mirror of
https://git.FreeBSD.org/src.git
synced 2024-12-17 10:26:15 +00:00
554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
506 lines
24 KiB
Plaintext
506 lines
24 KiB
Plaintext
"Quit" is a four letter word.
|
|
"So when I die, the first thing I will see in Heaven is a score list?"
|
|
-- more --
|
|
...and rings may protect your fingers.
|
|
...and sometimes a piercer drops by.
|
|
A Quasit is even faster than a jaguar!
|
|
A chameleon imitating a postman often delivers scrolls of fire.
|
|
A chameleon imitating a postman sometimes delivers scrolls of punishment.
|
|
A clove of garlic a day keeps your best friends away.
|
|
A cockatrice's corpse is guaranteed to be untainted!
|
|
A confused acid blob may attack.
|
|
A dead lizard is a good thing to turn undead.
|
|
A dragon is just a Snake that ate a scroll of fire.
|
|
A fading corridor enlightens your insight.
|
|
A glowing potion is too hot to drink.
|
|
A good amulet may protect you against guards.
|
|
A homunculus wouldnt want to hurt a wizard.
|
|
A jaguar shouldn't frighten you.
|
|
A long worm can be defined recursively. So how should you attack it?
|
|
A long worm hits with all of its length.
|
|
A magic vomit pump is a necessity for gourmands.
|
|
A monstrous mind is a toy for ever.
|
|
A nurse a day keeps the doctor away.
|
|
A potion of blindness makes you see invisible things.
|
|
A ring is just a wound wand.
|
|
A ring of adornment protects against Nymphs.
|
|
A ring of conflict is a bad thing if there is a nurse in the room.
|
|
A ring of extra ringfinger is useless if not enchanted.
|
|
A ring of stealth can be recognised by that it does not teleport you.
|
|
A rope may form a trail in a maze.
|
|
A rumour has it that rumours are just rumours.
|
|
A scroll of enchant amulet is only useful on your way back.
|
|
A smoky potion surely affects your vision.
|
|
A spear might hit a nurse.
|
|
A spear will hit an ettin.
|
|
A staff may recharge if you drop it for awhile.
|
|
A tin of smoked eel is a wonderful find.
|
|
A truly wise man never plays leapfrog with a unicorn.
|
|
A two-handed sword usually misses.
|
|
A unicorn can be tamed only by a fair maiden.
|
|
A visit to the Zoo is very educational; you meet interesting animals.
|
|
A wand of deaf is a more dangerous weapon than a wand of sheep.
|
|
A wand of vibration might bring the whole cave crashing about your ears.
|
|
A winner never quits. A quitter never wins.
|
|
A xan is a small animal. It doesn't reach higher than your leg.
|
|
Acid blobs should be attacked bare-handed.
|
|
Affairs with Nymphs are often very expensive.
|
|
Afraid of Mimics? Try to wear a ring of true seeing.
|
|
Afraid of falling piercers? Wear a helmet!
|
|
After being attacked by a Harpy you have a lot of arrows.
|
|
All monsters are created evil, but some are more evil than others.
|
|
Always attack a floating Eye from behind!
|
|
Always be aware of the phase of the moon!
|
|
Always read the info about a monster before dealing with it.
|
|
Always sweep the floor before engraving important messages.
|
|
Amulets are hard to make. Even for a wand of wishing.
|
|
An Umber hulk can be a confusing sight.
|
|
An elven cloak is always the height of fashion.
|
|
An elven cloak protects against magic.
|
|
An ettin is hard to kill; an imp is hard to hit. See the difference?
|
|
Any small object that is accidentally dropped will hide under a larger object.
|
|
Are you blind? Catch a floating Eye!
|
|
Asking about monsters may be very useful.
|
|
Attack long worms from the rear - that is so much safer!
|
|
Attacking an eel when there is none usually is a fatal mistake!
|
|
Balrogs only appear on the deeper levels.
|
|
Be careful when eating bananas. Monsters might slip on the peels.
|
|
Be careful when eating salmon - your fingers might become greasy.
|
|
Be careful when the moon is in its last quarter.
|
|
Be careful when throwing a boomerang - you might hit the back of your head.
