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mirror of https://git.FreeBSD.org/src.git synced 2024-12-24 11:29:10 +00:00
freebsd/gnu/usr.bin/awk/array.c
1995-05-30 05:05:38 +00:00

516 lines
13 KiB
C

/*
* array.c - routines for associative arrays.
*/
/*
* Copyright (C) 1986, 1988, 1989, 1991, 1992, 1993 the Free Software Foundation, Inc.
*
* This file is part of GAWK, the GNU implementation of the
* AWK Progamming Language.
*
* GAWK is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* GAWK is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with GAWK; see the file COPYING. If not, write to
* the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/*
* Tree walks (``for (iggy in foo)'') and array deletions use expensive
* linear searching. So what we do is start out with small arrays and
* grow them as needed, so that our arrays are hopefully small enough,
* most of the time, that they're pretty full and we're not looking at
* wasted space.
*
* The decision is made to grow the array if the average chain length is
* ``too big''. This is defined as the total number of entries in the table
* divided by the size of the array being greater than some constant.
*/
#define AVG_CHAIN_MAX 10 /* don't want to linear search more than this */
#include "awk.h"
static NODE *assoc_find P((NODE *symbol, NODE *subs, int hash1));
static void grow_table P((NODE *symbol));
NODE *
concat_exp(tree)
register NODE *tree;
{
register NODE *r;
char *str;
char *s;
size_t len;
int offset;
size_t subseplen;
char *subsep;
if (tree->type != Node_expression_list)
return force_string(tree_eval(tree));
r = force_string(tree_eval(tree->lnode));
if (tree->rnode == NULL)
return r;
subseplen = SUBSEP_node->lnode->stlen;
subsep = SUBSEP_node->lnode->stptr;
len = r->stlen + subseplen + 2;
emalloc(str, char *, len, "concat_exp");
memcpy(str, r->stptr, r->stlen+1);
s = str + r->stlen;
free_temp(r);
tree = tree->rnode;
while (tree) {
if (subseplen == 1)
*s++ = *subsep;
else {
memcpy(s, subsep, subseplen+1);
s += subseplen;
}
r = force_string(tree_eval(tree->lnode));
len += r->stlen + subseplen;
offset = s - str;
erealloc(str, char *, len, "concat_exp");
s = str + offset;
memcpy(s, r->stptr, r->stlen+1);
s += r->stlen;
free_temp(r);
tree = tree->rnode;
}
r = make_str_node(str, s - str, ALREADY_MALLOCED);
r->flags |= TEMP;
return r;
}
/* Flush all the values in symbol[] before doing a split() */
void
assoc_clear(symbol)
NODE *symbol;
{
int i;
NODE *bucket, *next;
if (symbol->var_array == 0)
return;
for (i = 0; i < symbol->array_size; i++) {
for (bucket = symbol->var_array[i]; bucket; bucket = next) {
next = bucket->ahnext;
unref(bucket->ahname);
unref(bucket->ahvalue);
freenode(bucket);
}
symbol->var_array[i] = 0;
}
free(symbol->var_array);
symbol->var_array = NULL;
symbol->array_size = symbol->table_size = 0;
symbol->flags &= ~ARRAYMAXED;
}
/*
* calculate the hash function of the string in subs
*/
unsigned int
hash(s, len, hsize)
register const char *s;
register size_t len;
unsigned long hsize;
{
register unsigned long h = 0;
#ifdef this_is_really_slow
register unsigned long g;
while (len--) {
h = (h << 4) + *s++;
g = (h & 0xf0000000);
if (g) {
h = h ^ (g >> 24);
h = h ^ g;
}
}
#else /* this_is_really_slow */
/*
* This is INCREDIBLY ugly, but fast. We break the string up into 8 byte
* units. On the first time through the loop we get the "leftover bytes"
* (strlen % 8). On every other iteration, we perform 8 HASHC's so we handle
* all 8 bytes. Essentially, this saves us 7 cmp & branch instructions. If
* this routine is heavily used enough, it's worth the ugly coding.
*
* OZ's original sdbm hash, copied from Margo Seltzers db package.
*
*/
/* Even more speed: */
/* #define HASHC h = *s++ + 65599 * h */
/* Because 65599 = pow(2,6) + pow(2,16) - 1 we multiply by shifts */
#define HASHC htmp = (h << 6); \
h = *s++ + htmp + (htmp << 10) - h
unsigned long htmp;
h = 0;
#if defined(VAXC)
/*
* [This was an implementation of "Duff's Device", but it has been
* redone, separating the switch for extra iterations from the loop.
* This is necessary because the DEC VAX-C compiler is STOOPID.]
