mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-28 11:57:28 +00:00
b945938c63
frequent use of ``register var'' instead of ``register int var'' and the removal of the register hint in the previous commit.
745 lines
16 KiB
C
745 lines
16 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.mklev.c - version 1.0.3 */
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/* $FreeBSD$ */
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#include <stdlib.h>
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#include <unistd.h>
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#include "hack.h"
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extern struct monst *makemon();
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extern struct obj *mkobj_at();
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extern struct trap *maketrap();
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#define somex() ((random()%(croom->hx-croom->lx+1))+croom->lx)
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#define somey() ((random()%(croom->hy-croom->ly+1))+croom->ly)
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#include "def.mkroom.h"
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#define XLIM 4 /* define minimum required space around a room */
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#define YLIM 3
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boolean secret; /* TRUE while making a vault: increase [XY]LIM */
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struct mkroom rooms[MAXNROFROOMS+1];
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int smeq[MAXNROFROOMS+1];
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coord doors[DOORMAX];
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int doorindex;
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struct rm zerorm;
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int comp();
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schar nxcor;
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boolean goldseen;
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int nroom;
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xchar xdnstair,xupstair,ydnstair,yupstair;
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/* Definitions used by makerooms() and addrs() */
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#define MAXRS 50 /* max lth of temp rectangle table - arbitrary */
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struct rectangle {
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xchar rlx,rly,rhx,rhy;
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} rs[MAXRS+1];
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int rscnt,rsmax; /* 0..rscnt-1: currently under consideration */
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/* rscnt..rsmax: discarded */
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makelevel()
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{
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struct mkroom *croom, *troom;
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unsigned tryct;
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int x,y;
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nroom = 0;
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doorindex = 0;
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rooms[0].hx = -1; /* in case we are in a maze */
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for(x=0; x<COLNO; x++) for(y=0; y<ROWNO; y++)
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levl[x][y] = zerorm;
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oinit(); /* assign level dependent obj probabilities */
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if(dlevel >= rn1(3, 26)) { /* there might be several mazes */
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makemaz();
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return;
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}
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/* construct the rooms */
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nroom = 0;
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secret = FALSE;
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(void) makerooms();
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/* construct stairs (up and down in different rooms if possible) */
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croom = &rooms[rn2(nroom)];
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xdnstair = somex();
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ydnstair = somey();
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levl[xdnstair][ydnstair].scrsym ='>';
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levl[xdnstair][ydnstair].typ = STAIRS;
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if(nroom > 1) {
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troom = croom;
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croom = &rooms[rn2(nroom-1)];
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if(croom >= troom) croom++;
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}
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xupstair = somex(); /* %% < and > might be in the same place */
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yupstair = somey();
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levl[xupstair][yupstair].scrsym ='<';
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levl[xupstair][yupstair].typ = STAIRS;
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/* for each room: put things inside */
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for(croom = rooms; croom->hx > 0; croom++) {
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/* put a sleeping monster inside */
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/* Note: monster may be on the stairs. This cannot be
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avoided: maybe the player fell through a trapdoor
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while a monster was on the stairs. Conclusion:
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we have to check for monsters on the stairs anyway. */
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if(!rn2(3)) (void)
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makemon((struct permonst *) 0, somex(), somey());
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/* put traps and mimics inside */