|
|
Be nice to a nurse: put away your weapon and take off your clothes.
|
|
Being digested is a painfully slow process.
|
|
Better go home and hit your kids. They are just little monsters!
|
|
Better go home and play with your kids. They are just little monsters!
|
|
Better leave the dungeon, otherwise you might get hurt badly.
|
|
Beware of dark rooms - they may be the Morgue.
|
|
Beware of death rays!
|
|
Beware of falling rocks, wear a helmet!
|
|
Beware of hungry dogs!
|
|
Beware of the minotaur. He's very horny!
|
|
Beware of the potion of Nitroglycerine - it's not for the weak of heart.
|
|
Beware of wands of instant disaster.
|
|
Beware: there's always a chance that your wand explodes as you try to zap it!
|
|
Beyond the 23-rd level lies a happy retirement in a room of your own.
|
|
Blank scrolls make more interesting reading.
|
|
Blind? Eat a carrot!
|
|
Booksellers never read scrolls; it might carry them too far away.
|
|
Booksellers never read scrolls; it might leave their shop unguarded.
|
|
Changing your suit without dropping your sword? You must be kidding!
|
|
Cockatrices might turn themselves to stone faced with a mirror.
|
|
Consumption of home-made food is strictly forbidden in this dungeon.
|
|
Dark gems are just coloured glass.
|
|
Dark room? Just flash often with your camera.
|
|
Dark room? Your chance to develop your photographs!
|
|
Dark rooms are not *completely* dark: just wait and let your eyes adjust...
|
|
Dead lizards protect against a cockatrice.
|
|
Death is just around the next door.
|
|
Death is life's way of telling you you've been fired.
|
|
Descend in order to meet more decent monsters.
|
|
Did you know worms had teeth?
|
|
Didn't you forget to pay?
|
|
Didn't you forget to pay?
|
|
Direct a direct hit on your direct opponent, directing in the right direction.
|
|
Do something big today: lift a boulder.
|
|
Do you want to visit hell? Dig a *very* deep hole.
|
|
Dogs are attracted by the smell of tripe.
|
|
Dogs do not eat when the moon is full.
|
|
Dogs never step on cursed items.
|
|
Dogs of ghosts aren't angry, just hungry.
|
|
Don't bother about money: only Leprechauns and shopkeepers are interested.
|
|
Don't create fireballs: they might turn against you.
|
|
Don't eat too much: you might start hiccoughing!
|
|
Don't forget! Large dogs are MUCH harder to kill than little dogs.
|
|
Don't play hack at your work, your boss might hit you!
|
|
Don't swim with weapons or armour: they might rust!
|
|
Don't tell a soul you found a secret door, otherwise it isn't secret anymore.
|
|
Don't throw gems. They are so precious! Besides, you might hit a roommate.
|
|
Drinking might affect your health.
|
|
Drop your vanity and get rid of your jewels! Pickpockets about!
|
|
Dungeon expects every monster to do his duty.
|
|
Dust is an armor of poor quality.
|
|
Eat 10 cloves of garlic and keep all humans at a two-square distance.
|
|
Eat a homunculus if you want to avoid sickness.
|
|
Eating a Wraith is a rewarding experience!
|
|
Eating a freezing sphere is like eating a yeti.
|
|
Eating a killer bee is like eating a scorpion.
|
|
Eating a tengu is like eating a Nymph.
|
|
Eating unpaid Leprechauns may be advantageous.
|
|
Eels hide under mud. Use a unicorn to clear the water and make them visible.
|
|
Elven cloaks cannot rust.
|
|
Engrave your wishes with a wand of wishing.
|
|
Eventually all wands of striking do strike.
|
|
Eventually you will come to admire the swift elegance of a retreating nymph.
|
|
Ever fought with an enchanted tooth?
|
|
Ever heard hissing outside? I *knew* you hadn't!
|
|
Ever seen a leocrotta dancing the tengu?
|
|
Ever slept in the arms of a homunculus?
|
|
Ever tamed a shopkeeper?
|
|
Ever tried digging through a Vault Guard?
|
|
Ever tried enchanting a rope?
