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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
799 lines
18 KiB
C
799 lines
18 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.c - version 1.0.3 */
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#include "hack.h"
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#include <stdio.h>
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extern char news0();
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extern char *nomovemsg;
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extern char *exclam();
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extern struct obj *addinv();
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extern boolean hmon();
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/* called on movement:
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1. when throwing ball+chain far away
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2. when teleporting
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3. when walking out of a lit room
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*/
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unsee() {
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register x,y;
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register struct rm *lev;
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/*
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if(u.udispl){
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u.udispl = 0;
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newsym(u.udisx, u.udisy);
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}
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*/
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#ifndef QUEST
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if(seehx){
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seehx = 0;
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} else
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#endif QUEST
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for(x = u.ux-1; x < u.ux+2; x++)
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for(y = u.uy-1; y < u.uy+2; y++) {
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if(!isok(x, y)) continue;
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lev = &levl[x][y];
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if(!lev->lit && lev->scrsym == '.') {
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lev->scrsym =' ';
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lev->new = 1;
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on_scr(x,y);
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}
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}
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}
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/* called:
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in hack.eat.c: seeoff(0) - blind after eating rotten food
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in hack.mon.c: seeoff(0) - blinded by a yellow light
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in hack.mon.c: seeoff(1) - swallowed
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in hack.do.c: seeoff(0) - blind after drinking potion
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in hack.do.c: seeoff(1) - go up or down the stairs
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in hack.trap.c:seeoff(1) - fall through trapdoor
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*/
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seeoff(mode) /* 1 to redo @, 0 to leave them */
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{ /* 1 means misc movement, 0 means blindness */
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register x,y;
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register struct rm *lev;
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if(u.udispl && mode){
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u.udispl = 0;
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levl[u.udisx][u.udisy].scrsym = news0(u.udisx,u.udisy);
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}
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#ifndef QUEST
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if(seehx) {
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seehx = 0;
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} else
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#endif QUEST
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if(!mode) {
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for(x = u.ux-1; x < u.ux+2; x++)
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for(y = u.uy-1; y < u.uy+2; y++) {
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if(!isok(x, y)) continue;
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lev = &levl[x][y];
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if(!lev->lit && lev->scrsym == '.')
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lev->seen = 0;
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}
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}
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}
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domove()
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{
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xchar oldx,oldy;
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register struct monst *mtmp;
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register struct rm *tmpr,*ust;
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struct trap *trap;
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register struct obj *otmp;
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u_wipe_engr(rnd(5));