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goldseen = FALSE;
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while(!rn2(8-(dlevel/6))) mktrap(0,0,croom);
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if(!goldseen && !rn2(3)) mkgold(0L,somex(),somey());
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if(!rn2(3)) {
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(void) mkobj_at(0, somex(), somey());
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tryct = 0;
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while(!rn2(5)) {
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if(++tryct > 100){
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printf("tryct overflow4\n");
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break;
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}
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(void) mkobj_at(0, somex(), somey());
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}
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}
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}
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qsort((char *) rooms, nroom, sizeof(struct mkroom), comp);
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makecorridors();
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make_niches();
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/* make a secret treasure vault, not connected to the rest */
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if(nroom <= (2*MAXNROFROOMS/3)) if(rn2(3)) {
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troom = &rooms[nroom];
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secret = TRUE;
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if(makerooms()) {
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troom->rtype = VAULT; /* treasure vault */
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for(x = troom->lx; x <= troom->hx; x++)
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for(y = troom->ly; y <= troom->hy; y++)
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mkgold((long)(rnd(dlevel*100) + 50), x, y);
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if(!rn2(3))
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makevtele();
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}
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}
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#ifndef QUEST
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#ifdef WIZARD
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if(wizard && getenv("SHOPTYPE")) mkshop(); else
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#endif WIZARD
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if(dlevel > 1 && dlevel < 20 && rn2(dlevel) < 3) mkshop();
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else
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if(dlevel > 6 && !rn2(7)) mkzoo(ZOO);
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else
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if(dlevel > 9 && !rn2(5)) mkzoo(BEEHIVE);
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else
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if(dlevel > 11 && !rn2(6)) mkzoo(MORGUE);
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else
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if(dlevel > 18 && !rn2(6)) mkswamp();
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#endif QUEST
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}
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makerooms() {
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struct rectangle *rsp;
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int lx, ly, hx, hy, lowx, lowy, hix, hiy, dx, dy;
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int tryct = 0, xlim, ylim;
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/* init */
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xlim = XLIM + secret;
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ylim = YLIM + secret;
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if(nroom == 0) {
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rsp = rs;
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rsp->rlx = rsp->rly = 0;
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rsp->rhx = COLNO-1;
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rsp->rhy = ROWNO-1;
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rsmax = 1;
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}
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rscnt = rsmax;
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/* make rooms until satisfied */
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while(rscnt > 0 && nroom < MAXNROFROOMS-1) {
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if(!secret && nroom > (MAXNROFROOMS/3) &&
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!rn2((MAXNROFROOMS-nroom)*(MAXNROFROOMS-nroom)))
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return(0);
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/* pick a rectangle */
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rsp = &rs[rn2(rscnt)];
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hx = rsp->rhx;
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hy = rsp->rhy;
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lx = rsp->rlx;
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ly = rsp->rly;
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/* find size of room */
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if(secret)
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dx = dy = 1;
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else {
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dx = 2 + rn2((hx-lx-8 > 20) ? 12 : 8);
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dy = 2 + rn2(4);
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if(dx*dy > 50)
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dy = 50/dx;
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}
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/* look whether our room will fit */
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if(hx-lx < dx + dx/2 + 2*xlim || hy-ly < dy + dy/3 + 2*ylim) {
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/* no, too small */
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/* maybe we throw this area out */
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if(secret || !rn2(MAXNROFROOMS+1-nroom-tryct)) {
