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373 lines
8.8 KiB
C
373 lines
8.8 KiB
C
/* moreobj.c Larn is copyrighted 1986 by Noah Morgan.
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*
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* Routines in this file:
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*
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* oaltar()
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* othrone()
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* ochest()
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* ofountain()
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*/
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#include "header.h"
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static void ohear();
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/*
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* ******
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* OALTAR
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* ******
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*
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* subroutine to process an altar object
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*/
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oaltar()
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{
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unsigned long k;
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lprcat("\nDo you (p) pray (d) desecrate"); iopts();
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while (1)
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{
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while (1) switch(getchar())
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{
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case 'p': lprcat(" pray\nDo you (m) give money or (j) just pray? ");
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while (1) switch(getchar())
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{
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case 'j': if (rnd(100)<75)
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lprcat("\nnothing happens");
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else if (rnd(13)<4) ohear();
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else if (rnd(43) == 10)
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{
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if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
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enchantarmor(); return;
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}
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else if (rnd(43) == 10)
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{
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if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
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enchweapon(); return;
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}
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else createmonster(makemonst(level+1));
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return;
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case 'm': lprcat("\n\n"); cursor(1,24); cltoeoln();
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cursor(1,23); cltoeoln();
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lprcat("how much do you donate? ");
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k = readnum((long)c[GOLD]);
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if (c[GOLD]<k)
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{
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lprcat("\nYou don't have that much!");
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return;
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}
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c[GOLD] -= k;
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if (k < c[GOLD]/10 || k<rnd(50))
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{ createmonster(makemonst(level+1)); c[AGGRAVATE] += 200; }
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else if (rnd(101) > 50) { ohear(); return; }
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else if (rnd(43) == 5)
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{
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if (c[WEAR]) lprcat("\nYou feel your armor vibrate for a moment");
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enchantarmor(); return;
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}
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else if (rnd(43) == 8)
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{
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if (c[WIELD]) lprcat("\nYou feel your weapon vibrate for a moment");
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enchweapon(); return;
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}
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else lprcat("\nThank You.");
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bottomline(); return;
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case '\33': return;
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};
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case 'd': lprcat(" desecrate");
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if (rnd(100)<60)
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{ createmonster(makemonst(level+2)+8); c[AGGRAVATE] += 2500; }
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else
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if (rnd(101)<30)
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{
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lprcat("\nThe altar crumbles into a pile of dust before your eyes");
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forget(); /* remember to destroy the altar */
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}
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else
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lprcat("\nnothing happens");
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return;
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case 'i':
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case '\33': ignore();
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if (rnd(100)<30) { createmonster(makemonst(level+1)); c[AGGRAVATE] += rnd(450); }
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else lprcat("\nnothing happens");
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return;
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};
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}
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}
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/*
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function to cast a +3 protection on the player
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*/
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static void
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ohear()
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{
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lprcat("\nYou have been heard!");
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if (c[ALTPRO]==0) c[MOREDEFENSES]+=3;
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c[ALTPRO] += 500; /* protection field */
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bottomline();
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}
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/*
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*******
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OTHRONE
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*******
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subroutine to process a throne object
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*/
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othrone(arg)
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int arg;
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{
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register int i,k;
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lprcat("\nDo you (p) pry off jewels, (s) sit down"); iopts();
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while (1)
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{
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while (1) switch(getchar())
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{
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case 'p': lprcat(" pry off"); k=rnd(101);
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if (k<25)
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{
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for (i=0; i<rnd(4); i++) creategem(); /* gems pop off the throne */
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item[playerx][playery]=ODEADTHRONE;
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know[playerx][playery]=0;
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}
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else if (k<40 && arg==0)
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{
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createmonster(GNOMEKING);
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item[playerx][playery]=OTHRONE2;
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know[playerx][playery]=0;
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}
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else lprcat("\nnothing happens");
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return;
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case 's': lprcat(" sit down"); k=rnd(101);
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if (k<30 && arg==0)
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{
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createmonster(GNOMEKING);
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item[playerx][playery]=OTHRONE2;
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know[playerx][playery]=0;
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}
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else if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
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else lprcat("\nnothing happens");
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return;
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case 'i':
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case '\33': ignore(); return;
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};
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}
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}
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odeadthrone()
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{
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register int k;
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lprcat("\nDo you (s) sit down"); iopts();
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while (1)
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{
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while (1) switch(getchar())
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{
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case 's': lprcat(" sit down"); k=rnd(101);
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if (k<35) { lprcat("\nZaaaappp! You've been teleported!\n"); beep(); oteleport(0); }
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else lprcat("\nnothing happens");
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return;
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case 'i':
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case '\33': ignore(); return;
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};
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}
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}
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/*
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******
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OCHEST
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******
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subroutine to process a throne object
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*/
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ochest()
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{
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register int i,k;
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lprcat("\nDo you (t) take it, (o) try to open it"); iopts();
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while (1)
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{