|
|
Ever tried to catch a flying boomerang?
|
|
Ever tried to put a Troll into a large box?
|
|
Ever wondered why one would want to dip something in a potion?
|
|
Every dog should be a domesticated one.
|
|
Every hand has only one finger to put a ring on. You've got only two hands. So?
|
|
Every level contains a shop; only the entrance is often hidden.
|
|
Everybody should have tasted a scorpion at least once in his life.
|
|
Expensive cameras have penetrating flashlights.
|
|
Feeding the animals is strictly prohibited. The Management.
|
|
Feeling lousy? Why don't you drink a potion of tea?
|
|
Fiery letters might deter monsters.
|
|
First Law of Hacking: leaving is much more difficult than entering.
|
|
For any remedy there is a misery.
|
|
Fourth Law of Hacking: you will find the exit at the entrance.
|
|
Gems are the droppings of other inmates.
|
|
Gems do get a burden.
|
|
Genocide on shopkeepers is punishable.
|
|
Getting Hungry? Stop wearing rings!
|
|
Getting Hungry? Wear an amulet!
|
|
Ghosts always empty the fridge.
|
|
Ghosts are visible because they don't leave a trace.
|
|
Giant beetles make giant holes in giant trees!
|
|
Giving head to a long worm is like a long lasting reception.
|
|
Gold is a heavy metal.
|
|
Good day for overcoming obstacles. Try a steeplechase.
|
|
Gossip is the opiate of the depressed.
|
|
Hackers do it with bugs.
|
|
Half Moon tonight. (At least it's better than no Moon at all.)
|
|
Handle your flasks carefully - there might be a ghost inside!
|
|
Have a good meal today: eat a minotaur.
|
|
Hey guys, you *WIELD* a dead lizard against a cocatrice! [David London]
|
|
Hissing is a sound I hate.
|
|
Hitting is the lingua franca in these regions.
|
|
Humans use walking canes when they grow old.
|
|
Hunger is a confusing experience for a dog!
|
|
Hungry dogs are unreliable.
|
|
Hungry? There is an abundance of food on the next level.
|
|
Hungry? Wear an amulet!
|
|
I doubt whether nurses are virgins.
|
|
I guess you have never hit a postman with an Amulet of Yendor yet...
|
|
I once knew a hacker who ate too fast and choked to death.....
|
|
I smell a maze of twisty little passages.
|
|
I wished, I never wished a wand of wishing. (Wishful thinking)
|
|
If "nothing happens", something *has* happened anyway!!
|
|
If a chameleon mimics a mace, it really mimics a Mimic mimicking a mace.
|
|
If a shopkeeper kicks you out of his shop, he'll kick you out of the dungeon.
|
|
If you are being punished, it's done with a deadly weapon.
|
|
If you are the shopkeeper you can take things for free.
|
|
If you are too cute some monsters might be tempted to embrace you.
|
|
If you can't learn to do it well, learn to enjoy doing it badly.
|
|
If you need a wand of digging, kindly ask the minotaur.
|
|
If you see nurses you better start looking somewhere for a doctor.
|
|
If you turn blind: don't expect your dog to be turned into a seeing-eye dog.
|
|
If you want to feal great, you must eat something real big.
|
|
If you want to float you'd better eat a floating eye.
|
|
If you want to genocide nurses, genocide @'s.
|
|
If you want to hit, use a dagger.
|
|
If you want to rob a shop, train your dog.
|
|
If you're afraid of trapdoors, just cover the floor with all you've got.
|
|
If you're lost, try buying a map next time you're in a shop.
|
|
If your ghost kills a player, it increases your score.
|
|
Important mail? Be careful that it isn't stolen!
|
|
Improve your environment, using a wand of rearrangement.
|
|
In a hurry? Try a ride on a fast moving quasit!
|
|
In a way, a scorpion is like a snake.
|
|
In need of a rest? Quaff a potion of sickness!
|
|
In total, there are eight sorts of shops.
|
|
Increase mindpower: Tame your own ghost!
|
|
Inside a shop you better take a look at the price tags before buying anything.
|
|
It furthers one to see the great man.
|
|
It is bad manners to use a wand in a shop.
