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1ea316270f
compiler-time type checking, and also causes problems for targets where multiple incompatible calling conventions may be selected based on argument types. This change switches less(1) to ANSI prototypes. While there, we also remove use of "register", and attempt to use "const" a bit better now that the compiler can check argument types. Reviewed by: cem, emaste MFC after: 3 weeks Sponsored by: DARPA, AFRL Differential Revision: https://reviews.freebsd.org/D10152
323 lines
6.3 KiB
C
323 lines
6.3 KiB
C
/*
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* Copyright (C) 1984-2015 Mark Nudelman
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*
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* You may distribute under the terms of either the GNU General Public
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* License or the Less License, as specified in the README file.
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*
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* For more information, see the README file.
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*/
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/*
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* Routines which jump to a new location in the file.
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*/
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#include "less.h"
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#include "position.h"
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extern int jump_sline;
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extern int squished;
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extern int screen_trashed;
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extern int sc_width, sc_height;
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extern int show_attn;
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extern int top_scroll;
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/*
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* Jump to the end of the file.
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*/
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public void
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jump_forw(void)
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{
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POSITION pos;
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POSITION end_pos;
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if (ch_end_seek())
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{
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error("Cannot seek to end of file", NULL_PARG);
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return;
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}
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/*
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* Note; lastmark will be called later by jump_loc, but it fails
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* because the position table has been cleared by pos_clear below.
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* So call it here before calling pos_clear.
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*/
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lastmark();
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/*
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* Position the last line in the file at the last screen line.
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* Go back one line from the end of the file
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* to get to the beginning of the last line.
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*/
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pos_clear();
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end_pos = ch_tell();
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pos = back_line(end_pos);
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if (pos == NULL_POSITION)
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jump_loc((POSITION)0, sc_height-1);
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else
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{
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jump_loc(pos, sc_height-1);
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if (position(sc_height-1) != end_pos)
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repaint();
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}
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}
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/*
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* Jump to the last buffered line in the file.
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*/
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public void
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jump_forw_buffered(void)
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{
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POSITION end;
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if (ch_end_buffer_seek())
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{
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error("Cannot seek to end of buffers", NULL_PARG);
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return;
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}
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end = ch_tell();
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if (end != NULL_POSITION && end > 0)
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jump_line_loc(end-1, sc_height-1);
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}
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/*
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* Jump to line n in the file.
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*/
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public void
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jump_back(LINENUM linenum)
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{
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POSITION pos;
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PARG parg;
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/*
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* Find the position of the specified line.
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* If we can seek there, just jump to it.
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* If we can't seek, but we're trying to go to line number 1,
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* use ch_beg_seek() to get as close as we can.
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*/
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pos = find_pos(linenum);
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if (pos != NULL_POSITION && ch_seek(pos) == 0)
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{
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if (show_attn)
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set_attnpos(pos);
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jump_loc(pos, jump_sline);
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} else if (linenum <= 1 && ch_beg_seek() == 0)
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{
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jump_loc(ch_tell(), jump_sline);
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error("Cannot seek to beginning of file", NULL_PARG);
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} else
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{
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parg.p_linenum = linenum;
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error("Cannot seek to line number %n", &parg);
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}
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}
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/*
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* Repaint the screen.
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*/
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public void
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repaint(void)
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{
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struct scrpos scrpos;
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/*
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* Start at the line currently at the top of the screen
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* and redisplay the screen.
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*/
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get_scrpos(&scrpos);
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pos_clear();
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jump_loc(scrpos.pos, scrpos.ln);
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}
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/*
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* Jump to a specified percentage into the file.
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*/
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public void
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jump_percent(int percent, long fraction)
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{
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POSITION pos, len;
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/*
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* Determine the position in the file
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* (the specified percentage of the file's length).
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*/
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if ((len = ch_length()) == NULL_POSITION)
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{
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ierror("Determining length of file", NULL_PARG);
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ch_end_seek();
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}
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if ((len = ch_length()) == NULL_POSITION)
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{
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error("Don't know length of file", NULL_PARG);
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return;
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}
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pos = percent_pos(len, percent, fraction);
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if (pos >= len)
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pos = len-1;
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jump_line_loc(pos, jump_sline);
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}
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/*
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* Jump to a specified position in the file.
