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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
117 lines
2.3 KiB
C
117 lines
2.3 KiB
C
/* nap.c Larn is copyrighted 1986 by Noah Morgan. */
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#include <signal.h>
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#include <sys/types.h>
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#ifdef SYSV
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#include <sys/times.h>
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#else
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#ifdef BSD
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#include <sys/timeb.h>
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#endif BSD
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#endif SYSV
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/*
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* routine to take a nap for n milliseconds
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*/
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nap(x)
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register int x;
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{
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if (x<=0) return; /* eliminate chance for infinite loop */
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lflush();
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if (x > 999) sleep(x/1000); else napms(x);
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}
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#ifdef NONAP
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napms(x) /* do nothing */
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int x;
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{
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}
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#else NONAP
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#ifdef SYSV
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/* napms - sleep for time milliseconds - uses times() */
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/* this assumes that times returns a relative time in 60ths of a second */
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/* this will do horrible things if your times() returns seconds! */
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napms(time)
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int time;
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{
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long matchclock, times();
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struct tms stats;
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if (time<=0) time=1; /* eliminate chance for infinite loop */
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if ((matchclock = times(&stats)) == -1 || matchclock == 0)
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return; /* error, or BSD style times() */
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matchclock += (time / 17); /*17 ms/tic is 1000 ms/sec / 60 tics/sec */
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while(matchclock < times(&stats))
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;
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}
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#else not SYSV
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#ifdef BSD
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#ifdef SIGVTALRM
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/* This must be BSD 4.2! */
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#include <sys/time.h>
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#define bit(_a) (1<<((_a)-1))
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static nullf()
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{
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}
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/* napms - sleep for time milliseconds - uses setitimer() */
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napms(time)
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int time;
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{
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struct itimerval timeout;
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int (*oldhandler) ();
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int oldsig;
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if (time <= 0) return;
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timerclear(&timeout.it_interval);
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timeout.it_value.tv_sec = time / 1000;
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timeout.it_value.tv_usec = (time % 1000) * 1000;
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oldsig = sigblock(bit(SIGALRM));
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setitimer(ITIMER_REAL, &timeout, (struct itimerval *)0);
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oldhandler = signal(SIGALRM, nullf);
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sigpause(oldsig);
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signal(SIGALRM, oldhandler);
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sigsetmask(oldsig);
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}
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#else
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/* napms - sleep for time milliseconds - uses ftime() */
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static napms(time)
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int time;
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{
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/* assumed to be BSD UNIX */
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struct timeb _gtime;
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time_t matchtime;
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unsigned short matchmilli;
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register struct timeb *tp = & _gtime;
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if (time <= 0) return;
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ftime(tp);
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matchmilli = tp->millitm + time;
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matchtime = tp->time;
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while (matchmilli >= 1000)
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{
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++matchtime;
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matchmilli -= 1000;
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}
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while(1)
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{
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ftime(tp);
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if ((tp->time > matchtime) ||
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((tp->time == matchtime) && (tp->millitm >= matchmilli)))
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break;
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}
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}
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#endif
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#else not BSD
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static napms(time) int time; {} /* do nothing, forget it */
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#endif BSD
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#endif SYSV
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#endif NONAP
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