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rscnt--;
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rs[rsmax] = *rsp;
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*rsp = rs[rscnt];
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rs[rscnt] = rs[rsmax];
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tryct = 0;
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} else
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tryct++;
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continue;
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}
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lowx = lx + xlim + rn2(hx - lx - dx - 2*xlim + 1);
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lowy = ly + ylim + rn2(hy - ly - dy - 2*ylim + 1);
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hix = lowx + dx;
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hiy = lowy + dy;
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if(maker(lowx, dx, lowy, dy)) {
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if(secret)
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return(1);
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addrs(lowx-1, lowy-1, hix+1, hiy+1);
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tryct = 0;
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} else
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if(tryct++ > 100)
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break;
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}
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return(0); /* failed to make vault - very strange */
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}
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addrs(lowx,lowy,hix,hiy)
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int lowx,lowy,hix,hiy;
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{
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struct rectangle *rsp;
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int lx,ly,hx,hy,xlim,ylim;
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boolean discarded;
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xlim = XLIM + secret;
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ylim = YLIM + secret;
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/* walk down since rscnt and rsmax change */
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for(rsp = &rs[rsmax-1]; rsp >= rs; rsp--) {
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if((lx = rsp->rlx) > hix || (ly = rsp->rly) > hiy ||
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(hx = rsp->rhx) < lowx || (hy = rsp->rhy) < lowy)
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continue;
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if((discarded = (rsp >= &rs[rscnt]))) {
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*rsp = rs[--rsmax];
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} else {
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rsmax--;
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rscnt--;
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*rsp = rs[rscnt];
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if(rscnt != rsmax)
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rs[rscnt] = rs[rsmax];
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}
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if(lowy - ly > 2*ylim + 4)
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addrsx(lx,ly,hx,lowy-2,discarded);
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if(lowx - lx > 2*xlim + 4)
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addrsx(lx,ly,lowx-2,hy,discarded);
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if(hy - hiy > 2*ylim + 4)
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addrsx(lx,hiy+2,hx,hy,discarded);
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if(hx - hix > 2*xlim + 4)
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addrsx(hix+2,ly,hx,hy,discarded);
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}
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}
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addrsx(lx,ly,hx,hy,discarded)
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int lx,ly,hx,hy;
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boolean discarded; /* piece of a discarded area */
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{
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struct rectangle *rsp;
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/* check inclusions */
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for(rsp = rs; rsp < &rs[rsmax]; rsp++) {
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if(lx >= rsp->rlx && hx <= rsp->rhx &&
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ly >= rsp->rly && hy <= rsp->rhy)
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return;
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}
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/* make a new entry */
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if(rsmax >= MAXRS) {
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#ifdef WIZARD
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if(wizard) pline("MAXRS may be too small.");
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#endif WIZARD
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return;
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}
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rsmax++;
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if(!discarded) {
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*rsp = rs[rscnt];
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rsp = &rs[rscnt];
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rscnt++;
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}
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rsp->rlx = lx;
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rsp->rly = ly;
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rsp->rhx = hx;
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rsp->rhy = hy;
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}
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comp(x,y)
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struct mkroom *x,*y;
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{
