mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-25 11:37:56 +00:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
313 lines
8.9 KiB
C
313 lines
8.9 KiB
C
/*
|
|
* Copyright (c) 1983, 1993
|
|
* The Regents of the University of California. All rights reserved.
|
|
*
|
|
* Redistribution and use in source and binary forms, with or without
|
|
* modification, are permitted provided that the following conditions
|
|
* are met:
|
|
* 1. Redistributions of source code must retain the above copyright
|
|
* notice, this list of conditions and the following disclaimer.
|
|
* 2. Redistributions in binary form must reproduce the above copyright
|
|
* notice, this list of conditions and the following disclaimer in the
|
|
* documentation and/or other materials provided with the distribution.
|
|
* 3. All advertising materials mentioning features or use of this software
|
|
* must display the following acknowledgement:
|
|
* This product includes software developed by the University of
|
|
* California, Berkeley and its contributors.
|
|
* 4. Neither the name of the University nor the names of its contributors
|
|
* may be used to endorse or promote products derived from this software
|
|
* without specific prior written permission.
|
|
*
|
|
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
|
|
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
|
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
|
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
|
|
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
|
|
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
|
|
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
|
|
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
|
|
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
|
|
* SUCH DAMAGE.
|
|
*/
|
|
|
|
#ifndef lint
|
|
static char sccsid[] = "@(#)com3.c 8.1 (Berkeley) 5/31/93";
|
|
#endif /* not lint */
|
|
|
|
#include "externs.h"
|
|
|
|
dig()
|
|
{
|
|
if (testbit(inven,SHOVEL)){
|
|
puts("OK");
|
|
time++;
|
|
switch(position){
|
|
case 144: /* copse near beach */
|
|
if (!notes[DUG]){
|
|
setbit(location[position].objects,DEADWOOD);
|
|
setbit(location[position].objects,COMPASS);
|
|
setbit(location[position].objects,KNIFE);
|
|
setbit(location[position].objects,MACE);
|
|
notes[DUG] = 1;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
puts("Nothing happens.");
|
|
}
|
|
}
|
|
else
|
|
puts("You don't have a shovel.");
|
|
}
|
|
|
|
jump()
|
|
{
|
|
register int n;
|
|
|
|
switch(position){
|
|
default:
|
|
puts("Nothing happens.");
|
|
return(-1);
|
|
|
|
case 242:
|
|
position = 133;
|
|
break;
|
|
case 214:
|
|
case 215:
|
|
case 162:
|
|
case 159:
|
|
position = 145;
|
|
break;
|
|
case 232:
|
|
position = 275;
|
|
break;
|
|
case 3:
|
|
position = 1;
|
|
break;
|
|
case 172:
|
|
position = 201;
|
|
}
|
|
puts("Ahhhhhhh...");
|
|
injuries[12] = injuries[8] = injuries[7] = injuries[6] = 1;
|
|
for (n=0; n < NUMOFOBJECTS; n++)
|
|
if (testbit(inven,n)){
|
|
clearbit(inven,n);
|
|
setbit(location[position].objects,n);
|
|
}
|
|
carrying = 0;
|
|
encumber = 0;
|
|
return(0);
|
|
}
|
|
|
|
bury()
|
|
{
|
|
int value;
|
|
|
|
if (testbit(inven,SHOVEL)){
|
|
while(wordtype[++wordnumber] != OBJECT && wordtype[wordnumber] != NOUNS && wordnumber < wordcount);
|
|
value = wordvalue[wordnumber];
|
|
if (wordtype[wordnumber] == NOUNS && (testbit(location[position].objects,value) || value == BODY))
|
|
switch(value){
|
|
case BODY:
|
|
wordtype[wordnumber] = OBJECT;
|
|
if (testbit(inven,MAID) || testbit(location[position].objects,MAID))
|
|
value = MAID;
|
|
if (testbit(inven,DEADWOOD) || testbit(location[position].objects,DEADWOOD))
|
|
value = DEADWOOD;
|
|
if (testbit(inven,DEADGOD) || testbit(location[position].objects,DEADGOD))
|
|
value = DEADGOD;
|
|
if (testbit(inven,DEADTIME) || testbit(location[position].objects,DEADTIME))
|
|
value = DEADTIME;
|
|
if (testbit(inven,DEADNATIVE) || testbit(location[position].objects,DEADNATIVE))
|
|
value = DEADNATIVE;
|
|
break;
|
|
|
|
case NATIVE:
|
|
case NORMGOD:
|
|
puts("She screams as you wrestle her into the hole.");
|
|
case TIMER:
|
|
power += 7;
|
|
ego -= 10;
|
|
case AMULET:
|
|
case MEDALION:
|
|
case TALISMAN:
|
|
wordtype[wordnumber] = OBJECT;
|
|
break;
|
|
|
|
default:
|
|
puts("Wha..?");
|
|
}
|
|
if (wordtype[wordnumber] == OBJECT && position > 88 && (testbit(inven,value) || testbit(location[position].objects,value))){
|
|
puts("Buried.");
|
|
if (testbit(inven,value)){
|
|
clearbit(inven,value);
|
|
carrying -= objwt[value];
|
|
encumber -= objcumber[value];
|
|
}
|
|