*/
switch (len & (8 - 1)) {
case 7: HASHC;
case 6: HASHC;
case 5: HASHC;
case 4: HASHC;
case 3: HASHC;
case 2: HASHC;
case 1: HASHC;
default: break;
}
if (len > (8 - 1)) {
register size_t loop = len >> 3;
do {
HASHC;
HASHC;
HASHC;
HASHC;
HASHC;
HASHC;
HASHC;
HASHC;
} while (--loop);
}
#else /* !VAXC */
/* "Duff's Device" for those who can handle it */
if (len > 0) {
register size_t loop = (len + 8 - 1) >> 3;
switch (len & (8 - 1)) {
case 0:
do { /* All fall throughs */
HASHC;
case 7: HASHC;
case 6: HASHC;
case 5: HASHC;
case 4: HASHC;
case 3: HASHC;
case 2: HASHC;
case 1: HASHC;
} while (--loop);
}
}
#endif /* !VAXC */
#endif /* this_is_really_slow - not */
if (h >= hsize)
h %= hsize;
return h;
}
/*
* locate symbol[subs]
*/
static NODE * /* NULL if not found */
assoc_find(symbol, subs, hash1)
NODE *symbol;
register NODE *subs;
int hash1;
{
register NODE *bucket, *prev = 0;
for (bucket = symbol->var_array[hash1]; bucket; bucket = bucket->ahnext) {
if (cmp_nodes(bucket->ahname, subs) == 0) {
#if 0
/*
* Disable this code for now. It screws things up if we have
* a ``for (iggy in foo)'' in progress. Interestingly enough,
* this was not a problem in 2.15.3, only in 2.15.4. I'm not
* sure why it works in 2.15.3.
*/
if (prev) { /* move found to front of chain */
prev->ahnext = bucket->ahnext;
bucket->ahnext = symbol->var_array[hash1];
symbol->var_array[hash1] = bucket;
}
#endif
return bucket;
} else
prev = bucket; /* save previous list entry */
}
return NULL;
}
/*
* test whether the array element symbol[subs] exists or not
*/
int
in_array(symbol, subs)
NODE *symbol, *subs;
{
register int hash1;
if (symbol->type == Node_param_list)
symbol = stack_ptr[symbol->param_cnt];
if (symbol->var_array == 0)
return 0;
subs = concat_exp(subs); /* concat_exp returns a string node */
hash1 = hash(subs->stptr, subs->stlen, (unsigned long) symbol->array_size);
if (assoc_find(symbol, subs, hash1) == NULL) {
free_temp(subs);
return 0;
} else {
free_temp(subs);
return 1;
}
}
/*
* SYMBOL is the address of the node (or other pointer) being dereferenced.
* SUBS is a number or string used as the subscript.
*
* Find SYMBOL[SUBS] in the assoc array. Install it with value "" if it
* isn't there. Returns a pointer ala get_lhs to where its value is stored
*/
NODE **
assoc_lookup(symbol, subs)
NODE *symbol, *subs;
{
register int hash1;
register NODE *bucket;
(void) force_string(subs);
if (symbol->var_array == 0) {
symbol->type = Node_var_array;
symbol->array_size = symbol->table_size = 0; /* sanity */
symbol->flags &= ~ARRAYMAXED;
grow_table(symbol);
hash1 = hash(subs->stptr, subs->stlen,
(unsigned long) symbol->array_size);
} else {
hash1 = hash(subs->stptr, subs->stlen,
(unsigned long) symbol->array_size);
bucket = assoc_find(symbol, subs, hash1);
if (bucket != NULL) {
free_temp(subs);
return &(bucket->ahvalue);
}
}
/* It's not there, install it. */
if (do_lint && subs->stlen == 0)
warning("subscript of array `%s' is null string",
symbol->vname);
/* first see if we would need to grow the array, before installing */
symbol->table_size++;
if ((symbol->flags & ARRAYMAXED) == 0
&& symbol->table_size/symbol->array_size > AVG_CHAIN_MAX) {
grow_table(symbol);
/* have to recompute hash value for new size */
hash1 = hash(subs->stptr, subs->stlen,
(unsigned long) symbol->array_size);
}
getnode(bucket);
bucket->type = Node_ahash;
if (subs->flags & TEMP)
bucket->ahname = dupnode(subs);
else {
unsigned int saveflags = subs->flags;
subs->flags &= ~MALLOC;
bucket->ahname = dupnode(subs);
subs->flags = saveflags;
}
free_temp(subs);
/* array subscripts are strings */
bucket->ahname->flags &= ~NUMBER;
bucket->ahname->flags |= STRING;
bucket->ahvalue = Nnull_string;
bucket->ahnext = symbol->var_array[hash1];
symbol->var_array[hash1] = bucket;
return &(bucket->ahvalue);
}
void
do_delete(symbol, tree)
NODE *symbol, *tree;
{
register int hash1;
register NODE *bucket, *last;
NODE *subs;
if (symbol->type == Node_param_list)
