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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
275 lines
6.6 KiB
C
275 lines
6.6 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.mkshop.c - version 1.0.3 */
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#ifndef QUEST
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#include "hack.h"
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#include "def.mkroom.h"
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#include "def.eshk.h"
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#include <stdlib.h>
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#define ESHK ((struct eshk *)(&(shk->mextra[0])))
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extern struct monst *makemon();
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extern struct obj *mkobj_at();
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extern int nroom;
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extern char shtypes[]; /* = "=/)%?!["; 8 types: 7 specialized, 1 mixed */
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schar shprobs[] = { 3,3,5,5,10,10,14,50 }; /* their probabilities */
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mkshop(){
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register struct mkroom *sroom;
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register int sh,sx,sy,i = -1;
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register char let;
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int roomno;
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register struct monst *shk;
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#ifdef WIZARD
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/* first determine shoptype */
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if(wizard){
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register char *ep = getenv("SHOPTYPE");
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if(ep){
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if(*ep == 'z' || *ep == 'Z'){
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mkzoo(ZOO);
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return;
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}
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if(*ep == 'm' || *ep == 'M'){
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mkzoo(MORGUE);
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return;
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}
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if(*ep == 'b' || *ep == 'B'){
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mkzoo(BEEHIVE);
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return;
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}
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if(*ep == 's' || *ep == 'S'){
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mkswamp();
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return;
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}
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for(i=0; shtypes[i]; i++)
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if(*ep == shtypes[i]) break;
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goto gottype;
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}
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}
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gottype:
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#endif WIZARD
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for(sroom = &rooms[0], roomno = 0; ; sroom++, roomno++){
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if(sroom->hx < 0) return;
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if(sroom - rooms >= nroom) {
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pline("rooms not closed by -1?");
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return;
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}
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if(sroom->rtype) continue;
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if(!sroom->rlit || has_dnstairs(sroom) || has_upstairs(sroom))
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continue;
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if(
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#ifdef WIZARD
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(wizard && getenv("SHOPTYPE") && sroom->doorct != 0) ||
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#endif WIZARD
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sroom->doorct <= 2 && sroom->doorct > 0) break;
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}
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if(i < 0) { /* shoptype not yet determined */
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register int j;
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for(j = rn2(100), i = 0; (j -= shprobs[i])>= 0; i++)
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if(!shtypes[i]) break; /* superfluous */
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if(isbig(sroom) && i + SHOPBASE == WANDSHOP)
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i = GENERAL-SHOPBASE;
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}
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sroom->rtype = i + SHOPBASE;
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let = shtypes[i];
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sh = sroom->fdoor;
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sx = doors[sh].x;
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sy = doors[sh].y;
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if(sx == sroom->lx-1) sx++; else
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if(sx == sroom->hx+1) sx--; else
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if(sy == sroom->ly-1) sy++; else
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if(sy == sroom->hy+1) sy--; else {
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#ifdef WIZARD
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/* This is said to happen sometimes, but I've never seen it. */
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if(wizard) {
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register int j = sroom->doorct;
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extern int doorindex;
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pline("Where is shopdoor?");
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pline("Room at (%d,%d),(%d,%d).", sroom->lx, sroom->ly,
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sroom->hx, sroom->hy);
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pline("doormax=%d doorct=%d fdoor=%d",
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doorindex, sroom->doorct, sh);
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while(j--) {
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pline("door [%d,%d]", doors[sh].x, doors[sh].y);
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sh++;
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}
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more();
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}
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#endif WIZARD
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return;
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}
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if(!(shk = makemon(PM_SHK,sx,sy))) return;
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shk->isshk = shk->mpeaceful = 1;
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shk->msleep = 0;
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shk->mtrapseen = ~0; /* we know all the traps already */
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ESHK->shoproom = roomno;
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ESHK->shoplevel = dlevel;
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ESHK->shd = doors[sh];
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ESHK->shk.x = sx;
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ESHK->shk.y = sy;
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ESHK->robbed = 0;
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ESHK->visitct = 0;
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ESHK->following = 0;
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shk->mgold = 1000 + 30*rnd(100); /* initial capital */
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ESHK->billct = 0;
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findname(ESHK->shknam, let);
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for(sx = sroom->lx; sx <= sroom->hx; sx++)
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for(sy = sroom->ly; sy <= sroom->hy; sy++){
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register struct monst *mtmp;
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if((sx == sroom->lx && doors[sh].x == sx-1) ||
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(sx == sroom->hx && doors[sh].x == sx+1) ||
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(sy == sroom->ly && doors[sh].y == sy-1) ||
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(sy == sroom->hy && doors[sh].y == sy+1)) continue;
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if(rn2(100) < dlevel && !m_at(sx,sy) &&
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(mtmp = makemon(PM_MIMIC, sx, sy))){
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mtmp->mimic = 1;
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mtmp->mappearance =
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(let && rn2(10) < dlevel) ? let : ']';
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continue;
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}
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(void) mkobj_at(let, sx, sy);