|
|
It is not always a good idea to whistle for your dog.
|
|
It is said that Giant Rabbits can be tamed with carrots only.
|
|
It is said that purple worms and trappers fill the same niche.
|
|
It might be a good idea to offer the unicorn a ruby.
|
|
It seems you keep overlooking a sign reading "No trespassing"!
|
|
It would be peculiarly sad were your dog turned to stone.
|
|
It's all a matter of life and death, so beware of the undead.
|
|
It's bad luck to drown a postman.
|
|
It's bad luck, being punished.
|
|
It's easy to overlook a monster in a wood.
|
|
It's not safe to Save.
|
|
Jackals are intrinsically rotten.
|
|
Just below any trapdoor there may be another one. Just keep falling!
|
|
Keep a clear mind: quaff clear potions.
|
|
Keep your armours away from rust.
|
|
Keep your weaponry away from acids.
|
|
Kicking the terminal doesn't hurt the monsters.
|
|
Kill a unicorn and you kill your luck.
|
|
Killer bees keep appearing till you kill their queen.
|
|
Large dogs make larger turds than little ones.
|
|
Latest news? Put 'net.games.hack' in your .newsrc !
|
|
Latest news? Put newsgroup 'netUNX.indoor.hackers-scroll' in your .newsrc!
|
|
Learn how to spell. Play Hack!
|
|
Leather armour cannot rust.
|
|
Leprechauns are the most skilled cutpurses in this dungeon.
|
|
Leprechauns hide their gold in a secret room.
|
|
Let your fingers do the walking on the yulkjhnb keys.
|
|
Let's face it: this time you're not going to win.
|
|
Let's have a party, drink a lot of booze.
|
|
Liquor sellers do not drink; they hate to see you twice.
|
|
Looking for a monster -- use a staff of monster summoning.
|
|
Looking pale? Quaff a red potion!
|
|
M.M.Vault cashiers teleport any amount of gold to the next local branch.
|
|
Many monsters make a murdering mob.
|
|
Meet yourself! Commit suicide and type "hack"
|
|
Meeting your own ghost decreases your luck considerably!
|
|
Memory flaw - core dumped.
|
|
Money is the root of all evil.
|
|
Money to invest? Take it to the local branch of the Magic Memory Vault!
|
|
Monsters come from nowhere to hit you everywhere.
|
|
Monsters sleep because you are boring, not because they ever get tired.
|
|
Most monsters can't swim.
|
|
Most monsters prefer minced meat. That's why they are hitting you!
|
|
Most rumors are just as misleading as this one.
|
|
Much ado Nothing Happens.
|
|
Murder complaint? Mail to 'netnix!devil!gamble!freak!trap!lastwill!rip'.
|
|
Need money? Sell your corpses to a tin factory.
|
|
Never ask a shopkeeper for a price list.
|
|
Never attack a guard.
|
|
Never drop a crysknife! No, never even unwield it, until...
|
|
Never eat with glowing hands!
|
|
Never fight a monster: you might get killed.
|
|
Never go into the dungeon at midnight.
|
|
Never kick a sleeping dog.
|
|
Never kiss an animal. It may cause kissing disease.
|
|
Never map the labyrinth.
|
|
Never mind the monsters hitting you: they just replace the charwomen.
|
|
Never ride a long worm.
|
|
Never step on a cursed engraving.
|
|
Never swim with a camera: there's nothing to take pictures of.
|
|
Never trust a random generator in magic fields.
|
|
Never use a wand of death.
|
|
Never use your best weapon to engrave a curse.
|
|
Never vomit on a door mat.
|
|
No easy fighting with a heavy load!
|
|
No level contains two shops. The maze is no level. So...
|
|
No part of this fortune may be reproduced, stored in a retrieval system, ...
|
|
No weapon is better than a crysknife.
|
|
Not all rumors are as misleading as this one.
|
|
Not even a spear will hit a Xorn.
|
|
Now what is it that cures digestion?
|
|
Nurses are accustomed to touch naked persons: they don't harm them.
|
|
Nurses prefer undressed hackers.
|
|
Nymphs and nurses like beautiful rings.
