mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-20 11:11:24 +00:00
af71cfbb87
PR: 8083 Submitted by: Stephen J. Roznowski <sjr@home.net> Obtained from: a whole slew of NetBSD PRs
489 lines
12 KiB
C
489 lines
12 KiB
C
/*
|
|
* Copyright (c) 1988, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* This code is derived from software contributed to Berkeley by
|
|
* Timoth C. Stoehr.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*
|
|
* @(#)rogue.h 8.1 (Berkeley) 5/31/93
|
|
*/
|
|
|
|
#include <string.h>
|
|
/*
|
|
* rogue.h
|
|
*
|
|
* This source herein may be modified and/or distributed by anybody who
|
|
* so desires, with the following restrictions:
|
|
* 1.) This notice shall not be removed.
|
|
* 2.) Credit shall not be taken for the creation of this source.
|
|
* 3.) This code is not to be traded, sold, or used for personal
|
|
* gain or profit.
|
|
*/
|
|
|
|
#define boolean char
|
|
|
|
#define NOTHING ((unsigned short) 0)
|
|
#define OBJECT ((unsigned short) 01)
|
|
#define MONSTER ((unsigned short) 02)
|
|
#define STAIRS ((unsigned short) 04)
|
|
#define HORWALL ((unsigned short) 010)
|
|
#define VERTWALL ((unsigned short) 020)
|
|
#define DOOR ((unsigned short) 040)
|
|
#define FLOOR ((unsigned short) 0100)
|
|
#define TUNNEL ((unsigned short) 0200)
|
|
#define TRAP ((unsigned short) 0400)
|
|
#define HIDDEN ((unsigned short) 01000)
|
|
|
|
#define ARMOR ((unsigned short) 01)
|
|
#define WEAPON ((unsigned short) 02)
|
|
#define SCROL ((unsigned short) 04)
|
|
#define POTION ((unsigned short) 010)
|
|
#define GOLD ((unsigned short) 020)
|
|
#define FOOD ((unsigned short) 040)
|
|
#define WAND ((unsigned short) 0100)
|
|
#define RING ((unsigned short) 0200)
|
|
#define AMULET ((unsigned short) 0400)
|
|
#define ALL_OBJECTS ((unsigned short) 0777)
|
|
|
|
#define LEATHER 0
|
|
#define RINGMAIL 1
|
|
#define SCALE 2
|
|
#define CHAIN 3
|
|
#define BANDED 4
|
|
#define SPLINT 5
|
|
#define PLATE 6
|
|
#define ARMORS 7
|
|
|
|
#define BOW 0
|
|
#define DART 1
|
|
#define ARROW 2
|
|
#define DAGGER 3
|
|
#define SHURIKEN 4
|
|
#define MACE 5
|
|
#define LONG_SWORD 6
|
|
#define TWO_HANDED_SWORD 7
|
|
#define WEAPONS 8
|
|
|
|
#define MAX_PACK_COUNT 24
|
|
|
|
#define PROTECT_ARMOR 0
|
|
#define HOLD_MONSTER 1
|
|
#define ENCH_WEAPON 2
|
|
#define ENCH_ARMOR 3
|
|
#define IDENTIFY 4
|
|
#define TELEPORT 5
|
|
#define SLEEP 6
|
|
#define SCARE_MONSTER 7
|
|
#define REMOVE_CURSE 8
|
|
#define CREATE_MONSTER 9
|
|
#define AGGRAVATE_MONSTER 10
|
|
#define MAGIC_MAPPING 11
|
|
#define CON_MON 12
|
|
#define SCROLS 13
|
|
|
|
#define INCREASE_STRENGTH 0
|
|
#define RESTORE_STRENGTH 1
|
|
#define HEALING 2
|
|
#define EXTRA_HEALING 3
|
|
#define POISON 4
|
|
#define RAISE_LEVEL 5
|
|
#define BLINDNESS 6
|
|
#define HALLUCINATION 7
|
|
#define DETECT_MONSTER 8
|
|
#define DETECT_OBJECTS 9
|
|
#define CONFUSION 10
|
|
#define LEVITATION 11
|
|
#define HASTE_SELF 12
|
|
#define SEE_INVISIBLE 13
|
|
#define POTIONS 14
|
|
|
|
#define TELE_AWAY 0
|
|
#define SLOW_MONSTER 1
|
|
#define INVISIBILITY 2
|
|
#define POLYMORPH 3