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}
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}
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mkzoo(type)
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int type;
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{
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register struct mkroom *sroom;
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register struct monst *mon;
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register int sh,sx,sy,i;
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int goldlim = 500 * dlevel;
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int moct = 0;
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struct permonst *morguemon();
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i = nroom;
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for(sroom = &rooms[rn2(nroom)]; ; sroom++) {
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if(sroom == &rooms[nroom])
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sroom = &rooms[0];
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if(!i-- || sroom->hx < 0)
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return;
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if(sroom->rtype)
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continue;
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if(type == MORGUE && sroom->rlit)
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continue;
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if(has_upstairs(sroom) || (has_dnstairs(sroom) && rn2(3)))
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continue;
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if(sroom->doorct == 1 || !rn2(5))
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break;
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}
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sroom->rtype = type;
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sh = sroom->fdoor;
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for(sx = sroom->lx; sx <= sroom->hx; sx++)
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for(sy = sroom->ly; sy <= sroom->hy; sy++){
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if((sx == sroom->lx && doors[sh].x == sx-1) ||
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(sx == sroom->hx && doors[sh].x == sx+1) ||
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(sy == sroom->ly && doors[sh].y == sy-1) ||
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(sy == sroom->hy && doors[sh].y == sy+1)) continue;
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mon = makemon(
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(type == MORGUE) ? morguemon() :
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(type == BEEHIVE) ? PM_KILLER_BEE : (struct permonst *) 0,
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sx, sy);
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if(mon) mon->msleep = 1;
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switch(type) {
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case ZOO:
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i = sq(dist2(sx,sy,doors[sh].x,doors[sh].y));
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if(i >= goldlim) i = 5*dlevel;
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goldlim -= i;
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mkgold((long)(10 + rn2(i)), sx, sy);
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break;
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case MORGUE:
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/* Usually there is one dead body in the morgue */
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if(!moct && rn2(3)) {
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mksobj_at(CORPSE, sx, sy);
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moct++;
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}
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break;
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case BEEHIVE:
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if(!rn2(3)) mksobj_at(LUMP_OF_ROYAL_JELLY, sx, sy);
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break;
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}
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}
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}
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struct permonst *
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morguemon()
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{
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extern struct permonst pm_ghost;
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register int i = rn2(100), hd = rn2(dlevel);
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if(hd > 10 && i < 10) return(PM_DEMON);
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if(hd > 8 && i > 85) return(PM_VAMPIRE);
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return((i < 40) ? PM_GHOST : (i < 60) ? PM_WRAITH : PM_ZOMBIE);
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}
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mkswamp() /* Michiel Huisjes & Fred de Wilde */
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{
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register struct mkroom *sroom;
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register int sx,sy,i,eelct = 0;
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extern struct permonst pm_eel;
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for(i=0; i<5; i++) { /* 5 tries */
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sroom = &rooms[rn2(nroom)];
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if(sroom->hx < 0 || sroom->rtype ||
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has_upstairs(sroom) || has_dnstairs(sroom))
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continue;
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/* satisfied; make a swamp */
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sroom->rtype = SWAMP;
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for(sx = sroom->lx; sx <= sroom->hx; sx++)
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for(sy = sroom->ly; sy <= sroom->hy; sy++)
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if((sx+sy)%2 && !o_at(sx,sy) && !t_at(sx,sy)
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&& !m_at(sx,sy) && !nexttodoor(sx,sy)){
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levl[sx][sy].typ = POOL;
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levl[sx][sy].scrsym = POOL_SYM;
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if(!eelct || !rn2(4)) {
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(void) makemon(PM_EEL, sx, sy);
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eelct++;
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}
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}
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}
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}
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nexttodoor(sx,sy)
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register sx,sy;
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{
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register dx,dy;
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register struct rm *lev;
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for(dx = -1; dx <= 1; dx++) for(dy = -1; dy <= 1; dy++)
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if((lev = &levl[sx+dx][sy+dy])->typ == DOOR ||
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lev->typ == SDOOR || lev->typ == LDOOR)
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return(1);
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return(0);
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}
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has_dnstairs(sroom)
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register struct mkroom *sroom;
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{
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return(sroom->lx <= xdnstair && xdnstair <= sroom->hx &&
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sroom->ly <= ydnstair && ydnstair <= sroom->hy);
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}
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has_upstairs(sroom)
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register struct mkroom *sroom;
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{
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return(sroom->lx <= xupstair && xupstair <= sroom->hx &&
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sroom->ly <= yupstair && yupstair <= sroom->hy);
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}
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isbig(sroom)
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register struct mkroom *sroom;
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{
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register int area = (sroom->hx - sroom->lx) * (sroom->hy - sroom->ly);
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return( area > 20 );
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}
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dist2(x0,y0,x1,y1){
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return((x0-x1)*(x0-x1) + (y0-y1)*(y0-y1));
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}
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sq(a) int a; {
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return(a*a);
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}
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#endif QUEST
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