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As of GCC 2.95 these files from libiberty are absolutely required: ansidecl.h libiberty.h splay-tree.h splay-tree.c To keep from having to import all of libiberty, they are imported here for now. Before all is said and done, libiberty might be imported, or these files might move elsewhere.
369 lines
8.5 KiB
C
369 lines
8.5 KiB
C
/* A splay-tree datatype.
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Copyright (C) 1998 Free Software Foundation, Inc.
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Contributed by Mark Mitchell (mark@markmitchell.com).
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This file is part of GNU CC.
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GNU CC is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2, or (at your option)
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any later version.
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GNU CC is distributed in the hope that it will be useful, but
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WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with GNU CC; see the file COPYING. If not, write to
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the Free Software Foundation, 59 Temple Place - Suite 330,
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Boston, MA 02111-1307, USA. */
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/* For an easily readable description of splay-trees, see:
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Lewis, Harry R. and Denenberg, Larry. Data Structures and Their
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Algorithms. Harper-Collins, Inc. 1991. */
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#ifdef HAVE_STDLIB_H
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#include <stdlib.h>
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#endif
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#include "libiberty.h"
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#include "splay-tree.h"
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static void splay_tree_delete_helper PARAMS((splay_tree,
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splay_tree_node));
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static void splay_tree_splay PARAMS((splay_tree,
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splay_tree_key));
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static splay_tree_node splay_tree_splay_helper
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PARAMS((splay_tree,
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splay_tree_key,
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splay_tree_node*,
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splay_tree_node*,
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splay_tree_node*));
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static int splay_tree_foreach_helper PARAMS((splay_tree,
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splay_tree_node,
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splay_tree_foreach_fn,
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void*));
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/* Deallocate NODE (a member of SP), and all its sub-trees. */
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static void
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splay_tree_delete_helper (sp, node)
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splay_tree sp;
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splay_tree_node node;
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{
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if (!node)
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return;
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splay_tree_delete_helper (sp, node->left);
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splay_tree_delete_helper (sp, node->right);
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if (sp->delete_key)
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(*sp->delete_key)(node->key);
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if (sp->delete_value)
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(*sp->delete_value)(node->value);
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free ((char*) node);
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}
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/* Help splay SP around KEY. PARENT and GRANDPARENT are the parent
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and grandparent, respectively, of NODE. */
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static splay_tree_node
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splay_tree_splay_helper (sp, key, node, parent, grandparent)
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splay_tree sp;
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splay_tree_key key;
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splay_tree_node *node;
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splay_tree_node *parent;
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splay_tree_node *grandparent;
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{
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splay_tree_node *next;
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splay_tree_node n;
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int comparison;
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n = *node;
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if (!n)
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return *parent;
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comparison = (*sp->comp) (key, n->key);
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if (comparison == 0)
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/* We've found the target. */
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next = 0;
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else if (comparison < 0)
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/* The target is to the left. */
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next = &n->left;
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else
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/* The target is to the right. */
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next = &n->right;
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if (next)
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{
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/* Continue down the tree. */
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n = splay_tree_splay_helper (sp, key, next, node, parent);
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/* The recursive call will change the place to which NODE
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points. */
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if (*node != n)
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return n;
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}
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if (!parent)
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/* NODE is the root. We are done. */
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return n;
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/* First, handle the case where there is no grandparent (i.e.,
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*PARENT is the root of the tree.) */
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if (!grandparent)
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{
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if (n == (*parent)->left)
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{
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*node = n->right;
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n->right = *parent;
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}
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else
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{
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*node = n->left;
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n->left = *parent;
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}
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*parent = n;
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return n;
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}
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/* Next handle the cases where both N and *PARENT are left children,
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or where both are right children. */
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if (n == (*parent)->left && *parent == (*grandparent)->left)
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{
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splay_tree_node p = *parent;
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(*grandparent)->left = p->right;
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p->right = *grandparent;
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p->left = n->right;
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n->right = p;
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*grandparent = n;
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return n;
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}
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else if (n == (*parent)->right && *parent == (*grandparent)->right)
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{
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splay_tree_node p = *parent;
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(*grandparent)->right = p->left;
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p->left = *grandparent;
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p->right = n->left;
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n->left = p;
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*grandparent = n;
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return n;
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}
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/* Finally, deal with the case where N is a left child, but *PARENT
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is a right child, or vice versa. */
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if (n == (*parent)->left)
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{
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(*parent)->left = n->right;
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n->right = *parent;
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(*grandparent)->right = n->left;
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n->left = *grandparent;
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*grandparent = n;
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return n;
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}
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else
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{
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(*parent)->right = n->left;
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n->left = *parent;
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(*grandparent)->left = n->right;
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n->right = *grandparent;
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*grandparent = n;
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return n;
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}
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}