|
|
Nymphs are blondes. Are you a gentleman?
|
|
Nymphs are very pleased when you call them by their real name: Lorelei.
|
|
Offering a unicorn a worthless piece of glass might prove to be fatal!
|
|
Old hackers never die: young ones do.
|
|
Old trees sometimes fall without a warning!
|
|
Once your little dog will be a big dog, and you will be proud of it.
|
|
One can even choke in a fortune cookie!
|
|
One has to leave shops before closing time.
|
|
One homunculus a day keeps the doctor away.
|
|
One level further down somebody is getting killed, right now.
|
|
One wand of concentration equals eight scrolls of create monster.
|
|
Only Today! A dramatic price-cut on slightly used wands.
|
|
Only a Nymph knows how to unlock chains.
|
|
Only a dragon will never get a cold from a wand of cold.
|
|
Only a real dummy would ever call his sword 'Elbereth'.
|
|
Only a wizard can use a magic whistle.
|
|
Only adventurers of evil alignment think of killing their dog.
|
|
Only cave-women can catch a unicorn. And then only with a golden rope.
|
|
Only chaotic evils kill sleeping monsters.
|
|
Only david can find the zoo!
|
|
Only real trappers escape traps.
|
|
Only real wizards can write scrolls.
|
|
Only wizards are able to zap a wand.
|
|
Opening a tin is difficult, especially when you are not so strong!
|
|
Opening a tin is difficult, especially when you attempt this bare handed!
|
|
Operation coded OVERKILL has started now.
|
|
Orcs and killer bees share their lifestyle.
|
|
Orcs do not procreate in dark rooms.
|
|
PLEASE ignore previous rumour.
|
|
Plain nymphs are harmless.
|
|
Playing billiards pays when you are in a shop.
|
|
Polymorphing your dog probably makes you safer.
|
|
Praying will frighten Demons.
|
|
Punishment is a thing you call over yourself. So why complain?
|
|
Pursue the monsters and you will be had indeed.
|
|
Put on a ring of teleportation: it will take you away from onslaught.
|
|
Rays aren't boomerangs, of course, but still...
|
|
Read the manual before entering the cave - You might get killed otherwise.
|
|
Reading Herbert will disgust you, but in one case it might be enlightening.
|
|
Reading Tolkien might help you.
|
|
Reading might change your vision.
|
|
Reading might improve your scope.
|
|
Relying on a dog might turn you in a dog addict.
|
|
Reward your doggie with a giant Bat.
|
|
Ropes are made from the long, blond hairs of dead Nymphs.
|
|
Row (3x) that boat gently down the stream, Charon (4x), death is but a dream.
|
|
Running is good for your legs.
|
|
Rust monsters love water. There are potions they hate, however.
|
|
Savings do include amnesia.
|
|
Scorpions often hide under tripe rations.
|
|
Screw up your courage! You've screwed up everything else.
|
|
Scrolls of fire are useful against fog clouds.
|
|
Second Law of Hacking: first in, first out.
|
|
Selling and rebuying a wand will recharge it.
|
|
Shopkeepers accept creditcards, as long as you pay cash.
|
|
Shopkeepers are vegetarians: they only eat Swedes.
|
|
Shopkeepers can't read, so what use is engraving in a shop?
|
|
Shopkeepers can't swim.
|
|
Shopkeepers have incredible patience.
|
|
Shopkeepers often have strange names.
|
|
Shopkeepers sometimes die from old age.
|
|
Sleeping may increase your strength.
|
|
Snakes are often found under worthless objects.
|
|
Some Balrogs don't attack if you offer them a ring.
|
|
Some mazes (especially small ones) have no solutions, says man 6 maze.
|
|
Some monsters can be tamed. I once saw a hacker with a tame Dragon!
|
|
Some potions are quite mind-expanding.
|
|
Some questions Sphynxes ask just *don't* have any answers.
|
|
Sometimes "mu" is the answer.
|
|
Sometimes monsters are more likely to fight each other than attack you.
|
|
Sorry, no fortune this time. Better luck next cookie!
|
|
Spare your scrolls of make-edible until it's really necessary!