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while (1) switch(getchar())
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{
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case 'o': lprcat(" open it"); k=rnd(101);
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if (k<40)
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{
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lprcat("\nThe chest explodes as you open it"); beep();
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i = rnd(10); lastnum=281; /* in case he dies */
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lprintf("\nYou suffer %d hit points damage!",(long)i);
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checkloss(i);
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switch(rnd(10)) /* see if he gets a curse */
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{
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case 1: c[ITCHING]+= rnd(1000)+100;
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lprcat("\nYou feel an irritation spread over your skin!");
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beep();
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break;
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case 2: c[CLUMSINESS]+= rnd(1600)+200;
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lprcat("\nYou begin to lose hand to eye coordination!");
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beep();
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break;
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case 3: c[HALFDAM]+= rnd(1600)+200;
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beep();
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lprcat("\nA sickness engulfs you!"); break;
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};
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item[playerx][playery]=know[playerx][playery]=0;
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if (rnd(100)<69) creategem(); /* gems from the chest */
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dropgold(rnd(110*iarg[playerx][playery]+200));
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for (i=0; i<rnd(4); i++) something(iarg[playerx][playery]+2);
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}
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else lprcat("\nnothing happens");
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return;
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case 't': lprcat(" take");
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if (take(OCHEST,iarg[playerx][playery])==0)
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item[playerx][playery]=know[playerx][playery]=0;
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return;
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case 'i':
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case '\33': ignore(); return;
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};
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}
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}
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/*
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*********
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OFOUNTAIN
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*********
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*/
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ofountain()
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{
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register int x;
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cursors();
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lprcat("\nDo you (d) drink, (w) wash yourself"); iopts();
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while (1) switch(getchar())
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{
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case 'd': lprcat("drink");
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if (rnd(1501)<2)
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{
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lprcat("\nOops! You seem to have caught the dreadful sleep!");
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beep(); lflush(); sleep(3); died(280); return;
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}
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x = rnd(100);
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if (x<7)
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{
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c[HALFDAM] += 200+rnd(200);
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lprcat("\nYou feel a sickness coming on");
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}
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else if (x<13) quaffpotion(23); /* see invisible */
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else if (x < 45)
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lprcat("\nnothing seems to have happened");
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else if (rnd(3) != 2)
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fntchange(1); /* change char levels upward */
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else
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fntchange(-1); /* change char levels downward */
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if (rnd(12)<3)
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{
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lprcat("\nThe fountains bubbling slowly quiets");
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item[playerx][playery]=ODEADFOUNTAIN; /* dead fountain */
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know[playerx][playery]=0;
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}
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return;
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case '\33':
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case 'i': ignore(); return;
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case 'w': lprcat("wash yourself");
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if (rnd(100) < 11)
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{
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x=rnd((level<<2)+2);
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lprintf("\nOh no! The water was foul! You suffer %d hit points!",(long)x);
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lastnum=273; losehp(x); bottomline(); cursors();
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}
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else
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if (rnd(100) < 29)
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lprcat("\nYou got the dirt off!");
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else
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if (rnd(100) < 31)
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lprcat("\nThis water seems to be hard water! The dirt didn't come off!");
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else
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if (rnd(100) < 34)
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createmonster(WATERLORD); /* make water lord */
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else
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lprcat("\nnothing seems to have happened");
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return;
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}
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}
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/*
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***
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FCH
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***
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subroutine to process an up/down of a character attribute for ofountain
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*/
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static void
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fch(how,x)
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int how;
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long *x;
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{
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if (how < 0) { lprcat(" went down by one!"); --(*x); }
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else { lprcat(" went up by one!"); (*x)++; }
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bottomline();
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}
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/*
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a subroutine to raise or lower character levels
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if x > 0 they are raised if x < 0 they are lowered
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*/
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fntchange(how)
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int how;
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{
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register long j;
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lprc('\n');
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switch(rnd(9))
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{
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case 1: lprcat("Your strength"); fch(how,&c[0]); break;
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case 2: lprcat("Your intelligence"); fch(how,&c[1]); break;
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case 3: lprcat("Your wisdom"); fch(how,&c[2]); break;
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case 4: lprcat("Your constitution"); fch(how,&c[3]); break;
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case 5: lprcat("Your dexterity"); fch(how,&c[4]); break;
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case 6: lprcat("Your charm"); fch(how,&c[5]); break;
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case 7: j=rnd(level+1);
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if (how < 0)
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{ lprintf("You lose %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); losemhp((int)j); }
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else
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{ lprintf("You gain %d hit point",(long)j); if (j>1) lprcat("s!"); else lprc('!'); raisemhp((int)j); }
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bottomline(); break;
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case 8: j=rnd(level+1);
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if (how > 0)
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{
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lprintf("You just gained %d spell",(long)j); raisemspells((int)j);
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if (j>1) lprcat("s!"); else lprc('!');
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}
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else
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{
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lprintf("You just lost %d spell",(long)j); losemspells((int)j);
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if (j>1) lprcat("s!"); else lprc('!');
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}
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bottomline(); break;
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case 9: j = 5*rnd((level+1)*(level+1));
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if (how < 0)
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{
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lprintf("You just lost %d experience point",(long)j);
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if (j>1) lprcat("s!"); else lprc('!'); loseexperience((long)j);
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}
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else
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{
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lprintf("You just gained %d experience point",(long)j);
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if (j>1) lprcat("s!"); else lprc('!'); raiseexperience((long)j);
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}
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break;
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}
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cursors();
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}
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