symbol = stack_ptr[symbol->param_cnt];
if (symbol->var_array == 0)
return;
subs = concat_exp(tree); /* concat_exp returns string node */
hash1 = hash(subs->stptr, subs->stlen, (unsigned long) symbol->array_size);
last = NULL;
for (bucket = symbol->var_array[hash1]; bucket; last = bucket, bucket = bucket->ahnext)
if (cmp_nodes(bucket->ahname, subs) == 0)
break;
free_temp(subs);
if (bucket == NULL)
return;
if (last)
last->ahnext = bucket->ahnext;
else
symbol->var_array[hash1] = bucket->ahnext;
unref(bucket->ahname);
unref(bucket->ahvalue);
freenode(bucket);
symbol->table_size--;
if (symbol->table_size <= 0) {
memset(symbol->var_array, '\0',
sizeof(NODE *) * symbol->array_size);
symbol->table_size = symbol->array_size = 0;
symbol->flags &= ~ARRAYMAXED;
free((char *) symbol->var_array);
symbol->var_array = NULL;
}
}
void
assoc_scan(symbol, lookat)
NODE *symbol;
struct search *lookat;
{
lookat->sym = symbol;
lookat->idx = 0;
lookat->bucket = NULL;
lookat->retval = NULL;
if (symbol->var_array != NULL)
assoc_next(lookat);
}
void
assoc_next(lookat)
struct search *lookat;
{
register NODE *symbol = lookat->sym;
if (symbol == NULL)
fatal("null symbol in assoc_next");
if (symbol->var_array == NULL || lookat->idx > symbol->array_size) {
lookat->retval = NULL;
return;
}
/*
* This is theoretically unsafe. The element bucket might have
* been freed if the body of the scan did a delete on the next
* element of the bucket. The only way to do that is by array
* reference, which is unlikely. Basically, if the user is doing
* anything other than an operation on the current element of an
* assoc array while walking through it sequentially, all bets are
* off. (The safe way is to register all search structs on an
* array with the array, and update all of them on a delete or
* insert)
*/
if (lookat->bucket != NULL) {
lookat->retval = lookat->bucket->ahname;
lookat->bucket = lookat->bucket->ahnext;
return;
}
for (; lookat->idx < symbol->array_size; lookat->idx++) {
NODE *bucket;
if ((bucket = symbol->var_array[lookat->idx]) != NULL) {
lookat->retval = bucket->ahname;
lookat->bucket = bucket->ahnext;
lookat->idx++;
return;
}
}
lookat->retval = NULL;
lookat->bucket = NULL;
return;
}
/* grow_table --- grow a hash table */
static void
grow_table(symbol)
NODE *symbol;
{
NODE **old, **new, *chain, *next;
int i, j;
unsigned long hash1;
unsigned long oldsize, newsize;
/*
* This is an array of primes. We grow the table by an order of
* magnitude each time (not just doubling) so that growing is a
* rare operation. We expect, on average, that it won't happen
* more than twice. The final size is also chosen to be small
* enough so that MS-DOG mallocs can handle it. When things are
* very large (> 8K), we just double more or less, instead of
* just jumping from 8K to 64K.
*/
static long sizes[] = { 13, 127, 1021, 8191, 16381, 32749, 65497 };
/* find next biggest hash size */
oldsize = symbol->array_size;
newsize = 0;
for (i = 0, j = sizeof(sizes)/sizeof(sizes[0]); i < j; i++) {
if (oldsize < sizes[i]) {
newsize = sizes[i];
break;
}
}
if (newsize == oldsize) { /* table already at max (!) */
symbol->flags |= ARRAYMAXED;
return;
}
/* allocate new table */
emalloc(new, NODE **, newsize * sizeof(NODE *), "grow_table");
memset(new, '\0', newsize * sizeof(NODE *));
/* brand new hash table, set things up and return */
if (symbol->var_array == NULL) {
symbol->table_size = 0;
goto done;
}
/* old hash table there, move stuff to new, free old */
old = symbol->var_array;
for (i = 0; i < oldsize; i++) {
if (old[i] == NULL)
continue;
for (chain = old[i]; chain != NULL; chain = next) {
next = chain->ahnext;
hash1 = hash(chain->ahname->stptr,
chain->ahname->stlen, newsize);
/* remove from old list, add to new */
chain->ahnext = new[hash1];
new[hash1] = chain;
}
}
free(old);
done:
/*
* note that symbol->table_size does not change if an old array,
* and is explicitly set to 0 if a new one.
*/
symbol->var_array = new;
symbol->array_size = newsize;
}