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freebsd/games/trek/setup.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

304 lines
8.4 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)setup.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "trek.h"
# include "getpar.h"
/*
** INITIALIZE THE GAME
**
** The length, skill, and password are read, and the game
** is initialized. It is far too difficult to describe all
** that goes on in here, but it is all straight-line code;
** give it a look.
**
** Game restart and tournament games are handled here.
*/
struct cvntab Lentab[] =
{
"s", "hort", (int (*)())1, 0,
"m", "edium", (int (*)())2, 0,
"l", "ong", (int (*)())4, 0,
"restart", "", 0, 0,
0
};
struct cvntab Skitab[] =
{
"n", "ovice", (int (*)())1, 0,
"f", "air", (int (*)())2, 0,
"g", "ood", (int (*)())3, 0,
"e", "xpert", (int (*)())4, 0,
"c", "ommodore", (int (*)())5, 0,
"i", "mpossible", (int (*)())6, 0,
0
};
setup()
{
struct cvntab *r;
register int i, j;
double f;
int d;
int fd;
int klump;
int ix, iy;
register struct quad *q;
struct event *e;
while (1)
{
r = getcodpar("What length game", Lentab);
Game.length = (int) r->value;
if (Game.length == 0)
{
if (restartgame())
continue;
return;
}
break;
}
r = getcodpar("What skill game", Skitab);
Game.skill = (int) r->value;
Game.tourn = 0;
getstrpar("Enter a password", Game.passwd, 14, 0);
if (sequal(Game.passwd, "tournament"))
{
getstrpar("Enter tournament code", Game.passwd, 14, 0);
Game.tourn = 1;
d = 0;
for (i = 0; Game.passwd[i]; i++)
d += Game.passwd[i] << i;
srand(d);
}
Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
if (Game.skill == 6)
Param.bases = Now.bases = 1;
Param.time = Now.time = 6.0 * Game.length + 2.0;
i = Game.skill;
j = Game.length;
Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
if (Param.klings < i * j * 5)
Param.klings = Now.klings = i * j * 5;
if (Param.klings <= i) /* numerical overflow problems */
Param.klings = Now.klings = 127;
Param.energy = Ship.energy = 5000;
Param.torped = Ship.torped = 10;
Ship.ship = ENTERPRISE;
Ship.shipname = "Enterprise";
Param.shield = Ship.shield = 1500;
Param.resource = Now.resource = Param.klings * Param.time;
Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
Param.crew = Ship.crew = 387;
Param.brigfree = Ship.brigfree = 400;
Ship.shldup = 1;
Ship.cond = GREEN;
Ship.warp = 5.0;
Ship.warp2 = 25.0;
Ship.warp3 = 125.0;
Ship.sinsbad = 0;
Ship.cloaked = 0;
Param.date = Now.date = (ranf(20) + 20) * 100;
f = Game.skill;
f = log(f + 0.5);
for (i = 0; i < NDEV; i++)
if (Device[i].name[0] == '*')
Param.damfac[i] = 0;
else
Param.damfac[i] = f;
/* these probabilities must sum to 1000 */
Param.damprob[WARP] = 70; /* warp drive 7.0% */
Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */
Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */
Param.damprob[PHASER] = 125; /* phasers 12.5% */
Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */
Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */
Param.damprob[SHIELD] = 150; /* shield control 15.0% */
Param.damprob[COMPUTER] = 20; /* computer 2.0% */
Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */
Param.damprob[LIFESUP] = 30; /* life support 3.0% */
Param.damprob[SINS] = 20; /* navigation system 2.0% */
Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */
Param.damprob[XPORTER] = 80; /* transporter 8.0% */
/* check to see that I didn't blow it */
for (i = j = 0; i < NDEV; i++)
j += Param.damprob[i];
if (j != 1000)
syserr("Device probabilities sum to %d", j);
Param.dockfac = 0.5;
Param.regenfac = (5 - Game.skill) * 0.05;
if (Param.regenfac < 0.0)
Param.regenfac = 0.0;
Param.warptime = 10;
Param.stopengy = 50;
Param.shupengy = 40;
i = Game.skill;
Param.klingpwr = 100 + 150 * i;
if (i >= 6)
Param.klingpwr += 150;
Param.phasfac = 0.8;
Param.hitfac = 0.5;
Param.klingcrew = 200;
Param.srndrprob = 0.0035;
Param.moveprob[KM_OB] = 45;
Param.movefac[KM_OB] = .09;
Param.moveprob[KM_OA] = 40;
Param.movefac[KM_OA] = -0.05;
Param.moveprob[KM_EB] = 40;
Param.movefac[KM_EB] = 0.075;
Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
Param.movefac[KM_EA] = -0.06 * Game.skill;
Param.moveprob[KM_LB] = 0;
Param.movefac[KM_LB] = 0.0;
Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
Param.movefac[KM_LA] = 0.25;
Param.eventdly[E_SNOVA] = 0.5;
Param.eventdly[E_LRTB] = 25.0;
Param.eventdly[E_KATSB] = 1.0;
Param.eventdly[E_KDESB] = 3.0;
Param.eventdly[E_ISSUE] = 1.0;
Param.eventdly[E_SNAP] = 0.5;
Param.eventdly[E_ENSLV] = 0.5;
Param.eventdly[E_REPRO] = 2.0;
Param.navigcrud[0] = 1.50;
Param.navigcrud[1] = 0.75;
Param.cloakenergy = 1000;
Param.energylow = 1000;
for (i = 0; i < MAXEVENTS; i++)
{
e = &Event[i];
e->date = 1e50;
e->evcode = 0;
}
xsched(E_SNOVA, 1, 0, 0, 0);
xsched(E_LRTB, Param.klings, 0, 0, 0);
xsched(E_KATSB, 1, 0, 0, 0);
xsched(E_ISSUE, 1, 0, 0, 0);
xsched(E_SNAP, 1, 0, 0, 0);
Ship.sectx = ranf(NSECTS);
Ship.secty = ranf(NSECTS);
Game.killk = Game.kills = Game.killb = 0;
Game.deaths = Game.negenbar = 0;
Game.captives = 0;
Game.killinhab = 0;
Game.helps = 0;
Game.killed = 0;
Game.snap = 0;
Move.endgame = 0;
/* setup stars */
for (i = 0; i < NQUADS; i++)
for (j = 0; j < NQUADS; j++)
{
q = &Quad[i][j];
q->klings = q->bases = 0;
q->scanned = -1;
q->stars = ranf(9) + 1;
q->holes = ranf(3) - q->stars / 5;
q->qsystemname = 0;
}
/* select inhabited starsystems */
for (d = 1; d < NINHAB; d++)
{
do
{
i = ranf(NQUADS);
j = ranf(NQUADS);
q = &Quad[i][j];
} while (q->qsystemname);
q->qsystemname = d;
}
/* position starbases */
for (i = 0; i < Param.bases; i++)
{
while (1)
{
ix = ranf(NQUADS);
iy = ranf(NQUADS);
q = &Quad[ix][iy];
if (q->bases > 0)
continue;
break;
}
q->bases = 1;
Now.base[i].x = ix;
Now.base[i].y = iy;
q->scanned = 1001;
/* start the Enterprise near starbase */
if (i == 0)
{
Ship.quadx = ix;
Ship.quady = iy;
}
}
/* position klingons */
for (i = Param.klings; i > 0; )
{
klump = ranf(4) + 1;
if (klump > i)
klump = i;
while (1)
{
ix = ranf(NQUADS);
iy = ranf(NQUADS);
q = &Quad[ix][iy];
if (q->klings + klump > MAXKLQUAD)
continue;
q->klings += klump;
i -= klump;
break;
}
}
/* initialize this quadrant */
printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
if (Param.bases > 1)
printf("s");
printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
for (i = 1; i < Param.bases; i++)
printf(", %d,%d", Now.base[i].x, Now.base[i].y);
printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
Move.free = 0;
initquad(0);
srscan(1);
attack(0);
}