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if(inv_weight() > 0){
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pline("You collapse under your load.");
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nomul(0);
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return;
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}
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if(u.uswallow) {
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u.dx = u.dy = 0;
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u.ux = u.ustuck->mx;
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u.uy = u.ustuck->my;
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} else {
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if(Confusion) {
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do {
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confdir();
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} while(!isok(u.ux+u.dx, u.uy+u.dy) ||
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IS_ROCK(levl[u.ux+u.dx][u.uy+u.dy].typ));
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}
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if(!isok(u.ux+u.dx, u.uy+u.dy)){
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nomul(0);
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return;
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}
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}
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ust = &levl[u.ux][u.uy];
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oldx = u.ux;
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oldy = u.uy;
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if(!u.uswallow && (trap = t_at(u.ux+u.dx, u.uy+u.dy)) && trap->tseen)
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nomul(0);
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if(u.ustuck && !u.uswallow && (u.ux+u.dx != u.ustuck->mx ||
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u.uy+u.dy != u.ustuck->my)) {
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if(dist(u.ustuck->mx, u.ustuck->my) > 2){
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/* perhaps it fled (or was teleported or ... ) */
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u.ustuck = 0;
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} else {
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if(Blind) pline("You cannot escape from it!");
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else pline("You cannot escape from %s!",
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monnam(u.ustuck));
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nomul(0);
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return;
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}
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}
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if(u.uswallow || (mtmp = m_at(u.ux+u.dx,u.uy+u.dy))) {
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/* attack monster */
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nomul(0);
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gethungry();
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if(multi < 0) return; /* we just fainted */
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/* try to attack; note that it might evade */
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if(attack(u.uswallow ? u.ustuck : mtmp))
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return;
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}
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/* not attacking an animal, so we try to move */
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if(u.utrap) {
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if(u.utraptype == TT_PIT) {
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pline("You are still in a pit.");
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u.utrap--;
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} else {
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pline("You are caught in a beartrap.");
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if((u.dx && u.dy) || !rn2(5)) u.utrap--;
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}
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return;
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}
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tmpr = &levl[u.ux+u.dx][u.uy+u.dy];
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if(IS_ROCK(tmpr->typ) ||
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(u.dx && u.dy && (tmpr->typ == DOOR || ust->typ == DOOR))){
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flags.move = 0;
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nomul(0);
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return;
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}
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while(otmp = sobj_at(ENORMOUS_ROCK, u.ux+u.dx, u.uy+u.dy)) {
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register xchar rx = u.ux+2*u.dx, ry = u.uy+2*u.dy;
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register struct trap *ttmp;
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nomul(0);
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if(isok(rx,ry) && !IS_ROCK(levl[rx][ry].typ) &&
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(levl[rx][ry].typ != DOOR || !(u.dx && u.dy)) &&
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!sobj_at(ENORMOUS_ROCK, rx, ry)) {
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if(m_at(rx,ry)) {
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pline("You hear a monster behind the rock.");
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pline("Perhaps that's why you cannot move it.");