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if(x->lx < y->lx) return(-1);
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return(x->lx > y->lx);
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}
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coord
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finddpos(xl,yl,xh,yh) {
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coord ff;
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int x,y;
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x = (xl == xh) ? xl : (xl + rn2(xh-xl+1));
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y = (yl == yh) ? yl : (yl + rn2(yh-yl+1));
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if(okdoor(x, y))
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goto gotit;
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for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
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if(okdoor(x, y))
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goto gotit;
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for(x = xl; x <= xh; x++) for(y = yl; y <= yh; y++)
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if(levl[x][y].typ == DOOR || levl[x][y].typ == SDOOR)
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goto gotit;
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/* cannot find something reasonable -- strange */
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x = xl;
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y = yh;
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gotit:
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ff.x = x;
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ff.y = y;
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return(ff);
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}
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/* see whether it is allowable to create a door at [x,y] */
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okdoor(x,y)
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int x,y;
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{
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if(levl[x-1][y].typ == DOOR || levl[x+1][y].typ == DOOR ||
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levl[x][y+1].typ == DOOR || levl[x][y-1].typ == DOOR ||
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levl[x-1][y].typ == SDOOR || levl[x+1][y].typ == SDOOR ||
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levl[x][y-1].typ == SDOOR || levl[x][y+1].typ == SDOOR ||
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(levl[x][y].typ != HWALL && levl[x][y].typ != VWALL) ||
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doorindex >= DOORMAX)
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return(0);
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return(1);
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}
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dodoor(x,y,aroom)
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int x,y;
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struct mkroom *aroom;
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{
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if(doorindex >= DOORMAX) {
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impossible("DOORMAX exceeded?");
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return;
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}
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if(!okdoor(x,y) && nxcor)
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return;
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dosdoor(x,y,aroom,rn2(8) ? DOOR : SDOOR);
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}
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dosdoor(x,y,aroom,type)
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int x,y;
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struct mkroom *aroom;
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int type;
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{
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struct mkroom *broom;
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int tmp;
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if(!IS_WALL(levl[x][y].typ)) /* avoid SDOORs with '+' as scrsym */
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type = DOOR;
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levl[x][y].typ = type;
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if(type == DOOR)
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levl[x][y].scrsym = '+';
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aroom->doorct++;
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broom = aroom+1;
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if(broom->hx < 0) tmp = doorindex; else
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for(tmp = doorindex; tmp > broom->fdoor; tmp--)
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doors[tmp] = doors[tmp-1];
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doorindex++;
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doors[tmp].x = x;
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doors[tmp].y = y;
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for( ; broom->hx >= 0; broom++) broom->fdoor++;
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}
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/* Only called from makerooms() */
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maker(lowx,ddx,lowy,ddy)
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schar lowx,ddx,lowy,ddy;
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{
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struct mkroom *croom;
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int x, y, hix = lowx+ddx, hiy = lowy+ddy;
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int xlim = XLIM + secret, ylim = YLIM + secret;
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if(nroom >= MAXNROFROOMS) return(0);
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if(lowx < XLIM) lowx = XLIM;
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if(lowy < YLIM) lowy = YLIM;
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if(hix > COLNO-XLIM-1) hix = COLNO-XLIM-1;
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if(hiy > ROWNO-YLIM-1) hiy = ROWNO-YLIM-1;
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chk:
