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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
102 lines
3.3 KiB
C
102 lines
3.3 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)ram.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "trek.h"
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/*
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** RAM SOME OBJECT
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**
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** You have run into some sort of object. It may be a Klingon,
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** a star, or a starbase. If you run into a star, you are really
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** stupid, because there is no hope for you.
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**
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** If you run into something else, you destroy that object. You
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** also rack up incredible damages.
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*/
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ram(ix, iy)
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int ix, iy;
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{
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register int i;
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register char c;
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printf("\07RED ALERT\07: collision imminent\n");
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c = Sect[ix][iy];
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switch (c)
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{
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case KLINGON:
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printf("%s rams Klingon at %d,%d\n", Ship.shipname, ix, iy);
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killk(ix, iy);
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break;
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case STAR:
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case INHABIT:
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printf("Yeoman Rand: Captain, isn't it getting hot in here?\n");
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sleep(2);
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printf("Spock: Hull temperature approaching 550 Degrees Kelvin.\n");
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lose(L_STAR);
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case BASE:
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printf("You ran into the starbase at %d,%d\n", ix, iy);
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killb(Ship.quadx, Ship.quady);
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/* don't penalize the captain if it wasn't his fault */
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if (!damaged(SINS))
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Game.killb += 1;
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break;
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}
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sleep(2);
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printf("%s heavily damaged\n", Ship.shipname);
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/* select the number of deaths to occur */
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i = 10 + ranf(20 * Game.skill);
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Game.deaths += i;
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Ship.crew -= i;
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printf("McCoy: Take it easy Jim; we had %d casualties.\n", i);
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/* damage devices with an 80% probability */
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for (i = 0; i < NDEV; i++)
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{
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if (ranf(100) < 20)
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continue;
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damage(i, (2.5 * (franf() + franf()) + 1.0) * Param.damfac[i]);
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}
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/* no chance that your shields remained up in all that */
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Ship.shldup = 0;
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}
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