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/* Splay SP around KEY. */
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static void
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splay_tree_splay (sp, key)
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splay_tree sp;
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splay_tree_key key;
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{
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if (sp->root == 0)
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return;
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splay_tree_splay_helper (sp, key, &sp->root,
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/*grandparent=*/0, /*parent=*/0);
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}
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/* Call FN, passing it the DATA, for every node below NODE, all of
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which are from SP, following an in-order traversal. If FN every
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returns a non-zero value, the iteration ceases immediately, and the
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value is returned. Otherwise, this function returns 0. */
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static int
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splay_tree_foreach_helper (sp, node, fn, data)
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splay_tree sp;
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splay_tree_node node;
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splay_tree_foreach_fn fn;
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void* data;
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{
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int val;
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if (!node)
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return 0;
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val = splay_tree_foreach_helper (sp, node->left, fn, data);
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if (val)
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return val;
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val = (*fn)(node, data);
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if (val)
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return val;
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return splay_tree_foreach_helper (sp, node->right, fn, data);
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}
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/* Allocate a new splay tree, using COMPARE_FN to compare nodes,
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DELETE_KEY_FN to deallocate keys, and DELETE_VALUE_FN to deallocate
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values. */
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splay_tree
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splay_tree_new (compare_fn, delete_key_fn, delete_value_fn)
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splay_tree_compare_fn compare_fn;
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splay_tree_delete_key_fn delete_key_fn;
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splay_tree_delete_value_fn delete_value_fn;
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{
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splay_tree sp = (splay_tree) xmalloc (sizeof (struct splay_tree));
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sp->root = 0;
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sp->comp = compare_fn;
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sp->delete_key = delete_key_fn;
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sp->delete_value = delete_value_fn;
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return sp;
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}
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/* Deallocate SP. */
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void
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splay_tree_delete (sp)
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splay_tree sp;
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{
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splay_tree_delete_helper (sp, sp->root);
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free ((char*) sp);
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}
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/* Insert a new node (associating KEY with DATA) into SP. If a
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previous node with the indicated KEY exists, its data is replaced
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with the new value. */
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void
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splay_tree_insert (sp, key, value)
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splay_tree sp;
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splay_tree_key key;
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splay_tree_value value;
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{
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int comparison;
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splay_tree_splay (sp, key);
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if (sp->root)
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comparison = (*sp->comp)(sp->root->key, key);
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if (sp->root && comparison == 0)
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{
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/* If the root of the tree already has the indicated KEY, just
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replace the value with VALUE. */
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if (sp->delete_value)
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(*sp->delete_value)(sp->root->value);
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sp->root->value = value;
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}
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else
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{
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/* Create a new node, and insert it at the root. */
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splay_tree_node node;
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node = (splay_tree_node) xmalloc (sizeof (struct splay_tree_node));
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node->key = key;
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node->value = value;
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if (!sp->root)
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node->left = node->right = 0;
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else if (comparison < 0)
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{
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node->left = sp->root;
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node->right = node->left->right;
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node->left->right = 0;
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}
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else
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{
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node->right = sp->root;
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node->left = node->right->left;
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node->right->left = 0;
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}
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sp->root = node;
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}
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}
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/* Lookup KEY in SP, returning VALUE if present, and NULL
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otherwise. */
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splay_tree_node
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splay_tree_lookup (sp, key)
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splay_tree sp;
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splay_tree_key key;
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{
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splay_tree_splay (sp, key);
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if (sp->root && (*sp->comp)(sp->root->key, key) == 0)
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return sp->root;
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else
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return 0;
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}
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/* Call FN, passing it the DATA, for every node in SP, following an
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in-order traversal. If FN every returns a non-zero value, the
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iteration ceases immediately, and the value is returned.
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Otherwise, this function returns 0. */
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int
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splay_tree_foreach (sp, fn, data)
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splay_tree sp;
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splay_tree_foreach_fn fn;
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void *data;
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{
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return splay_tree_foreach_helper (sp, sp->root, fn, data);
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}
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/* Splay-tree comparison function, treating the keys as ints. */
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int
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splay_tree_compare_ints (k1, k2)
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splay_tree_key k1;
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splay_tree_key k2;
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{
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if ((int) k1 < (int) k2)
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return -1;
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else if ((int) k1 > (int) k2)
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return 1;
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else
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return 0;
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}
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/* Splay-tree comparison function, treating the keys as pointers. */
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int
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splay_tree_compare_pointers (k1, k2)
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splay_tree_key k1;
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splay_tree_key k2;
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{
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if ((char*) k1 < (char*) k2)
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return -1;
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else if ((char*) k1 > (char*) k2)
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return 1;
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else
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return 0;
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}
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