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freebsd/games/monop/prop.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

212 lines
5.1 KiB
C

/*
* Copyright (c) 1980, 1993
* The Regents of the University of California. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. All advertising materials mentioning features or use of this software
* must display the following acknowledgement:
* This product includes software developed by the University of
* California, Berkeley and its contributors.
* 4. Neither the name of the University nor the names of its contributors
* may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
* SUCH DAMAGE.
*/
#ifndef lint
static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
#endif /* not lint */
# include "monop.ext"
extern char *calloc();
/*
* This routine deals with buying property, setting all the
* appropriate flags.
*/
buy(player, sqrp)
reg int player;
reg SQUARE *sqrp; {
trading = FALSE;
sqrp->owner = player;
add_list(player, &(play[player].own_list), cur_p->loc);
}
/*
* This routine adds an item to the list.
*/
add_list(plr, head, op_sqr)
int plr;
OWN **head;
int op_sqr; {
reg int val;
reg OWN *tp, *last_tp;
MON *mp;
OWN *op;
op = (OWN *)calloc(1, sizeof (OWN));
op->sqr = &board[op_sqr];
val = value(op->sqr);
last_tp = NULL;
for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
if (val == value(tp->sqr)) {
cfree(op);
return;
}
else
last_tp = tp;
op->next = tp;
if (last_tp != NULL)
last_tp->next = op;
else
*head = op;
if (!trading)
set_ownlist(plr);
}
/*
* This routine deletes property from the list.
*/
del_list(plr, head, op_sqr)
int plr;
OWN **head;
shrt op_sqr; {
reg int i;
reg OWN *op, *last_op;
switch (board[op_sqr].type) {
case PRPTY:
board[op_sqr].desc->mon_desc->num_own--;
break;
case RR:
play[plr].num_rr--;
break;
case UTIL:
play[plr].num_util--;
break;
}
last_op = NULL;
for (op = *head; op; op = op->next)
if (op->sqr == &board[op_sqr])
break;
else
last_op = op;
if (last_op == NULL)
*head = op->next;
else {
last_op->next = op->next;
cfree(op);
}
}
/*
* This routine calculates the value for sorting of the
* given square.
*/
value(sqp)
reg SQUARE *sqp; {
reg int sqr;
sqr = sqnum(sqp);
switch (sqp->type) {
case SAFE:
return 0;
default: /* Specials, etc */
return 1;
case UTIL:
if (sqr == 12)
return 2;
else
return 3;
case RR:
return 4 + sqr/10;
case PRPTY:
return 8 + (sqp->desc) - prop;
}
}
/*
* This routine accepts bids for the current peice
* of property.
*/
bid() {
static bool in[MAX_PL];
reg int i, num_in, cur_max;
char buf[80];
int cur_bid;
printf("\nSo it goes up for auction. Type your bid after your name\n");
for (i = 0; i < num_play; i++)
in[i] = TRUE;
i = -1;
cur_max = 0;
num_in = num_play;
while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
i = ++i % num_play;
if (in[i]) {
do {
(void)sprintf(buf, "%s: ", name_list[i]);
cur_bid = get_int(buf);
if (cur_bid == 0) {
in[i] = FALSE;
if (--num_in == 0)
break;
}
else if (cur_bid <= cur_max) {
printf("You must bid higher than %d to stay in\n", cur_max);
printf("(bid of 0 drops you out)\n");
}
} while (cur_bid != 0 && cur_bid <= cur_max);
cur_max = (cur_bid ? cur_bid : cur_max);
}
}
if (cur_max != 0) {
while (!in[i])
i = ++i % num_play;
printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
buy(i, &board[cur_p->loc]);
play[i].money -= cur_max;
}
else
printf("Nobody seems to want it, so we'll leave it for later\n");
}
/*
* This routine calculates the value of the property
* of given player.
*/
prop_worth(plp)
reg PLAY *plp; {
reg OWN *op;
reg int worth;
worth = 0;
for (op = plp->own_list; op; op = op->next) {
if (op->sqr->type == PRPTY && op->sqr->desc->monop)
worth += op->sqr->desc->mon_desc->h_cost * 50 *
op->sqr->desc->houses;
worth += op->sqr->cost;
}
return worth;
}