|
|
Speed Kills (The Doors)
|
|
Spinach, carrot, and a melon - a meal fit for a nurse!
|
|
Stay clear of the level of no return.
|
|
Suddenly the dungeon will collapse ...
|
|
Surprise your dog with an acid blob!
|
|
Tainted meat is even more sickening than poison!
|
|
Take a long worm from the rear, according to its mate it's a lot more fun.
|
|
Tame a troll and it will learn you fighting.
|
|
Taming a postman may cause a system security violation.
|
|
Taming is a gradual process of excercising and rewarding.
|
|
Telepathy is just a trick: once you know how to do it, it's easy.
|
|
Teleportation lessens your orientation.
|
|
The "pray" command is not yet implemented.
|
|
The Jackal only eats bad food.
|
|
The Leprechaun Gold Tru$t is no division of the Magic Memory Vault.
|
|
The Leprechauns hide their treasure in a small hidden room.
|
|
The air is positively magic in here. Better wear a negative armor.
|
|
The best equipment for your work is, of course, the most expensive.
|
|
The emptiness of a ghost is too heavy to bear.
|
|
The key to this game is that there are no keys.
|
|
The longer the wand the better.
|
|
The moon is not the only heavenly body to influence this game.
|
|
The postman always rings twice.
|
|
The proof of the quivering blob is in the eating thereof.
|
|
The secret of wands of Nothing Happens: try again!
|
|
The use of dynamite is dangerous.
|
|
There are better information sources than fortune cookies.
|
|
There are monsters of softening penetration.
|
|
There are monsters of striking charity.
|
|
There have been people like you in here; their ghosts seek revenge on you.
|
|
There is a VIP-lounge on this level. Only first-class travellers admitted.
|
|
There is a big treasure hidden in the zoo!
|
|
There is a message concealed in each fortune cookie.
|
|
There is a trap on this level!
|
|
There is more magic in this cave than meets the eye.
|
|
There is no business like throw business.
|
|
There is no harm in praising a large dog.
|
|
There is nothing like eating a Mimic.
|
|
There seem to be monsters of touching benevolence.
|
|
They say a gelatinous cube can paralyse you...
|
|
They say that Elven cloaks absorb enchantments.
|
|
They say that a dagger hits.
|
|
They say that a dog avoids traps.
|
|
They say that a dog can be trained to fetch objects.
|
|
They say that a dog never steps on a cursed object.
|
|
They say that a spear will hit a Dragon.
|
|
They say that a spear will hit a Xorn.
|
|
They say that a spear will hit a neo-otyugh. (Do YOU know what that is?)
|
|
They say that a spear will hit an ettin.
|
|
They say that a two-handed sword misses.
|
|
They say that a unicorn might bring you luck.
|
|
They say that an elven cloak may be worn over your armor.
|
|
They say that an elven cloak protects against magic.
|
|
They say that cavemen seldom find tins in the dungeon.
|
|
They say that dead lizards protect against a cockatrice.
|
|
They say that killing a shopkeeper brings bad luck.
|
|
They say that monsters never step on a scare monster scroll.
|
|
They say that only david can find the zoo!
|
|
They say that shopkeepers often have a large amount of money in their purse.
|
|
They say that the owner of the dungeon might change it slightly.
|
|
They say that the use of dynamite is dangerous.
|
|
They say that the walls in shops are made of extra hard material.
|
|
They say that there is a big treasure hidden in the zoo!
|
|
They say that there is a message concealed in each fortune cookie.
|
|
They say that there is a trap on this level!
|
|
They say that throwing food at a wild dog might tame him.
|
|
They say that you can meet old friends in the caves.
|
|
They say that you can't take your pick-axe into a shop.
|
|
They say that you cannot trust scrolls of rumour.
|
|
They say that you need a key in order to open locked doors.
|
|
Third Law of Hacking: the last blow counts most.
|
|
This dungeon is restroom equipped (for your convenience).
|
|
This fortune cookie is property of Fortune Cookies, Inc.
|
|
This is not a fortune.
|
|
This is the Leprechaun Law: every purse has a price.
|
|
Throwing food at a wild dog might tame him.
|
|
Tin openers are rare indeed.
