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freebsd/games/hack/def.monst.h
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

61 lines
2.0 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* def.monst.h - version 1.0.2 */
struct monst {
struct monst *nmon;
struct permonst *data;
unsigned m_id;
xchar mx,my;
xchar mdx,mdy; /* if mdispl then pos where last displayed */
#define MTSZ 4
coord mtrack[MTSZ]; /* monster track */
schar mhp,mhpmax;
char mappearance; /* nonzero for undetected 'M's and for '1's */
Bitfield(mimic,1); /* undetected mimic */
Bitfield(mdispl,1); /* mdx,mdy valid */
Bitfield(minvis,1); /* invisible */
Bitfield(cham,1); /* shape-changer */
Bitfield(mhide,1); /* hides beneath objects */
Bitfield(mundetected,1); /* not seen in present hiding place */
Bitfield(mspeed,2);
Bitfield(msleep,1);
Bitfield(mfroz,1);
Bitfield(mconf,1);
Bitfield(mflee,1); /* fleeing */
Bitfield(mfleetim,7); /* timeout for mflee */
Bitfield(mcan,1); /* has been cancelled */
Bitfield(mtame,1); /* implies peaceful */
Bitfield(mpeaceful,1); /* does not attack unprovoked */
Bitfield(isshk,1); /* is shopkeeper */
Bitfield(isgd,1); /* is guard */
Bitfield(mcansee,1); /* cansee 1, temp.blinded 0, blind 0 */
Bitfield(mblinded,7); /* cansee 0, temp.blinded n, blind 0 */
Bitfield(mtrapped,1); /* trapped in a pit or bear trap */
Bitfield(mnamelth,6); /* length of name (following mxlth) */
#ifndef NOWORM
Bitfield(wormno,5); /* at most 31 worms on any level */
#endif NOWORM
unsigned mtrapseen; /* bitmap of traps we've been trapped in */
long mlstmv; /* prevent two moves at once */
struct obj *minvent;
long mgold;
unsigned mxlth; /* length of following data */
/* in order to prevent alignment problems mextra should
be (or follow) a long int */
long mextra[1]; /* monster dependent info */
};
#define newmonst(xl) (struct monst *) alloc((unsigned)(xl) + sizeof(struct monst))
extern struct monst *fmon;
extern struct monst *fallen_down;
struct monst *m_at();
/* these are in mspeed */
#define MSLOW 1 /* slow monster */
#define MFAST 2 /* speeded monster */
#define NAME(mtmp) (((char *) mtmp->mextra) + mtmp->mxlth)
#define MREGEN "TVi1"
#define UNDEAD "ZVW "