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goto cannot_push;
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}
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if(ttmp = t_at(rx,ry))
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switch(ttmp->ttyp) {
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case PIT:
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pline("You push the rock into a pit!");
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deltrap(ttmp);
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delobj(otmp);
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pline("It completely fills the pit!");
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continue;
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case TELEP_TRAP:
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pline("You push the rock and suddenly it disappears!");
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delobj(otmp);
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continue;
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}
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if(levl[rx][ry].typ == POOL) {
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levl[rx][ry].typ = ROOM;
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mnewsym(rx,ry);
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prl(rx,ry);
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pline("You push the rock into the water.");
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pline("Now you can cross the water!");
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delobj(otmp);
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continue;
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}
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otmp->ox = rx;
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otmp->oy = ry;
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/* pobj(otmp); */
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if(cansee(rx,ry)) atl(rx,ry,otmp->olet);
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if(Invisible) newsym(u.ux+u.dx, u.uy+u.dy);
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{ static long lastmovetime;
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/* note: this var contains garbage initially and
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after a restore */
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if(moves > lastmovetime+2 || moves < lastmovetime)
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pline("With great effort you move the enormous rock.");
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lastmovetime = moves;
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}
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} else {
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pline("You try to move the enormous rock, but in vain.");
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cannot_push:
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if((!invent || inv_weight()+90 <= 0) &&
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(!u.dx || !u.dy || (IS_ROCK(levl[u.ux][u.uy+u.dy].typ)
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&& IS_ROCK(levl[u.ux+u.dx][u.uy].typ)))){
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pline("However, you can squeeze yourself into a small opening.");
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break;
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} else
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return;
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}
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}
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if(u.dx && u.dy && IS_ROCK(levl[u.ux][u.uy+u.dy].typ) &&
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IS_ROCK(levl[u.ux+u.dx][u.uy].typ) &&
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invent && inv_weight()+40 > 0) {
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pline("You are carrying too much to get through.");
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nomul(0);
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return;
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}
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if(Punished &&
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DIST(u.ux+u.dx, u.uy+u.dy, uchain->ox, uchain->oy) > 2){
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if(carried(uball)) {
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movobj(uchain, u.ux, u.uy);
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goto nodrag;
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}
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if(DIST(u.ux+u.dx, u.uy+u.dy, uball->ox, uball->oy) < 3){
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/* leave ball, move chain under/over ball */
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movobj(uchain, uball->ox, uball->oy);
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goto nodrag;
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}
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if(inv_weight() + (int) uball->owt/2 > 0) {
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pline("You cannot %sdrag the heavy iron ball.",
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invent ? "carry all that and also " : "");
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nomul(0);
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return;
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}
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movobj(uball, uchain->ox, uchain->oy);
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unpobj(uball); /* BAH %% */
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uchain->ox = u.ux;