|
|
#define HASTE_MONSTER 4
|
|
#define MAGIC_MISSILE 5
|
|
#define CANCELLATION 6
|
|
#define DO_NOTHING 7
|
|
#define DRAIN_LIFE 8
|
|
#define COLD 9
|
|
#define FIRE 10
|
|
#define WANDS 11
|
|
|
|
#define STEALTH 0
|
|
#define R_TELEPORT 1
|
|
#define REGENERATION 2
|
|
#define SLOW_DIGEST 3
|
|
#define ADD_STRENGTH 4
|
|
#define SUSTAIN_STRENGTH 5
|
|
#define DEXTERITY 6
|
|
#define ADORNMENT 7
|
|
#define R_SEE_INVISIBLE 8
|
|
#define MAINTAIN_ARMOR 9
|
|
#define SEARCHING 10
|
|
#define RINGS 11
|
|
|
|
#define RATION 0
|
|
#define FRUIT 1
|
|
|
|
#define NOT_USED ((unsigned short) 0)
|
|
#define BEING_WIELDED ((unsigned short) 01)
|
|
#define BEING_WORN ((unsigned short) 02)
|
|
#define ON_LEFT_HAND ((unsigned short) 04)
|
|
#define ON_RIGHT_HAND ((unsigned short) 010)
|
|
#define ON_EITHER_HAND ((unsigned short) 014)
|
|
#define BEING_USED ((unsigned short) 017)
|
|
|
|
#define NO_TRAP -1
|
|
#define TRAP_DOOR 0
|
|
#define BEAR_TRAP 1
|
|
#define TELE_TRAP 2
|
|
#define DART_TRAP 3
|
|
#define SLEEPING_GAS_TRAP 4
|
|
#define RUST_TRAP 5
|
|
#define TRAPS 6
|
|
|
|
#define STEALTH_FACTOR 3
|
|
#define R_TELE_PERCENT 8
|
|
|
|
#define UNIDENTIFIED ((unsigned short) 00) /* MUST BE ZERO! */
|
|
#define IDENTIFIED ((unsigned short) 01)
|
|
#define CALLED ((unsigned short) 02)
|
|
|
|
#define DROWS 24
|
|
#define DCOLS 80
|
|
#define NMESSAGES 5
|
|
#define MAX_TITLE_LENGTH 30
|
|
#define MAXSYLLABLES 40
|
|
#define MAX_METAL 14
|
|
#define WAND_MATERIALS 30
|
|
#define GEMS 14
|
|
|
|
#define GOLD_PERCENT 46
|
|
|
|
#define MAX_OPT_LEN 40
|
|
|
|
struct id {
|
|
short value;
|
|
char *title;
|
|
char *real;
|
|
unsigned short id_status;
|
|
};
|
|
|
|
/* The following #defines provide more meaningful names for some of the
|
|
* struct object fields that are used for monsters. This, since each monster
|
|
* and object (scrolls, potions, etc) are represented by a struct object.
|
|
* Ideally, this should be handled by some kind of union structure.
|
|
*/
|
|
|
|
#define m_damage damage
|
|
#define hp_to_kill quantity
|
|
#define m_char ichar
|
|
#define first_level is_protected
|
|
#define last_level is_cursed
|
|
#define m_hit_chance class
|
|
#define stationary_damage identified
|
|
#define drop_percent which_kind
|
|
#define trail_char d_enchant
|
|
#define slowed_toggle quiver
|
|
#define moves_confused hit_enchant
|
|
#define nap_length picked_up
|
|
#define disguise what_is
|
|
#define next_monster next_object
|
|
|
|
struct obj { /* comment is monster meaning */
|
|
unsigned long m_flags; /* monster flags */
|
|
const char *damage; /* damage it does */
|
|
short quantity; /* hit points to kill */
|
|
short ichar; /* 'A' is for aquatar */
|
|
short kill_exp; /* exp for killing it */
|
|
short is_protected; /* level starts */
|
|
short is_cursed; /* level ends */
|
|
short class; /* chance of hitting you */
|
|
short identified; /* 'F' damage, 1,2,3... */
|
|
unsigned short which_kind; /* item carry/drop % */
|
|
short o_row, o_col, o; /* o is how many times stuck at o_row, o_col */
|
|
