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554eb505f8
of the x11 based games. I'm not going to tag the originals with bsd_44_lite and do this in two stages since it's just not worth it for this collection, and I've got directory renames to deal with that way. Bleah. Submitted by: jkh
96 lines
2.4 KiB
C
96 lines
2.4 KiB
C
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* hack.bones.c - version 1.0.3 */
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#include "hack.h"
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extern char plname[PL_NSIZ];
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extern long somegold();
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extern struct monst *makemon();
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extern struct permonst pm_ghost;
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char bones[] = "bones_xx";
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/* save bones and possessions of a deceased adventurer */
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savebones(){
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register fd;
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register struct obj *otmp;
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register struct trap *ttmp;
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register struct monst *mtmp;
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if(dlevel <= 0 || dlevel > MAXLEVEL) return;
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if(!rn2(1 + dlevel/2)) return; /* not so many ghosts on low levels */
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bones[6] = '0' + (dlevel/10);
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bones[7] = '0' + (dlevel%10);
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if((fd = open(bones,0)) >= 0){
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(void) close(fd);
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return;
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}
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/* drop everything; the corpse's possessions are usually cursed */
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otmp = invent;
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while(otmp){
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otmp->ox = u.ux;
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otmp->oy = u.uy;
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otmp->age = 0; /* very long ago */
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otmp->owornmask = 0;
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if(rn2(5)) otmp->cursed = 1;
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if(!otmp->nobj){
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otmp->nobj = fobj;
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fobj = invent;
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invent = 0; /* superfluous */
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break;
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}
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otmp = otmp->nobj;
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}
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if(!(mtmp = makemon(PM_GHOST, u.ux, u.uy))) return;
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mtmp->mx = u.ux;
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mtmp->my = u.uy;
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mtmp->msleep = 1;
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(void) strcpy((char *) mtmp->mextra, plname);
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mkgold(somegold() + d(dlevel,30), u.ux, u.uy);
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for(mtmp = fmon; mtmp; mtmp = mtmp->nmon){
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mtmp->m_id = 0;
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if(mtmp->mtame) {
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mtmp->mtame = 0;
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mtmp->mpeaceful = 0;
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}
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mtmp->mlstmv = 0;
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if(mtmp->mdispl) unpmon(mtmp);
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}
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for(ttmp = ftrap; ttmp; ttmp = ttmp->ntrap)
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ttmp->tseen = 0;
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for(otmp = fobj; otmp; otmp = otmp->nobj) {
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otmp->o_id = 0;
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/* otmp->o_cnt_id = 0; - superfluous */
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otmp->onamelth = 0;
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otmp->known = 0;
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otmp->invlet = 0;
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if(otmp->olet == AMULET_SYM && !otmp->spe) {
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otmp->spe = -1; /* no longer the actual amulet */
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otmp->cursed = 1; /* flag as gotten from a ghost */
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}
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}
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if((fd = creat(bones, FMASK)) < 0) return;
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savelev(fd,dlevel);
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(void) close(fd);
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}
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getbones(){
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register fd,x,y,ok;
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if(rn2(3)) return(0); /* only once in three times do we find bones */
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bones[6] = '0' + dlevel/10;
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bones[7] = '0' + dlevel%10;
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if((fd = open(bones, 0)) < 0) return(0);
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if((ok = uptodate(fd)) != 0){
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getlev(fd, 0, dlevel);
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for(x = 0; x < COLNO; x++) for(y = 0; y < ROWNO; y++)
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levl[x][y].seen = levl[x][y].new = 0;
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}
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(void) close(fd);
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#ifdef WIZARD
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if(!wizard) /* duvel!frans: don't remove bones while debugging */
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#endif WiZARD
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if(unlink(bones) < 0){
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pline("Cannot unlink %s .", bones);
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return(0);
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}
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return(ok);
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}
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