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freebsd/games/hack/hack.makemon.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

199 lines
4.4 KiB
C

/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* hack.makemon.c - version 1.0.2 */
#include "hack.h"
extern char fut_geno[];
extern char *index();
extern struct obj *mkobj_at();
struct monst zeromonst;
/*
* called with [x,y] = coordinates;
* [0,0] means anyplace
* [u.ux,u.uy] means: call mnexto (if !in_mklev)
*
* In case we make an Orc or killer bee, we make an entire horde (swarm);
* note that in this case we return only one of them (the one at [x,y]).
*/
struct monst *
makemon(ptr,x,y)
register struct permonst *ptr;
{
register struct monst *mtmp;
register tmp, ct;
boolean anything = (!ptr);
extern boolean in_mklev;
if(x != 0 || y != 0) if(m_at(x,y)) return((struct monst *) 0);
if(ptr){
if(index(fut_geno, ptr->mlet)) return((struct monst *) 0);
} else {
ct = CMNUM - strlen(fut_geno);
if(index(fut_geno, 'm')) ct++; /* make only 1 minotaur */
if(index(fut_geno, '@')) ct++;
if(ct <= 0) return(0); /* no more monsters! */
tmp = rn2(ct*dlevel/24 + 7);
if(tmp < dlevel - 4) tmp = rn2(ct*dlevel/24 + 12);
if(tmp >= ct) tmp = rn1(ct - ct/2, ct/2);
for(ct = 0; ct < CMNUM; ct++){
ptr = &mons[ct];
if(index(fut_geno, ptr->mlet))
continue;
if(!tmp--) goto gotmon;
}
panic("makemon?");
}
gotmon:
mtmp = newmonst(ptr->pxlth);
*mtmp = zeromonst; /* clear all entries in structure */
for(ct = 0; ct < ptr->pxlth; ct++)
((char *) &(mtmp->mextra[0]))[ct] = 0;
mtmp->nmon = fmon;
fmon = mtmp;
mtmp->m_id = flags.ident++;
mtmp->data = ptr;
mtmp->mxlth = ptr->pxlth;
if(ptr->mlet == 'D') mtmp->mhpmax = mtmp->mhp = 80;
else if(!ptr->mlevel) mtmp->mhpmax = mtmp->mhp = rnd(4);
else mtmp->mhpmax = mtmp->mhp = d(ptr->mlevel, 8);
mtmp->mx = x;
mtmp->my = y;
mtmp->mcansee = 1;
if(ptr->mlet == 'M'){
mtmp->mimic = 1;
mtmp->mappearance = ']';
}
if(!in_mklev) {
if(x == u.ux && y == u.uy && ptr->mlet != ' ')
mnexto(mtmp);
if(x == 0 && y == 0)
rloc(mtmp);
}
if(ptr->mlet == 's' || ptr->mlet == 'S') {
mtmp->mhide = mtmp->mundetected = 1;
if(in_mklev)
if(mtmp->mx && mtmp->my)
(void) mkobj_at(0, mtmp->mx, mtmp->my);
}
if(ptr->mlet == ':') {
mtmp->cham = 1;
(void) newcham(mtmp, &mons[dlevel+14+rn2(CMNUM-14-dlevel)]);
}
if(ptr->mlet == 'I' || ptr->mlet == ';')
mtmp->minvis = 1;
if(ptr->mlet == 'L' || ptr->mlet == 'N'
|| (in_mklev && index("&w;", ptr->mlet) && rn2(5))
) mtmp->msleep = 1;
#ifndef NOWORM
if(ptr->mlet == 'w' && getwn(mtmp))
initworm(mtmp);
#endif NOWORM
if(anything) if(ptr->mlet == 'O' || ptr->mlet == 'k') {
coord enexto();
coord mm;
register int cnt = rnd(10);
mm.x = x;
mm.y = y;
while(cnt--) {
mm = enexto(mm.x, mm.y);
(void) makemon(ptr, mm.x, mm.y);
}
}
return(mtmp);
}
coord
enexto(xx,yy)
register xchar xx,yy;
{
register xchar x,y;
coord foo[15], *tfoo;
int range;
tfoo = foo;
range = 1;
do { /* full kludge action. */
for(x = xx-range; x <= xx+range; x++)
if(goodpos(x, yy-range)) {
tfoo->x = x;
tfoo++->y = yy-range;
if(tfoo == &foo[15]) goto foofull;
}
for(x = xx-range; x <= xx+range; x++)
if(goodpos(x,yy+range)) {
tfoo->x = x;
tfoo++->y = yy+range;
if(tfoo == &foo[15]) goto foofull;
}
for(y = yy+1-range; y < yy+range; y++)
if(goodpos(xx-range,y)) {
tfoo->x = xx-range;
tfoo++->y = y;
if(tfoo == &foo[15]) goto foofull;
}
for(y = yy+1-range; y < yy+range; y++)
if(goodpos(xx+range,y)) {
tfoo->x = xx+range;
tfoo++->y = y;
if(tfoo == &foo[15]) goto foofull;
}
range++;
} while(tfoo == foo);
foofull:
return( foo[rn2(tfoo-foo)] );
}
goodpos(x,y) /* used only in mnexto and rloc */
{
return(
! (x < 1 || x > COLNO-2 || y < 1 || y > ROWNO-2 ||
m_at(x,y) || !ACCESSIBLE(levl[x][y].typ)
|| (x == u.ux && y == u.uy)
|| sobj_at(ENORMOUS_ROCK, x, y)
));
}
rloc(mtmp)
struct monst *mtmp;
{
register tx,ty;
register char ch = mtmp->data->mlet;
#ifndef NOWORM
if(ch == 'w' && mtmp->mx) return; /* do not relocate worms */
#endif NOWORM
do {
tx = rn1(COLNO-3,2);
ty = rn2(ROWNO);
} while(!goodpos(tx,ty));
mtmp->mx = tx;
mtmp->my = ty;
if(u.ustuck == mtmp){
if(u.uswallow) {
u.ux = tx;
u.uy = ty;
docrt();
} else u.ustuck = 0;
}
pmon(mtmp);
}
struct monst *
mkmon_at(let,x,y)
char let;
register int x,y;
{
register int ct;
register struct permonst *ptr;
for(ct = 0; ct < CMNUM; ct++) {
ptr = &mons[ct];
if(ptr->mlet == let)
return(makemon(ptr,x,y));
}
return(0);
}