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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
462 lines
11 KiB
C
462 lines
11 KiB
C
/*
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* Copyright (c) 1983, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)dr_1.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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#include "driver.h"
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unfoul()
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{
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register struct ship *sp;
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struct ship *to;
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register int nat;
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register i;
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foreachship(sp) {
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if (sp->file->captain[0])
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continue;
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nat = capship(sp)->nationality;
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foreachship(to) {
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if (nat != capship(to)->nationality &&
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!toughmelee(sp, to, 0, 0))
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continue;
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for (i = fouled2(sp, to); --i >= 0;)
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if (die() <= 2)
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cleanfoul(sp, to, 0);
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}
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}
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}
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boardcomp()
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{
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int crew[3];
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register struct ship *sp, *sq;
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foreachship(sp) {
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if (*sp->file->captain)
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continue;
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if (sp->file->dir == 0)
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continue;
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if (sp->file->struck || sp->file->captured != 0)
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continue;
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if (!snagged(sp))
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continue;
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crew[0] = sp->specs->crew1 != 0;
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crew[1] = sp->specs->crew2 != 0;
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crew[2] = sp->specs->crew3 != 0;
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foreachship(sq) {
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if (!Xsnagged2(sp, sq))
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continue;
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if (meleeing(sp, sq))
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continue;
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if (!sq->file->dir
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|| sp->nationality == capship(sq)->nationality)
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continue;
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switch (sp->specs->class - sq->specs->class) {
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case -3: case -4: case -5:
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if (crew[0]) {
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/* OBP */
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sendbp(sp, sq, crew[0]*100, 0);
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crew[0] = 0;
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} else if (crew[1]){
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/* OBP */
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sendbp(sp, sq, crew[1]*10, 0);
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crew[1] = 0;
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}
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break;
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case -2:
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if (crew[0] || crew[1]) {
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/* OBP */
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sendbp(sp, sq, crew[0]*100+crew[1]*10,
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0);
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crew[0] = crew[1] = 0;
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}
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break;
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case -1: case 0: case 1:
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if (crew[0]) {
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/* OBP */
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sendbp(sp, sq, crew[0]*100+crew[1]*10,
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0);
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crew[0] = crew[1] = 0;
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}
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break;
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case 2: case 3: case 4: case 5:
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/* OBP */
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sendbp(sp, sq, crew[0]*100+crew[1]*10+crew[2],
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0);
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crew[0] = crew[1] = crew[2] = 0;
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break;
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}
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}
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}
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}
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fightitout(from, to, key)
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struct ship *from, *to;
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int key;
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{
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struct ship *fromcap, *tocap;
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int crewfrom[3], crewto[3], menfrom, mento;
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int pcto, pcfrom, fromstrength, strengthto, frominjured, toinjured;
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int topoints;
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int index, totalfrom = 0, totalto = 0;
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int count;
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char message[60];
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menfrom = mensent(from, to, crewfrom, &fromcap, &pcfrom, key);
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mento = mensent(to, from, crewto, &tocap, &pcto, 0);
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if (fromcap == 0)
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fromcap = from;
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if (tocap == 0)
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tocap = to;
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if (key) {
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if (!menfrom) { /* if crew surprised */
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if (fromcap == from)
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menfrom = from->specs->crew1
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+ from->specs->crew2
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+ from->specs->crew3;
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else
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menfrom = from->file->pcrew;
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} else {
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menfrom *= 2; /* DBP's fight at an advantage */
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}
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}
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fromstrength = menfrom * fromcap->specs->qual;
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strengthto = mento * tocap->specs->qual;
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for (count = 0;
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(fromstrength < strengthto * 3 && strengthto < fromstrength * 3
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|| fromstrength == -1) && count < 4;
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count++) {
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index = fromstrength/10;
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if (index > 8)
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index = 8;
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toinjured = MT[index][2 - die() / 3];
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totalto += toinjured;
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index = strengthto/10;
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if (index > 8)
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index = 8;
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frominjured = MT[index][2 - die() / 3];
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totalfrom += frominjured;
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menfrom -= frominjured;
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mento -= toinjured;
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fromstrength = menfrom * fromcap->specs->qual;
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strengthto = mento * tocap->specs->qual;
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}
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if (fromstrength >= strengthto * 3 || count == 4) {
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unboard(to, from, 0);
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subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
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subtract(to, totalto, crewto, tocap, pcto);
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makesignal(from, "boarders from %s repelled", to);
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(void) sprintf(message, "killed in melee: %d. %s: %d",
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totalto, from->shipname, totalfrom);
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Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
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if (key)
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return 1;
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} else if (strengthto >= fromstrength * 3) {
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unboard(from, to, 0);
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subtract(from, totalfrom, crewfrom, fromcap, pcfrom);
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subtract(to, totalto, crewto, tocap, pcto);
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if (key) {
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if (fromcap != from)
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Write(W_POINTS, fromcap, 0,
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fromcap->file->points -
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from->file->struck
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? from->specs->pts
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: 2 * from->specs->pts,
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0, 0, 0);
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/* ptr1 points to the shipspec for the ship that was just unboarded.