clearbit(location[position].objects,value);
|
|
switch(value){
|
|
case MAID:
|
|
case DEADWOOD:
|
|
case DEADNATIVE:
|
|
case DEADTIME:
|
|
case DEADGOD:
|
|
ego += 2;
|
|
printf("The %s should rest easier now.\n",objsht[value]);
|
|
}
|
|
}
|
|
else
|
|
puts("It doesn't seem to work.");
|
|
}
|
|
else
|
|
puts("You aren't holding a shovel.");
|
|
}
|
|
|
|
drink()
|
|
{
|
|
register int n;
|
|
|
|
if (testbit(inven,POTION)){
|
|
puts("The cool liquid runs down your throat but turns to fire and you choke.");
|
|
puts("The heat reaches your limbs and tingles your spirit. You feel like falling");
|
|
puts("asleep.");
|
|
clearbit(inven, POTION);
|
|
WEIGHT = MAXWEIGHT;
|
|
CUMBER = MAXCUMBER;
|
|
for (n=0; n < NUMOFINJURIES; n++)
|
|
injuries[n] = 0;
|
|
time++;
|
|
zzz();
|
|
}
|
|
else
|
|
puts("I'm not thirsty.");
|
|
}
|
|
|
|
shoot()
|
|
{
|
|
int firstnumber, value;
|
|
register int n;
|
|
|
|
if (!testbit(inven,LASER))
|
|
puts("You aren't holding a blaster.");
|
|
else {
|
|
firstnumber = wordnumber;
|
|
while(wordtype[++wordnumber] == ADJS);
|
|
while(wordnumber<=wordcount && wordtype[wordnumber] == OBJECT){
|
|
value = wordvalue[wordnumber];
|
|
printf("%s:\n", objsht[value]);
|
|
for (n=0; objsht[value][n]; n++);
|
|
if (testbit(location[position].objects,value)){
|
|
clearbit(location[position].objects,value);
|
|
time++;
|
|
printf("The %s explode%s\n",objsht[value],(objsht[value][n-1]=='s' ? (objsht[value][n-2]=='s' ? "s." : ".") : "s."));
|
|
if (value == BOMB)
|
|
die();
|
|
}
|
|
else
|
|
printf("I dont see any %s around here.\n", objsht[value]);
|
|
if (wordnumber < wordcount - 1 && wordvalue[++wordnumber] == AND)
|
|
wordnumber++;
|
|
else
|
|
return(firstnumber);
|
|
}
|
|
/* special cases with their own return()'s */
|
|
|
|
if (wordnumber <= wordcount && wordtype[wordnumber] == NOUNS){
|
|
time++;
|
|
switch(wordvalue[wordnumber]){
|
|
|
|
case DOOR:
|
|
switch(position){
|
|
case 189:
|
|
case 231:
|
|
puts("The door is unhinged.");
|
|
location[189].north = 231;
|
|
location[231].south = 189;
|
|
whichway(location[position]);
|
|
break;
|
|
case 30:
|
|
puts("The wooden door splinters.");
|
|
location[30].west = 25;
|
|
whichway(location[position]);
|
|
break;
|
|
case 31:
|
|
puts("The laser blast has no effect on the door.");
|
|
break;
|
|
case 20:
|
|
puts("The blast hits the door and it explodes into flame. The magnesium burns");
|
|
puts("so rapidly that we have no chance to escape.");
|
|
die();
|
|
default:
|
|
puts("Nothing happens.");
|
|
}
|
|
break;
|
|
|
|
case NORMGOD:
|
|
if (testbit(location[position].objects,BATHGOD)){
|
|
puts("The goddess is hit in the chest and splashes back against the rocks.");
|
|
puts("Dark blood oozes from the charred blast hole. Her naked body floats in the");
|
|
puts("pools and then off downstream.");
|
|
clearbit(location[position].objects,BATHGOD);
|
|
setbit(location[180].objects,DEADGOD);
|
|
power += 5;
|
|
ego -= 10;
|
|
notes[JINXED]++;
|
|
} else if (testbit(location[position].objects,NORMGOD)){
|
|
puts("The blast catches the goddess in the stomach, knocking her to the ground.");
|
|
puts("She writhes in the dirt as the agony of death taunts her.");
|
|
puts("She has stopped moving.");
|
|
clearbit(location[position].objects,NORMGOD);
|
|
setbit(location[position].objects,DEADGOD);
|
|
power += 5;
|
|
ego -= 10;
|
|
notes[JINXED]++;
|
|
if (wintime)
|
|
live();
|
|
break;
|
|
} else
|
|
puts("I don't see any goddess around here.");
|
|
break;
|
|
|
|
case TIMER:
|
|
if (testbit(location[position].objects,TIMER)){
|
|
puts("The old man slumps over the bar.");
|
|
power++;
|
|
ego -= 2;
|
|
notes[JINXED]++;
|
|
clearbit(location[position].objects,TIMER);
|
|
setbit(location[position].objects,DEADTIME);
|
|
}
|
|
else puts("What old timer?");
|
|
break;
|
|
case MAN:
|
|
if (testbit(location[position].objects,MAN)){
|
|
puts("The man falls to the ground with blood pouring all over his white suit.");
|
|
puts("Your fantasy is over.");
|
|
die();
|
|
}
|
|
else puts("What man?");
|
|
break;
|
|
case NATIVE:
|
|
if (testbit(location[position].objects,NATIVE)){
|
|
puts("The girl is blown backwards several feet and lies in a pool of blood.");
|
|
clearbit(location[position].objects,NATIVE);
|
|
setbit(location[position].objects,DEADNATIVE);
|
|
power += 5;
|
|
ego -= 2;
|
|
notes[JINXED]++;
|
|
} else puts("There is no girl here.");
|
|
break;
|
|
case -1:
|
|
puts("Shoot what?");
|
|
break;
|
|
|
|
default:
|
|
printf("You can't shoot the %s.\n",objsht[wordvalue[wordnumber]]);
|
|
}
|
|
}
|
|
else puts("You must be a looney.");
|
|
}
|
|
return(firstnumber);
|
|
}
|