glo(tmp);
if((nfd = creat(lock, FMASK)) < 0)
panic("Cannot open temp file %s!\n", lock);
savelev(nfd,tmp);
(void) close(nfd);
}
(void) lseek(fd, (off_t)0, 0);
getlev(fd, 0, 0);
(void) close(fd);
(void) unlink(SAVEF);
if(Punished) {
for(otmp = fobj; otmp; otmp = otmp->nobj)
if(otmp->olet == CHAIN_SYM) goto chainfnd;
panic("Cannot find the iron chain?");
chainfnd:
uchain = otmp;
if(!uball){
for(otmp = fobj; otmp; otmp = otmp->nobj)
if(otmp->olet == BALL_SYM && otmp->spe)
goto ballfnd;
panic("Cannot find the iron ball?");
ballfnd:
uball = otmp;
}
}
if(u.ustuck) {
register struct monst *mtmp;
for(mtmp = fmon; mtmp; mtmp = mtmp->nmon)
if(mtmp->m_id == mid) goto monfnd;
panic("Cannot find the monster ustuck.");
monfnd:
u.ustuck = mtmp;
}
#ifndef QUEST
setsee(); /* only to recompute seelx etc. - these weren't saved */
#endif QUEST
docrt();
restoring = FALSE;
return(1);
}
struct obj *
restobjchn(fd)
register fd;
{
register struct obj *otmp, *otmp2;
register struct obj *first = 0;
int xl;
#ifdef lint
/* suppress "used before set" warning from lint */
otmp2 = 0;
#endif lint
while(1) {
mread(fd, (char *) &xl, sizeof(xl));
if(xl == -1) break;
otmp = newobj(xl);
if(!first) first = otmp;
else otmp2->nobj = otmp;
mread(fd, (char *) otmp, (unsigned) xl + sizeof(struct obj));
if(!otmp->o_id) otmp->o_id = flags.ident++;
otmp2 = otmp;
}
if(first && otmp2->nobj){
impossible("Restobjchn: error reading objchn.");
otmp2->nobj = 0;
}
return(first);
}
struct monst *
restmonchn(fd)
register fd;
{
register struct monst *mtmp, *mtmp2;
register struct monst *first = 0;
int xl;
struct permonst *monbegin;
long differ;
mread(fd, (char *)&monbegin, sizeof(monbegin));
differ = (char *)(&mons[0]) - (char *)(monbegin);
#ifdef lint
/* suppress "used before set" warning from lint */
mtmp2 = 0;
#endif lint
while(1) {
mread(fd, (char *) &xl, sizeof(xl));
if(xl == -1) break;
mtmp = newmonst(xl);
if(!first) first = mtmp;
else mtmp2->nmon = mtmp;
mread(fd, (char *) mtmp, (unsigned) xl + sizeof(struct monst));
if(!mtmp->m_id)
mtmp->m_id = flags.ident++;
mtmp->data = (struct permonst *)
((char *) mtmp->data + differ);
if(mtmp->minvent)
mtmp->minvent = restobjchn(fd);
mtmp2 = mtmp;
}
if(first && mtmp2->nmon){
impossible("Restmonchn: error reading monchn.");
mtmp2->nmon = 0;
}
return(first);
}