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I guess that what is going on here is that the pointer is multiplied
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or something. */
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Write(W_CAPTURED, from, 0, to->file->index, 0, 0, 0);
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topoints = 2 * from->specs->pts + to->file->points;
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if (from->file->struck)
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topoints -= from->specs->pts;
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Write(W_POINTS, to, 0, topoints, 0, 0, 0);
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mento = crewto[0] ? crewto[0] : crewto[1];
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if (mento) {
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subtract(to, mento, crewto, tocap, pcto);
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subtract(from, - mento, crewfrom, to, 0);
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}
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(void) sprintf(message, "captured by the %s!",
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to->shipname);
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Write(W_SIGNAL, from, 1, (int) message, 0, 0, 0);
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(void) sprintf(message, "killed in melee: %d. %s: %d",
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totalto, from->shipname, totalfrom);
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Write(W_SIGNAL, to, 1, (int) message, 0, 0, 0);
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mento = 0;
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return 0;
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}
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}
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return 0;
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}
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resolve()
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{
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int thwart;
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register struct ship *sp, *sq;
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foreachship(sp) {
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if (sp->file->dir == 0)
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continue;
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for (sq = sp + 1; sq < ls; sq++)
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if (sq->file->dir && meleeing(sp, sq) && meleeing(sq, sp))
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(void) fightitout(sp, sq, 0);
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thwart = 2;
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foreachship(sq) {
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if (sq->file->dir && meleeing(sq, sp))
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thwart = fightitout(sp, sq, 1);
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if (!thwart)
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break;
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}
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if (!thwart) {
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foreachship(sq) {
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if (sq->file->dir && meleeing(sq, sp))
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unboard(sq, sp, 0);
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unboard(sp, sq, 0);
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}
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unboard(sp, sp, 1);
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} else if (thwart == 2)
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unboard(sp, sp, 1);
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}
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}
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compcombat()
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{
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register n;
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register struct ship *sp;
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struct ship *closest;
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int crew[3], men = 0, target, temp;
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int r, guns, ready, load, car;
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int index, rakehim, sternrake;
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int shootat, hit;
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foreachship(sp) {
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if (sp->file->captain[0] || sp->file->dir == 0)
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continue;
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crew[0] = sp->specs->crew1;
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crew[1] = sp->specs->crew2;
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crew[2] = sp->specs->crew3;
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for (n = 0; n < 3; n++) {
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if (sp->file->OBP[n].turnsent)
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men += sp->file->OBP[n].mensent;
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}
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for (n = 0; n < 3; n++) {
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if (sp->file->DBP[n].turnsent)
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men += sp->file->DBP[n].mensent;
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}
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if (men){
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crew[0] = men/100 ? 0 : crew[0] != 0;
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crew[1] = (men%100)/10 ? 0 : crew[1] != 0;
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crew[2] = men%10 ? 0 : crew[2] != 0;
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}
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for (r = 0; r < 2; r++) {
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if (!crew[2])
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continue;
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if (sp->file->struck)
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continue;
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if (r) {
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ready = sp->file->readyR;
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guns = sp->specs->gunR;
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car = sp->specs->carR;
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} else {
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ready = sp->file->readyL;
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guns = sp->specs->gunL;
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car = sp->specs->carL;
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}
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if (!guns && !car)
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continue;
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if ((ready & R_LOADED) == 0)
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continue;
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closest = closestenemy(sp, r ? 'r' : 'l', 0);
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if (closest == 0)
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continue;
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if (range(closest, sp) > range(sp, closestenemy(sp, r ? 'r' : 'l', 1)))
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continue;
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if (closest->file->struck)
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continue;
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target = range(sp, closest);
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if (target > 10)
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continue;
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if (!guns && target >= 3)
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continue;
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load = L_ROUND;
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if (target == 1 && sp->file->loadwith == L_GRAPE)
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load = L_GRAPE;
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if (target <= 3 && closest->file->FS)
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load = L_CHAIN;
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if (target == 1 && load != L_GRAPE)
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load = L_DOUBLE;
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if (load > L_CHAIN && target < 6)
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shootat = HULL;
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else
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shootat = RIGGING;
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rakehim = gunsbear(sp, closest)
