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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
212 lines
5.1 KiB
C
212 lines
5.1 KiB
C
/*
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* Copyright (c) 1980, 1993
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* The Regents of the University of California. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* 3. All advertising materials mentioning features or use of this software
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* must display the following acknowledgement:
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* This product includes software developed by the University of
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* California, Berkeley and its contributors.
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* 4. Neither the name of the University nor the names of its contributors
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* may be used to endorse or promote products derived from this software
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* without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
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* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
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* OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
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* SUCH DAMAGE.
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*/
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#ifndef lint
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static char sccsid[] = "@(#)prop.c 8.1 (Berkeley) 5/31/93";
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#endif /* not lint */
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# include "monop.ext"
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extern char *calloc();
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/*
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* This routine deals with buying property, setting all the
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* appropriate flags.
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*/
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buy(player, sqrp)
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reg int player;
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reg SQUARE *sqrp; {
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trading = FALSE;
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sqrp->owner = player;
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add_list(player, &(play[player].own_list), cur_p->loc);
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}
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/*
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* This routine adds an item to the list.
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*/
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add_list(plr, head, op_sqr)
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int plr;
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OWN **head;
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int op_sqr; {
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reg int val;
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reg OWN *tp, *last_tp;
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MON *mp;
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OWN *op;
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op = (OWN *)calloc(1, sizeof (OWN));
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op->sqr = &board[op_sqr];
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val = value(op->sqr);
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last_tp = NULL;
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for (tp = *head; tp && value(tp->sqr) < val; tp = tp->next)
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if (val == value(tp->sqr)) {
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cfree(op);
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return;
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}
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else
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last_tp = tp;
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op->next = tp;
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if (last_tp != NULL)
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last_tp->next = op;
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else
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*head = op;
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if (!trading)
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set_ownlist(plr);
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}
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/*
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* This routine deletes property from the list.
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*/
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del_list(plr, head, op_sqr)
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int plr;
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OWN **head;
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shrt op_sqr; {
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reg int i;
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reg OWN *op, *last_op;
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switch (board[op_sqr].type) {
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case PRPTY:
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board[op_sqr].desc->mon_desc->num_own--;
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break;
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case RR:
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play[plr].num_rr--;
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break;
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case UTIL:
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play[plr].num_util--;
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break;
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}
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last_op = NULL;
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for (op = *head; op; op = op->next)
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if (op->sqr == &board[op_sqr])
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break;
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else
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last_op = op;
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if (last_op == NULL)
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*head = op->next;
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else {
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last_op->next = op->next;
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cfree(op);
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}
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}
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/*
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* This routine calculates the value for sorting of the
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* given square.
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*/
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value(sqp)
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reg SQUARE *sqp; {
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reg int sqr;
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sqr = sqnum(sqp);
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switch (sqp->type) {
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case SAFE:
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return 0;
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default: /* Specials, etc */
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return 1;
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case UTIL:
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if (sqr == 12)
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return 2;
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else
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return 3;
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case RR:
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return 4 + sqr/10;
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case PRPTY:
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return 8 + (sqp->desc) - prop;
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}
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}
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/*
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* This routine accepts bids for the current peice
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* of property.
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*/
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bid() {
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static bool in[MAX_PL];
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reg int i, num_in, cur_max;
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char buf[80];
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int cur_bid;
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printf("\nSo it goes up for auction. Type your bid after your name\n");
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for (i = 0; i < num_play; i++)
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in[i] = TRUE;
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i = -1;
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cur_max = 0;
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num_in = num_play;
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while (num_in > 1 || (cur_max == 0 && num_in > 0)) {
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i = ++i % num_play;
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if (in[i]) {
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do {
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(void)sprintf(buf, "%s: ", name_list[i]);
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cur_bid = get_int(buf);
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if (cur_bid == 0) {
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in[i] = FALSE;
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if (--num_in == 0)
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break;
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}
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else if (cur_bid <= cur_max) {
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printf("You must bid higher than %d to stay in\n", cur_max);
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printf("(bid of 0 drops you out)\n");
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}
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} while (cur_bid != 0 && cur_bid <= cur_max);
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cur_max = (cur_bid ? cur_bid : cur_max);
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}
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}
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if (cur_max != 0) {
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while (!in[i])
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i = ++i % num_play;
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printf("It goes to %s (%d) for $%d\n",play[i].name,i+1,cur_max);
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buy(i, &board[cur_p->loc]);
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play[i].money -= cur_max;
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}
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else
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printf("Nobody seems to want it, so we'll leave it for later\n");
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}
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/*
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* This routine calculates the value of the property
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* of given player.
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*/
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prop_worth(plp)
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reg PLAY *plp; {
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reg OWN *op;
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reg int worth;
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worth = 0;
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for (op = plp->own_list; op; op = op->next) {
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if (op->sqr->type == PRPTY && op->sqr->desc->monop)
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worth += op->sqr->desc->mon_desc->h_cost * 50 *
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op->sqr->desc->houses;
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worth += op->sqr->cost;
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}
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return worth;
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}
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