1
0
mirror of https://git.FreeBSD.org/src.git synced 2024-12-16 10:20:30 +00:00
freebsd/usr.sbin/ppp/fsm.h
Brian Somers 411675bae3 o Alter the mbuf type as it's processed by different layers.
o Show more information about missing MP fragments in ``show mp''.
o Do away with mbuf_Log().  It was showing mbuf stats twice on
  receipt of LCP/CCP/IPCP packets.... ???!!?
o Pre-allocate a bit extra when creating LQR packets to avoid having
  to allocate another mbuf in mbuf_Prepend().
1999-06-02 15:59:09 +00:00

174 lines
5.7 KiB
C

/*
* Written by Toshiharu OHNO (tony-o@iij.ad.jp)
*
* Copyright (C) 1993, Internet Initiative Japan, Inc. All rights reserverd.
*
* Redistribution and use in source and binary forms are permitted
* provided that the above copyright notice and this paragraph are
* duplicated in all such forms and that any documentation,
* advertising materials, and other materials related to such
* distribution and use acknowledge that the software was developed
* by the Internet Initiative Japan. The name of the
* IIJ may not be used to endorse or promote products derived
* from this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
* WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
* $Id: fsm.h,v 1.20 1999/02/26 21:28:11 brian Exp $
*
* TODO:
*/
/*
* State of machine
*/
#define ST_INITIAL 0
#define ST_STARTING 1
#define ST_CLOSED 2
#define ST_STOPPED 3
#define ST_CLOSING 4
#define ST_STOPPING 5
#define ST_REQSENT 6
#define ST_ACKRCVD 7
#define ST_ACKSENT 8
#define ST_OPENED 9
#define ST_MAX 10
#define ST_UNDEF -1
#define MODE_REQ 0
#define MODE_NAK 1
#define MODE_REJ 2
#define MODE_NOP 3
#define MODE_ACK 4 /* pseudo mode for ccp negotiations */
#define OPEN_PASSIVE -1
#define FSM_REQ_TIMER 1
#define FSM_TRM_TIMER 2
struct fsm;
struct fsm_retry {
u_int timeout; /* FSM retry frequency */
u_int maxreq; /* Max Config REQ retries */
u_int maxtrm; /* Max Term REQ retries */
};
struct fsm_decode {
u_char ack[100], *ackend;
u_char nak[100], *nakend;
u_char rej[100], *rejend;
};
struct fsm_callbacks {
int (*LayerUp) (struct fsm *); /* Layer is now up (tlu) */
void (*LayerDown) (struct fsm *); /* About to come down (tld) */
void (*LayerStart) (struct fsm *); /* Layer about to start up (tls) */
void (*LayerFinish) (struct fsm *); /* Layer now down (tlf) */
void (*InitRestartCounter) (struct fsm *, int); /* Set fsm timer load */
void (*SendConfigReq) (struct fsm *); /* Send REQ please */
void (*SentTerminateReq) (struct fsm *); /* Term REQ just sent */
void (*SendTerminateAck) (struct fsm *, u_char); /* Send Term ACK please */
void (*DecodeConfig) (struct fsm *, u_char *, int, int, struct fsm_decode *);
/* Deal with incoming data */
void (*RecvResetReq) (struct fsm *fp); /* Reset output */
void (*RecvResetAck) (struct fsm *fp, u_char); /* Reset input */
};
struct fsm_parent {
void (*LayerStart) (void *, struct fsm *); /* tls */
void (*LayerUp) (void *, struct fsm *); /* tlu */
void (*LayerDown) (void *, struct fsm *); /* tld */
void (*LayerFinish) (void *, struct fsm *); /* tlf */
void *object;
};
struct link;
struct bundle;
struct fsm {
const char *name; /* Name of protocol */
u_short proto; /* Protocol number */
u_short min_code;
u_short max_code;
int open_mode; /* Delay before config REQ (-1 forever) */
int state; /* State of the machine */
u_char reqid; /* Next request id */
int restart; /* Restart counter value */
struct {
int reqs; /* Max config REQs before a close() */
int naks; /* Max config NAKs before a close() */
int rejs; /* Max config REJs before a close() */
} more;
struct pppTimer FsmTimer; /* Restart Timer */
struct pppTimer OpenTimer; /* Delay before opening */
/*
* This timer times the ST_STOPPED state out after the given value
* (specified via "set stopped ..."). Although this isn't specified in the
* rfc, the rfc *does* say that "the application may use higher level
* timers to avoid deadlock". The StoppedTimer takes effect when the other
* side ABENDs rather than going into ST_ACKSENT (and sending the ACK),
* causing ppp to time out and drop into ST_STOPPED. At this point,
* nothing will change this state :-(
*/
struct pppTimer StoppedTimer;
int LogLevel;
/* The link layer active with this FSM (may be our bundle below) */
struct link *link;
/* Our high-level link */
struct bundle *bundle;
const struct fsm_parent *parent;
const struct fsm_callbacks *fn;
};
struct fsmheader {
u_char code; /* Request code */
u_char id; /* Identification */
u_short length; /* Length of packet */
};
#define CODE_CONFIGREQ 1
#define CODE_CONFIGACK 2
#define CODE_CONFIGNAK 3
#define CODE_CONFIGREJ 4
#define CODE_TERMREQ 5
#define CODE_TERMACK 6
#define CODE_CODEREJ 7
#define CODE_PROTOREJ 8
#define CODE_ECHOREQ 9 /* Used in LCP */
#define CODE_ECHOREP 10 /* Used in LCP */
#define CODE_DISCREQ 11
#define CODE_IDENT 12 /* Used in LCP Extension */
#define CODE_TIMEREM 13 /* Used in LCP Extension */
#define CODE_RESETREQ 14 /* Used in CCP */
#define CODE_RESETACK 15 /* Used in CCP */
/* Minimum config req size. This struct is *only* used for it's size */
struct fsmconfig {
u_char type;
u_char length;
};
extern void fsm_Init(struct fsm *, const char *, u_short, int, int, int,
struct bundle *, struct link *, const struct fsm_parent *,
struct fsm_callbacks *, const char *[3]);
extern void fsm_Output(struct fsm *, u_int, u_int, u_char *, int, int);
extern void fsm_Open(struct fsm *);
extern void fsm_Up(struct fsm *);
extern void fsm_Down(struct fsm *);
extern void fsm_Input(struct fsm *, struct mbuf *);
extern void fsm_Close(struct fsm *);
extern void fsm_NullRecvResetReq(struct fsm *);
extern void fsm_NullRecvResetAck(struct fsm *, u_char);
extern void fsm_Reopen(struct fsm *);
extern void fsm2initial(struct fsm *);
extern const char *State2Nam(u_int);