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* Like jump_loc, but the position need not be
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* the first character in a line.
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*/
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public void
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jump_line_loc(POSITION pos, int sline)
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{
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int c;
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if (ch_seek(pos) == 0)
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{
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/*
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* Back up to the beginning of the line.
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*/
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while ((c = ch_back_get()) != '\n' && c != EOI)
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;
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if (c == '\n')
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(void) ch_forw_get();
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pos = ch_tell();
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}
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if (show_attn)
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set_attnpos(pos);
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jump_loc(pos, sline);
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}
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/*
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* Jump to a specified position in the file.
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* The position must be the first character in a line.
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* Place the target line on a specified line on the screen.
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*/
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public void
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jump_loc(POSITION pos, int sline)
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{
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int nline;
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POSITION tpos;
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POSITION bpos;
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/*
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* Normalize sline.
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*/
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sline = adjsline(sline);
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if ((nline = onscreen(pos)) >= 0)
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{
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/*
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* The line is currently displayed.
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* Just scroll there.
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*/
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nline -= sline;
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if (nline > 0)
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forw(nline, position(BOTTOM_PLUS_ONE), 1, 0, 0);
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else
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back(-nline, position(TOP), 1, 0);
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#if HILITE_SEARCH
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if (show_attn)
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repaint_hilite(1);
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#endif
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return;
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}
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/*
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* Line is not on screen.
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* Seek to the desired location.
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*/
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if (ch_seek(pos))
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{
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error("Cannot seek to that file position", NULL_PARG);
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return;
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}
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/*
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* See if the desired line is before or after
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* the currently displayed screen.
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*/
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tpos = position(TOP);
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bpos = position(BOTTOM_PLUS_ONE);
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if (tpos == NULL_POSITION || pos >= tpos)
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{
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/*
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* The desired line is after the current screen.
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* Move back in the file far enough so that we can
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* call forw() and put the desired line at the
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* sline-th line on the screen.
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*/
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for (nline = 0; nline < sline; nline++)
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{
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if (bpos != NULL_POSITION && pos <= bpos)
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{
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/*
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* Surprise! The desired line is
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* close enough to the current screen
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* that we can just scroll there after all.
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*/
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forw(sc_height-sline+nline-1, bpos, 1, 0, 0);
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#if HILITE_SEARCH
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if (show_attn)
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repaint_hilite(1);
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#endif
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return;
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}
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pos = back_line(pos);
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if (pos == NULL_POSITION)
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{
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/*
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* Oops. Ran into the beginning of the file.
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* Exit the loop here and rely on forw()
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* below to draw the required number of
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* blank lines at the top of the screen.
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*/
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break;
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}
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}
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lastmark();
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squished = 0;
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screen_trashed = 0;
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forw(sc_height-1, pos, 1, 0, sline-nline);
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} else
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{
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/*
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* The desired line is before the current screen.
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* Move forward in the file far enough so that we
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* can call back() and put the desired line at the
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* sline-th line on the screen.
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*/
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for (nline = sline; nline < sc_height - 1; nline++)
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{
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pos = forw_line(pos);
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if (pos == NULL_POSITION)
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{
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/*
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* Ran into end of file.
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* This shouldn't normally happen,
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* but may if there is some kind of read error.
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*/
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break;
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}
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#if HILITE_SEARCH
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pos = next_unfiltered(pos);
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#endif
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if (pos >= tpos)
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{
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/*
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* Surprise! The desired line is
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* close enough to the current screen
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* that we can just scroll there after all.
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*/
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back(nline+1, tpos, 1, 0);
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#if HILITE_SEARCH
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if (show_attn)
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repaint_hilite(1);
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#endif
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return;
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}
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}
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lastmark();
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if (!top_scroll)
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clear();
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else
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home();
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screen_trashed = 0;
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add_back_pos(pos);
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back(sc_height-1, pos, 1, 0);
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}
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}
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