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freebsd/games/hack/hack.o_init.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

161 lines
3.8 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.o_init.c - version 1.0.3 */
#include "config.h" /* for typedefs */
#include "def.objects.h"
#include "hack.onames.h" /* for LAST_GEM */
extern char *index();
int
letindex(let) register char let; {
register int i = 0;
register char ch;
while((ch = obj_symbols[i++]) != 0)
if(ch == let) return(i);
return(0);
}
init_objects(){
register int i, j, first, last, sum, end;
register char let, *tmp;
/* init base; if probs given check that they add up to 100,
otherwise compute probs; shuffle descriptions */
end = SIZE(objects);
first = 0;
while( first < end ) {
let = objects[first].oc_olet;
last = first+1;
while(last < end && objects[last].oc_olet == let
&& objects[last].oc_name != NULL)
last++;
i = letindex(let);
if((!i && let != ILLOBJ_SYM) || bases[i] != 0)
error("initialization error");
bases[i] = first;
if(let == GEM_SYM)
setgemprobs();
check:
sum = 0;
for(j = first; j < last; j++) sum += objects[j].oc_prob;
if(sum == 0) {
for(j = first; j < last; j++)
objects[j].oc_prob = (100+j-first)/(last-first);
goto check;
}
if(sum != 100)
error("init-prob error for %c", let);
if(objects[first].oc_descr != NULL && let != TOOL_SYM){
/* shuffle, also some additional descriptions */
while(last < end && objects[last].oc_olet == let)
last++;
j = last;
while(--j > first) {
i = first + rn2(j+1-first);
tmp = objects[j].oc_descr;
objects[j].oc_descr = objects[i].oc_descr;
objects[i].oc_descr = tmp;
}
}
first = last;
}
}
probtype(let) register char let; {
register int i = bases[letindex(let)];
register int prob = rn2(100);
while((prob -= objects[i].oc_prob) >= 0) i++;
if(objects[i].oc_olet != let || !objects[i].oc_name)
panic("probtype(%c) error, i=%d", let, i);
return(i);
}
setgemprobs()
{
register int j,first;
extern xchar dlevel;
first = bases[letindex(GEM_SYM)];
for(j = 0; j < 9-dlevel/3; j++)
objects[first+j].oc_prob = 0;
first += j;
if(first >= LAST_GEM || first >= SIZE(objects) ||
objects[first].oc_olet != GEM_SYM ||
objects[first].oc_name == NULL)
printf("Not enough gems? - first=%d j=%d LAST_GEM=%d\n",
first, j, LAST_GEM);
for(j = first; j < LAST_GEM; j++)
objects[j].oc_prob = (20+j-first)/(LAST_GEM-first);
}
oinit() /* level dependent initialization */
{
setgemprobs();
}
extern long *alloc();
savenames(fd) register fd; {
register int i;
unsigned len;
bwrite(fd, (char *) bases, sizeof bases);
bwrite(fd, (char *) objects, sizeof objects);
/* as long as we use only one version of Hack/Quest we
need not save oc_name and oc_descr, but we must save
oc_uname for all objects */
for(i=0; i < SIZE(objects); i++) {
if(objects[i].oc_uname) {
len = strlen(objects[i].oc_uname)+1;
bwrite(fd, (char *) &len, sizeof len);
bwrite(fd, objects[i].oc_uname, len);
}
}
}
restnames(fd) register fd; {
register int i;
unsigned len;
mread(fd, (char *) bases, sizeof bases);
mread(fd, (char *) objects, sizeof objects);
for(i=0; i < SIZE(objects); i++) if(objects[i].oc_uname) {
mread(fd, (char *) &len, sizeof len);
objects[i].oc_uname = (char *) alloc(len);
mread(fd, objects[i].oc_uname, len);
}
}
dodiscovered() /* free after Robert Viduya */
{
extern char *typename();
register int i, end;
int ct = 0;
cornline(0, "Discoveries");
end = SIZE(objects);
for (i = 0; i < end; i++) {
if (interesting_to_discover (i)) {
ct++;
cornline(1, typename(i));
}
}
if (ct == 0) {
pline ("You haven't discovered anything yet...");
cornline(3, (char *) 0);
} else
cornline(2, (char *) 0);
return(0);
}
interesting_to_discover(i)
register int i;
{
return(
objects[i].oc_uname != NULL ||
(objects[i].oc_name_known && objects[i].oc_descr != NULL)
);
}