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uchain->oy = u.uy;
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nomul(-2);
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nomovemsg = "";
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nodrag: ;
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}
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u.ux += u.dx;
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u.uy += u.dy;
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if(flags.run) {
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if(tmpr->typ == DOOR ||
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(xupstair == u.ux && yupstair == u.uy) ||
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(xdnstair == u.ux && ydnstair == u.uy))
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nomul(0);
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}
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if(tmpr->typ == POOL && !Levitation)
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drown(); /* not necessarily fatal */
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/*
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if(u.udispl) {
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u.udispl = 0;
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newsym(oldx,oldy);
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}
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*/
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if(!Blind) {
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#ifdef QUEST
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setsee();
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#else
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if(ust->lit) {
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if(tmpr->lit) {
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if(tmpr->typ == DOOR)
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prl1(u.ux+u.dx,u.uy+u.dy);
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else if(ust->typ == DOOR)
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nose1(oldx-u.dx,oldy-u.dy);
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} else {
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unsee();
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prl1(u.ux+u.dx,u.uy+u.dy);
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}
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} else {
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if(tmpr->lit) setsee();
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else {
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prl1(u.ux+u.dx,u.uy+u.dy);
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if(tmpr->typ == DOOR) {
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if(u.dy) {
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prl(u.ux-1,u.uy);
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prl(u.ux+1,u.uy);
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} else {
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prl(u.ux,u.uy-1);
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prl(u.ux,u.uy+1);
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}
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}
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}
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nose1(oldx-u.dx,oldy-u.dy);
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}
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#endif QUEST
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} else {
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pru();
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}
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if(!flags.nopick) pickup(1);
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if(trap) dotrap(trap); /* fall into pit, arrow trap, etc. */
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(void) inshop();
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if(!Blind) read_engr_at(u.ux,u.uy);
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}
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movobj(obj, ox, oy)
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register struct obj *obj;
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register int ox, oy;
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{
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/* Some dirty programming to get display right */
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freeobj(obj);
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unpobj(obj);
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obj->nobj = fobj;
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fobj = obj;
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obj->ox = ox;
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obj->oy = oy;
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}
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dopickup(){
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if(!g_at(u.ux,u.uy) && !o_at(u.ux,u.uy)) {
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pline("There is nothing here to pick up.");
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return(0);
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}
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if(Levitation) {
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pline("You cannot reach the floor.");
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return(1);
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}
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pickup(0);
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return(1);
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}