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if(hix <= lowx || hiy <= lowy) return(0);
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/* check area around room (and make room smaller if necessary) */
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for(x = lowx - xlim; x <= hix + xlim; x++) {
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for(y = lowy - ylim; y <= hiy + ylim; y++) {
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if(levl[x][y].typ) {
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#ifdef WIZARD
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if(wizard && !secret)
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pline("Strange area [%d,%d] in maker().",x,y);
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#endif WIZARD
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if(!rn2(3)) return(0);
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if(x < lowx)
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lowx = x+xlim+1;
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else
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hix = x-xlim-1;
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if(y < lowy)
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lowy = y+ylim+1;
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else
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hiy = y-ylim-1;
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goto chk;
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}
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}
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}
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croom = &rooms[nroom];
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/* on low levels the room is lit (usually) */
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/* secret vaults are always lit */
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if((rnd(dlevel) < 10 && rn2(77)) || (ddx == 1 && ddy == 1)) {
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for(x = lowx-1; x <= hix+1; x++)
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for(y = lowy-1; y <= hiy+1; y++)
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levl[x][y].lit = 1;
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croom->rlit = 1;
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} else
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croom->rlit = 0;
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croom->lx = lowx;
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croom->hx = hix;
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croom->ly = lowy;
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croom->hy = hiy;
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croom->rtype = croom->doorct = croom->fdoor = 0;
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for(x = lowx-1; x <= hix+1; x++)
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for(y = lowy-1; y <= hiy+1; y += (hiy-lowy+2)) {
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levl[x][y].scrsym = '-';
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levl[x][y].typ = HWALL;
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}
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for(x = lowx-1; x <= hix+1; x += (hix-lowx+2))
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for(y = lowy; y <= hiy; y++) {
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levl[x][y].scrsym = '|';
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levl[x][y].typ = VWALL;
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}
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for(x = lowx; x <= hix; x++)
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for(y = lowy; y <= hiy; y++) {
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levl[x][y].scrsym = '.';
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levl[x][y].typ = ROOM;
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}
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smeq[nroom] = nroom;
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croom++;
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croom->hx = -1;
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nroom++;
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return(1);
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}
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makecorridors() {
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int a,b;
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nxcor = 0;
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for(a = 0; a < nroom-1; a++)
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join(a, a+1);
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for(a = 0; a < nroom-2; a++)
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if(smeq[a] != smeq[a+2])
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join(a, a+2);
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for(a = 0; a < nroom; a++)
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for(b = 0; b < nroom; b++)
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if(smeq[a] != smeq[b])
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join(a, b);
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if(nroom > 2)
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for(nxcor = rn2(nroom) + 4; nxcor; nxcor--) {
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a = rn2(nroom);
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b = rn2(nroom-2);
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if(b >= a) b += 2;
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join(a, b);
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}
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}
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join(a,b)
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int a,b;
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{
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coord cc,tt;
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int tx, ty, xx, yy;
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struct rm *crm;
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struct mkroom *croom, *troom;
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int dx, dy, dix, diy, cct;
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croom = &rooms[a];
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troom = &rooms[b];
