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freebsd/games/phantasia/convert.c
Jordan K. Hubbard 554eb505f8 Bring in the 4.4 Lite games directory, modulo man page changes and segregation
of the x11 based games.  I'm not going to tag the originals with bsd_44_lite
and do this in two stages since it's just not worth it for this collection,
and I've got directory renames to deal with that way.  Bleah.
Submitted by:	jkh
1994-09-04 04:03:31 +00:00

211 lines
5.8 KiB
C
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/*
* Convert Phantasia 3.3.1 and 3.3.1+ characs file format to 3.3.2
*
*/
#include "include.h"
#include "oldplayer.h"
struct oldplayer Oldplayer; /* old format structure */
struct player Newplayer; /* new format structure */
char Oldpfile[] = DEST/characs"; /* old format file */
char Newpfile[] = DEST/newcharacs"; /* new format file */
/************************************************************************
/
/ FUNCTION NAME: main()
/
/ FUNCTION: convert old Phantasia player file to new format
/
/ AUTHOR: C. Robertson, 9/1/85 E. A. Estes, 3/12/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: none
/
/ MODULES CALLED: time(), exit(), fread(), fopen(), srandom(), floor(),
/ random(), strcmp(), fwrite(), strcpy(), fclose(), fprintf()
/
/ GLOBAL INPUTS: _iob[], Oldplayer, Newplayer
/
/ GLOBAL OUTPUTS: Oldplayer, Newplayer
/
/ DESCRIPTION:
/ Read in old player structures and write out to new file in
/ new format.
/ Old player file is unmodified.
/ New file is "DEST/newcharacs".
/ #define PHANTPLUS to convert from 3.3.1+.
/
/************************************************************************/
main()
{
FILE *oldcharac, *newcharac; /* to open old and new files */
if ((oldcharac = fopen(Oldpfile, "r")) == NULL)
{
fprintf(stderr, "Cannot open original character file!\n");
exit(1);
}
if ((newcharac = fopen(Newpfile, "w")) == NULL)
{
fprintf(stderr, "Cannot create new character file!\n");
exit(1);
}
srandom((unsigned) time((long *) NULL)); /* prime random numbers */
while (fread((char *) &Oldplayer, sizeof(struct oldplayer), 1, oldcharac) == 1)
/* read and convert old structures into new */
{
Newplayer.p_experience = Oldplayer.o_experience;
Newplayer.p_level = (double) Oldplayer.o_level;
Newplayer.p_strength = Oldplayer.o_strength;
Newplayer.p_sword = Oldplayer.o_sword;
Newplayer.p_might = 0.0; /* game will calculate */
Newplayer.p_energy = Oldplayer.o_energy;
Newplayer.p_maxenergy = Oldplayer.o_maxenergy;
Newplayer.p_shield = Oldplayer.o_shield;
Newplayer.p_quickness = (double) Oldplayer.o_quickness;
Newplayer.p_quksilver = (double) Oldplayer.o_quksilver;
Newplayer.p_speed = 0.0; /* game will calculate */
Newplayer.p_magiclvl = Oldplayer.o_magiclvl;
Newplayer.p_mana = Oldplayer.o_mana;
Newplayer.p_brains = Oldplayer.o_brains;
Newplayer.p_poison = Oldplayer.o_poison;
Newplayer.p_gold = Oldplayer.o_gold;
Newplayer.p_gems = Oldplayer.o_gems;
Newplayer.p_sin = Oldplayer.o_sin;
Newplayer.p_x = Oldplayer.o_x;
Newplayer.p_y = Oldplayer.o_y;
Newplayer.p_1scratch = Oldplayer.o_1scratch;
Newplayer.p_2scratch = Oldplayer.o_2scratch;
Newplayer.p_ring.ring_type = Oldplayer.o_ring.ring_type;
Newplayer.p_ring.ring_duration = Oldplayer.o_ring.ring_duration;
Newplayer.p_ring.ring_inuse = FALSE;
Newplayer.p_age = (long) Oldplayer.o_degenerated * N_AGE;
Newplayer.p_degenerated = Oldplayer.o_degenerated + 1;
/* convert character type into character type and special type */
if (Oldplayer.o_type < 0)
/* player with crown */
Oldplayer.o_type = -Oldplayer.o_type;
if (Oldplayer.o_type == 99)
/* valar */
{
Newplayer.p_specialtype = SC_VALAR;
Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
}
else if (Oldplayer.o_type == 90)
/* ex-valar */
{
Newplayer.p_specialtype = SC_EXVALAR;
Newplayer.p_type = (short) ROLL(C_MAGIC, C_EXPER - C_MAGIC + 1);
Newplayer.p_lives = 0;
}
else if (Oldplayer.o_type > 20)
/* council of wise */
{
Newplayer.p_specialtype = SC_COUNCIL;
Newplayer.p_type = Oldplayer.o_type - 20;
Newplayer.p_lives = Oldplayer.o_ring.ring_duration;
}
else if (Oldplayer.o_type > 10)
/* king */
{
Newplayer.p_specialtype = SC_KING;
Newplayer.p_type = Oldplayer.o_type - 10;
Newplayer.p_lives = 0;
}
else
/* normal player */
{
Newplayer.p_specialtype = SC_NONE;
Newplayer.p_type = Oldplayer.o_type;
Newplayer.p_lives = 0;
}
Newplayer.p_lives = 0;
Newplayer.p_crowns = Oldplayer.o_crowns;
Newplayer.p_charms = Oldplayer.o_charms;
Newplayer.p_amulets = Oldplayer.o_amulets;
Newplayer.p_holywater = Oldplayer.o_holywater;
Newplayer.p_lastused = Oldplayer.o_lastused;
/* convert status and name into status */
Newplayer.p_status = Oldplayer.o_status + S_OFF;
if (strcmp(Oldplayer.m_name, "<null>") == 0)
/* unused recored */
Newplayer.p_status = S_NOTUSED;
if (Oldplayer.o_quickness < 0)
/* hung up player */
{
Newplayer.p_quickness = (double) Oldplayer.o_tampered;
Oldplayer.o_tampered = T_OFF;
Newplayer.p_status = S_HUNGUP;
}
Newplayer.p_tampered = Oldplayer.o_tampered + T_OFF;
Newplayer.p_istat = I_OFF;
Newplayer.p_palantir = Oldplayer.o_palantir;
Newplayer.p_blessing = Oldplayer.o_blessing;
Newplayer.p_virgin = Oldplayer.o_virgin;
Newplayer.p_blindness = Oldplayer.o_blindness;
strcpy(Newplayer.p_name, Oldplayer.o_name);
strcpy(Newplayer.p_password, Oldplayer.o_password);
strcpy(Newplayer.p_login, Oldplayer.o_login);
/* write new structure */
fwrite((char *) &Newplayer, sizeof(Newplayer), 1, newcharac);
}
fclose(oldcharac); /* close files */
fclose(newcharac);
exit(0);
}
/* */
/************************************************************************
/
/ FUNCTION NAME: drandom()
/
/ FUNCTION: return a random number between 0.0 < 1.0
/
/ AUTHOR: E. A. Estes, 2/7/86
/
/ ARGUMENTS: none
/
/ RETURN VALUE: random number
/
/ MODULES CALLED: random()
/
/ GLOBAL INPUTS: none
/
/ GLOBAL OUTPUTS: none
/
/ DESCRIPTION:
/ Return a random number.
/
/************************************************************************/
double
drandom()
{
if (sizeof(int) != 2)
return((double) (random() & 0x7fff) / 32768.0);
else
return((double) random() / 32768.0);
}