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pickup(all)
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{
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register struct gold *gold;
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register struct obj *obj, *obj2;
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register int wt;
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if(Levitation) return;
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while(gold = g_at(u.ux,u.uy)) {
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pline("%ld gold piece%s.", gold->amount, plur(gold->amount));
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u.ugold += gold->amount;
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flags.botl = 1;
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freegold(gold);
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if(flags.run) nomul(0);
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if(Invisible) newsym(u.ux,u.uy);
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}
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/* check for more than one object */
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if(!all) {
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register int ct = 0;
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for(obj = fobj; obj; obj = obj->nobj)
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if(obj->ox == u.ux && obj->oy == u.uy)
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if(!Punished || obj != uchain)
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ct++;
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if(ct < 2)
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all++;
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else
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pline("There are several objects here.");
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}
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for(obj = fobj; obj; obj = obj2) {
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obj2 = obj->nobj; /* perhaps obj will be picked up */
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if(obj->ox == u.ux && obj->oy == u.uy) {
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if(flags.run) nomul(0);
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/* do not pick up uchain */
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if(Punished && obj == uchain)
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continue;
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if(!all) {
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char c;
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pline("Pick up %s ? [ynaq]", doname(obj));
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while(!index("ynaq ", (c = readchar())))
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bell();
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if(c == 'q') return;
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if(c == 'n') continue;
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if(c == 'a') all = 1;
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}
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if(obj->otyp == DEAD_COCKATRICE && !uarmg){
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pline("Touching the dead cockatrice is a fatal mistake.");
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pline("You turn to stone.");
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killer = "cockatrice cadaver";
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done("died");
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}
|
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|
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if(obj->otyp == SCR_SCARE_MONSTER){
|
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if(!obj->spe) obj->spe = 1;
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else {
|
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/* Note: perhaps the 1st pickup failed: you cannot
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carry anymore, and so we never dropped it -
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let's assume that treading on it twice also
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destroys the scroll */
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pline("The scroll turns to dust as you pick it up.");
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delobj(obj);
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continue;
|
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}
|
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}
|
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|
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wt = inv_weight() + obj->owt;
|
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if(wt > 0) {
|
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if(obj->quan > 1) {
|
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/* see how many we can lift */
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extern struct obj *splitobj();
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int savequan = obj->quan;
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int iw = inv_weight();
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int qq;
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for(qq = 1; qq < savequan; qq++){
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obj->quan = qq;
|
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if(iw + weight(obj) > 0)
|
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break;
|
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}
|
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obj->quan = savequan;
|