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&& !gunsbear(closest, sp);
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temp = portside(closest, sp, 1)
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- closest->file->dir + 1;
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if (temp < 1)
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temp += 8;
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if (temp > 8)
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temp -= 8;
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sternrake = temp > 4 && temp < 6;
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index = guns;
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if (target < 3)
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index += car;
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index = (index - 1) / 3;
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index = index > 8 ? 8 : index;
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if (!rakehim)
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hit = HDT[index][target-1];
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else
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hit = HDTrake[index][target-1];
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if (rakehim && sternrake)
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hit++;
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hit += QUAL[index][capship(sp)->specs->qual - 1];
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for (n = 0; n < 3 && sp->file->captured == 0; n++)
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if (!crew[n])
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if (index <= 5)
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hit--;
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else
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hit -= 2;
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if (ready & R_INITIAL) {
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if (!r)
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sp->file->readyL &= ~R_INITIAL;
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else
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sp->file->readyR &= ~R_INITIAL;
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if (index <= 3)
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hit++;
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else
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hit += 2;
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}
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if (sp->file->captured != 0)
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if (index <= 1)
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hit--;
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else
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hit -= 2;
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hit += AMMO[index][load - 1];
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temp = sp->specs->class;
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if ((temp >= 5 || temp == 1) && windspeed == 5)
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hit--;
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if (windspeed == 6 && temp == 4)
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hit -= 2;
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if (windspeed == 6 && temp <= 3)
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hit--;
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if (hit >= 0) {
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if (load != L_GRAPE)
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hit = hit > 10 ? 10 : hit;
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table(shootat, load, hit, closest, sp, die());
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}
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}
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}
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}
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next()
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{
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if (++turn % 55 == 0)
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if (alive)
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alive = 0;
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else
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people = 0;
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if (people <= 0 || windspeed == 7) {
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register struct ship *s;
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struct ship *bestship;
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float net, best = 0.0;
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foreachship(s) {
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if (*s->file->captain)
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continue;
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net = (float)s->file->points / s->specs->pts;
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if (net > best) {
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best = net;
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bestship = s;
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}
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}
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if (best > 0.0) {
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char *p = getenv("WOTD");
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if (p == 0)
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p = "Driver";
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if (islower(*p))
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*p = toupper(*p);
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(void) strncpy(bestship->file->captain, p,
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sizeof bestship->file->captain);
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bestship->file->captain
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[sizeof bestship->file->captain - 1] = 0;
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log(bestship);
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}
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return -1;
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}
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Write(W_TURN, SHIP(0), 0, turn, 0, 0, 0);
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if (turn % 7 == 0 && (die() >= cc->windchange || !windspeed)) {
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switch (die()) {
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case 1:
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winddir = 1;
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break;
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case 2:
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break;
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case 3:
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winddir++;
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break;
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case 4:
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winddir--;
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break;
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case 5:
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winddir += 2;
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break;
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case 6:
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winddir -= 2;
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break;
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}
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if (winddir > 8)
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winddir -= 8;
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if (winddir < 1)
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winddir += 8;
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if (windspeed)
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switch (die()) {
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case 1:
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case 2:
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windspeed--;
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break;
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case 5:
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case 6:
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windspeed++;
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break;
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}
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else
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windspeed++;
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Write(W_WIND, SHIP(0), 0, winddir, windspeed, 0, 0);
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}
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return 0;
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}
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