|
|
Tired of irritating bats? Try a scroll of silence.
|
|
To hit or not to hit, that is the question.
|
|
To reach heaven, escape the dungeon while wearing a ring of levitation.
|
|
Tranquillizers might get you killed.
|
|
Travel fast, use some magic speed!
|
|
Tripe on its own is revolting, but with onions it's delicious!
|
|
Try hacking in the wee hours: you will have more room.
|
|
Try the fall back end run play against ghosts.
|
|
Ulch, that meat was painted.
|
|
Unwanted mail? Sell it to the bookshop!
|
|
Vampires hate garlic.
|
|
Vault guards always make sure you aren't a shopkeeper.
|
|
Vault guards never disturb their Lords.
|
|
Visitors are requested not to apply genocide to shopkeepers.
|
|
WARNING from H.M. Govt: Quaffing may be dangerous to your health.
|
|
Wanna fly? Eat a bat.
|
|
Want a hint? Zap a wand of make invisible on your weapon!
|
|
Want fun? Throw a potion in a pool and go swimming!
|
|
Want to conserve your dead corpses? Go to the tin factory!
|
|
Wanted: shopkeepers. Send a scroll of mail to: Mage of Yendor/Level 35/Dungeon.
|
|
Warning: end of file 'fortunes' reached.
|
|
Warning: people who eat dragons can go to hell!!
|
|
Watch your steps on staircases.
|
|
Wear armor, going naked seems to offend public decency in here.
|
|
What a pity, you cannot read it!
|
|
What do you think is the use of dead lizards?
|
|
What do you think would be the use of a two handed sword called "Orcrist" ?
|
|
When a piercer drops in on you, you will be tempted to hit the ceiling!
|
|
When in a maze follow the right wall and you will never get lost.
|
|
When in a shop, do as shopkeepers do.
|
|
When punished, watch your steps on the stairs!
|
|
When you have a key, you don't have to wait for the guard.
|
|
When you have seen one killer bee, you have seen them all.
|
|
When your dog follows you through a trap door, don't hit it!
|
|
Where do you think all those demons come from? From Hell, of course.
|
|
Where do you think the hell is located? It must be deep, deep down.
|
|
Who should ever have thought one could live from eating fog clouds?
|
|
Why a "2" for the postman? Well, how many times does he ring?
|
|
Why should one ever throw an egg to a cockatrice?
|
|
Why would anybody in his sane mind engrave "Elbereth" ?
|
|
Wish for a master key and open the Magic Memory Vault!
|
|
Wish for a pass-key and pass all obstacles!
|
|
Wish for a skeleton-key and open all doors!
|
|
Wishing too much may bring you too little.
|
|
Wizards do not sleep.
|
|
You are heading for head-stone for sure.
|
|
You are just the kind of bad food some monsters like to digest.
|
|
You can always wear an elven cloak.
|
|
You can eat what your dog can eat.
|
|
You can get a genuine Amulet of Yendor by doing the following: -- more --
|
|
You can't get rid of a cursed plate mail with a can-opener.
|
|
You can't leave a shop through the back door: there ain't one!
|
|
You cannot ride a long worm.
|
|
You cannot trust scrolls of rumour.
|
|
You die...
|
|
You feel greedy and want more gold? Why don't you try digging?
|
|
You feel like someone is pulling your leg.
|
|
You have to outwit a Sphynx or pay her.
|
|
You may get rich selling letters, but beware of being blackmailed!
|
|
You may have a kick from kicking a little dog.
|
|
You might choke on your food by eating fortune cookies.
|
|
You might cut yourself on a long sword.
|
|
You might trick a shopkeeper if you're invisible.
|
|
You need a key in order to open locked doors.
|
|
You offend Shai-Hulud by sheathing your crysknife without having drawn blood.
|
|
You want to regain strength? Two levels ahead is a guesthouse!
|
|
You'll need a spear if you want to attack a Dragon.
|
|
You've got to know how to put out a yellow light.
|
|
Your dog can buy cheaper than you do.
|
|
Zapping a wand of Nothing Happens doesn't harm you a bit.
|
|
Zapping a wand of undead turning might bring your dog back to life.
|