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qq--;
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/* we can carry qq of them */
|
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if(!qq) goto too_heavy;
|
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pline("You can only carry %s of the %s lying here.",
|
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(qq == 1) ? "one" : "some",
|
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doname(obj));
|
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(void) splitobj(obj, qq);
|
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/* note: obj2 is set already, so we'll never
|
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* encounter the other half; if it should be
|
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* otherwise then write
|
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* obj2 = splitobj(obj,qq);
|
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*/
|
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goto lift_some;
|
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}
|
|
too_heavy:
|
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pline("There %s %s here, but %s.",
|
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(obj->quan == 1) ? "is" : "are",
|
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doname(obj),
|
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!invent ? "it is too heavy for you to lift"
|
|
: "you cannot carry anymore");
|
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break;
|
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}
|
|
lift_some:
|
|
if(inv_cnt() >= 52) {
|
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pline("Your knapsack cannot accomodate anymore items.");
|
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break;
|
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}
|
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if(wt > -5) pline("You have a little trouble lifting");
|
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freeobj(obj);
|
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if(Invisible) newsym(u.ux,u.uy);
|
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addtobill(obj); /* sets obj->unpaid if necessary */
|
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{ int pickquan = obj->quan;
|
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int mergquan;
|
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if(!Blind) obj->dknown = 1; /* this is done by prinv(),
|
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but addinv() needs it already for merging */
|
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obj = addinv(obj); /* might merge it with other objects */
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mergquan = obj->quan;
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obj->quan = pickquan; /* to fool prinv() */
|
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prinv(obj);
|
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obj->quan = mergquan;
|
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}
|
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}
|
|
}
|
|
}
|
|
|
|
/* stop running if we see something interesting */
|
|
/* turn around a corner if that is the only way we can proceed */
|
|
/* do not turn left or right twice */
|
|
lookaround(){
|
|
register x,y,i,x0,y0,m0,i0 = 9;
|
|
register int corrct = 0, noturn = 0;
|
|
register struct monst *mtmp;
|
|
#ifdef lint
|
|
/* suppress "used before set" message */
|
|
x0 = y0 = 0;
|
|
#endif lint
|
|
if(Blind || flags.run == 0) return;
|
|
if(flags.run == 1 && levl[u.ux][u.uy].typ == ROOM) return;
|
|
#ifdef QUEST
|
|
if(u.ux0 == u.ux+u.dx && u.uy0 == u.uy+u.dy) goto stop;
|
|
#endif QUEST
|
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for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
|
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if(x == u.ux && y == u.uy) continue;
|
|
if(!levl[x][y].typ) continue;
|
|
if((mtmp = m_at(x,y)) && !mtmp->mimic &&
|
|
(!mtmp->minvis || See_invisible)){
|
|
if(!mtmp->mtame || (x == u.ux+u.dx && y == u.uy+u.dy))
|
|
goto stop;
|
|
} else mtmp = 0; /* invisible M cannot influence us */
|
|
if(x == u.ux-u.dx && y == u.uy-u.dy) continue;
|
|
switch(levl[x][y].scrsym){
|
|
case '|':
|
|
case '-':
|
|
case '.':
|
|
case ' ':
|
|
break;
|
|
case '+':
|
|
if(x != u.ux && y != u.uy) break;
|
|
if(flags.run != 1) goto stop;
|
|
/* fall into next case */
|
|
case CORR_SYM:
|
|
corr:
|
|
if(flags.run == 1 || flags.run == 3) {
|
|
i = DIST(x,y,u.ux+u.dx,u.uy+u.dy);
|
|
if(i > 2) break;
|
|
if(corrct == 1 && DIST(x,y,x0,y0) != 1)
|
|
noturn = 1;
|
|
if(i < i0) {
|
|
i0 = i;
|
|
x0 = x;
|
|
y0 = y;
|
|
m0 = mtmp ? 1 : 0;
|
|
}
|
|
}
|
|
corrct++;
|
|
break;
|
|
case '^':
|
|
if(flags.run == 1) goto corr; /* if you must */
|
|
if(x == u.ux+u.dx && y == u.uy+u.dy) goto stop;
|
|
break;
|
|
default: /* e.g. objects or trap or stairs */
|
|
if(flags.run == 1) goto corr;
|
|
if(mtmp) break; /* d */
|
|
stop:
|
|
nomul(0);
|
|
return;
|
|
}
|
|
}
|
|
#ifdef QUEST
|
|
if(corrct > 0 && (flags.run == 4 || flags.run == 5)) goto stop;
|
|
#endif QUEST
|
|
if(corrct > 1 && flags.run == 2) goto stop;
|
|
if((flags.run == 1 || flags.run == 3) && !noturn && !m0 && i0 &&
|
|
(corrct == 1 || (corrct == 2 && i0 == 1))) {
|
|
/* make sure that we do not turn too far */
|
|
if(i0 == 2) {
|
|
if(u.dx == y0-u.uy && u.dy == u.ux-x0)
|
|
i = 2; /* straight turn right */
|
|
else
|
|
i = -2; /* straight turn left */
|
|
} else if(u.dx && u.dy) {
|
|
if((u.dx == u.dy && y0 == u.uy) ||
|
|
(u.dx != u.dy && y0 != u.uy))
|
|
i = -1; /* half turn left */
|
|
else
|
|
i = 1; /* half turn right */
|
|
} else {
|
|
if((x0-u.ux == y0-u.uy && !u.dy) ||
|
|
(x0-u.ux != y0-u.uy && u.dy))
|
|
i = 1; /* half turn right */
|
|
else
