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ccc4bab104
to creating the tags file using ctags(1). Defaults to "gtags". Made GTAGSFLAGS and HTAGSFLAGS overrideable, added CTAGSFLAGS. Folded bsd.prog.mk version of `tags' into bsd.dep.mk. PR: bin/42852
181 lines
3.9 KiB
Makefile
181 lines
3.9 KiB
Makefile
# from: @(#)bsd.prog.mk 5.26 (Berkeley) 6/25/91
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# $FreeBSD$
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.include <bsd.init.mk>
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.SUFFIXES: .out .o .c .cc .cpp .cxx .C .m .y .l .ln .s .S .asm
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CFLAGS+=${COPTS} ${DEBUG_FLAGS}
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.if !defined(DEBUG_FLAGS)
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STRIP?= -s
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.endif
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.if defined(NOSHARED) && ( ${NOSHARED} != "no" && ${NOSHARED} != "NO" )
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LDFLAGS+= -static
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.endif
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.if defined(PROG_CXX)
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PROG= ${PROG_CXX}
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.endif
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.if defined(PROG)
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.if defined(SRCS)
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# If there are Objective C sources, link with Objective C libraries.
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.if ${SRCS:M*.m} != ""
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OBJCLIBS?= -lobjc
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LDADD+= ${OBJCLIBS}
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.endif
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OBJS+= ${SRCS:N*.h:R:S/$/.o/g}
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${PROG}: ${OBJS}
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.if defined(PROG_CXX)
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${CXX} ${CXXFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD}
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.else
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${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD}
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.endif
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.else !defined(SRCS)
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.if !target(${PROG})
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.if defined(PROG_CXX)
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SRCS= ${PROG}.cc
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.else
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SRCS= ${PROG}.c
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.endif
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# Always make an intermediate object file because:
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# - it saves time rebuilding when only the library has changed
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# - the name of the object gets put into the executable symbol table instead of
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# the name of a variable temporary object.
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# - it's useful to keep objects around for crunching.
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OBJS= ${PROG}.o
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${PROG}: ${OBJS}
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.if defined(PROG_CXX)
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${CXX} ${CXXFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD}
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.else
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${CC} ${CFLAGS} ${LDFLAGS} -o ${.TARGET} ${OBJS} ${LDADD}
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.endif
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.endif
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.endif
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.if !defined(NOMAN) && !defined(MAN) && \
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!defined(MAN1) && !defined(MAN2) && !defined(MAN3) && \
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!defined(MAN4) && !defined(MAN5) && !defined(MAN6) && \
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!defined(MAN7) && !defined(MAN8) && !defined(MAN9) && \
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!defined(MAN1aout)
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MAN= ${PROG}.1
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MAN1= ${MAN}
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.endif
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.endif
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all: objwarn ${PROG} ${SCRIPTS}
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.if !defined(NOMAN)
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all: _manpages
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.endif
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CLEANFILES+= ${PROG} ${OBJS}
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.if defined(PROG)
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_EXTRADEPEND:
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echo ${PROG}: ${LIBC} ${DPADD} >> ${DEPENDFILE}
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.if defined(PROG_CXX)
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echo ${PROG}: ${LIBSTDCPLUSPLUS} >> ${DEPENDFILE}
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.endif
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.endif
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.if !target(install)
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_INSTALLFLAGS:= ${INSTALLFLAGS}
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.for ie in ${INSTALLFLAGS_EDIT}
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_INSTALLFLAGS:= ${_INSTALLFLAGS${ie}}
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.endfor
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.if !target(realinstall)
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realinstall: _proginstall
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.ORDER: beforeinstall _proginstall
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_proginstall:
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.if defined(PROG)
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.if defined(PROGNAME)
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${INSTALL} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \
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${_INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR}/${PROGNAME}
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.else
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${INSTALL} ${STRIP} -o ${BINOWN} -g ${BINGRP} -m ${BINMODE} \
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${_INSTALLFLAGS} ${PROG} ${DESTDIR}${BINDIR}
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.endif
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.endif
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.if defined(HIDEGAME)
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(cd ${DESTDIR}${ORIGBINDIR}; ln -fs dm ${PROG}; \
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chown -h ${BINOWN}:${ORIGBINGRP} ${PROG})
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.endif
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.endif !target(realinstall)
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.if defined(SCRIPTS) && !empty(SCRIPTS)
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realinstall: _scriptsinstall
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.ORDER: beforeinstall _scriptsinstall
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SCRIPTSDIR?= ${BINDIR}
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SCRIPTSOWN?= ${BINOWN}
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SCRIPTSGRP?= ${BINGRP}
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SCRIPTSMODE?= ${BINMODE}
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.for script in ${SCRIPTS}
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.if defined(SCRIPTSNAME)
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SCRIPTSNAME_${script:T}?= ${SCRIPTSNAME}
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.else
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SCRIPTSNAME_${script:T}?= ${script:T:R}
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.endif
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SCRIPTSDIR_${script:T}?= ${SCRIPTSDIR}
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SCRIPTSOWN_${script:T}?= ${SCRIPTSOWN}
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SCRIPTSGRP_${script:T}?= ${SCRIPTSGRP}
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SCRIPTSMODE_${script:T}?= ${SCRIPTSMODE}
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_scriptsinstall: _SCRIPTSINS_${script:T}
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_SCRIPTSINS_${script:T}: ${script}
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${INSTALL} -o ${SCRIPTSOWN_${.ALLSRC:T}} \
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-g ${SCRIPTSGRP_${.ALLSRC:T}} -m ${SCRIPTSMODE_${.ALLSRC:T}} \
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${.ALLSRC} \
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${DESTDIR}${SCRIPTSDIR_${.ALLSRC:T}}/${SCRIPTSNAME_${.ALLSRC:T}}
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.endfor
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.endif
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NLSNAME?= ${PROG}
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.include <bsd.nls.mk>
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.include <bsd.files.mk>
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.include <bsd.incs.mk>
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.include <bsd.links.mk>
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.if !defined(NOMAN)
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realinstall: _maninstall
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.ORDER: beforeinstall _maninstall
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.endif
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.endif
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.if !target(lint)
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lint: ${SRCS:M*.c}
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.if defined(PROG)
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${LINT} ${LINTFLAGS} ${CFLAGS:M-[DIU]*} ${.ALLSRC}
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.endif
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.endif
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.if !defined(NOMAN)
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.include <bsd.man.mk>
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.endif
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.include <bsd.libnames.mk>
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.include <bsd.dep.mk>
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.if defined(PROG) && !exists(${.OBJDIR}/${DEPENDFILE})
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${OBJS}: ${SRCS:M*.h}
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.endif
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.include <bsd.obj.mk>
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.include <bsd.sys.mk>
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