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6bfa9a2d66
After I removed all the unit2minor()/minor2unit() calls from the kernel yesterday, I realised calling minor() everywhere is quite confusing. Character devices now only have the ability to store a unit number, not a minor number. Remove the confusion by using dev2unit() everywhere. This commit could also be considered as a bug fix. A lot of drivers call minor(), while they should actually be calling dev2unit(). In -CURRENT this isn't a problem, but it turns out we never had any problem reports related to that issue in the past. I suspect not many people connect more than 256 pieces of the same hardware. Reviewed by: kib |
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scsi_all.c | ||
scsi_all.h | ||
scsi_cd.c | ||
scsi_cd.h | ||
scsi_ch.c | ||
scsi_ch.h | ||
scsi_da.c | ||
scsi_da.h | ||
scsi_dvcfg.h | ||
scsi_iu.h | ||
scsi_low_pisa.c | ||
scsi_low_pisa.h | ||
scsi_low.c | ||
scsi_low.h | ||
scsi_message.h | ||
scsi_pass.c | ||
scsi_pass.h | ||
scsi_pt.c | ||
scsi_pt.h | ||
scsi_sa.c | ||
scsi_sa.h | ||
scsi_ses.c | ||
scsi_ses.h | ||
scsi_sg.c | ||
scsi_sg.h | ||
scsi_targ_bh.c | ||
scsi_target.c | ||
scsi_targetio.h |