|
|
i = -1; /* half turn left */
|
|
}
|
|
i += u.last_str_turn;
|
|
if(i <= 2 && i >= -2) {
|
|
u.last_str_turn = i;
|
|
u.dx = x0-u.ux, u.dy = y0-u.uy;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* something like lookaround, but we are not running */
|
|
/* react only to monsters that might hit us */
|
|
monster_nearby() {
|
|
register int x,y;
|
|
register struct monst *mtmp;
|
|
if(!Blind)
|
|
for(x = u.ux-1; x <= u.ux+1; x++) for(y = u.uy-1; y <= u.uy+1; y++){
|
|
if(x == u.ux && y == u.uy) continue;
|
|
if((mtmp = m_at(x,y)) && !mtmp->mimic && !mtmp->mtame &&
|
|
!mtmp->mpeaceful && !index("Ea", mtmp->data->mlet) &&
|
|
!mtmp->mfroz && !mtmp->msleep && /* aplvax!jcn */
|
|
(!mtmp->minvis || See_invisible))
|
|
return(1);
|
|
}
|
|
return(0);
|
|
}
|
|
|
|
#ifdef QUEST
|
|
cansee(x,y) xchar x,y; {
|
|
register int dx,dy,adx,ady,sdx,sdy,dmax,d;
|
|
if(Blind) return(0);
|
|
if(!isok(x,y)) return(0);
|
|
d = dist(x,y);
|
|
if(d < 3) return(1);
|
|
if(d > u.uhorizon*u.uhorizon) return(0);
|
|
if(!levl[x][y].lit)
|
|
return(0);
|
|
dx = x - u.ux; adx = abs(dx); sdx = sgn(dx);
|
|
dy = y - u.uy; ady = abs(dy); sdy = sgn(dy);
|
|
if(dx == 0 || dy == 0 || adx == ady){
|
|
dmax = (dx == 0) ? ady : adx;
|
|
for(d = 1; d <= dmax; d++)
|
|
if(!rroom(sdx*d,sdy*d))
|
|
return(0);
|
|
return(1);
|
|
} else if(ady > adx){
|
|
for(d = 1; d <= ady; d++){
|
|
if(!rroom(sdx*( (d*adx)/ady ), sdy*d) ||
|
|
!rroom(sdx*( (d*adx-1)/ady+1 ), sdy*d))
|
|
return(0);
|
|
}
|
|
return(1);
|
|
} else {
|
|
for(d = 1; d <= adx; d++){
|
|
if(!rroom(sdx*d, sdy*( (d*ady)/adx )) ||
|
|
!rroom(sdx*d, sdy*( (d*ady-1)/adx+1 )))
|
|
return(0);
|
|
}
|
|
return(1);
|
|
}
|
|
}
|
|
|
|
rroom(x,y) register int x,y; {
|
|
return(IS_ROOM(levl[u.ux+x][u.uy+y].typ));
|
|
}
|
|
|
|
#else
|
|
|
|
cansee(x,y) xchar x,y; {
|
|
if(Blind || u.uswallow) return(0);
|
|
if(dist(x,y) < 3) return(1);
|
|
if(levl[x][y].lit && seelx <= x && x <= seehx && seely <= y &&
|
|
y <= seehy) return(1);
|
|
return(0);
|
|
}
|
|
#endif QUEST
|
|
|
|
sgn(a) register int a; {
|
|
return((a > 0) ? 1 : (a == 0) ? 0 : -1);
|
|
}
|
|
|
|
#ifdef QUEST
|
|
setsee()
|
|
{
|
|
register x,y;
|
|
|
|
if(Blind) {
|
|
pru();
|
|
return;
|
|
}
|
|
for(y = u.uy-u.uhorizon; y <= u.uy+u.uhorizon; y++)
|
|
for(x = u.ux-u.uhorizon; x <= u.ux+u.uhorizon; x++) {
|
|
if(cansee(x,y))
|
|
prl(x,y);
|
|
}
|
|
}
|
|
|
|
#else
|
|
|
|
setsee()
|
|
{
|
|
register x,y;
|
|
|
|
if(Blind) {
|
|
pru();
|
|
return;
|
|
}
|
|
if(!levl[u.ux][u.uy].lit) {
|
|
seelx = u.ux-1;
|
|
seehx = u.ux+1;
|
|
seely = u.uy-1;
|
|
seehy = u.uy+1;
|
|
} else {
|
|
for(seelx = u.ux; levl[seelx-1][u.uy].lit; seelx--);
|
|
for(seehx = u.ux; levl[seehx+1][u.uy].lit; seehx++);
|
|
for(seely = u.uy; levl[u.ux][seely-1].lit; seely--);
|
|
for(seehy = u.uy; levl[u.ux][seehy+1].lit; seehy++);
|
|
}
|
|
for(y = seely; y <= seehy; y++)
|
|
for(x = seelx; x <= seehx; x++) {
|
|
prl(x,y);
|
|
}
|
|
if(!levl[u.ux][u.uy].lit) seehx = 0; /* seems necessary elsewhere */
|
|
else {
|
|
if(seely == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seely-1);
|
|
if(seehy == u.uy) for(x = u.ux-1; x <= u.ux+1; x++) prl(x,seehy+1);
|
|
if(seelx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seelx-1,y);
|
|
if(seehx == u.ux) for(y = u.uy-1; y <= u.uy+1; y++) prl(seehx+1,y);
|
|
}
|
|
}
|
|
#endif QUEST
|
|
|
|
nomul(nval)
|
|
register nval;
|
|
{
|
|
if(multi < 0) return;
|
|
multi = nval;
|
|
flags.mv = flags.run = 0;
|
|
}
|
|
|
|
abon()
|
|
{
|
|
if(u.ustr == 3) return(-3);
|
|
else if(u.ustr < 6) return(-2);
|
|
else if(u.ustr < 8) return(-1);
|
|
else if(u.ustr < 17) return(0);
|
|
else if(u.ustr < 69) return(1); /* up to 18/50 */
|
|
else if(u.ustr < 118) return(2);
|
|
else return(3);
|
|
}
|
|
|
|
dbon()
|
|
{
|
|
if(u.ustr < 6) return(-1);
|
|
else if(u.ustr < 16) return(0);
|
|
else if(u.ustr < 18) return(1);
|
|
else if(u.ustr == 18) return(2); /* up to 18 */
|
|
else if(u.ustr < 94) return(3); /* up to 18/75 */
|
|
else if(u.ustr < 109) return(4); /* up to 18/90 */
|
|
else if(u.ustr < 118) return(5); /* up to 18/99 */
|
|
else return(6);
|
|
}
|
|
|
|
losestr(num) /* may kill you; cause may be poison or monster like 'A' */
|
|
register num;
|
|
{
|
|
u.ustr -= num;
|
|
while(u.ustr < 3) {
|
|
u.ustr++;
|
|
u.uhp -= 6;
|
|
u.uhpmax -= 6;
|
|
}
|
|
flags.botl = 1;
|
|
}
|
|
|
|
losehp(n,knam)
|
|
register n;
|
|
register char *knam;
|
|
{
|
|
u.uhp -= n;
|
|
if(u.uhp > u.uhpmax)
|
|
u.uhpmax = u.uhp; /* perhaps n was negative */
|
|
flags.botl = 1;
|
|
if(u.uhp < 1) {
|
|
killer = knam; /* the thing that killed you */
|
|
done("died");
|
|
}
|
|
}
|
|
|
|
losehp_m(n,mtmp)
|
|
register n;
|
|
register struct monst *mtmp;
|
|
{
|
|
u.uhp -= n;
|
|
flags.botl = 1;
|
|
if(u.uhp < 1)
|
|
done_in_by(mtmp);
|
|
}
|
|
|
|
losexp() /* hit by V or W */
|
|
{
|
|
register num;
|
|
extern long newuexp();
|
|
|
|
if(u.ulevel > 1)
|
|
pline("Goodbye level %u.", u.ulevel--);
|
|
else
|
|
u.uhp = -1;
|
|
num = rnd(10);
|
|
u.uhp -= num;
|
|
u.uhpmax -= num;
|
|
u.uexp = newuexp();
|
|
flags.botl = 1;
|
|
}
|
|
|
|
inv_weight(){
|
|
register struct obj *otmp = invent;
|
|
register int wt = (u.ugold + 500)/1000;
|
|
register int carrcap;
|
|
if(Levitation) /* pugh@cornell */
|
|
carrcap = MAX_CARR_CAP;
|
|
else {
|
|
carrcap = 5*(((u.ustr > 18) ? 20 : u.ustr) + u.ulevel);
|
|
if(carrcap > MAX_CARR_CAP) carrcap = MAX_CARR_CAP;
|
|
if(Wounded_legs & LEFT_SIDE) carrcap -= 10;
|
|
if(Wounded_legs & RIGHT_SIDE) carrcap -= 10;
|
|
}
|
|
while(otmp){
|
|
wt += otmp->owt;
|
|
otmp = otmp->nobj;
|
|
}
|
|
return(wt - carrcap);
|
|
}
|
|
|
|
inv_cnt(){
|
|
register struct obj *otmp = invent;
|
|
register int ct = 0;
|
|
while(otmp){
|
|
ct++;
|
|
otmp = otmp->nobj;
|
|
}
|
|
return(ct);
|
|
}
|
|
|
|
long
|
|
newuexp()
|
|
{
|
|
return(10*(1L << (u.ulevel-1)));
|
|
}
|