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/* find positions cc and tt for doors in croom and troom
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and direction for a corridor between them */
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if(troom->hx < 0 || croom->hx < 0 || doorindex >= DOORMAX) return;
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if(troom->lx > croom->hx) {
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dx = 1;
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dy = 0;
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xx = croom->hx+1;
|
|
tx = troom->lx-1;
|
|
cc = finddpos(xx,croom->ly,xx,croom->hy);
|
|
tt = finddpos(tx,troom->ly,tx,troom->hy);
|
|
} else if(troom->hy < croom->ly) {
|
|
dy = -1;
|
|
dx = 0;
|
|
yy = croom->ly-1;
|
|
cc = finddpos(croom->lx,yy,croom->hx,yy);
|
|
ty = troom->hy+1;
|
|
tt = finddpos(troom->lx,ty,troom->hx,ty);
|
|
} else if(troom->hx < croom->lx) {
|
|
dx = -1;
|
|
dy = 0;
|
|
xx = croom->lx-1;
|
|
tx = troom->hx+1;
|
|
cc = finddpos(xx,croom->ly,xx,croom->hy);
|
|
tt = finddpos(tx,troom->ly,tx,troom->hy);
|
|
} else {
|
|
dy = 1;
|
|
dx = 0;
|
|
yy = croom->hy+1;
|
|
ty = troom->ly-1;
|
|
cc = finddpos(croom->lx,yy,croom->hx,yy);
|
|
tt = finddpos(troom->lx,ty,troom->hx,ty);
|
|
}
|
|
xx = cc.x;
|
|
yy = cc.y;
|
|
tx = tt.x - dx;
|
|
ty = tt.y - dy;
|
|
if(nxcor && levl[xx+dx][yy+dy].typ)
|
|
return;
|
|
dodoor(xx,yy,croom);
|
|
|
|
cct = 0;
|
|
while(xx != tx || yy != ty) {
|
|
xx += dx;
|
|
yy += dy;
|
|
|
|
/* loop: dig corridor at [xx,yy] and find new [xx,yy] */
|
|
if(cct++ > 500 || (nxcor && !rn2(35)))
|
|
return;
|
|
|
|
if(xx == COLNO-1 || xx == 0 || yy == 0 || yy == ROWNO-1)
|
|
return; /* impossible */
|
|
|
|
crm = &levl[xx][yy];
|
|
if(!(crm->typ)) {
|
|
if(rn2(100)) {
|
|
crm->typ = CORR;
|
|
crm->scrsym = CORR_SYM;
|
|
if(nxcor && !rn2(50))
|
|
(void) mkobj_at(ROCK_SYM, xx, yy);
|
|
} else {
|
|
crm->typ = SCORR;
|
|
crm->scrsym = ' ';
|
|
}
|
|
} else
|
|
if(crm->typ != CORR && crm->typ != SCORR) {
|
|
/* strange ... */
|
|
return;
|
|
}
|
|
|
|
/* find next corridor position */
|
|
dix = abs(xx-tx);
|
|
diy = abs(yy-ty);
|
|
|
|
/* do we have to change direction ? */
|
|
if(dy && dix > diy) {
|
|
int ddx = (xx > tx) ? -1 : 1;
|
|
|
|
crm = &levl[xx+ddx][yy];
|
|
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
|
|
dx = ddx;
|
|
dy = 0;
|
|
continue;
|
|
}
|
|
} else if(dx && diy > dix) {
|
|
int ddy = (yy > ty) ? -1 : 1;
|
|
|
|
crm = &levl[xx][yy+ddy];
|
|
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR) {
|
|
dy = ddy;
|
|
dx = 0;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* continue straight on? */
|
|
crm = &levl[xx+dx][yy+dy];
|
|
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
|
|
continue;
|
|
|
|
/* no, what must we do now?? */
|
|
if(dx) {
|
|
dx = 0;
|
|
dy = (ty < yy) ? -1 : 1;
|
|
crm = &levl[xx+dx][yy+dy];
|
|
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
|
|
continue;
|
|
dy = -dy;
|
|
continue;
|
|
} else {
|
|
dy = 0;
|
|
dx = (tx < xx) ? -1 : 1;
|
|
crm = &levl[xx+dx][yy+dy];
|
|
if(!crm->typ || crm->typ == CORR || crm->typ == SCORR)
|
|
continue;
|
|
dx = -dx;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
/* we succeeded in digging the corridor */
|
|
dodoor(tt.x, tt.y, troom);
|
|
|
|
if(smeq[a] < smeq[b])
|
|
smeq[b] = smeq[a];
|
|
else
|
|
smeq[a] = smeq[b];
|
|
}
|
|
|
|
make_niches()
|
|
{
|
|
int ct = rnd(nroom/2 + 1);
|
|
while(ct--) makeniche(FALSE);
|
|
}
|
|
|
|
makevtele()
|
|
{
|
|
makeniche(TRUE);
|
|
}
|
|
|
|
makeniche(with_trap)
|
|
boolean with_trap;
|
|
{
|
|
struct mkroom *aroom;
|
|
struct rm *rm;
|
|
int vct = 8;
|
|
coord dd;
|
|
int dy,xx,yy;
|
|
struct trap *ttmp;
|
|
|
|
if(doorindex < DOORMAX)
|
|
while(vct--) {
|
|
aroom = &rooms[rn2(nroom-1)];
|
|
if(aroom->rtype != 0) continue; /* not an ordinary room */
|
|
if(aroom->doorct == 1 && rn2(5)) continue;
|
|
if(rn2(2)) {
|
|
dy = 1;
|
|
dd = finddpos(aroom->lx,aroom->hy+1,aroom->hx,aroom->hy+1);
|
|
} else {
|
|
dy = -1;
|
|
dd = finddpos(aroom->lx,aroom->ly-1,aroom->hx,aroom->ly-1);
|
|
}
|
|
xx = dd.x;
|
|
yy = dd.y;
|
|
if((rm = &levl[xx][yy+dy])->typ) continue;
|
|
if(with_trap || !rn2(4)) {
|
|
rm->typ = SCORR;
|
|
rm->scrsym = ' ';
|
|
if(with_trap) {
|
|
ttmp = maketrap(xx, yy+dy, TELEP_TRAP);
|
|
ttmp->once = 1;
|
|
make_engr_at(xx, yy-dy, "ad ae?ar um");
|
|
}
|
|
dosdoor(xx, yy, aroom, SDOOR);
|
|
} else {
|
|
rm->typ = CORR;
|
|
rm->scrsym = CORR_SYM;
|
|
if(rn2(7))
|
|
dosdoor(xx, yy, aroom, rn2(5) ? SDOOR : DOOR);
|
|
else {
|
|
mksobj_at(SCR_TELEPORTATION, xx, yy+dy);
|
|
if(!rn2(3)) (void) mkobj_at(0, xx, yy+dy);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
|
|
/* make a trap somewhere (in croom if mazeflag = 0) */
|
|
mktrap(num,mazeflag,croom)
|
|
int num,mazeflag;
|
|
struct mkroom *croom;
|
|
{
|
|
struct trap *ttmp;
|
|
int kind,nopierc,nomimic,fakedoor,fakegold,tryct = 0;
|
|
xchar mx,my;
|
|
extern char fut_geno[];
|
|
|
|
if(!num || num >= TRAPNUM) {
|
|
nopierc = (dlevel < 4) ? 1 : 0;
|
|
nomimic = (dlevel < 9 || goldseen ) ? 1 : 0;
|
|
if(index(fut_geno, 'M')) nomimic = 1;
|
|
kind = rn2(TRAPNUM - nopierc - nomimic);
|
|
/* note: PIERC = 7, MIMIC = 8, TRAPNUM = 9 */
|
|
} else kind = num;
|
|
|
|
if(kind == MIMIC) {
|
|
struct monst *mtmp;
|
|
|
|
fakedoor = (!rn2(3) && !mazeflag);
|
|
fakegold = (!fakedoor && !rn2(2));
|
|
if(fakegold) goldseen = TRUE;
|
|
do {
|
|
if(++tryct > 200) return;
|
|
if(fakedoor) {
|
|
/* note: fakedoor maybe on actual door */
|
|
if(rn2(2)){
|
|
if(rn2(2))
|
|
mx = croom->hx+1;
|
|
else mx = croom->lx-1;
|
|
my = somey();
|
|
} else {
|
|
if(rn2(2))
|
|
my = croom->hy+1;
|
|
else my = croom->ly-1;
|
|
mx = somex();
|
|
}
|
|
} else if(mazeflag) {
|
|
extern coord mazexy();
|
|
coord mm;
|
|
mm = mazexy();
|
|
mx = mm.x;
|
|
my = mm.y;
|
|
} else {
|
|
mx = somex();
|
|
my = somey();
|
|
}
|
|
} while(m_at(mx,my) || levl[mx][my].typ == STAIRS);
|
|
if(mtmp = makemon(PM_MIMIC,mx,my)) {
|
|
mtmp->mimic = 1;
|
|
mtmp->mappearance =
|
|
fakegold ? '$' : fakedoor ? '+' :
|
|
(mazeflag && rn2(2)) ? AMULET_SYM :
|
|
"=/)%?![<>" [ rn2(9) ];
|
|
}
|
|
return;
|
|
}
|
|
|
|
do {
|
|
if(++tryct > 200)
|
|
return;
|
|
if(mazeflag){
|
|
extern coord mazexy();
|
|
coord mm;
|
|
mm = mazexy();
|
|
mx = mm.x;
|
|
my = mm.y;
|
|
} else {
|
|
mx = somex();
|
|
my = somey();
|
|
}
|
|
} while(t_at(mx, my) || levl[mx][my].typ == STAIRS);
|
|
ttmp = maketrap(mx, my, kind);
|
|
if(mazeflag && !rn2(10) && ttmp->ttyp < PIERC)
|
|
ttmp->tseen = 1;
|
|
}
|