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b8ba871bd9
files, curses, db, regex etc that we already have). The other glue will follow shortly. Obtained from: Keith Bostic <bostic@bostic.com>
45 lines
1.6 KiB
C
45 lines
1.6 KiB
C
/*-
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* Copyright (c) 1992, 1993, 1994
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* The Regents of the University of California. All rights reserved.
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* Copyright (c) 1992, 1993, 1994, 1995, 1996
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* Keith Bostic. All rights reserved.
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*
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* See the LICENSE file for redistribution information.
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*
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* @(#)seq.h 10.3 (Berkeley) 3/6/96
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*/
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/*
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* Map and abbreviation structures.
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*
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* The map structure is doubly linked list, sorted by input string and by
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* input length within the string. (The latter is necessary so that short
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* matches will happen before long matches when the list is searched.)
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* Additionally, there is a bitmap which has bits set if there are entries
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* starting with the corresponding character. This keeps us from walking
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* the list unless it's necessary.
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*
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* The name and the output fields of a SEQ can be empty, i.e. NULL.
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* Only the input field is required.
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*
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* XXX
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* The fast-lookup bits are never turned off -- users don't usually unmap
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* things, though, so it's probably not a big deal.
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*/
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struct _seq {
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LIST_ENTRY(_seq) q; /* Linked list of all sequences. */
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seq_t stype; /* Sequence type. */
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CHAR_T *name; /* Sequence name (if any). */
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size_t nlen; /* Name length. */
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CHAR_T *input; /* Sequence input keys. */
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size_t ilen; /* Input keys length. */
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CHAR_T *output; /* Sequence output keys. */
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size_t olen; /* Output keys length. */
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#define SEQ_FUNCMAP 0x01 /* If unresolved function key.*/
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#define SEQ_NOOVERWRITE 0x02 /* Don't replace existing entry. */
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#define SEQ_SCREEN 0x04 /* If screen specific. */
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#define SEQ_USERDEF 0x08 /* If user defined. */
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u_int8_t flags;
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};
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