short row, col; /* current row, col */
|
|
short d_enchant; /* room char when detect_monster */
|
|
short quiver; /* monster slowed toggle */
|
|
short trow, tcol; /* target row, col */
|
|
short hit_enchant; /* how many moves is confused */
|
|
unsigned short what_is; /* imitator's charactor (?!%: */
|
|
short picked_up; /* sleep from wand of sleep */
|
|
unsigned short in_use_flags;
|
|
struct obj *next_object; /* next monster */
|
|
};
|
|
|
|
typedef struct obj object;
|
|
|
|
#define INIT_AW (object*)0,(object*)0
|
|
#define INIT_RINGS (object*)0,(object*)0
|
|
#define INIT_HP 12,12
|
|
#define INIT_STR 16,16
|
|
#define INIT_EXP 1,0
|
|
#define INIT_PACK {0}
|
|
#define INIT_GOLD 0
|
|
#define INIT_CHAR '@'
|
|
#define INIT_MOVES 1250
|
|
|
|
struct fightr {
|
|
object *armor;
|
|
object *weapon;
|
|
object *left_ring, *right_ring;
|
|
short hp_current;
|
|
short hp_max;
|
|
short str_current;
|
|
short str_max;
|
|
object pack;
|
|
long gold;
|
|
short exp;
|
|
long exp_points;
|
|
short row, col;
|
|
short fchar;
|
|
short moves_left;
|
|
};
|
|
|
|
typedef struct fightr fighter;
|
|
|
|
struct dr {
|
|
short oth_room;
|
|
short oth_row,
|
|
oth_col;
|
|
short door_row,
|
|
door_col;
|
|
};
|
|
|
|
typedef struct dr door;
|
|
|
|
struct rm {
|
|
short bottom_row, right_col, left_col, top_row;
|
|
door doors[4];
|
|
unsigned short is_room;
|
|
};
|
|
|
|
typedef struct rm room;
|
|
|
|
#define MAXROOMS 9
|
|
#define BIG_ROOM 10
|
|
|
|
#define NO_ROOM -1
|
|
|
|
#define PASSAGE -3 /* cur_room value */
|
|
|
|
#define AMULET_LEVEL 26
|
|
|
|
#define R_NOTHING ((unsigned short) 01)
|
|
#define R_ROOM ((unsigned short) 02)
|
|
#define R_MAZE ((unsigned short) 04)
|
|
#define R_DEADEND ((unsigned short) 010)
|
|
#define R_CROSS ((unsigned short) 020)
|
|
|
|
#define MAX_EXP_LEVEL 21
|
|
#define MAX_EXP 10000001L
|
|
#define MAX_GOLD 999999
|
|
#define MAX_ARMOR 99
|
|
#define MAX_HP 999
|
|
#define MAX_STRENGTH 99
|
|
#define LAST_DUNGEON 99
|
|
|
|
#define STAT_LEVEL 01
|
|
#define STAT_GOLD 02
|
|
#define STAT_HP 04
|
|
#define STAT_STRENGTH 010
|
|
#define STAT_ARMOR 020
|
|
#define STAT_EXP 040
|
|
#define STAT_HUNGER 0100
|
|
#define STAT_LABEL 0200
|
|
#define STAT_ALL 0377
|
|
|
|
#define PARTY_TIME 10 /* one party somewhere in each 10 level span */
|
|
|
|
#define MAX_TRAPS 10 /* maximum traps per level */
|
|
|
|
#define HIDE_PERCENT 12
|
|
|
|
struct tr {
|
|
short trap_type;
|
|
short trap_row, trap_col;
|
|
};
|
|
|
|
typedef struct tr trap;
|
|
|
|
extern fighter rogue;
|
|
extern room rooms[];
|
|
extern trap traps[];
|
|
extern unsigned short dungeon[DROWS][DCOLS];
|
|
extern object level_objects;
|
|
|
|
extern struct id id_scrolls[];
|
|
extern struct id id_potions[];
|
|
extern struct id id_wands[];
|
|
extern struct id id_rings[];
|
|
extern struct id id_weapons[];
|
|
extern struct id id_armors[];
|
|
|
|
extern object mon_tab[];
|
|
extern object level_monsters;
|
|
|
|
#define MONSTERS 26
|
|
|
|
#define HASTED 01L
|
|
#define SLOWED 02L
|
|
#define INVISIBLE 04L
|
|
#define ASLEEP 010L
|
|
#define WAKENS 020L
|
|
