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333fc21e3c
I believe have made all of libc .c's as consistent as possible.
231 lines
7.4 KiB
C
231 lines
7.4 KiB
C
/*
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* Copyright (c) 1992, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* This software was developed by the Computer Systems Engineering group
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* at Lawrence Berkeley Laboratory under DARPA contract BG 91-66 and
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* contributed to Berkeley.
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*
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* All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Lawrence Berkeley Laboratory.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*
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* @(#)fpu_mul.c 8.1 (Berkeley) 6/11/93
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* $NetBSD: fpu_mul.c,v 1.2 1994/11/20 20:52:44 deraadt Exp $
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*/
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#include <sys/cdefs.h>
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__FBSDID("$FreeBSD$");
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/*
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* Perform an FPU multiply (return x * y).
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*/
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#include <sys/types.h>
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#include <machine/frame.h>
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#include <machine/fp.h>
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#include "fpu_arith.h"
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#include "fpu_emu.h"
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#include "fpu_extern.h"
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/*
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* The multiplication algorithm for normal numbers is as follows:
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*
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* The fraction of the product is built in the usual stepwise fashion.
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* Each step consists of shifting the accumulator right one bit
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* (maintaining any guard bits) and, if the next bit in y is set,
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* adding the multiplicand (x) to the accumulator. Then, in any case,
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* we advance one bit leftward in y. Algorithmically:
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*
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* A = 0;
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* for (bit = 0; bit < FP_NMANT; bit++) {
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* sticky |= A & 1, A >>= 1;
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* if (Y & (1 << bit))
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* A += X;
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* }
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*
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* (X and Y here represent the mantissas of x and y respectively.)
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* The resultant accumulator (A) is the product's mantissa. It may
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* be as large as 11.11111... in binary and hence may need to be
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* shifted right, but at most one bit.
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*
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* Since we do not have efficient multiword arithmetic, we code the
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* accumulator as four separate words, just like any other mantissa.
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* We use local `register' variables in the hope that this is faster
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* than memory. We keep x->fp_mant in locals for the same reason.
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*
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* In the algorithm above, the bits in y are inspected one at a time.
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* We will pick them up 32 at a time and then deal with those 32, one
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* at a time. Note, however, that we know several things about y:
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*
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* - the guard and round bits at the bottom are sure to be zero;
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*
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* - often many low bits are zero (y is often from a single or double
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* precision source);
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*
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* - bit FP_NMANT-1 is set, and FP_1*2 fits in a word.
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*
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* We can also test for 32-zero-bits swiftly. In this case, the center
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* part of the loop---setting sticky, shifting A, and not adding---will
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* run 32 times without adding X to A. We can do a 32-bit shift faster
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* by simply moving words. Since zeros are common, we optimize this case.
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* Furthermore, since A is initially zero, we can omit the shift as well
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* until we reach a nonzero word.
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*/
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struct fpn *
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__fpu_mul(fe)
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struct fpemu *fe;
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{
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struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2;
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u_int a3, a2, a1, a0, x3, x2, x1, x0, bit, m;
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int sticky;
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FPU_DECL_CARRY
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/*
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* Put the `heavier' operand on the right (see fpu_emu.h).
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* Then we will have one of the following cases, taken in the
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* following order:
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*
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* - y = NaN. Implied: if only one is a signalling NaN, y is.
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* The result is y.
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* - y = Inf. Implied: x != NaN (is 0, number, or Inf: the NaN
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* case was taken care of earlier).
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* If x = 0, the result is NaN. Otherwise the result
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* is y, with its sign reversed if x is negative.
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* - x = 0. Implied: y is 0 or number.
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* The result is 0 (with XORed sign as usual).
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* - other. Implied: both x and y are numbers.
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* The result is x * y (XOR sign, multiply bits, add exponents).
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*/
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ORDER(x, y);
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if (ISNAN(y)) {
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y->fp_sign ^= x->fp_sign;
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return (y);
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}
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if (ISINF(y)) {
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if (ISZERO(x))
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return (__fpu_newnan(fe));
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y->fp_sign ^= x->fp_sign;
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return (y);
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}
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if (ISZERO(x)) {
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x->fp_sign ^= y->fp_sign;
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return (x);
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}
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/*
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* Setup. In the code below, the mask `m' will hold the current
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* mantissa byte from y. The variable `bit' denotes the bit
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* within m. We also define some macros to deal with everything.
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*/
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x3 = x->fp_mant[3];
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x2 = x->fp_mant[2];
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x1 = x->fp_mant[1];
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x0 = x->fp_mant[0];
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sticky = a3 = a2 = a1 = a0 = 0;
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#define ADD /* A += X */ \
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FPU_ADDS(a3, a3, x3); \
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FPU_ADDCS(a2, a2, x2); \
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FPU_ADDCS(a1, a1, x1); \
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FPU_ADDC(a0, a0, x0)
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#define SHR1 /* A >>= 1, with sticky */ \
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sticky |= a3 & 1, a3 = (a3 >> 1) | (a2 << 31), \
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a2 = (a2 >> 1) | (a1 << 31), a1 = (a1 >> 1) | (a0 << 31), a0 >>= 1
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#define SHR32 /* A >>= 32, with sticky */ \
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sticky |= a3, a3 = a2, a2 = a1, a1 = a0, a0 = 0
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#define STEP /* each 1-bit step of the multiplication */ \
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SHR1; if (bit & m) { ADD; }; bit <<= 1
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/*
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* We are ready to begin. The multiply loop runs once for each
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* of the four 32-bit words. Some words, however, are special.
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* As noted above, the low order bits of Y are often zero. Even
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* if not, the first loop can certainly skip the guard bits.
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* The last word of y has its highest 1-bit in position FP_NMANT-1,
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* so we stop the loop when we move past that bit.
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*/
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if ((m = y->fp_mant[3]) == 0) {
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/* SHR32; */ /* unneeded since A==0 */
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} else {
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bit = 1 << FP_NG;
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do {
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STEP;
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} while (bit != 0);
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}
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if ((m = y->fp_mant[2]) == 0) {
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SHR32;
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} else {
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bit = 1;
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do {
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STEP;
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} while (bit != 0);
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}
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if ((m = y->fp_mant[1]) == 0) {
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SHR32;
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} else {
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bit = 1;
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do {
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STEP;
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} while (bit != 0);
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}
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m = y->fp_mant[0]; /* definitely != 0 */
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bit = 1;
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do {
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STEP;
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} while (bit <= m);
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/*
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* Done with mantissa calculation. Get exponent and handle
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* 11.111...1 case, then put result in place. We reuse x since
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* it already has the right class (FP_NUM).
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*/
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m = x->fp_exp + y->fp_exp;
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if (a0 >= FP_2) {
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SHR1;
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m++;
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}
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x->fp_sign ^= y->fp_sign;
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x->fp_exp = m;
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x->fp_sticky = sticky;
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x->fp_mant[3] = a3;
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x->fp_mant[2] = a2;
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x->fp_mant[1] = a1;
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x->fp_mant[0] = a0;
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return (x);
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}
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