#define WANDERS 040L
|
|
#define FLIES 0100L
|
|
#define FLITS 0200L
|
|
#define CAN_FLIT 0400L /* can, but usually doesn't, flit */
|
|
#define CONFUSED 01000L
|
|
#define RUSTS 02000L
|
|
#define HOLDS 04000L
|
|
#define FREEZES 010000L
|
|
#define STEALS_GOLD 020000L
|
|
#define STEALS_ITEM 040000L
|
|
#define STINGS 0100000L
|
|
#define DRAINS_LIFE 0200000L
|
|
#define DROPS_LEVEL 0400000L
|
|
#define SEEKS_GOLD 01000000L
|
|
#define FREEZING_ROGUE 02000000L
|
|
#define RUST_VANISHED 04000000L
|
|
#define CONFUSES 010000000L
|
|
#define IMITATES 020000000L
|
|
#define FLAMES 040000000L
|
|
#define STATIONARY 0100000000L /* damage will be 1,2,3,... */
|
|
#define NAPPING 0200000000L /* can't wake up for a while */
|
|
#define ALREADY_MOVED 0400000000L
|
|
|
|
#define SPECIAL_HIT (RUSTS|HOLDS|FREEZES|STEALS_GOLD|STEALS_ITEM|STINGS|DRAINS_LIFE|DROPS_LEVEL)
|
|
|
|
#define WAKE_PERCENT 45
|
|
#define FLIT_PERCENT 40
|
|
#define PARTY_WAKE_PERCENT 75
|
|
|
|
#define HYPOTHERMIA 1
|
|
#define STARVATION 2
|
|
#define POISON_DART 3
|
|
#define QUIT 4
|
|
#define WIN 5
|
|
#define KFIRE 6
|
|
|
|
#define UPWARD 0
|
|
#define UPRIGHT 1
|
|
#define RIGHT 2
|
|
#define DOWNRIGHT 3
|
|
#define DOWN 4
|
|
#define DOWNLEFT 5
|
|
#define LEFT 6
|
|
#define UPLEFT 7
|
|
#define DIRS 8
|
|
|
|
#define ROW1 7
|
|
#define ROW2 15
|
|
|
|
#define COL1 26
|
|
#define COL2 52
|
|
|
|
#define MOVED 0
|
|
#define MOVE_FAILED -1
|
|
#define STOPPED_ON_SOMETHING -2
|
|
#define CANCEL '\033'
|
|
#define LIST '*'
|
|
|
|
#define HUNGRY 300
|
|
#define WEAK 150
|
|
#define FAINT 20
|
|
#define STARVE 0
|
|
|
|
#define MIN_ROW 1
|
|
|
|
/* external routine declarations.
|
|
*/
|
|
const char *mon_name();
|
|
const char *get_ench_color();
|
|
const char *name_of();
|
|
const char *md_gln();
|
|
char *md_getenv();
|
|
char *md_malloc();
|
|
boolean is_direction();
|
|
boolean mon_sees();
|
|
boolean mask_pack();
|
|
boolean mask_room();
|
|
boolean is_digit();
|
|
boolean check_hunger();
|
|
boolean reg_move();
|
|
boolean md_df();
|
|
boolean has_been_touched();
|
|
object *add_to_pack();
|
|
object *alloc_object();
|
|
object *get_letter_object();
|
|
object *gr_monster();
|
|
object *get_thrown_at_monster();
|
|
object *get_zapped_monster();
|
|
object *check_duplicate();
|
|
object *gr_object();
|
|
object *object_at();
|
|
object *pick_up();
|
|
struct id *get_id_table();
|
|
unsigned short gr_what_is();
|
|
#define rrandom random
|
|
#define srrandom(x) srandomdev()
|
|
long lget_number();
|
|
long xxx();
|
|
void byebye(), onintr(), error_save();
|
|
|
|
struct rogue_time {
|
|
short year; /* >= 1987 */
|
|
short month; /* 1 - 12 */
|
|
short day; /* 1 - 31 */
|
|
short hour; /* 0 - 23 */
|
|
short minute; /* 0 - 59 */
|
|
short second; /* 0 - 59 */
|
|
};
|
|
|
|
#ifdef CURSES
|
|
struct _win_st {
|
|
short _cury, _curx;
|
|
short _maxy, _maxx;
|
|
};
|
|
|
|
typedef struct _win_st WINDOW;
|
|
|
|
extern int LINES, COLS;
|
|
extern WINDOW *curscr;
|
|
extern char *CL;
|
|
|
|
char *md_gdtcf();
|
|
|
|
#else
|
|
#include <curses.h>
|
|
#endif
|